Jump to content


Popular Content

Showing content with the highest reputation on 01/27/2020 in all areas

  1. 2 points
    All the action is taking place inside the color channel of the material, which contains a layer shader. Inside that are 3 layers, the green one, the red one, and between them a mask driven by Noise. There are keyframes on the parameter 'Low clip' which is what transitions the noise from being all black (fully transparent) to all white (fully opaque), revealing the green color. The type, scaling and other settings of the Noise used governs the overall character of the dissolve. The keyframe interpolation / f-curve settings control the speed of the dissolve over its duration. CBR
  2. 1 point
    @deck - Thank you so much! The University of Phoenix stadium took about 5 days to build out in CAD. This was originally for the Katy Perry Super Bowl Halftime show. I re-rendered it recently since I was leading a class in venue buildout (and I originally did it all in Physical). I get 2D AutoCAD or REVIT files to work from and I build it out in Vectorworks. The model stays there for my CAD work on the production design and I push it to Cinema for renderings. The overall scope of the project was about 5 months - so since we lived with the model for so long, it's worthwhile to build it right from the get go. Some of the stadiums are really symmetrical and you can build out a quart of it and then mirror, but this one was unique in each quadrant.
  3. 1 point
    You know, in the four hours I've spend modelling this lump, it never once occurred to me that I could add an extra loop into that hole. Thanks for all of these, they are supremely educational.
  4. 1 point
    If you don't mind running one additional edge out and down the hole, then this might work ? CBR
  5. 1 point
    ...and you definitely don't want to do this then, which is how I'd solve it if I was in a hurry ? Hang on though - I will find you a craftier way... CBR
  6. 1 point
    I know, still it was a fair remark.
  7. 1 point
    Oh god I didn't realize you posted in the Redshift subforum, sorry.
  8. 1 point
    Interesting use of Tracer @noseman - no need to use pi twice though...
  9. 1 point
    Not sure where you're look but there's definitely the option just as for any other shadow type.
  10. 1 point
    All above solutions can work great, and here's my input: I'm using a Tracer Object, to trace a Cube (Turn Off Trace Vertices in the Tracer Attributes). This will generate a Spline and record the Cube's Trajectory (You can animate the cube by any means and I have chosen a Vibrate tag because I'm lazy). Then we use XPRESSO to read the length of the Tracer Spline, as it reflects the distance travelled. I use that as an input to a Range mapper that takes the Circumference of the Wheel (2*Pi*Radius), and maps that to one Radian (Negated because the wheel is going "the other way"). I then put that back into the Wheel P Rotation as Radians (Default Rotation Unit for XPRESSO). I also use an "Align to Spline" Tag to align the wheel to the end of the spline, and set it to Tangential so that it follows the Spline Tangent and orient itself. The Tracer offers the ability to create wheel tracks as well. Fun!!! Distance travelled 01A.c4d
  11. 1 point
    You can do that with anything in pretty much any channel that supports shaders. What wouldn't work for example is the roughness value in the tranpsarency channel, as you can't load any shaders / textures in, just a flat value. Beat me to it
  12. 1 point
    So you want it to behave like Teknows example and one of your earlier examples I think was similar, i.e. spline passing through falloff of an effector, but without the use of an effector ? Or am I missing a part of the picture Deck
  13. 1 point
    I also have r19 and no fields but I am finding that Falloff both in C4D and X Particles seems to give me the same functionality. Here is a version using Falloff and no Spline Effector. This concept has really saved me in X Particles. Falloff Instead Of Fields.c4d
  14. 1 point
