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Showing content with the highest reputation since 02/03/2021 in all areas

  1. I'm in the first camp, have already switched to Blender. I used to teach Cinema 4D and now I teach Blender, mainly to beginners. MAXON is completely overlooking that group of people, they have nothing to offer them that doesn't cost a fortune. And for me, teaching Cinema 4D is no longer fun because I hate teaching to people who can't afford a decent render engine and have to resort to standard/physical. That's just painful. It's not like people don't have other subscriptions to pay every month, it all adds up, especially with all the addons that you need for C4D... All the good stuff costs ext
    10 points
  2. Just a general heads up that today sees the welcome return of Rocket Lasso after his yearly break. That'll be 8 pm GMT (9 pm CET, 2 pm CST) if the time slot is the same this season, which I note he hasn't confirmed yet ! https://rocketlasso.com/rocket-lasso-live-season-3-coming-soon-more/ For anyone who doesn't already know Chris Schmidt is something of a C4D pioneer / uber-god, and has the sort of brain synchronicity with C4D we can all learn something from, so his streams and presentations are usually well worth watching (and supporting on patreon!).
    7 points
  3. Hi, I'm working with C4D since 2005 as my main 3D package and I absolutely love the software. C4D has always been my favourite tool and I've used it for all of my productions. But I think MAXON is heading in a strange direction with their pricing policy in general and I'd like to find out if other customers share my opinion or if it's just me. Firstly, I'd like to summarize my opinion: C4D is just too expensive compared to other 3D packages and there should be a lower priced indie version of C4D for individuals or smaller studios with a revenue <100k per year.
    5 points
  4. As a studio the C4D License is not very expensive, Maya or Max cost 3-4x the amount The Maya indie version is pretty terrible, we have such one But for the Indie dev, Teenagers and solo people, having no Indie or free version is a big mistake tho and it very noticeably cripples the amount of new people that get into cinema and something needs to happen before the community dies out Lets be real, without people cracking it, nobody would get into C4D in the first place, something needs to happen to get new people in The 17 year olds who either crack it or
    5 points
  5. Picked up this project which been sitting on the shelf for a while. Superman! And how blind the people of metropolis are =D
    5 points
  6. Yup, I felt the same way too. Then business dropped off and I realized how expensive it really was.
    5 points
  7. Yea plenty of good freelancers on here, infact even though I'm maybe slightly biased;) some of most talented guys around from all areas such as @everfresh@Neil Stubbings @kingcoma @Vozzzfor toon stuff, rigging and animations, @Cerbera and @contrafibbularities for any sort of god tier level modelling requirements @EAlexanderfor some sexy rendering action, @Rectrofor realistic character work, and forum legends such as @Igor @bezo @Hrvojewith so much knowledge it I'll make your brain internally combust and tonnes of other people I'm definitely forgetting as I've been out the game a while now, reg
    5 points
  8. Hello! ACES starts to change the way we grade the projects' color. And now we can notice it in different movies. Some software and rendering engines start to support it as you mentioned, and I will mention some of them (After effects, Davinci Resolve, Arnold, Redshift, etc.) I have been using this color system for a year now, and I will never go back to the old color grading. Hope all the software support ACES, so everyone can experience it.
    5 points
  9. So for the wrap of the mini, I needed to make lots of stuff. All kinds of stuff. Thought it would be fun to implement some personal interests, characteristics that define who we are or what we like. This one is based on my wife. She once said she descends from vikings. Allright. Whatever. And she also loves gardening and spending time in her vegetable garden
    5 points
  10. Hi, I am trying to use U-render with the latest updates. I try to use lots of poly and light in this scene, and the results are very satisfying. duration video 29s, 25frames. To render this scene I only need 4s for 1 frame
