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  1. Today
  2. Here is one i've been trying to use. It's just a standard T-pose from mixamo but if i try to import to a scene already open or drag it in and start a new scene all I get is just the textures with nothing in the object manager T-Pose.fbx
  3. Haha, awesome! Love the facial expressions and the artstyle.
  4. DasFrodo


  5. Hey Deadalus, welcome and enjoy staying and learning and sharing.
  6. Thanks for the replies guys! Didn't have time this weekend (working) but here's the file of the character I was talking about. binnie rig upload.c4d.zip
  7. That depens on if that mesh has volume or if it's just a sheet. If it has volume just place small spheres inside the object and make them glow, Redshift should do the rest. If it does not have volume well, I'm sure you could do it with the C4D Nodal Material somehow but I don't know Redshift well enough for an answer in that case. In Unreal Engine you would that with a parallax node (maybe that keyword helps to find an answer) which basically means the material fakes a depth which looks convincing if your camera angle doesn't go too flat.
  8. Hey folks, I'm trying to recreate an emissive material in Redshift (see ref image, we're focusing on the small amber-colored objects only). These are small round meshes within a shell mesh, disregard the clear shell mesh. Is there a way to have the interior material appear as if the emission comes from within the mesh? Rather than the surface of the mesh? I'm sure there is, I just can't crack this nut. Would greatly appreciate any tips or thoughts, thanks in advance.
  9. Hi all, I am creating a three-dimensional graph based on ASCII data-structured polygons. The problem is, I'd like to individually modify the scale of the geometry at each data point, using a value between 0 and 1 within a CSV file, for the purpose of displaying a previously calculated "accuracy" measure. I've tried this using Mograph and X-particles, but as yet I have not figured it out. I think it's probably more likely possible with X-particles as I'm not sure you can modify individual clones in Mograph. Excited to hear any suggestions . My background is in C4D but I've never been asked to do anything like this before. Hope this all makes sense, thanks guys.
  10. That's not a useless post, somebody else might have the exact same problem
  11. Yesterday
  12. Getting really excited over the upcoming Grease Pencil refactor: https://code.blender.org/2020/02/grease-pencil-refactor/ Check out this 2d animation: https://code.blender.org/wp-content/uploads/2020/02/GP_Pirata_ALL.mp4
  13. Welcome to the cafe You found the very best place for C4D people . Happy learnings... CBR
  14. hello, In my search for "Where did this tool go between patches?" I found this place! Well as a complete novice i need every resource i can find. I look forward to getting to know this community, as i get to know the software.
  15. Hello, I made myself the scripts to load some often used user saved content objects/items. For example I have a palette button which starts the script loading Redshift Dome light with my settings. c4d.CallCommand(300000111, 1090) # Load Object Preset That object has ID 1090 in content manager, but if I save a new object to user content that ID changes and all my custom scripts calling often used user objects/items are broken (calling wrong item) and I would need to change new ID numbers in all of those scripts. My suggestion to MAXON developers is to make ID system that gives unique ID for every added item so that item ID stays the same no matter how many other items we add. Thank you.
  16. Thanks - that worked (change noise space) Subdividing mesh prior to cloning gives random color - but breaks the circular shape. Guess I could just subdivide a slice, bake down and then clone. That works. Thanks for help.
  17. I meant to post this link in my reply, but this is one way of making it work...but starting on the reduction at this point is almost like starting over from scratch considering the huge number of objects. https://greyscalegorilla.com/tutorials/rendertime-object-swap-and-the-variation-map-in-r17/
  18. I don't think that the LOD does anything for rendering. If I'm not mistaken, this only helps with your viewport functionality. I need to find a way to imperceptibly swap out high-poly background objects to low poly proxy models so that I'm not calculating hundreds of thousands of additional polys in my final render. Thank you just the same.
  19. I still love C4D but they have some pretty serious competition now with Blender 2.83 and hopefully as a result both software will benefit from this competition. I am definitely concerned that MAXON will somehow make my r19 unusable and I need an alternative. I am definitely not going with their new purchase programs. It is just too expensive and Blender 2.8 is FREE. I have been with C4D since R6 but they are not taking care of guys like me anymore.
  20. Well, by everyone should be "scared" but reallity is not how is might seems. There are still people out there that cant work with Blender, not becasue of its features but becasue the way it works etc.. I am one of them, I tried many other apps, but simply cant force myself to switch. So, no one should really panic at this point, Cinema 4D is growing every year so, still nothing to be worry about.
  21. Considering the new features of 2.8 as seen in his first video, I think I am discovering Blender at a great time in its development history. Look out C4D! Maybe competition will light a fire under C4D to speed development as they appropriately begin to sweat over Blender. https://www.youtube.com/channel/UCOKHwx1VCdgnxwbjyb9Iu1g
  22. Here it is in Python tripewriter.c4d it's just a string slice - square brackets with start and end indexes (starts at 0), colon separator, last char is limiter so not printed my_string = 'abcdefghijklmn' my_slice = my_string[3:7] # start and end index print(my_slice) # defg Can also be done in XPresso only - xp_writer.c4d
  23. Like all art, it's open to interpretation.
  24. @EAlexander @BigAl3D Here is my newest try. Did the new changes, what do you think now? On a scale of 1 - 10 how realistic is this? I want it to be photo-real, so far still getting a Game look feeling, something like NFS... In the download file you have 3 pics, the name of the pics tells you all you need to know. All of them have the same post work in Ae, using the DOF pass and some Curve standard S adjustment... The Portal light of the shop are placed on every window 1 portal light and the are all using the HDRI plugged into them... https://www.dropbox.com/s/h2plqfpeuj6y5dy/New Car Renders.zip?dl=0
  25. I will not copy paste this valuable resource, many times we had this question about where to find a list of all C4D Plugins, so I will just link it here as guy deserves some attention. So here is the list of many available Plugins for C4D: http://cine.wex.pl/C4D-F/C4D-1.htm
  26. @noseman is a Mac guy working with older systems. Can you you help us a bit here Noseman, any idea what might be an issue?
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