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Showing content with the highest reputation since 10/23/2020 in all areas

  1. 30 years to the day that Cinema was first released by the original team when Christian and Philip Losch entered their new mega speedy ray-tracer into Kickstart magazine's monthly programming contest, and won the competition... that was to go on to be released on Amiga as FastRay, and went on to become Cinema 4D R1 2 years later. A lot has changed since then, but not how much I like it ! Well done the original team, the current team, and all those in between who worked, and still work to make this software great. CBR
    7 points
  2. Well here is a blast from the past my first ever C4D project that I did with R5. A nuclear submarine launching it's missiles, the flick was rendered at 320x240! Looks so old now. BTW I hope I have improved since then
    4 points
  3. A glowing article in "Computer Arts" is what got me interested in C4D back in 2005. I was a trueSpace user at the time and just growing completely frustrated with the programs lack of development, instability and broken tools. My litmus test is again to open up the demo program and see how far I can get with it without reading a manual and the C4D UI was just so well done that it was a no-brainer. What clinched the deal was discovering the Cafe and all of it C4D tutorials. What a gold mine! Also finding out that 3D-Kiwi and 3D-Crew (anyone remember him?) were running the site was a big pl
    4 points
  4. A highly enjoyable short by Auralnauts... Came for the 3D, stayed for the comedy CBR
    4 points
  5. Hello; an issue with the Split command was a topic on a German forum today, and since my Python course is currently (incidentally) at a fitting place, I decided to offer an alternative. The problem: When a polygon object is part of a hierarchy, rotated or translated (or probably scaled but I didn't test that), then the split-off object is positioned wrongly. (The parent matrix is multiplied erroneously.) The split-off polys do not end up in the same place as before, but... somewhere else. Is that an error in R23? Yes, confirmed. Should be corrected with the next service
    4 points
  6. Yes, but that just makes stuff float around - so I also gave each car a gravity object as a child, with a box fall-off so the cars' gravity don't affect each other. The gravity field moves with the car. The car always tries to move in its own negative Y direction until it finds a collider. When it's upside down, it moves up etc.
    4 points
  7. From the album: Janine

