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  2. How were the laces made, and how is that material applied to that object ? I suspect it will need to be nailed down into UV's before it can work with Fracture. CBR
  3. Hello Cafemates, again. I've searched for hours on internet but can not find any useful info: Is it possible to reverse emitter particles simulation? I've tried simulation cache, mograph cache, cloning emitter, bake, instance... But no way! Is there anyone who knows the secret? (I can file/render it seperately and composite with main scene but it is not the way for me. I have to move camera over my scene and if i change my mind on any point of the sequence, anew angle, a new light etc. it will be neccesary to get a new file again. No, that is not the thing.)
  4. Does anyone know why applying fracture might be breaking the textures on my object - and/or even better - how to fix it? The object has a bunch of selection tags on it for the different materials. Also, I'm rendering it in redshift (if that might make a difference). I don't have any displacement on anything - just bump. Any help is greatly appreciated. Thanks! I've included 2 renders to show what's happening, one without the fracture turned on, the other with.
  5. Today
  6. If you know Python, you can generate interesting patterns. In this file I rotate four mats to give a moving light effect disco.c4d
  7. Moved to correct section (scripting etc). Coffee is deprecated in R20, so don't think we can make that script work without converting it to Python. CBR
  8. Welcome to the Cafe :) Pls try and post in the right section. I have moved this to Lighting etc for you. How many of the lights do you need, what patterns should they be arranged in, and how should they flash ? All together, or in specific patterns ? If so, what patterns ! What type of lights are they - coloured or just white ? Mixed groups of both ? We really need as much detail as you can give us so we can help most effectively. Some photo reference can often speak more than 1000 words ! CBR
  9. Hi. Looking to build a casino entrance which will have the casino lights flashing on and off. Has anybody got any nice tutorials that can help me out? Thanks for your help!
  10. I don't think you will find a font that is 100% suitable for this because fonts are flat, and there is no parametric way to alter the z position of points so that certain parts of the logo flow behind or in front of others, which is almost always required with handwriting fonts to avoid intersection when you make them 3D. I have to say every time I have been asked to make a logo like this I have ended up drawing the spline manually, using any client-provided splines (or fonts) merely as a visual guide. CBR
  11. Please use Cafe attachment facilities to upload images. If rendering works with C4D engines then it is Octane issue...
  12. Note dimensions of picture. Make plane same (or relative) aspect ratio. Or use Image to Plane from the Cineversity Toolbox (if you have that). CBR
  13. Hey guys, So i am texturing this paper material with an image, but its clear that the ratio is not 100% correct... What is the usual go-to method to fix this to make it 100%? Thanks!
  14. Hallo everybody, I'd like to know if is there an update script or plugin to flash C4D memory that works in C4d R20. By the way, I have an old script that doesn't seem to work (but maybe i forgot how ti install it...). I attach it here, maybe someone can test it. Thanks for a reply! Flush Memory.CSC
  15. Morning Cafe I'm trying to .... find a font that I can sweep shapes along. Ideally a handwriting font that is a continuous line. On googling some people call it a plotter font, engravers font on a single line font. Whatever the name does anyone know of such a font, alternatively a method in C4D for achieving this effect? Found one here - https://wiki.mcneel.com/rhino/engravingfonts which showed promise, but loads into C4D a bit funny These work, although are very basic fonts - http://www.mrrace.com/CamBam_Fonts/ Ideally a font like this but with just the centreline swept - see image attached The goal is to make text that looks like piped icing writing on a cake, using a parametric method Does that make sense? Any thoughts very welcome
  16. This should work (see attached). I'm a little concerned about your idea of dropping it into an SDS and hoping it looks good. My results were not great: I suggest adding some intermediate points in your spline, then using a mask (gradient with Step interpolation) to select your 3 different areas for different materials: Arrow v2.c4d
  17. Hello. I'm Trying to rendering a cloth effect on plane. It is showing on Viewport and on Octane, but when i put to render, the cloth effect not showing up why it is happening? and how i can solve it? screenshots - https://imgur.com/a/SR72xGl thanks
  18. Hello café community, I'm working on an idea which is fairly common where a bunch of photos go flying past the camera to form a logo. I'm wondering with the new fields options if it would be possible to take a logo, then somehow break up that logo into uniform squares or rectangles where I can then assign from a lot of 200 plus images. How to actually do this, I have no idea. I'm just brainstorming at the moment. I also considered using mograph with the shader effector which could work by assigning a different picture to each clone and those clones merge to create the logo at the end. Any ideas or thoughts? cendrick
  19. Thank you both for responding to my question, much appreciated. I'm going to takeHrvoje up on his suggestion and post a file that shows what I'm trying to do. To clarify better, the spline I'm animating isn't growing, its just moving around (wiggling) on a plane (2 dimensions). The spline points are the nulls, and moving them (hopefully in a random motion setup) will animate the spline. It's also set up this way because I want the polys to be a fixed number as I'm going to assign a different material to different poly groups and don't want the number of polys to grow/change. All of this will be subd'd and corners will be smoothed. The problem is that the top two points (nulls) determine the trajectory of the sweep, and this is what I want the cone (arrowhead) to dynamically follow, or stay aligned to. I'm wondering if I can set up 'dummy' geometry on the surface of the sweep, link the cone to the sweep surface, or make a guide line between the points that the cone can align to (or be perpendicular to). Other ideas? If there are any ideas how to do this please let me know, I'm stumped. Thanks! Arrow.c4d
  20. Yesterday
  21. Speaking with the client at the moment. MORE effin' changes!!! I'll try to capture a video of the tool in action and post it tomorrow.
  22. Well, you say it's working, so I have obviously misunderstood something you are doing at a very base level. I wish I knew what it was ! CBR
  23. I meant the geometry loop knife, NOT in sculpt mode. Sorry. It's working fine again after a reinstall of the r20 update. Basically, I select the geometry that I want to subdivide, choose the loop/path cut knife, set it for selected only and cut the polys in loops. The cuts appear on both sides now. Before, when I would select the polys and use the subdivide tool, the rig was going to hell because there was no mapping for the new polys, but with the loop tool, it simply cuts the geometry in half and maintains the weighting. I've got to get back to it now. Thanks so much!
  24. There is a function in the Loop Cut tool 'Symmetrical Cut', but that is symmetry within a polygon loop, not across a model. Could we at least see a screenshot of this working for you, so we can see what tool you have active ?! CBR
  25. Now you're REALLY confusing me - the Sculpt Knife tool can't alter polycount or add new loops at all - it just creases / alters the topo that is already there. Trying to think what else you could mean... CBR
  26. Believe me, I've got the order of operations down, but my client couldn't care less. For some reason, the knife tool in the sculpt mode is NOW cutting loops symmetrically. I might need to reinstall the update for r20, because I'm getting all kinds of weird quirks. Thanks so much!
  27. Oh it will work with the sculpting symmetry because that's its own independent thing, but of course the knife tool there does something very different... I've been using Cinema since R10 and I swear I can't remember any of our poly knife tools ever being able to symmetrically cut a non-symmetry object. This is (partly) why order of operation is so important in C4D character work - modelling should be final and nailed down before any rigging starts. CBR
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