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  1. Yesterday
  2. Hi CBR I will try that square one tomorrow, and not quite happy with the slice here, i thought it was forward of centre but not so sure now. Your method makes it really easy to redo it, don't think I would have arrived there myself, brain still isn't making those intuitive leaps yet. Thanks again Deck
  3. Well done for finding a situation where adding weighting doesn't introduce surface artefacts ! :) Nice job I'd say... The square one, in theory, should work on largely the same principal - you have enough edges in the circle to be redeployed into the square and to have adequate support on the corners, which should get them sharp enough. If it doesn't let me know and we'll think again... CBR
  4. Thanks again for the input. I'll keep that in mind in the future. I wasn't in direct contact with the person that created the files. I was hired to render these files by someone else at a production company. They did provided all the support files (images, alembic), but the paths to all of them were still registering the local hard drive path from file creators machine. I'll just have to pay closer attention these issues in the future and make sure no links are broken.
  5. Wicked, that went really well. started with loft which just seems easier to rotate and position. Then the loops and scaling from one side. I wanna make one really pointy at the top and I think I need to start again and move some of he points nearer to the top point if that makes sense. No hair pulling at all, great fun when it works well. Deck added a bit of weighting to the left one
  6. Hi CBR Thats nice, i though about a loft but not a simple one like that. I saw a completed one on turbo squid that looked like your final one and I wondered how the guy had rotated the loops, doh ! Of course with the top and bottom established they just slot into place, perfect. I see you went 16 rotations too. I will have a crack at that, any thoughts on that second squarer shape. Many thanks Deck
  7. This sort of thing is the poly method... 1. Primary loops established 2. SnS together, then delete intermediate loops / add small 90 degree rim extrude at top 3. Patch inside that to get the top / add 2 new loops between top and bottom with Preserve Curvature on. 4. Continue on to lower part etc, then control loops and SDS. CBR
  8. The setting is stored within the scene. If you get scenes from a third party make sure to ask them to use "Save scene with assets" before transfering the resulting folder to you. This makes sure all external dependencies are resolved and the files are copied to a folder local to the scene file.
  9. There are several approaches to this, but all of them use basically the same technique; Define key outlines, and bridge between them. 1. The Loft Method I'd do this with 2 or 3 splines in a loft initially, linear / none interpolation (so you are entirely in control of resulting topology). First upper spline is the shape and angle of the disc wedge bit, 3rd one is circular and horizontal, and the second one better controls the transition between the 2. Caps should be ngons so you can retopo properly later. 2. Poly Loop method I like this one more, simply because I like working with polys. In that case you'd get a cylinder (16 segs should be fine) and line it up where the lipstick first goes circular. Then a copy of that would be rotated, positioned and angled to match the top wedge section, then you'd simply combine the objects and Stitch n Sew between the loops after which you could place additional loops in between to further define curvature. Or you could go the tall cylinder in an FFD approach to get the basic form, then boole off the top, and then either tidy up after that boole, or retopologize on top of it. CBR
  10. Hi Cafe Im guessing this is a simple thing for all you topomasters out there, i think i could get this done but thought i would ask for tips and best methods before I start the hair pulling. This is just a test project, so its not this shape specifically Im after but more the principle of chopping this wedge off of this cone. Ive set this one up with a boole to get an idea of the shape, I did clean one up to an extent but Im wondering if I should start with more rotations. Part of me says to make the cross section and then model off that but maintaining the cylinder then becomes tricky. Then there is the second shape with two flat sides and a more rectangular top, now that looks a bit tricky to me. All tips tricks and advice most welcome Deck Liptip test 03.c4d
  11. Hi ivanpais, Sorry, I don't have anything like you're asking for. Have you tried marketplaces like CGTrader or TurboSquid? I've used a few interior scenes for renders, but I work in the signage industry. So I just needed some interior shots to show the signs mounted (wall mounts, ceiling mounts, projection / flag mounts). My main goal wasn't to show the interiors. There are some really good series of tutorial videos on interior render passes for archviz, but it's for Modo and not C4d. Some of the principals should translate somewhat across applications. https://community.foundry.com/playlist/1043/architectural-interior-lighting-tutorial-series https://www.3dartistonline.com/news/2017/08/modo-tutorial-interior-arch-vis/ Is the class a general class or is it specifically aimed at Cinema 4d? There's also Richard Yot's stuff, also aimed at Modo, but some of the techniques may transfer. https://richardyot.com/training Hopefully someone more dedicated to Archviz will come along and can help you better than I can. Good luck! Edit: Also if you haven't seen this website before, it has a lot of really good stuff on it. https://www.ronenbekerman.com/
  12. Render passes for post processing in a bitmap editor and using a LUT (Look Up Table) afterwords can help. There are plenty of tutorial videos for these on YouTube, Vimeo, etc. Something like this GSG tutorial may help you get started: https://greyscalegorilla.com/downloads/gorillla-grade-luts/ Edit: Also, some apps already install some LUT libraries and you can find others on the internet. They don't have to come from GSG, but those guys do have a lot of quality add-ons for C4d.