    Rendered with Octane, still from this animation: youtube.com/watch?v=IDfOrBP69FE

    © Janine Pauke

    4 points
  8. As mentioned by Srek
    4 points
  9. <tadaaa> ... dast to the rescue !!! Well, seems I missed the boat. All seems to be fine already? I can go back to sleep then ... For anyone else reading this in future. Go to your preference folder, then in "library" folder there is this "scripts" folder.
    3 points
  10. Sorry you're running into issues getting your student entitlement. You shouldn't need an email response from the store (though you should've gotten a receipt). If the payment was successful, the MAXON One entitlement should be in your MyMaxon account. You can check this by logging on at my.MAXON.net. The entitlement should be immediately available for use in Cinema 4D or Red Giant App. If that's not the case, please send me a direct message with your MyMaxon email address and I'll track down the issue. Cheers, Rick
    3 points
  11. This is my call, as set in the shortcut link -> properties -> Target: "D:\3D\Cinema4D\Cinema4D V23\Cinema 4D.exe" g_prefspath="D:\3D\Cinema4D\HomeDir\Cinema4D V23_D0609402" -layout "D:\3D\Cinema4D\Cinema4D V23\library\layout\Visualize.l4d" Just for example. C4D comes up with the Visualize layout.
    3 points
  12. Hi DasFrodo, I come with a background in architecture, working with Max most of my career (20 years) and have tried to shift to C4D for 5 years, but for myself it's the other way around. I always fall back to using MAX, certainly with ArchViz. The boot time is ridiculous compared to C4D, it's like working an old HD instead of SSD, but on the other hand when it's opened geometry loads/imports quicker and really ridiculously large scenes are easier to handle. Especially also with the Revit or FBX you would get send when working in ArchViz. That's also an advantage in my opinio
    3 points
  13. I recommend this book for anyone thinking about a career in the VFX industry: Admittedly (as you can tell by the cover)...it is not a happy tale and the villain's of the book are producers squeezing the VFX company to the point of bankruptcy and anyone you report to with less talent than you but a bigger ego. If you read this and are still enthused about the work, then you have faced the worst case scenario's and are going into it with eyes wide open. Of course, all VFX experiences are different and mileage will vary. But this did strike a chord with me based on
    3 points
  14. Thought this was a cool little short rendered in RS https://blindsight.space/
    3 points
  15. I often try to either recreate stuff I've already made in Cinema in Blender, or start something new in Blender but ultimately return to Cinema. I learned how to model in Cinema, without any plugins really apart from occasionally using HB modelling script for snapping, but I prefer Cinema's vanilla tools. It is so intuitive, just being able to visibly parent / child objects to each other, amongst a million other little idiosyncrasies, is one particular point that stops memoving to Blender. And the selection tag, with it's well thought out icons, you don't even need to click on to know it's eith
    3 points
  16. We have two weeks to this year black friday, so slowly start some good offers. If somebody find some good deal for all users, feel free to add it into this thread... (deals like frying pan or the vacuum cleaner does not count :-) )
    2 points
  17. another amazing offer comes from Austria... U-Render - High Quality Really Realtime Rendering for Designers, Animators and Visualization Professionals https://u-render.com/ 33% OFF for new licence (the same offer also for maintenance in case of current users) 8-day sale starts TODAY - Nov. 23rd
    2 points
  18. I decided to adapt the Ambrose Bierce short story, A Vine on a House as my next project. The script took a while to do as the story is missing details that help a movie version make sense but I think I found a fun solution to the problems. I have been thinking of getting a 10-core i9 iMac to replace the 6-core i5 one I have now but even with selling the old one I don't see how I can afford things being what they are. It would really help to push projects into different areas. I spent 3 weeks working on this opening shot set, the week or so was just finding ways to lighten it up so it would ren
    2 points
  19. Exciting news! Redshift is the latest in a growing list of "industry-standard" renderers to join the roster of render engines with official blender support. Its latest 3.0.33 release brings with it the first public beta release of its long-awaited Blender plugin among a host of new features. While the current implementation is still not feature-complete, with it still lacking light-linking and motion blur among other things, development is still ongoing to bring the Blender addon to feature-parity. Source: https://www.bl
    2 points
  20. They just had a 30% off perpetual license deal in June. So they could offer it again 6 months later...or they could not. I am hoping - in honor of MAXON Corporation being 30 years old - that MAXON offers 30% off all perpetual license upgrades. I would jump on that in a heart beep. Probably not, but as they say Christmas is the time for miracles so I remain hopeful. Dave
    2 points
  21. Yeah I agree with Igor - the internet and forums / communities like this one have all but replaced industry magazines. I stopped buying Computer Arts about 10 years ago, which was my favourite of the bunch, but I don't even know if they are still going... in the latter years it made very little sense to be paying that much for what was rapidly turning into 2 articles and 500 adverts ! CBR
    2 points
  22. Here's an overview. The key section of geo to get right is this one, the main hex panel indent... On the left what I actually modelled (starting with a 16 sided disc primitive), on the right, that symmetried and SDS'd. The key things to note here are: The amount of segments on each 'side' (8), giving a 48 sided total cylinder segmentation. What you had before (2) was nothing like enough. The absolute regularity of polys at top and bottom where the bottle will later become cylindrical (allowing it to be perfectly so) The 100% quads and 0 compl
    2 points
  23. I've recently started some sort of romance with C4D. It might be because of the little moments when you manage to find that small tick box that's been buried, unticked - but they feel like victories. I'm an advertising creative working through the different sections of Cinema hoping that one day my skills will catch up with what's in my mind. MILG11 is nearly finished and I’m playing with Node Materials but having issues. Anyway - just wanted to say “Hi”.
