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  3. This should only happen if "Show Texture Errors" in the rendersettigns has been disabled. It is on by default. To relink textures use the texture manager.
  4. Yesterday
  5. I did not contact support yet, but deleting my preferences fixed that particular issue. If I run into another weird issue I’ll likely reinstall R20.
  6. I'm new to C4d and I'm not getting any type of warning pop up when the path for textures and other linked files (alembic) are broken. I received several files to render, and all of the file paths were of course broken because the paths were pointing to a folder on the guy's machine that made these. That's understandable, but WHY didn't C4d tell me these files weren't loading? Is this standard operating function for C4d? Every other graphics / 3d app I've ever used has given me a warning when links are broken / missing. I shouldn't have to sift through the whole object browser tree to manually find any paths that are broken. The textures were easy enough to find and replace, but I still think there should be some type of warning prompt of what is missing in a file. I've now rendered a movie that took a day and half that didn't turn out correct. Thanks, Simon
  7. Hi Hrvoje and thanks for the welcome :). Yes, I have just reinstalled C4D and downloaded once again all the libraries but it is still not there :/. Any clue what else could it be?
  8. Hi Zeljka and to the Cafe Did you download all content libraries? If so, it should appear in tools and helpers
  9. jed

    Nitro4D and R20

    I used to have a lot of fun with Nitro4D's SoundFx (triggers a sound on collision), but around R17 or R18 it seemed to no longer work in C4D. However, Nitro has upgraded most of his plugins to work in R20, including SoundFx . A quick test - if you click bake, it writes the sound to the timeline. https://nitro4d.com/product/soundfx/ well, it amuses me...
  10. Have you checked this topic? https://www.c4dcafe.com/ipb/forums/topic/104182-create-instances-from-selected-objects/?tab=comments#comment-683399
  11. thanks for sharing... the problem i have with bundles like that is that you almost never have use for more than a couple in that bundle. most times when i'm in need of textures im in need of a very specific one. so i actually prefer to buy them one by one when i need them. but looking at their single texture pricing i think i prefer other sources, like poliigon or textures.com, which are much cheaper. but the quality is really superb i have to admit, definitely gonna bookmark it...
  12. I have script here, that selet all Instances of a Mesh Object. However it does not work on render instances. Anyone knows how to do that? Also when deleting an Object that has Instances the Instances don't get deleted but are just broken Instances. Is there a function that does not only delete an object, but also its Instances?
  13. Hi, I have just downloaded C4D demo R20 and I can find the House Builder Tool. When I go to Content Browser, than I go to Presets -> Visualize but there is only 3D objects, Example Scenes, Materials and Presets. There is no Tools and Helpers. Is it places somewhere else or is it because it is demo version? Thanks!
  14. Omg, I did try to do that but apparently I'd been trying to rotate the null and not the camera itself so it would either cause the camera to disappear or simply nothing to happen. This worked!!! Thanks a ton!!!!!!!!!!!!!!!!!! <3 <3 <3 <3 <3 <3 I keep making these noob mistakes ahh. Thank u!
  15. Put your camera in a null and align the null to the spline. Then you can adjust the camera back to 'normal'. In the video, the plane is in a SDS and he is rotating the child.
