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  2. Hi, wasn’t sure where to post this. I recently used rebus to render around 1300 frames using physical render. I loved the speed but the price quickly added up to 3x more than I hoped for. Ended up a bit bummed with how much I ended up paying. Does anyone have any recommendations for reliable, cheap online renderfarms? Been googling for recommendations but suggestions so far are all over the place.
  3. Today
  4. Thank you everyone for your advice. Bezo - I will definitely do that. CBR - great spot! I hadn't switched off my archived model to the renderer!! This has been a great lesson, thanks again for your frank advice and persistence. I have a long way to go but I'm up for the challenge. Chris
  5. Hi all, I would like to fill up a big tub with these bunnies, and hoped I could do that with a soft body tag and then let them all drop into the tub. But I cant get step one of the dynamics to work. As soon as I apply the tag, the model goes pretty haywire, and locks my machine up. It's not my model, but it seems pretty well made, the poly count is low and I am not asking the earth - can anyone advise me? test_bunny1.c4d
  6. I blew 2 CPUs when I built my PC by overtightening the heatsink. Had no idea it was a thing. Took it to a repair place and got them to do it eventually, which was a wise investment.
  7. Yesterday
  8. Well I mean Threadrippers come with a torque driver... specifically for installation of the CPU on the board.
  9. Thanks for the reply! How can we fix this? Is there a way to keep the index number from changing? Please advise?
  10. That's a very cool setup. It's not doing what I need though, since the bottom edge of the rotating cube slides toward the center, and when "stepping" forward, the cube rolls up onto one point.
  11. In the second and final part of this hard surface modelling tutorial, which has a running time of a little more that three hours, we will model the remaining parts of the Roman arch. We will start with the gate, creating the gate frame, the door frame, the ornaments, and some basic hinges, among other things. Then we will create the roof based on some splines we created in part I of the tutorial. Finally, we will make some more spline profiles for modelling the pillars. We will then put the pillars into place and make some final adjustments to some of the components of the Roman arch where necessary. You can download a zip file containing a project file as well as additional reference images here: https://www.dropbox.com/s/c8gavi0j27yvvu5/gate start file.7z?dl=0 I am using the following plugin in this video: HB Modelling Bundle: http://www.c4dstuff.com/products/hbmodellingbundle I hope you'll enjoy the tutorial. Thanks a lot for watching! Cheers contrafibbularities
  12. Neither of those ends are ideal edge flow for nicely rounded topology, and you are working with ngons (bad modelling technique), and rather a lot of points and polys that make modelling work on this mesh awkward and inefficient. Much better to work with a) Subdivision surfaces, which would allow you to use about a 10th of those points, and b) symmetry, so you only had to adjust one side, halving your work again. There are lots of tutorials about SDS poly modelling on Youtube, so those are probably the place to start if you are totally unfamiliar with the rules and techniques required for that workflow. Here is an example of just how few points are actually required to give a curve like that under subdivision. With symmetry there are just 16 points in this (base mesh, left), yet the subdivided result (right) is smoother than your version with many many more points, and is topologically sound, and made of only quad polygons (4-sided), which is what good modelling aims to work with. Or it might be that several splines in a Loft are the better way to go with this shape... But if you just want to 'fix' what you have now, then you can just manually select pairs of the lower points and scale them in so that they match the other end. CBR
  13. I am beginner to c4d and started simple modeling, i am modeling a motorcycle (ACK ATTACk) and now i am a little stuck at the end. I can't figure out how to round the bottom end (in red color) of motorcycle to the rounded shape like the top end (in yellow color).
  14. I get this all the time. I have only recently started with C4D and i'm gettting this problem more that I should. At first i thought it was down to a crash but i've had it in all sorts of ways, with crash, no crash, files straight from a learning site, etc....MAXON do help and repair the file for you but i can't be depending on them to fix my files all the time. This problem strangely spreads to other files within the same folder. I've also had it on a Mac and on my brand new PC with RedShift. I've been able to recover the file opening R21 a couple of times but some other times, this system didnt work I really can't live like this!! HELP!!!
  15. Well I forgot that setting. It's working now thanks a lot!
  16. Well espresso works a bit different than after effects expression does, but I found a way to connect it all to a slider via user data thingy. So if anybody in the future need this, here is a printscreen of the setup.
  17. Is value of "Birthrate Renderer" the same as parameter "Birthrate Editor" in emitter object?
  18. I think the way that gets closest to the After Effects approach would probably be to set up a pose morph tag with the different mouth shapes as blendshapes, which act as layers that you can turn on and off by clicking the checkbox and also blend between. You can then easily drag the blendshape controls into your viewport as a HUD and have a very fast access to the on/off settings
  19. Yeah....that socket used for the Threadripper's are the Socket TR4 which is a land grind array component (or LGA) that is about 58.5mm by 75mm. But that is still NOT the largest chip component out there. There are 75mm x 75mm BGA (ball grid array components) being used the in the telecommunications industry and I have even seen some 95mm x 95mm BGA's. When ASIC's get as big as the Threadrippers, you are literally fighting physics to get their sockets soldered to the motherboard. Nothing is flat nor does it want to stay flat as the board and the socket cools after soldering. And by flat we are talking no more than +/-3 mils (0.003" or 76 microns) across the entire socket land pattern on the motherboard. There will always be inherent thermal stresses from cooling baked into the connections between the socket and the motherboard. Add to that all that can go wrong as you attach a big heatsink to the socket. If not done right, you can add even add more stress. For those who build their own PC's with components of this size, you may want invest in a torque wrench and hand tighten the heatsink in an X pattern and then finish with the torque wrench to spec - again, in an X pattern. Once assembled, you are not out of the woods yet as you will be turning on and off the PC. Turn it on, things heat up again. Turn it off...things cool down. Does the room have good cooling...in the summer? Do that enough (which is called thermal cycling) and eventually all those baked in stresses from the initial assembly process begin to "relieve" --- or crack the joint. You may still have electrical connections but it is not the best. And we haven't even talked about tin-whisker growth or what can happen when un-activated flux gets left on the board by the motherboard vendor. And PC's are consumer "Class 3" products with less restrictions on reliability than telecommunication Class 2 (or 2B) products. Lord knows what you are getting on your motherboard. I have yet to walk into any factory (and I have been to them all over world in China, Malaysia, Thailand, Mexico and the US) where they do some form of product configuration (add the CPU, put on the heatsinks, insert the DIMM's) similar to what you would do on a standard PC and not found something wrong. Yeah....I get the warranty. Dave
  20. Well the index numbers of the clones are defo changing and that's when the colours change, I imagine the cols are assigned to certain index numbers and as your index numbers are ever changing then so are the colours. As one of your pieces disappears then its index is assigned elsewhere. Deck
  21. The volume builder doesn't render. Everything seems fine in the render view, but nothing appear when I'm trying to export the scene. As if the "bubbles" didn't exist. Did I miss something ?
  22. hi. The easiest way to do that is to animate the object visbility (viewport and render) . In each shape create two frames: - default and off an then place them in the timeline where you want it. The complex but also more advanced way is to build an xpresso along with a menu with some radio buttons where you control all the shapes on and offs . it will require more prep time but in the end you only animate one object, wich is the menu selector. search in google for c4d radio buttons and how set them up in xpresso. if you run into some problems ask here again in the forum. hope it helps cheers
  23. if you do not use plugins and are getting money for the Jobs you can look into zync render.
  24. This can be done with rolling cube setup. You can find it in my file pit https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/?do=findComment&comment=699553
  25. New setups 182_Formula_rig(XP).c4d 181_Swing(MG+XP).c4d
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