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  1. Today
  2. But since we're on the Cafe, I'm thinking Mograph and an animated Noise controlling size of several objects or materials on planes. That sort of thing.
  3. Yesterday
  4. Hi all, I am trying to render out a material with an alpha channel. I have created an Octane Diffuse material, loaded the alpha map into Opacity and changed the opacity type in the material editor to "Alpha", but it is still displaying my alpha as white. Have I missed something?
  5. Viewport Settings / Display... CBR
  6. Hi, I tried every option in filter or display, how do I get rid of the white subdivision lines when I select and object in R20? Thanks
  7. Hello, I received an email from MAXON wanting me to pay my MSA through email, not trusting the email I tried to log in to the website and look into the matter that way, but for what ever reason, the MAXON website does not recognize my email. I have registered my products a few times in the past, so not sure whats ups. Anyone experience anything like this?
  8. Hello guys, I have a little problem. I am a beginner in Rigging actually. I work with IK-Chain and Constraints (Hardsurface Rigging). When I move the pole vectors, the Joints are twisting. The Problem then is that the Constraint-Objects not match very nice at the knee for example I tried the Joints Limits Option (Kinematik Tab) but the doesn´t work very well. Have someone a idea to solve this issue, for no twisting Joints when i move the pole vectors. File:https://we.tl/t-pukhDGJfN3 Thanks for answers
  9. After a whole year I thank every day I have to model or uv that I don’t have to use C4D for that. I use it for the rest, but the workflow in C4D is so for away from productive. Pardon, just my thoughts. Maybe in R21 they realize the mess and remove selection tags from being such a pain the as. Or have something like copy paste polygons.
  10. Oh man, who would have guessed it was so easy! thanks a bunch Hrvoje!
  11. That was fun, I just plugged in the values from Wikipedia into formula spline :) https://en.wikipedia.org/wiki/Trefoil_knot 209_Trefoil_knot.c4d
  12. Hi Everyone, I am trying to figure out how to make metal mesh material in Cycles 4D. I know how to do it in C4D materials, but not in Cycles. Any advice would be appreciated?
  13. I'm almost done with my lizard model and textures, and when I make renders, I get around 20s (Physical) render with my mesh and its sculpt layer on. However, when I bake the mesh and use a displacement map (tried RGB Tangent and Centered Intensity) I get 30s renders. Is it normal to have a slower render using a displacement map instead of sculpt layers ? If so, I guess that I could keep the sculpt layer on, but does it work well with character rigging and animation ? Thanks in advance.
  14. Just a quick note, if you want to monitor your GPUs you'll need something like Afterburner. This will give you the info you need while your machine is rendering including temperatures, fan speed, vram usage and overall gpu utilisation.
  15. You could use a message box import c4d from c4d import gui def main(): gui.MessageDialog('only 10 days left') as in 'Hello World' ...
  16. Thank you both Westbam and Digivisions!! I now have a better understanding of the process used.
  17. Is there a way to model a trefoil knot using formula in Cinema? There is a material preview option which displays the knot so I presume it is doable :-) Would appreciate some help with this..
  18. Hello Cafe I am trying to make setup where first and last clone swap their places in short animation but find this surprisingly difficult to achieve. Anyone dealt with this before? thanks
  19. Actually, nevermind. I just got it solved by my own. But since it's here already, I'll share how to get days only to print in the string. You can also use some parts of it for logic script building. import c4d import datetime #Welcome to the world of Python def main(): global Output1 starttrial = datetime.date.today() # Date on your computer endtrial = datetime.date(2019,9,1) # Date on when it expires TimeComparison = endtrial - starttrial # Date comparison Output1 = "You only have " + (str(TimeComparison.days)) + " days before this rig expires..." #Print as String
  20. Hi Dan, Thanks for your advice! I tried to parent both the skateboard and the Skater in one parent Null, but the Rig itself (the skater) has animation that moves/pushes forward. I can't figure out how to make the rig stay still ( I don't know if this is even possible because of the way I imported it from Mixamo). Any Ideas?
  21. I don't get the relevance of the number of teeth. To turn any object 360 deg in 60 frames is 6 deg per frame so just multiply frame by the radian equivalant of 6 deg in XPresso. To make a loop, render frames 0-59 inclusive. 2cogs.c4d at that speed, there will be strobe effects, so stuff will appear to go backwards etc - Hollywood wagon wheel effect... I'm a big fan of Looney Gears
  22. How can I do single-point tracking in cinema 4d ? I want to track a single feature and the constrain an object to that feature. I've seen people do it in Blender and Syntheyes.
  23. Good Day! So, I do search some raw python codes, but there are so many, but I can't find one that is specifically made for Cinema4D R14. Do anyone know how to get the current device date and time and compare it with a time that I have set? I do want to use it in making a Demo Version of a rig I was making, but since majority of it's parts do work under Python Scripts inside Xpresso tags, I think I can use that certain part of code to disable the main module that connects the parts to make the rig work at all. Also, is there any way to print how many days remaining before the set datetime to arrive? For example, I want to print "You have " + days + " days remaining before this rig set expires". I can print it in console, but I don't know how it will be included in a string output
  24. Been a while since I used octane, but if I recall correctly you set the depth of field 0. Then you can control the Octane camera tag via the normal c4d camera settings. I would recommend avoiding autofocus via Octane, particularly given the type of scene you're working with where multiple items are crossing the view plane.
  25. Is there any reason you need to use constraints in this situation? You could probably resolve this issue using a hierarchical solution; have a single parent null with the board and skater as children. Animate the main null for overall position control.
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