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Showing content with the highest reputation since 08/10/2019 in all areas

  1. 15 points
    Hi guys & girls, I want to share my latest animation, INFINITE PATTERNS: Watch in Vimeo · Watch in YouTube And here is the “Behind the Scenes” video with lot of screencaptures from Cinema 4D and Modo INFINITE PATTERNS - BEHIND THE SCENES I hope you enjoy it. Full screen and audio up, please And if you want to take a look to the CONCEPTS BEHIND INFINITE PATTERNS, it’s also available on my website I want to take this opportunity to show my gratitude to many of the regular users of these forums that have helped me solve issues & problems that have appeared here and there: Voytech, Cerbera, Jed, Bezo, Deck, 3DKiwi, Esmall, Hermenator, Hrvoje, Kalugin, C4DS… and many others. BIG THANKS, GUYS!
  2. 13 points
    Wow...and I thought I was snarky!!! Okay. Let's accept it for what it is: Mr. McGarvan is on the Cafe. He is posting. That is huge and unprecedented. Now, unless he lives in his own private world of cognitive dissonance reserved for the truly self-absorbed, then it is a fair bet that he is quite aware of the level of frustration, loss of trust, and overall growing anger against MAXON's new policies. ....but he still bravely posted on the forums. Now, if any of you think that the months of development it took to put their licensing scheme into place, the investment in servers to support it, etc is going to be chucked aside simply because the majority of us are angry and thinking about Blender more than we are about R21...well...let's be realistic. It is going to take more than 3 years of lackluster sales for it to finally sink in with Nemetshek (because this was all their idea after all) that maybe they just screwed up a pretty good thing. But by then it will be too late. You see, we all see it coming. We are more attuned to what licensing means to the users because we are all users. Corporate execs are not users. They are a bit out-of-touch. If Adobe could get away with it (after incurring an initial loss of sales in year 1, breaking even in year 2 and a return to profitability in year 3), then why can't MAXON do it? That is how they think. But the Nemetshek execs do not realize that Adobe has a suite of 20 products to offer for $53/month that is billed MONTHLY. MAXON has two products billed at almost twice that amount (if you include Redshift) billed ANNUALLY. Whatever you may think of Adobe subscription plan, you have to admit that is a lot of capability. Plus they also offer cloud storage. Regardless of the pace of development at Adobe after licensing, you at least have a number of options with their Creative Cloud that you can afford on a smaller financial bite of $53 a month rather than $720 a year. So can you really take your marketing cues from Adobe with that type of offering? I mean really? Plus, MAXON announced their licensing plan on the back of R21 which has less new features than R17. Not sure if Mr. McGarvan was aware of the anger around R17. R17 forced the much respected founder of The Cafe, Nigel Doyle, to leave C4D,...that is how angry we all were with R17. Nigel just had the personal integrity (and foresight) to actually do something about it. And now, here we are with R21 which is even less compelling in terms of new features than R17 and on top of that you add licensing. I mean WHAT WERE YOU THINKING? Did the Oscar go to your head? Did you even bother to reach out to a cross section of your user base (both professional multi-seat houses AND individual users) to get some feedback? I mean, the simple fact that Prime MSA users can now get R21 Studio Perpetual license for $250 while Studio MSA users have to still pay $720 should have caused some recognition of the fact that loyal Studio users are getting the raw end of that deal. And please, don't tell me that the 20% discount on a two year subscription makes up for that because with that deal you loose your R21 perpetual license. I mean the execution of this whole licensing scheme was so poorly thought through that I have to imagine that there were some MAXON employee's who voiced concerns. If you didn't get feedback from your users...did you at least listen to your own employees??? So please, if you are going to be brave enough to take the heat on the Cafe, please step out of your own echo chamber and listen. Drag a few of those bean counting Nemetshek execs with you in the process. A few things for everyone to mull over if you really are going to listen: 1) Restore the perpetual license upgrade cost to $720. The disadvantage of perpetual licenses is that users have to wait a full year for updates and you want to the money all at once. The advantage is that we are not locked into a subscription fee to keep using the software. Seems like a fair trade. And don't lie to yourself and say "Paying $999 is what happens when we discontinued the MSA program". Tacking on another $279 is just unnecessarily punitive punishment for not going to subscriptions or just plain greedy. There is no other way for you to defend it so don't even try. That type of behavior is NOT in keeping with MAXON's past culture. 