    2 points
  24. Well I have asked around and it appears that this is a bug! If you close the app and relaunch it that will fix it or if you change the simulation quality from Complete to Normal that too will fix it. I am using MD 8.5 but this is also in MD 9.5. Hopefully it will be fixed in MD 10. Hope this helps anyone else out there using MD with C4D
    2 points
  25. @Cerbera - I noticed in the other thread about R23 crashing and you mentioned the Studio drive update. Since I've done that it's been stable for modeling. I got a number of crashes after installed SP (changing display to Isoparms and applying SubD would kill the app) but ran Nvidia update and it's smooth. I'm a bit wary of updating GPU drivers after had a nightmare with drivers before. Haven't updated driver on main machine as I'm in middle of render project on that but the issues I was experiencing were replicated across the different machines here. Update: might have jinxed
    2 points
  26. There is yes. When you open up Geforce Experience > click the 3 dots and choose Studio Driver In the Available section it will tell you if it's Studio or Game Ready
    2 points
  27. Totally agree with this statement. We made the mistake of using R23 on a project that relied heavily on the new UV tools and the results were disastrous. Had to move back to R20 to finish the job but wasted 2 days in the process. From my experience this is the worst release in the 13+ years I've been using the software.
    2 points
  28. Same here so far. SP1 FTW !! CBR
    2 points
  29. Just as IGOR had stated, the Line Cut Tool now works perfectly for me in R23 SP1.
    2 points
  30. Iteration through index number is not that complex either.. Here is an example where you can change the starting number if you don't want it to be zero..
    2 points
  31. We have released C4D for M1 today also Cinebench, so details will come out with the Mini ships. We are very happy with the performance on the dev kit but that was older hardware. We also anticipate Redshift running on M1 in the future. Cheers Dave
    2 points
  32. Could be used spline effect? spline effect.zip
    2 points
  33. Thank you for the links i will dive into them. I'm not trying to jump the gun (run before walking) i'm after that learning curve and developing form the very simple box modelling start. i love the process of learning so i will soak up all the tutorials on the You Tube channel. Thank you for your time and help. Everyone:))
    2 points
  34. Lols : I've already done them, Dan !! OP might want to notice that I have applied EVEN subdivision at level 1 to the WHOLE MESH as opposed to just a part of it, which gives us nice easy loops we can reduce further back down the foot to give us a better amount of edges to meet the leg, and as bonus, very even nice poly distribution that (the new) SDS will very much appreciate. If you are wondering why I didn't do the collapse nearer to the toe-line, that is because doing it any closer would have resulted in concave / illegal kite quads, where
    2 points
  35. Hi. here are too few polygons in the leg to allow more polygons between the toes.. i was typing this as Cerbera posted that shows you need polygons between the toes. You can reduce the polygons into triangles then split between each triangle to make it a Diamond shaped quad. Images to follow. Dan
    2 points
  36. Here are some of my projects,for people who wants to learn scene nodes.
    2 points
  37. Yep, that is what he meant. There's really no reason to render directly to movie... even Adobe Media Encoder can straight up take image sequences and encode them. With movie file export you risk losing EVERYTHING if the render crashes, or you have a power outage. If you render to frames, all you're going to lose is one frame maximum.
    2 points
  38. There is also a great plug in called Topowire which makes a great starting place for cable clusters.
    2 points
  39. had to search this up a few weeks ago and it took a while to find a good tutorial! Thanks for sharing!
    2 points
  40. You could try and add some debris at corners. This is where the dirt keeps piling up. I mean stuff like deformed cans, paper, whatever trash. Otherwise the clean line where the wall meets the ground (don't know how to explain that properly) always looks odd. Because there are seldom such straight lines, even in urban environments. There is always a bump. And maybe you could try some wet surfaces. Like after the rain. With puddles on the ground, reflecting the nice neon lights. That's like a free detail enhancement. Regarding cables, you can use spline dynamics. If remem
    2 points
  41. I was playing around with gears and came up with this. Has a 4:1 epicyclic set.
    2 points
  42. Prime numbers - Looney gears is a plastic toy where the red 13T has a handle and the game is to guess how many times you need to turn it until all the gears line up again.
    2 points
  43. Here's a more general scene where the ring also rotates - just set ring rotation to 0 to see how my rig works planetary.c4d If Tr, Tp, Ts are the number of ring, planet, sun teeth - the carrier (star shape) is the driver and the planets turn with local rotation of carrier angle * Tr/Tp. The sun turns using that value * Tp/Ts, but you must add the carrier rotation. This gives the overall gear ratio as ratio = 1 + Tr/Ts so the planet size doesn't play a part - they are just idlers, but for everything to fit Tr =
    2 points
  44. Very nice, did something similar couple years ago..
    2 points
  45. In this video, I'm going to show you how to create terrain shader using Corona Renderer inside Cinema 4d working through the integrated node system and combine both shaders.
    2 points
  46. The easiest way is to simply delete what you do not want to keep. @SmolakI am not aware True Split supports Scene Nodes
    2 points
  47. scene file : LogoTower_WIP_0001.zip
    2 points
  48. Hi LECHUCK, I think that what you are experiencing is something a lot of design workers experience. Most of the things you mention are universal for graphic designers as well as for 3d Artists. I would say that long hours for example are more dependent of the company you are working for then the stuff you do. It is absolutely not uncommon in the 3d World. But as you often have longer projects then working 2D you might have the possibility to arrange your work in a smarter way and therefor you might be able to influence it a bit. But the more efficient you are the more work will be
    2 points

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