  16. Hello, I'm working on an animation where I need a camera to move along a spline, which it does perfectly. My issue regarding this is that I would like to add a rail spline where I can manipulate points in the rail spline to change the tilting of the camera as it moves along curves, but when I create a rail spline and align it with the camera, the camera tilts 90 degrees. I cannot rotate the camera back to its normal position using the rotate tool (the tool won't work). Could someone possibly help me out with this? xo Here are some screenshots of the problem. I've labeled the regular spline that the camera is aligned to (yellow) and the rail spline as (blue). https://imgur.com/a/fhITazC I've even tried to look up a video on youtube for help and landed on this one: (start at 2:25 and end at 2:52). In this video the plane object also tilted after aligning the it with the rail spline, but somehow the person managed to rotate the plane back to normal, which for some reason isn't working for me. I'd appreciate any help!! <3
  17. Not sure if this is 100% relevant to a 3D workflow, but for my multirotor panoramas I use MS ICE (free) or Hugin (also free) to stitch single pics into VR composites, and then Marzipano (also free !) to turn that into an interactive Web thing... My UAV parks itself in the sky, and rotates its camera around a single fixed point, and only takes 18 photos per panorama, but still ends up with pretty decent results, and both those programs can cope with any amount of source images... all you would have to do is rotate your camera around, tripod-stylee in the same way, and render at each stop. I'd say this method was better than QTVR in pretty much every conceivable way. And in perfectly alignable 3D-land you wouldn't be plagued by the problems inherent in trying to do this from a free-floating platform battling 60 kph winds at the top of some mad hill ! :) http://aerocam.org.uk/panoramas/st-peters-terwick-77-ft/app-files/ http://aerocam.org.uk/panoramas/Harting-down-w-sussex-350-ft-nov-2018/app-files/ CBR
  18. I'm a former Director/Flash guy myself... My thoughts? QTVR is dead. If anyone wants to do more in this realm.... The future of Interactive web 3d is going to be tied to these technologies: glTF webGL WebVR USDZ If you want baked 3d you can use HTML5/javascript approaches, but these are the future. Also...if you want a lazier but pricier approach you can embed SketchFab in your web pages.
  19. Thanks Deck for your speedy reply. I never thought of that solution. I could only think of the old Macromedia Director as an approach or Flash. I will certainly give your solution a go. Cheers Deck.
  20. Last week
  21. Getting better all the time :) I like all those additions, except possibly the user avatar cloud, which I reckon makes it substantially harder to see who is online at a glance and takes up more space !! ;) CBR
  22. As you said in your last post, it is a very broad set of questions you're asking - getting the sort of look you are after is a combination of modelling, textures, lighting and rendering, so you are unlikely to find any one tutorial (or forum post) that covers all of this - it would have to be hours and hours long. But people do ask about this sort of look surprisingly often, so it is worth searching the site to try and find all the posts where we have already advised with most aspects of this. But because there is no standard name for this sort of 'soft look' knowing what to search for is somewhat more challenging. Maybe best to visit the Rendering and lighting sections, and just go back through the posts until you find the similar questions, which are there if you look for them... Or, if you can narrow it down to one question at a time, about 1 specific image we can probably help with that in this thread. Otherwise, it's a all a bit 'general' which is why I suspect you are lacking replies so far... CBR
  23. Is there a place where I can learn that basics of this?
  24. Ah excellent - I may have fallen asleep in that part of it myself, but had vague subconscious memories of him having a lot of issues to solve... CBR
  25. The way to go is do it as if you were doing it with a camera in the real world, i.e. set up for a single shot, rotate it around and shoot say every ten degrees until you have gone all the way around. With these renders you have what is called a single row vr, you stitch this together with an app like object2vr by garden gnome. If you want to look over the top of it you need to rotate the camera up and shoot more rows, so at 10 egress yo have 36 images per row. The app spits out the spinning file with the appropriate web code etc. Im sure there are other apps and it docent have to be 10 degrees but that works quite well and seems smooth, 20 degrees is a bit steppy Deck
  26. Wow, just watched it. That was really cool! It doesn't 100% solve my problem, but it DID lead me try something: I switched the dynamics tag on the higher level fracture to Inherit tag: none, and that fixed it!
  27. Figured it out. Had to set the Shape of the Collision tab of Dynamics Body tag as Static mesh rather than default
  28. Have you watched this week's Rocket Lasso, in which Chris built a meteor / comet using pretty much exactly that method, and showed how to solve all the problems ?! CBR
  29. I'm Trying to develop an interactive model for internet use. To strip this project to its basic principles. I want to create a QTVR with embedded links. Simply put, if I had a model of a cube with names on each face. The user could rotate the cube to reveal each name, click on the name (This would take the user to another page) to revel the information. Maybe the VR would need to be edited through another application to insert the links. If anyone has gone down this road any help would be greatly appreciated.
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