2) Charge monthly for a subscription rather than yearly. You can still have two plans: an annual commitment billed monthly at $60 and a monthly commitment billed at $89/month - but both are charged monthly. I mean what is the point of this whole licensing manager if your cannot monetize it with monthly billing? Miss a payment, the software shuts off and you have one month to get back on to the $60 plan monthly plan. If you miss that, you go to the monthly $89 plan until your original 12 month commitment plan is up for renewal. Advantage: users get interim updates and monthly billing. Again, fair trade for losing the right to use the program after the subscription payments stop. Both of these plans are far more attractive than what you are offering now. Why? Because they offer advantages to both MAXON AND the user. Right now, everything is weighted in MAXON's favor. Don't kid yourself to think that the users are not smart enough to see it....I mean why else would we be angry. But please do SOMETHING...ANYTHING that recognizes that the path you are on is not a successful one for MAXON. Again, we are here pleading with you because we do love the software but we fear for MAXON's future. Again, we all see it coming. You need to open your ears to what we are saying. Also...one more thing.....in case I still haven't gotten your attention yet and this post is just so much long winded chatter in your ears: Please point out to your bosses at Nemetshek that regardless of how precious and in love you are with your new core, that Blender 2.8 IS A SERIOUS THREAT THAT YOU CAN NOT IGNORE. They are getting some significant funding....they are capturing mind share with a loud chorus of approval for their new features that dwarfs whatever noise was made when C4D won an Oscar. Blender is production ready because Blender is used on productions (...so how many Netflix movies, series and shows are made with C4D?). Those new customers you are hoping via your "3D for the whole world" pitch are also looking at Blender. Don't kid yourself. They are looking at Blender 2.8. Blender is now more mainstream in its interface and if you are new to 3D then why would you choose a subscription program at $720 a year over a FREE program that has a pretty good interface, production proven character animation, modeling and sculpting tools, GPU rendering, a fast real time game rendering engine (Eevee) that gives tremendous view port performance, particles, compositing...the list goes on. As you deal with lackluster sales in 2019 and hope for a recovery in 2020, never forget that Blender gives us options. Please repeat that to yourself every day when you wake up: Blender gives us options! Is the hair standing up on the back of your neck yet? Still having fun? No? Well...then you better starting listening. Dave P.S. And let's not even think about the worst case scenario: Someone makes a motion graphics plugin for Blender....or Blender does its own mograph development. Blender has everything else....so why not? Honestly, C4D's future may not be as secure as you think.
  3. 12 points
    If I may, I love Cinema 4D and my intent with my Avatar is not to profess fanatical devotion to Blender. Now, Blender is a good program. It's users do have a lot to be happy about. I did try it when the interface improved with 2.8. But despite those improvements, it is still a bit clunky. Everything is there and for the most part stable, but (IMHO) the UI unnecessarily gets in the way of fully enjoying the program. In short, C4D is a lot more fun to use! So why do I have that Avatar? To serve as a reminder to MAXON's leaders should they troll the site that the hobbyist community does have a pretty valid option other than C4D for our CGI fix. Yes, we could follow the subscription plan, but we are hobbyists....we use C4D for the love of it and not as part of a business model. As for me, should my personal financial circumstances change such that I can no longer afford to stay current with the program, I still want to have something that works and not watch years of work go away when my subscription turns off. You can ONLY keep C4D on with a permanent license and those costs have increased significantly (from $620/year in 2017 for the Studio MSA to ~$950/license upgrade). So my avatar is really part of that old argument of subscription vs. permanent licenses. I am a hobbyist that wants permanent licenses as long as it remains affordable for a hobbyist. Blender as an open source program will always be affordable. Blender gives us options....a reminder for the MAXON employees and CEO who visit the site and not intended to disrespect its members. Dave
  4. 11 points
    An open letter to MAXON CEO David McGavran David, I'm afraid we need to talk. I've came to Cinema 4D on r12. My first 3d program was 3ds Max, but a few years using it I felt it's stuck on evolution and I decided to move. Since then, Cinema 4D is my trusty and beloved home, the best piece of software I've got on my computer, the thing I rely on, my leaving and career relies on. I trusted it not only because of the features and quality it's got, but because the MAXON team's vision of the future, the attention they have to their work and management relation to community formed around. I was one of them when C4D was known as "not serious" amongst many 3d artists, I'm one of them now when it's (still) rocking 3d world. In recent years since MAXON announced the shift to a new core architecture a was waiting passionately to see it. Finally we stepped through the Rubicon and an unprecedented power uncovered to our vision, promising so many new things to expect! And now... Now it starts to seem like all that glory made by devs is going to crumble under a pressure of new freaking management approach. I know where you've came from, Dave. But the things Adobe did to their policy is the reason we leave, run away from them and try to substitute their products as much as possible as it's dangerous to rely on them nowadays. And the former MAXON relation to customer and the whole community on the other side are the reasons we adored this company and growingly loved Cinema 4D. I am SHOCKED to see these precursors of some very ugly changes to MAXON policy in recent time, this weak and humble evolvement of program in the last release, exactly in the such important point of it's history, when it shifts to top league, promising such a great functionality I'm afraid we would not see already. You could call me "headlong" for saying all of this, but nope - I saw such thing already (Canon, Apple, Adobe, Autodesk) and I have a distinct feeling of what's going on and what's coming next. Get me right, it's not personal (yet), you may be awesome in person, but where you start to lead us to - ISN'T WHERE WE WANT TO GO. And THERE IS a choice, and despite it would be a