    5 points
  11. Apparently this has been made in 10 days. So good!
    4 points
  12. I think it is important to remember is that... the indie licenses in general is not aimed at big studios, who are already with c4d in their pipeline, and of course, compared to another 3D package, like Maya for example, it is much cheaper... I think the indie option for C4D is essential for the "one-person" studios out there, hobbyst, freelancers, and anyone who wants to move towards a more 3D production, and cant make a living out of the software just yet. For these people, yes, C4D is super expensive. And I think it is extremely necessary for MAXON to start looking at this like other
    4 points
  13. Hi I work in a small studio in Portugal and we use in our pipeline 3 software packages. Houdini for vfx, 3ds max for rendering and cinema 4d for character animation and motion. We have several licences and by far the c4d license is the cheapest one. Houdini fx costs a lot and 3ds max is like 3 times more than c4d plus the ton of expensive plugins it takes. Plus the c4d license is floating wich is very good since houdini and 3ds only allow a limited number of seat changes. The way i see it, since this is a professional tool i dont mind to pay because it will generate inc
    4 points
  14. Hello Artists ACES here ACES there..... Not every Software and Renderer supports ACES and ACEScg yet but I think it will change the Rendering, colorgrading and post workflow. This is a great side to see and learn what colorgrading and ACES is. https://chrisbrejon.com/cg-cinematography/ What are your experience with ACES and ACEScg? Do you start using it? What you think about? best Salvatore
    4 points
  15. There is a fundamental error in your question and survey. You only refer to a one-man creator. It is enough to have a small studio and four employees, and you need a floating license and the situation becomes completely different. Then the comparison becomes completely different: Maya: € 2,231.77 per year 3Ds Max: € 2,231.77 per year Houdini Core: € 1,685.00 per year Houdini FX: € 4,218.00 per year Cinema 4D: € 724.79 per year (compared to Maya and Max: - 67.5%, compared to Houdini Core: - 57%, compared to Houdini FX: - 82.8%!) Therefore, the price of Ci
    4 points
  16. Good old times. My first contact with 3D was 1998. First Bryce 2. Cinema 4D since release 8. I also joined the C4DCafe in the 3DKiwi times. Now I'm 42 and I stopped to count, 42 is the answer to everything so I will stay 42
    4 points
  17. I came across some nice CAD plans for miniature models on the MEW (Model Engineering) website and started this tram project based on one of those plans. I've just finished the pantograph, see the attached images. The bogie will be next ... Cheers, Wolf3D
    3 points
  18. What makes it a bit difficult for me to implement Blender on my daily work is mostly due to 3 things: - Not so good outliner (very unintuitive way to organize scenes... objects, parents.. etc) - Lack of light-linking (having to rely 100% on composition to hide certain light to affect specific objects) and more importantly, not being able to select multiple objects (lights, bones, etc) and being able to change a specific parameter in all of them at the same time, same with keyframes. But aside from that, 24-year-old me, in front of a powerful software like that, at the beginning
    3 points
  19. 2.92 released today. https://www.blender.org/download/releases/2-92/
    3 points
  20. A beginner tutorial series to teach you how to program in C++ while developing Plugins for Cinema 4D. These tutorials will allow you to create your own C++ Plugins for Cinema 4D R21, S22, R23 and higher. No previous Cinema 4D or C++ knowledge is required to follow this course. You will be shown everything you need to start developing your own plugins.
    3 points
  21. CV Object Manager has this feature : CV-Object Manager Tools [Video Tutorial Playlist] - Cineversity Training and Tools for Cinema 4D You can attach this switch to key. CV Object Manager ON OFF.wmv
    3 points
  22. Man, the Blender devs really don't fool around anymore. Nice updates, good for you Blender-users! I'm glad not to be a product manager of a paid dcc I hope, the ones at MAXON continue to find ways to keep C4D relevant. Tough job, good luck!
    3 points
  23. The problem is the decreasing value of the package as time goes by, while prices keep going up: you now need an external render engine, a particle system and a painting app like substance to have a comprehensive package. Adrien
    3 points
  24. Redshift does support the new node materials. 3rd partys do not yet since this API is not yet available, but we are working on that of course.
    3 points
  25. Node setup Cinema 4D and Redshift for ACEScg render output. The Node sRGBtoACEScg is between the sRGB Texture and the material input.
    3 points
  26. Absolutely agree...just look at my avatar. Unfortunately, I think this will fall on deaf ears. Now, IMHO, indie is another word for hobbyist. If you are a true independent one-person shop generating a revenue with C4D, then the subscription model probably works for you. What you create is for clients and not for yourself. Once the job is completed, your attachment to the work ends when the paycheck comes in. But hobbyists like myself are attached to our work. We want the option to hold onto what we have created without being locked into a yearly subscription cost. For us, i
    3 points
  27. Since we are talking about this color system, I thought to share some examples that were rendered using Arnold for Cinema 4D and composed in After Effects.