  13. Thanks for the feedback srek!, I'll have to check that setting, but I didn't change any of the defaults on my end. Would that sort of setting be saved in a file someone sends? The only way I could see that that would have been disabled is if the guy that set the file up did that and it came with the file. I did use the texture manager to fix the textures, but it's really odd to me that the only clue I have that the alembic files were missing is an extremely tiny red mark on the alembic icon in the object browser. Luckily for me there were only three, but what about when a file might have a lot of these broken file link paths? Especially if a bunch of them might be buried in closed groups. Again, I find it extremely odd there isn't a prompt for missing items like this. The first thing that happens in Adobe Illustrator when I open a file someone else made, is to warn me of missing fonts, missing eps links, missing linked images, etc.
  14. Hi Zeljka It should be in demo version, maybe something went wrong during installation. Here is house builder, please try if it works this way for you, you can save it to content browser. If not please contact me via private messaging system :) Cheers House_builder.c4d
  15. Love Nitroman....
  16. This should only happen if "Show Texture Errors" in the rendersettigns has been disabled. It is on by default. To relink textures use the texture manager.
  17. Last week
  18. I did not contact support yet, but deleting my preferences fixed that particular issue. If I run into another weird issue I’ll likely reinstall R20.
  19. I'm new to C4d and I'm not getting any type of warning pop up when the path for textures and other linked files (alembic) are broken. I received several files to render, and all of the file paths were of course broken because the paths were pointing to a folder on the guy's machine that made these. That's understandable, but WHY didn't C4d tell me these files weren't loading? Is this standard operating function for C4d? Every other graphics / 3d app I've ever used has given me a warning when links are broken / missing. I shouldn't have to sift through the whole object browser tree to manually find any paths that are broken. The textures were easy enough to find and replace, but I still think there should be some type of warning prompt of what is missing in a file. I've now rendered a movie that took a day and half that didn't turn out correct. Thanks, Simon
  20. Hi Hrvoje and thanks for the welcome :). Yes, I have just reinstalled C4D and downloaded once again all the libraries but it is still not there :/. Any clue what else could it be?
  21. Hi Zeljka and to the Cafe Did you download all content libraries? If so, it should appear in tools and helpers
  22. jed

    Nitro4D and R20

    I used to have a lot of fun with Nitro4D's SoundFx (triggers a sound on collision), but around R17 or R18 it seemed to no longer work in C4D. However, Nitro has upgraded most of his plugins to work in R20, including SoundFx . A quick test - if you click bake, it writes the sound to the timeline. https://nitro4d.com/product/soundfx/ well, it amuses me...
  23. Have you checked this topic? https://www.c4dcafe.com/ipb/forums/topic/104182-create-instances-from-selected-objects/?tab=comments#comment-683399
  24. thanks for sharing... the problem i have with bundles like that is that you almost never have use for more than a couple in that bundle. most times when i'm in need of textures im in need of a very specific one. so i actually prefer to buy them one by one when i need them. but looking at their single texture pricing i think i prefer other sources, like poliigon or textures.com, which are much cheaper. but the quality is really superb i have to admit, definitely gonna bookmark it...
  25. I have script here, that selet all Instances of a Mesh Object. However it does not work on render instances. Anyone knows how to do that? Also when deleting an Object that has Instances the Instances don't get deleted but are just broken Instances. Is there a function that does not only delete an object, but also its Instances?
  26. Hi, I have just downloaded C4D demo R20 and I can find the House Builder Tool. When I go to Content Browser, than I go to Presets -> Visualize but there is only 3D objects, Example Scenes, Materials and Presets. There is no Tools and Helpers. Is it places somewhere else or is it because it is demo version? Thanks!
  27. Omg, I did try to do that but apparently I'd been trying to rotate the null and not the camera itself so it would either cause the camera to disappear or simply nothing to happen. This worked!!! Thanks a ton!!!!!!!!!!!!!!!!!! <3 <3 <3 <3 <3 <3 I keep making these noob mistakes ahh. Thank u!
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