harsh shift like leaving a childhood home, we will shift if you keep it going. Not tomorrow, not in a year, but we will. Remember the death of "immortal" 3ds Max, you know what I'm talking about. I feel worrying for the YEARS AND YEARS of my hard work learning and mastering Cinema 4D. I feel worried for my entire career I relied on Cinema 4D. I feel the move you're taking is DISHONEST to us, the whole community, about like XSI murder by Autodesk felt. I, personally, considered subscription option, despite it's pretty pricey (but It's your right to set pricing, ok). But seeing the movement of recent time I opted not to. No because the release is weak for a major number, no - because I don't want to support the movement in that direction. I don't want MAXON to go there. You're clearly taking the Adobe route. They told us the same - "constant updates with no need to wait untill release will let us push more cutting-edge features right on your table, increasing development pace will push the boundaries of your possiblilities and creativivivity way beyond today's standards" and so on and so on. What did this spaghetti on our ears turned into? You know by yourself - sluggish, buggy, unreliable software, from release to release bringing NOTHING we needed, nothing we were asking for DECADES (as folders in AE timeline for instance). For the price many times more adequate, growing constantly with no reason. Subscription? This isn't the key. I'm glad it exists, despite it's pricey I think, but it's on your side. It's good there is an option, this isn't a problem. The problem is the whole approach you try to take. "The whole Cinema4D experience is moving into the modern online world" as MRalph said. Let's face it, "online" is simply lidicrous here. "Online" - is a steel wire you tie us to yourself. Adobe did so, and as a result - constant stream of money made them not a software developers, but rather a typical rentier. That is what you try to do to OUR world, right? Recently I wrote an extensive list of improvements for C4D, spending my working time and thoughts to have a chance to make it better. Because I love it and wish to it to evolve. And I was sure if I mail it to MAXON, I have a chance to be heard, as our goal is the same. Now I feel like soon there would be no one to listen to us. Not even considering that, just like Adobe does. Isn't it a right time to stop and take a step backwards, Dave?
  5. 10 points
    i've been recently experimenting a lot with cartoon sfx setups like water, fire, smoke, explosions and so on purely with mograph, fields and volumes. no particles, no plugins. most fun i've had in a while, also i'm quite impressed what can be done with just the on-board tools. just wanted so share those here too, since people seem to like them a lot on twitter, hope you'll like them as well. https://twitter.com/everfreshdesign
  6. 10 points
    My agent asked me to make a simple, fun animation. 'Something with an astronaut' was the complete and very detailed briefing.. =D So I made him this: Agent very happy now! ^^
  7. 10 points
    I've been a MAXON / C4D customer for 19 years - and I couldn't agree more. It seems MAXON are now quite willing to penalise those with Studio MSA - who are much more likely to be locked in to the C4D ecosystem - in order to suck in new users. That's not an equitable way to treat your customers.
  8. 9 points
    Dumb question time. Why can't Cinema 4D have a perpetual licence with annual maintenance i.e. MSA then also a monthly / annual subscription plan for those that want to rent Cinema 4D / don't want the hefty outlay of buying a perpetual licence. Don't give me any BS that it can't be done. The Foundry offers both for Modo. Everyone is then happy.
  9. 8 points
    4D Paint is now FREE!! Available for R20, R21 and S22.118 on OSX and Windows. No licensing required. Just download and have fun. More info here:
  10. 8 points
    I was doing some paperwork, paying some bills, made a couple of invoices and thought: 'my god, my invoice looks superboring and plain!'. So I thought to make some characters and models related to money, invoices, etc. First idea was a 'moneywolf', here in Belgium / The Netherlands this term is used for someone who is always out for money, a greedy person. And what better job for a moneywolf then being an armored-cash-transport driver / guard! Made some progress screenshot along the way too, shows a bit how I started modeling this thing.
  11. 8 points
    I mean props to David for coming on here to face the music. But MAXON must know that from a permanent licence holder's point of view - we don't care what you choose to call the product 'MSA' or 'Upgrade' - if future upgrades are going to cost the current non-MSA price then we've just been smacked with a 30-40% price increase alongside a very slim release. This year was the normal price via MSA. But R22 will need to be 'bloody spectacular' to persude me to part with the best part of £1000. The company I work for (with about 10 seats of Cinema) are seriously evaluating Blender - mostly not because of the change in license structure but because Cinema is visibly creaking round the edges (dies at moderate object count). To be honest, if Blender cost the same as Cinema, we would still be evaluating it, just on it's own merits. But the fact that at least the license costs are zero is just extra incentive. MAXON need to be seriously careful - they couldn't have chosen a worse moment for aggresively de-valuing their offer to their core customers.
  12. 8 points
    Many people are disparaging MAXON's new CEO as some sort of "marketing guy from Adobe", but this is false, and unfair. His previous roles were all in engineering and engineering management, not in marketing, and he would in all likelihood not have been involved in Adobe's licensing changes over the last few years. Its fine to express all sorts of opinions about the changes in MAXON's licensing, but let's not resort to that kind of ad hom. It's not productive.