    3 points
  28. Hello Everyone! I have been working on this shader for a while now, this is basically a small asset that you can load in your Cinema 4D database. It will be uploaded here when it's ready, hopefully soon. Here are some samples:
    3 points
  29. Hi all, I'm new here so thought I'd say hello. I'm a graphic designer that works primarily in branding, currently for a design studio in London. I've tinkered with Cinema 4D for a few years now, but only for a few days at a time and usually bounced out because of frustration or workload etc. Since lockdown has started, I'm now much more focussed on learning Cinema 4D, and in particular 3D modelling and renders - there isn't anything in particular I want to make, I just want to become proficient with the software so that I can have fun experimenting etc.
    3 points
  30. Yep, you're doing that wrong. Alas I can't give you my file as your version is too old to open it, but I can tell you what to do. You need a Linear mode cloner, with several hundred step clones, and that needs to get wrapped onto a spiral using Spline Wrap, and given a rail spline (just a copy of the original helix moved up a bit and renamed) to define Y vector. Then we can simply fix the bounding box of the wrap, and move (then keyframe) the cloner through it to do conveyor procession, like so... My hierarchy looks like this... and
    3 points
  31. while i agree that there's not enough c4d specific rigging tutorials out there, keep in mind that the principles are the very same across all apps. so if you got the basics down and know how our constraints work, if you know the caveats of our ik and ik spline solvers, if you somewhat understood priorities, if you know the basics of xpresso, you can really watch any maya or blender or even houdini rigging tutorial and translate the technique over to c4d. i might do a tutorial about spline ik soon, since i have the feeling this is something a lot of people struggle with, i kn
    3 points
  32. Great! I will do both! I apologize for not liking the replies before, I am a newbie at forums I'll subscribe too. Thanks again CBR!
    3 points
  33. Well, we can't tell what you're doing wrong without seeing your wireframes obviously, but if I had to guess I would presume you are not using enough segments in your base shape. I think you need about 96 radials to achieve that sort of corner rounding under SDS. Here I've kept everything very tight with control loops so we can concentrate on corner rounding... But if we remove those control edges we much better match your reference and get the slightly pillowy, uncontrolled rounding in the other direction too like so...
    3 points
  34. Could honestly be both. I think it'll be both actually. The sculpting tools we have are nice, but they are far behind more specialized tools and behind Blender which has gotten some insane new sculpting tools in the last years. Considering we already have MAXON Apps on phones already it wouldn't be too far fetched to integrate Forger into the ecosystem, rebranded of course.
    2 points
  35. More simple way could be use scaling clones based on polygon size maybe. ( if it´s what you mean to achieve...)
    2 points
  36. I think you're mistaking Maya Indie for Maya LT. Those are two different things. Maya Indie is the same as full Maya, same full features. Only the price and license is different. As you can read in Autodesk official website: See the link: https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/Does-Maya-Indie-have-the-same-features-as-Maya.html
    2 points
  37. Made a little more progress today
    2 points
  38. I'll finish this helmet at some point XD
    2 points
  39. I worked it out in the end, the standard shader doesn't use the color channel like it used to do, and Redshift does. So what I did was copy the Diffuse layer of the Reflectance channel to the Color channel and then get Redshift to convert it. I did some additional tweaks to the brightness and all is OK. It's a shame Redhsift can no loner easily convert standard C4D materials. Here's the final result.
    2 points
  40. The trouble is - it's a partial and cobbled together system at the moment - and will remain so until MAXON fully embrace it. For example: lets say you want to pipe in a solid colour picked from the C4D picker into diffuse. Once that goes through ACES conversion it won't be the same colour. Therefore very difficult to pick the right colour in the first place...
    2 points
  41. From the album: CBR Model Wires

    © J Wood / Luminetrics

    2 points
  42. Igor...you beat me to it. I was going to update my list with Wolf3D tutorials. I did not include Contrafibbularities tutorials initially as they were already part of the tutorial set listed at the Cafe. It wasn't until I opened up a few and clicked on the "View on YouTube" link that I realized he was also Wolf 3D (which....I have to admit....is much easier to type). So I actually was going to update my list today with a link to Wolf3D on YouTube but you beat me to it. I love his modeling techniques and thought process as he works though some of his more involved tutorials on sc
    2 points
  43. In Customize Palettes, enable "Edit Palettes". Then double-click icons you want to delete.
    2 points

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