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  2. It's really not :) Remember you are using a version that is heading for 10 years old now. Our modelling tools have got exponentially better since then, but they weren't awful in version 14 either - I managed to do 2 years of extremely complex client modelling work in it with no issues at all back in the day. You need 2 additional loop cuts, but you have greater problems than that at the moment. See those green lines ? Those are ngon lines, which tell you where Cinema is making up which cuts it needs because you haven't told it where it should cut them. There should be no green lines at all on this model. You need to cut out to the corners with the knife tool to make them go away. Then you need to delete the excess points along all your radial edges. And see that jumbled mess at the centre ? All those points need to get welded into 1 to fix that. Only THEN should you add 2 control loops inside and outside the circular form with the knife tool in loop mode. If Loop mode doesn't go all the way round the model that means you still have unaddressed modelling errors you need to fix first. CBR
  3. Great tutorial by the way Natevplas! that's the best clear example i've seen in a while :-)
  4. thanks guys, I think i've figured out the geometry thing a bit better I'm getting a little unwanted detail I'd like to smooth out more.. Do i need to create another loop cut? appreciate the advice.. I am persevering with this :)
  5. Im trying to use the advection system from explosia Fx to move particles. I can do it with the standard explosia going up but I want to know what parameters to change to make the explosion go outwards ( X & Z Axis rather than Y). Ive tried adding turbulence but either still goes up or just doesnt move as much as i want. Should I just Cache the particles exploding up and then rotate the cached file afterwards? Cheers!
  6. Today
  7. I do have to laugh because coming from a technical product design background the surface modelling in C4D needs much improvement, i have to say while it's good for animation and characters, which isn't my expertise.. It's lacking for more technical simple commands.. Anyway that's enough of that ;-)
  8. The problem you have here is proportions, this is especially evident when you look at the deltoid in comparison to the bicep/tricep also the shape is off, either make the rest of the upper arm larger or make the deltoid smaller and less rounded at the bottom , the shoulders also look off from the front view, if you're going for the muscular look then these should be more rounded almost sphereical, might be an idea to take a look at some pictures of bodybuilders, so you can see better what I'm referring to, these are about as close to super heros/stylised proportions you're ever gonna get
  9. All credits go to the Scott Ayers. Attached is a plug-in. After installing, you'll be able to select a folder and all OBJs in the folder will all be imported. batch_importer.pyp
  10. Love your topics Aleksey, kind of you to take the time to post from the trenches.
  11. Yeah, it's definitely the program's fault ;) Lols... CBR
  12. Let me try that too see what it does. I was able to work on individual parts with Disconnect on edit mode. I knew it’s going to be something quick and simple, but I’m switching back and forth from Autocad to C4D and it’s so puzzling. If I don’t open C4D for 2 days is like I never work in this program. Well, rookie issues of course. I have to refresh it everyday. Thank you for your help.
  13. Please update your profile to the correct version. CBR
  14. Try Mesh > Conversion > Polygon Groups to Objects.
  15. Cool! Obviously a young Mace Windu. The headphones seem out of place from a Star Wars perspective, but the work is awesome.
  16. Hi, I have a bunch of objects that I turned into a single one using Connect Objects + Delete command. After a while now I would like to explode or disconnect them back because I need to do some individual work on some of them. What’s the command to reverse it? Thank you
  17. Hi All! Thanks for the response. Yes, I'm going after a stylized look. Looking at it now, I guess I need to make the legs a bit shorter (but not necessarily stubbier), as pointed above. The character just doesn't look like muscular with the smaller shoulders anymore compared to previous iteration. Wdythink? I'm happy with how the accentuated hard edge accents look in the chest but I'm not sure with the shoulder. Also not sure with the other flow (red lines) of the silhouette. If you have time, can you look over the revised character below?
  18. Here's a great tutorial for helping model circular geometry from flat surfaces:
  19. thanks for this, any chance you could upload a C4D scene file so I can look at how you set it up? Would really appreciate it if you can. cheers
  20. Looks like a simple bump map from a seamless concrete image texture. There should be basically 0 reflectivity and maybe the color channel has a little bit of the bump map texture. Then maybe a subtle displacement with a soft noise to get the larger bumpiness you see in the circled area:
  21. you also need another cut across the middle of the whole block to give you the eight edges to join to your centre hole Deck
  22. I wish I had a better answer for you, but I tried a couple things and didn't find a great solution yet. Here's a tip for importing: change your import preferences to match what you need for the scene scale, etc. Then you only have to select your preset and hit 'enter.' I couldn't figure out how to change the Default preset, however. Anybody know how to do that?
  23. use the poly pen tool and it should all snap together, same problem with your previous model, you just hadn't joined it together, weld will also do it and even an optimise command if you have the perimeter hight enough. Deck
  24. Hi, I am looking to try and create two materials. One like the concrete you see with the pink bits on it, it does not have to be the pink part just the realistic concrete look. The second is is like the materials you see on the hexagon shape, any colour will do. I am using R16 and standard GI or Physical Renderer. Please can someone set up a quick material test so I can look through the channels to see how you set it up as I am struggling to get the realistic bumps / dents etc. I hope you can help Many Thanks Ben
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