  13. 8 points
    Thank you for your feedback. I have been on here and other forums reading all the responses. I am someone who loves talking to customers. I will be at IBC and very happy to chat to anyone who comes by. I will also be at many of the European stops on our roadshow. I am not ever going to write long responses on forums, never seems to go well. I am here, I am reading and the team is as focused on working with our customers as ever. Hope we get to meet in person. Cheers Dave
  14. 8 points
    +1 A big part of what made the C4D community great was it's respect and trust for MAXON. I feel we are nothing more than a subscriber # to them now. A company that is user-focused would not implement such heavy handed policies.
  15. 7 points
    So.....tomorrow is the "MAXON 3D & Motion Design Show: The Siggraph Edition" with the Mr. McGavran kicking off the show with: "some exciting announcements and a few sneak peeks at the future of MAXON products" and not one thread about what to expect in the next release in the Cafe? Did I miss something? If I did not miss something and there really is complete silence, then could it be due to one or more of the following? We don't expect anything different than what has already been announced in S22. We finally got an update to the UV editing system in S22!!! Anything after that is anti-climatic. We have no further expectations so there is no point in speculating. We realize that speculation is pointless...so why bother. We will get what we get....so just wait for it. Mr. McGavran's R21 Siggraph presentation spun the room with the announcement of subscriptions which was the bulk of his presentation. As such, we don't remember that presentation for its feature discussion because we were all in denial. Based on that experience, which was a shock to everyone's system, we are fearful of what he has to say this year and therefore don't want to talk about it. In short, we still have PTSD. Usually by now we would have a 3 page thread going with everyone pitching in their hopes and dreams. In that discussion, which can switch from civil to nasty with one post, there would be: The usual list of features covering the same areas of the program in need of an update. Some really valid points being made about features we never knew we needed. Arguments raging over why do we have to wait so long for much needed features - including those we never knew we needed until they were mentioned in the thread. A well timed post from 3D-Kiwi about life after MAXON. Predictions over MAXON's future which only generates more controversy. At least two threats from the moderators threatening to shut the thread down if tempers continue to escalate. A few posts from brave MAXON employee's trying to be the voice of reason. ....hmmm.....maybe the silence is better. Dave
  16. 7 points
    Hi guys! My 2 cents on the topic: https://pbs.twimg.com/media/EMfgEuGXkAIr0tj?format=jpg&name=900x900 Besides the jokes, I think Cinema 4D is one of the greatest software that I have used and now is affordable even for my location. When I open Blender, all the navigation and stuff make me feel I got into LADA car (it is old soviet cars)it can drive you in every place but in the most uncomfortable way, when I use Maya, I feel like I am driving Alpha Romeo - beautiful but it breaks every 10 km., when I use 3Ds Max (my first 3d app) I am feeling I am in a tank - I have 2 handles for everything, when I use Houdini...well like I am in CERN, I am accelerating particles to make a cube, and I accidentally make a hypertorus packed with monkeys, which are consumed by the black hole that also accidentally appeared...I end up making the cube with real paper from the garbage in the post apocalypse world that I have created. when I use Nuke - I am using BMW, cool but too expensive and in the winter you don't go out with it... and when I use Cinema 4D - I am in a AUDI! Feels good and takes you where you want to go! The grass is not always greener on the other side!
  17. 7 points
    Just wanted to say that I realize that sometimes I and others in the forum come across as very critical of what MAXON does or does not do. I feel personally invested in MAXON and its software. I really care what happens with it so. I am very grateful to the developers and management in what they have been able to create over the years and I have enjoyed the software and it has helped me with my career and personal creative development. So thank you MAXON & Team for everything you guys do and please try not to take the criticism too personally, we speak up because we care.
  18. 7 points
    Hey everyone, check out my Youtube channel where I have the download link for a Free "Edge to Spline" plugin. It's Open source, procedural, do-whatever-you-want with it. The code is open, so use it for educational purposes as well. Modify it, and make more super plugins. Please don't sell it. [Disclaimer. I have no responsibility, expressed or implied as far as the plugin is concerned. Use it as-is. Whatever happens, it's your fault. By downloading it, you agree to this... and owe me a grilled steak... medium rare please] Share, Like, Subscribe.
