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  2. I like to use the Hide Mode of Push Apart to avoid overlaps most effectively for denser tree areas. Just checking you've tried that... CBR
  3. Curious if anyone knows how I can quickly create an animation like this using primitives and controlling the timing of each building animation without mo graph like this: https://dribbble.com/shots/5527208-2-5d-City-pedestrian Thanks and I really hope someone can help me!
  4. Hi, You have material override option in render settings, if that is what you are looking for? Dane
  5. Here's a simple scene with trees scattered over a landscape (textures not included). Works for me. Maybe check your parameters are roughly the same. Also check the order of the effectors, as that will effect the result trees.c4d.zip
  6. Basically got a similar issue to the one discussed on this link: http://forums.cgsociety.org/t/how-can-i-disable-all-textures-and-materials-in-render/1344104 I want to disable all materials while I'm working on models and animation to speed things up. My PC is ok but not a supercomputer... I'm using Xrefs and merging other models so my usual workflow of texturing as the last thing isn't applicable. The fact there are plugins built for older versions of C4D indicate to me that this feature has been a requirement, but as I'm on R20 I wondered if there is a way to do this built in yet? Prefer not to use plugins unless I have to.
  7. Today
  8. Cerbera


    Man, you gotta stop putting those massive human eyes on everything - I've had nightmares about those ! But what a plugin ! Truly great work there Sir ! I am a definite customer for this one. While I'm here though... thought I'd ask - is there any chance that this plugin could work a little bit more like Instant meshes, in that we could somehow use splines or guides or something else to direct the general flow around key areas ? This would still be good without that, but having it would tip it over into being one of the most useful plugins ever ! CBR
  9. I remember reading a post about this on Cgtalk. The guy was advocating for fields nodes and Volume nodes. Dont know if this makes any sense as I stay away from expresso.
  10. Oops, sorry, I was not aware that I had posted in modelling!
  11. Yes, I checked all of the tree axes! But I do have a random effector on the trees to (heading rotation)... Could the random effector be affecting the push apart effector along the y?
  12. Please take care to post in the correct section, which is not Procedural modelling - this is clearly a Mograph question, so it belongs in the General Mograph Category. CBR
  13. Multiple ways to do it, basically you should just tie up some parameters. Here is a quickie: Fra_col.c4d
  14. It should work fine. A possible problem is if the axis centre is not at the base of the tree - have you checked that? Are you also using a random effector? Are you sure that its not effectng the Y position?
  15. Hi, This tutorial i found very useful ; https://www.youtube.com/watch?v=MvKB-2-OPhA
  16. Can you post a reduced scene file? This way it will be easier to offer solutions
  17. Hi everyone! I'm working on a landscape flyover scene in which I have some trees in a multi-instance cloner (distribution set to 'surface', with the surface being a polygon selection of the landscape object). I am looking to get areas of dense forest, but I obviously don't want the trees to intersect, so I am using a push apart effector to position the trees. However the push apart effector is not workign as I had hoped. Apart from pushing apart the trees along x and z (along the landscape surface), it is also pushing them up and down along y, meaning that I have some trees up in the air and some pushed into the ground... I don't want to use the push apart mode 'along x' or 'along z', because this doesn't give the distribution of the trees that I am looking for. Any ideas what is the issue? Is it even possible to do what I am trying to do with the push apart effector? Thanks! Hayley
  18. I would be interested in what nodes you, or others, think are missing.
  19. Yes I agree. Xpresso with new Node system would be nice and it will come. Of course it's nice to have features built-in but for UV mapping MAXON is way too late. I guess most users already have RizomUV which is hard to beat - or similar tools. Same for Bodypaint, how can they catch up with defacto standard tools like Substance.
  20. i saw derya ozturk do sumthin like this where he had the colors change according to the aniamtion speed of the pieces of the fracture, i am a xpresso rookie so i only got so far any help would be appreciated, around 09:54ish https://www.cineversity.com/vidplaylist/volume_3_siggraph_2016_rewind/siggraph_2016_rewind_-_derya_ozturk_new_mograph_features_in_r18
  21. There's got to be a big release coming at some point. We know they are redoing the UV tools and I don't think we've yet seen all of the new core since the UV tools / Bodypaint are built into the core. So I'm predicting R22 is the big one with new UV tool set, faster object handling, multi-threaded Xpresso, updated Xpresso with more nodes. Has to be otherwise I think there will be a mass exodus to XYZ 3D application.
  22. they could be waiting for next years release to hit it out of the park to get people excited and hooked on C4D, they you have to do SUBSCRIPTION to keep using it, then they can go back to lackluster releases like R21 because they know they have you with their subscription plan.
  23. Houdini drops a full version every fall and a half about 4 to 5 months after that and smaller updates/bug fixes throughout the year. so, yes MAXON can do it if they wish.
  24. It looks like you have the scene light on in octane. To check to see if it's on turn off all the lights and see if there is any light left. If there is the scene light is on. To find the exact place in the octane settings to turn it off do a google search.
  25. Yesterday
  26. You mean added the Extrude as a parent of the spline right ? I would have expected that logo to consist of fair sight more than 8 sub-paths, but it won't be Cinema that makes them, it'll be Illustrator that determines that I think... Could you post the scene file so we can more clearly see what you mean ? CBR
  27. I imported an *.AI file, a Starbucks logo, as a spline and added the Extrude object to it as a child. To my surprise, c4d generated a set of 8 subpaths. Is this normal?
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