    As mentioned, here's the latest offer of The Script Club. (See the end of the post for a list of other offers - partly free! - on this Patreon.) **The Script Club - (1-02) Colorization of the weights ($5 Tier)** Scripts: https://www.patreon.com/posts/script-club-1-02-33446673 Description: https://www.patreon.com/posts/script-club-1-02-33446366 This script allows you to hierarchically change the color your joints are using to display their weights. The automatically assigned colors are often too similar from one joint to the next, and make it difficult to check the gradient between weights: (C4D's auto-colored weights) The script will select distinctively different colors while going through your joint hierarchy, and make adjustments: (Weight colors after applying the script) For further descriptions, please open the Patreon page. Notes: A manual adjustment in the Weight Manager's display settings is needed to show these colors. Also contained in the same post: A script that transfers the display color to the icon color. This is useful if you colored your joint icons under R19 or below, and wish to retain the color under R21 or above, where the icon color has a separate setting. If you're not interested in the script: The description tells you how to change the color of the weights manually, as well. ---------------------------------------------------------------------------------------------- Other offers: (Note that the $ tiers are not the price of the single script, but the Patreon tier under which it is available. Patreon is a support concept, not a single-sale plan. Also, while being a patron requires a membership for downloading, no software subscription is involved for any of these offers.) The Script Club - (1-01) Presets for Quantize ($2 Tier) Change the Quantize settings to predefined values. Assign a keyboard shortcut to these scripts to make it a one-tap operation. Scripts: https://www.patreon.com/posts/script-club-1-01-33200031 Description: https://www.patreon.com/posts/script-club-1-01-33199990 Python: Spoonfed - Motivation: Select Group (FREE!) From an object that you selected in the viewport, go up through the parent list until an object is found that ends on _grp. This object gets selected. - Good if you want to work mainly in the viewport, and need a way to quickly select predefined groups. https://www.patreon.com/posts/python-spoonfed-32774419 Python: Spoonfed - (2-22) Motivational script: Select polygons by SelectionTag dropdown (FREE!) Offers a list of polygon selections in form of a menu; clicking will set that selection. https://www.patreon.com/posts/python-spoonfed-31945362 Python: Spoonfed - (2-17) Joint Walking (FREE!) Go up, down, to the next or previous joint in your joint hierarchy. - Assign keyboard shortcuts to make changing your joint selection a piece of cake! https://www.patreon.com/posts/python-spoonfed-31813681 Python: Spoonfed - (2-12) Selection by type (FREE!) Select all tags on an object by type and sample. Select all objects by type and sample. https://www.patreon.com/posts/python-spoonfed-31617497 Python: Spoonfed - (2-10) Motivational selection scripts (FREE!) Select direct children, cousins, siblings, the parent or the top object for the current selection. https://www.patreon.com/posts/python-spoonfed-31572219 Script: Select Point by Proximity ($5 Tier) A script to select nearest points by clicking on the polygon. This avoids ambiguities in the selection when several points coincide, but are actually different. Script: https://www.patreon.com/posts/script-select-by-31302799 Description: https://www.patreon.com/posts/script-select-by-31302699 Python: Spoonfed - Intermezzo: Time handling ($2 Tier) Miniature scripts to move the current time forward or backward over a number of frames (1,2,5,10); to the beginning and end of the preview range, or a second forward or back. Also: Notes on how the C4D time data actually works. https://www.patreon.com/posts/python-spoonfed-31172559 Open Source Scripts: Switch To Next/Prev Camera (FREE!) Switch the currently active camera to the next or previous camera in the scene (including editor camera) https://www.patreon.com/posts/open-source-to-31104070 Plugin: Collie Project Button Bar ($5 Tier) This plugin shows the currently open projects in form of a toolbar by name. With options to modify the displayed name manually or to show the path of the file. Plugin: https://www.patreon.com/posts/plugin-collie-5-30897175 Description: https://www.patreon.com/posts/plugin-collie-5-30830191
  15. 1 point
    It's hard to tell the issue from just this screenshot, without knowing more details, especially about "Travelinger"... Here's how I'd do it: And here's the scene file: test_xpresso_distance_per_frame_2.c4d Cheers
  16. 1 point
    Since some of you liked my log spiral video, here's a variation - some other gear stuff -
  17. 1 point
    I think arguably the nicest looking drills come from the subtraction of a circular helix from a cylinder. In the examples below, that can be achieved either via the Volume Builder or with regular boolean operations. In fact, due the almost knife-like sharpness required on the cutting surface, this is one of those very rare circumstances where it is both faster and better to make this via those methods rather than with poly or SDS modelling. Left is the setup, middle is Volume Builder / Mesher, right is a boole subtraction. CBR

Latest Topics

Latest Comments

  • Create New...