  19. 7 points
    Hi all, I just wanted to let you know that I have released a new version of my free python script for C4D: NeuronBuild. This script allows a C4D user (there is also a separate version for ZBrush) to import neuron morphology data from NeuroMorpho.org. It creates realistic, accurate models that you can use in your illustrations and animations, either directly or as the basis for further modelling. There are more than 100,000 entries in the NeuroMorpho repository, across numerous species and cell types. You can learn more, and download the script at: https://github.com/NWoolridge/NeuronBuild A video on the new features is available at: https://vimeo.com/391015129 New in this Version: • I added options to put the model into a volume builder and volume mesher. This will simply create a single mesh that can be used for further modelling or to get better shaded results when rendering. NOTE: the resolution is set deliberately low, since the volume mesher could create many millions of polygons and potentially crash C4D if you are not careful. So, once the model is created, adjust the Voxel Size attribute of the Volume Builder object downward in increments until you are happy… • I added the ability to create a single spline object from all the dendrites, axons, etc. (and a single rail spline as well). This can be used as a proxy for the full model, or as a path for animations of signal impulses, or in a mospline object to create growth, etc. Right now these are created outside the main hierarchy, but I may want to change this... • I fixed an issue where astrocytes and other glia wouldn’t make a model. • I fixed some bugs where odd combinations of the options might create weird results Things to keep in mind: • The detail and dimensionality of NeuroMorpho entries varies significantly, depending upon the techniques used to collect the data. Some entries result in a relatively flat, or only minimally 3-dimensional, model; this may be because the neuron itself is largely planar in structure, or because the data was collected from a single view. If you are unhappy with the morphology of a cell you downloaded, try another! Please let me know if you have any issues, or would like things to work differently. Since it is open source, you can also contribute changes if you want! Best, Nick
  20. 7 points
    Here's my latest tutorial: Cell Packing without Cloth or Soft Bodies. Fully procedural, and can be MoGraph Based, and Animated... I am a genius (and very good looking). Please Subscribe, Press all buttons, Like, Comment and tell everyone!
  21. 7 points
    We'll have some news soon on this. We've heard your feedback and are working to address it. - Rick
  22. 7 points
    To answer a few questions. If you sell perpetual software with out a subscription or maintanence you can't by US law release brand new functionality. Feel free to read all the details by researching Sarbanes-Oxley law. Came out after Enron. So if you want to continuously offer new stuff you need to recognize the revenue over time in specific ways. It isn't an excuse it is a very very important thing to get correct in your accounting. That is why people talk about subscriptions as a way to give developers more flexibility to release stuff when it is done. Now, relative to Nodes and Redshift. We have a Nodes SDK ready that we have in r21 and have given to multiple developers, it won't be generally available for some time. Redshift has it working but there are some bugs they want fixed before they release it so it works better. We are working on fixing those bugs and then we will release it, current plan is soonish. Cheers Dave
  23. 7 points
    So far, someone from MAXON will gladly chime in to explain some aspect of the subscription plan. They will also chime in to defend the position that Prime MSA holders can get a Studio R21 license via their last MSA purchase for about 1/3 of what Studio users have to pay ($250 vs. $720). Their defense though again gravitates towards subscriptions: "that is why Studio users can get two years of subscriptions for a 20% discount". But what took literally a ton of emails to sort out was that if you should ever take that offer in the future, they will deactivate your perpetual licenses - in essence locking you into subscriptions. They were very shady in divulging that information and it took some robust dialogue and painfully direct questions to get them to finally answer it. Now, where MAXON is COMPLETELY silent is defending why we should accept a 50% increase in renewing their annual perpetual license over what they paid for via the MSA program. Not one word of explanation or spin as to how this is in our best interests. Maybe they can say "well we canceled the MSA program" and that is the price of an upgrade without the MSA program. So we really didn't raise prices, we just cancelled a program. But then defend this: WHY DID YOU CANCEL THE MSA PROGRAM? Well, there is no defense. The MSA program was cancelled because they want people dependent on paying annual subscriptions for the simple reason that a companies "appearance" of value increases with a re-occurring revenue stream. It is a great selling point during quarterly earnings reports to say that subscription revenue growth is increasing and makes up a large portion of their total revenue. So in Nemetsheck's and MAXON's eyes, their thinking is "hey, we will make the annual cost of a subscription the same as the old MSA price so users will eagerly switch over of a subscription model. While it won't increase revenue (this year), changing the source of that revenue to re-occurring revenue is a great message to our shareholders." So again, the benefit is all MAXON and there is no way anyone from MAXON can defend this position on a community forum in any way that users will accept. Shareholders love it, but we don't because it provides us no value -- so why defend it. They tried to put lipstick on this pig by selling it as "3D for the whole world". No. It is "higher stock price for Nemetschek" and don't ever forget that. Again, the only thing they will listen to is a drop in revenue beyond what they forecasted. Right now, we are all exercising our last MSA purchases. The true test will come with what we do with R22. Do we convert to subscription? Do we pay the higher perpetual costs? Do we go somewhere else? That is why R22 will be a critical for both MAXON and for us as well. And don't think for a second that subscription prices will remain the same over time. Trust me, once they have coerced a large portion of their user base to subscriptions, those prices will rise. Maybe not in huge jumps, but they will steadily go up. And now you are really stuck. There are no alternatives but to pay at that point. While I love the fact that we have this great participation from Mr. McGarvan in this discussion, our complaints will make no difference and will generate no discussion from MAXON. Sitting on our wallets is the only voice we have. Dave
  24. 7 points
    Hi all, in many discussions about new Cinema 4D there comes the point where someone points out that this version is more of a .5 version than a full version. Since i was intimately involved in the development of all .5 versions i scratched my head and asked myself what could have prompted such a remark. This is what we delivered R 8.5 - Sketch & Toon, improved material manager, SLA shaders integrated and improved, SSS, Vector MB, new Radisoity mode, Post Effects as layers R 9.5 - Ambient Occlusion, Color Mapping, Physical Sky, New Content Browser, Area Lights, 32 Bit Rendering, improved baking, PS Layer support, improved particle effectors, Xpresso improvements, incremental saving, Normal Channel R 10.5 - XRefs, DWG, HUD, new modeling functions, interactive lighting, improved UV unwrapping, new Effectors, new Cloning options, substantial Hair speed up R 11.5 - MoGraph 2, NLA, New GI, BP R4, SPD, Render Instances, new Picturer Viewer, FBX export improvements i shortened the list since usually it was well over 100 items per release. Given that the last .5 version came out 10 years ago i think it is no wonder that many do not remember the actual scope of those releases. Also at the time we had the modul system. MoGraph for example was released based on 9.6 and never showed up as a new feature in any main release. In the end i think it was just the feeling that .5 must be less than 1 and the effects of the module system that decoupled a lot of major functionality from the core program.
  25. 7 points
    So doesn’t Blender do all this without plugins....for $0 per month or (if you don’t like subscriptions) or for $0 for the perpetual license. And you can either pay $0 a month or the slightly higher fee of $0 annually for the perpetual license as well. Unfortunately, the perpetual license needs to connect to the license server 0 times every 14 days to stay active. You just gotta love 0! Dave
  26. 7 points
    Welcome. I read all these posts and I am heartbroken and amused at the same time with the despair that many present. You are looking for conspiracies and dramatizing the situation. And yet everything is clear and obvious! So maybe I will help and explain in points. Everyone who has active MSA on September 1 will get a perpetual version of R21 + access to Cineversity - nothing changes here for MSA owners. The validity of access to Cineversity for MSA owners ends on the day the MSA expires. If someone wants to have access to Cineversity after this time and does not want a Cinema 4D subscription, they can buy independent access, as it is at the moment. MAXON plans special offers for MSA owners as MSA ends. These offers are not yet known. Anyone who has any version of Cinema 4D without MSA will be able to upgrade any version to perpetual R21 - that is, as it was, but there will be a bonus for owners of older versions of Cinema 4D who can upgrade to the perpetual version at a more attractive, the same price. From September 3, the R21 subscription will appear on the MyMaxon website for purchase in monthly (84.99 Euro net payable monthly) and annual (49.99 Euro net payable in advance = 599.88 Euro net) + mutations with RedShift. Anyone who has MSA (regardless of what Cinema 4D version they had before) will get perpetual R21 and will be able to have any number of subscriptions at the same time - one is not mutually exclusive. So you can, for example, buy a monthly or annual R21 subscription at the normal price and have a perpetual R21 all time - all on one account. During the MSA you can, but do not have to, convert your perpetual version to subscription. This conversion gives a 20% discount on subscriptions for two years, but you lose a perpetual R21 (this is a bundled transaction, the discount comes from somewhere). Then all previous versions up to R20 are still valid. There are people who have always bought MSA always wanting to have the latest version and have no attachment to the old versions, so it's attractive to them. When someone updates their MSA in August now, they are in a very good position. It has its perpetual R21 and can easily wait what MAXON will present next year in August. The prices of the perpetual update R21 to R22 will be known later, probably next year during the presentation of R22. Versions from R21 can be installed on any number of computers. You can remotely take over licenses - i.e. you go home and take over the license on a laptop. Licensing is checked every 14 days to make sure that someone under one license uses Cinema 4D on 10 computers. Since the R21 version there are no serial numbers, hence the plugins that required the number must be updated. Those that did not require a serial number will work. So to sum up. If you have active MSA in September, you get perpetual R21 + Cineversity. When MSA expires, you'll be able to continue using it and purchasing only Cineversity access. When R22 appears next year, you will be able to upgrade your perpetual R21 to perpetual R22 at the price announced next year. You will also be able to convert (if you have MSA active) your perpetual R21 in R22 and then in R23 with a 20% discount (but you lose the perpetual R21). You do not have to convert or upgrade your perpetual version but buy a subscription at a normal price, monthly or yearly. You stay with perpetual R21 and you have the R22 subscription. Everything that I wrote above is explained many times and on the MAXON website and on the forums, I do not understand what is incomprehensible to someone here. Personally, I am very happy with the subscription. It will be appreciated by everyone who has a company that is developing and when new jobs need to be prepared. It also gives you the chance to standardize different versions of Cinema and other older 3D programs in the company (e.g. Softimage). Thank you MAXON! :)
  27. 6 points
    For the hobbyist who has never made a dime off of the software, annual maintenance costs do add up but the beauty of maintenance over subscription is that you are actually "owning" something at the end. With subscriptions, what I was once paying for maintenance now just gets me a right-to-use for a limited time (1 year). As you don't own it, once you stop paying it goes away. I would imagine that most digital enthusiasts like myself probably have X-Particles or some other 3rd party renderer or any other plugin that has maintenance programs (DEM earth, etc). So when C4D was pre-subscription, you were paying $720 for C4D, around $300 for the Insydium maintenance programs, probably another $300 for your favorite 3rd Party Renderer, and you could easily set aside another $100 to $200 to support any new releases or updates from your favorite plugin developers. Plus, you probably are going to want to keep your hardware up-to-date and plunk down close to $3000 every 5 to 6 years for a new computer/monitor, etc. Therefore, for a hobbyist your annual costs to keep your software and hardware current come to easily ($720+300+300+200+$600) to over $2000. Do that for 10 years and it is like owning another car (we do keep our cars for 10 years). But with software under maintenance, every year it gets up-dated. Under a maintenance program, should you want to stop paying for maintenance, you leave the program with the latest and greatest of everything because everything still works. If you did 10 years on subscriptions and decided to leave, you have to go back and hope your last perpetual license from 10 years ago still works on your current OS or GPU. For any new plugins purchased over that 10 year period, there is no guarantee that they will work with your last perpetual license. In short, you are still paying the same amount as with maintenance plans, but should you leave a subscription program after an extended period of time you may not even have an old car to go back to...you could have nothing. So going on subscriptions in year 1 does not bother me....but I think long term. What if 10 years from now and thousands of dollars later I decide I can no longer afford this hobby. I then have nothing. That is what really scares me and that is what makes me think about leaving it all now and going to Blender. Yeah I lose all that time with training, etc. but why invest long term in something I feel financially locked in to. "Stop paying and it all goes away" - that's not a good feeling to have with something that is supposed to give you enjoyment. This is a hobby to me after all. I do love C4D. It is an awesome program in more ways than one and it is on a good trajectory. But so isn't Blender and Blender does not make me feel trapped. If there is any plan in the works that says "stay on subscriptions long enough and you won't leave empty handed", I would be all in as that is a win-win situation. But I don't think MAXON is thinking as long term as I am. Dave
  28. 6 points

    From the album: somenerv - Redshift R&D

    © Nate Rodriguez-Vera

  29. 6 points
    Inspired by the request from this thread: https://www.c4dcafe.com/ipb/forums/topic/109564-selecting-uv-seams I have quickly created a plugin which does detect the UV island boundaries and turns them into edge selection. The plugin will process all selected polygon objects. UVisland Outliner v11.zip
  30. 6 points
    Thank you @Igor for contacting us - honestly, the sponsoring idea is really awesome and we are happy to join and be part of this community as well - much appreciated. I am going to introduce myself in the proper thread and I also will upload some of the renders our community and we did using Cinema4D, Octane and World Creator in combination. Since we are currently developing World Creator 3 and pushing things where we can, I hope it is also OK and welcome that we keep you up-to-date with the development progress. Also of interest might be our upcoming shortfilm (mid March 2020) that we rendered in C4D / Octance. Since we are addicted to terrains and landscapes you can expect a lot of content, like renders and animations from us Stefan Kraus - BiteTheBytes GmBH
  31. 6 points
    Okay....I am a hobbyist and not in the animation/DCC industry at all. But I do work for an extremely large global corporation that has also topped the list as one of the best places to work in the US and globally. As great as that company is (and it is a great place to work), there are politics where I work. NEWS FLASH: Work politics are EVERYWHERE! In many cases, people misread the "inner circles" that get formed around management as office politics. But in reality, inner circles are natural. "Inner circles" get formed because people naturally gravitate to those who they trust, have worked with in the past and who have proven themselves. No one can succeed alone and we all need help along the way. Those that help you become part of your inner circle. It is pure human nature to have them and not some part of a subversive clique that she makes out. So everyone has them. She just doesn't know how to identify them and navigate them successfully and that has to do with how you manage your career. If you manage you career poorly, then you will find yourself on the outside looking in because you have not become part of other people's "inner circles". So it comes down to how you manage your career. There are people that I mentor where I work and I tell them that every career has 3 main phases: Phase 1: Build your name brand. When people hear your name, how do you want to be thought of? Do you step up when asked? Do you step up without being asked? Do you get things done on time and meet your commitments. Do you focus more on the issue than on the personality (little minds talk about people, big minds talk about the issue). Can you be trusted? Are you kind and polite (that still counts). When you speak up, do you speak with facts or do you speak with emotion. People are more likely to misread emotion than misread facts and misreading emotion can hurt your name brand (in short, better to be quiet if your position is more emotionally driven than fact driven). Do you put the company first or do you put yourself first (trust me - people can spot the difference). Do you have other people's backs? If you can show that you are looking out for others more than just yourself, your name brand grows tremendously. No one get's promoted based on the recommendation of a single person. Usually, it is a peer discussion among the management team. I have been in those discussions trying to get my person promoted and as long as at least one other manager agrees with my assessment, then the promotion goes through. So worry about other teams as well. Build your name brand with integrity and hard work and pretty soon you will be part of other people's inner circles. The more inner circles you belong to, the more opportunity will come your way. Phase 1 requires you to "pay your dues" because it requires years of hard work. No one said it will be easy. Also be patient because no matter where you go, everyone pays their dues. Phase 2: You have paid your dues in Phase 1. You have built a name brand within your company you can be proud of. Now comes the phase when you can trade on that name brand to get where you want to be in your career. With each inner circle you have worked your way into with hard work, your network grows. Use that network to look for and/or ask for opportunity. Remember, you have proven yourself at this point. So now when you ask for what you want in your career, people will listen. But in that discussion, you don't demand. You don't threaten. You ask. The answer may be "no" but accept that answer with grace because doing otherwise would threaten your name brand. If you continue to preserve your name brand in this phase, your opportunity will come. Now, if all you hear is "no" then you must go back to Phase 1. But you may want to restart Phase 1 with another company. That is a tough choice but one that may need to be made. But before you make that decision, ask for honest feedback as to why you keep hearing "no". You could blame others for having to go back to Phase 1. That may make you feel better but it is more destructive than constructive. Better to "own it" --- use the experience, no matter how bad it was, to improve yourself. Experience is a hard teacher and simply blaming others does not help you get the most from a bad experience. Phase 3: Staying Relevant. If you thought Phase 1 and 2 were tough, they are nothing compared to Phase 3. You have built your career to where you want it to be but at some point it is going to stagnate. In Phase 1 and 2, you have developed some level of expertise that the company depends on but over time, things change. That expertise may no longer be relevant or can be obtain cheaper somewhere else. At this point, you may start to wonder about job security because being stagnant is never healthy to anyone. So it is here that must throw yourself completely out of your comfort zone. It can be a completely different role - one that you were not "officially" trained to do. You could also step up once again to take on a BHAG - Big Hairy Audacious Goal. Trust me, no matter what you choose to stay relevant, you will be drinking from the fire hose in this phase. If managed properly, it will be a period of tremendous growth where you prove to yourself and to others that you can do other things. It is also quite liberating once you get through it. But what you have done is proven to others that you are valuable, capable of taking on any assignment -- and therefore, still relevant. Note that throwing yourself out of your comfort zone is not a one time event in Phase 3. It is something you must continually do whenever you feel stagnant in this final phase of your career. So does any of this sound easy? NO! It is NOT easy. Success at any career requires hard work....tons of hard work in fact. That's why they people ask you what do you do for "work". It is called "work" for a reason. To expect anything else is setting yourself up for failure. To get back to this women's video, there is nothing she has said that is not unique to the animation industry or Disney. Even if you become self-employed, unless you are completely free of providing a service for others, there will always be politics and deadlines. So while she pursues her own business, if she has a client, then she is still not working for herself --- she is working for a client. Trust me, the politics of gathering and then working with clients will be no different than what she thinks she is running away from at Disney and building your name brand is more critical when you are self-employed.
  32. 6 points
    Hey everyone - I think many of you know me - I've been part of MAXON and around this and other C4D communities for 20 years. For the past year or so I've been part of the Product team helping to communicate what you as users need and prioritize development for Cinema 4D. First - you're absolutely right that we can improve in the way we collect ideas and the feedback we provide when ideas come in. I try sometimes to reply to ideas that come in via the support form, but that system isn't well designed to avoid duplicate ideas, discuss ideas and communicate status. It's a top priority for us to implement an improved system. Second - thanks to the folks that mentioned the difficulty of the task and timing involved. It's important to keep in mind that there's two types of ideas - major new features and smaller workflow tweaks. Major new features are especially tricky to fit into the roadmap, and typically we've got those mapped out a couple of years in advance. It's always great to hear your priorities, but typically we've got a pretty good idea of what we need here - it's a matter of piecing the puzzle together in the proper order to ensure you always have the best C4D possible. It's especially great when you point out the workflow tweaks - like @Intenditore. We're often able to fit these into the road map a bit quicker, and these can have a huge difference in improving your efficiency and enjoyment of Cinema 4D. @Intenditore - thanks for your specific suggestions. I'm very familiar with your suggestions, and sorry we haven't directly responded to your feedback. You've got some great ideas for improving the animation workflow. BTW - some color coding is already possible though a bit hidden. In the Timeline prefs, you can change Track Color from "No Color" to either "Pos/Scale/Rot" or "Track Color". The last option will allow you to set the color in the AM when selecting a track. Cheers, Rick
  33. 6 points
    Interesting thread, all in all. I do believe, however, that C4D users are exceptionally happy with the program. Why? Because I see no evidence for the collective needs of the users, beyond everyday questions that do not require programming but can be solved with onboard tools. The category "Plugins Requests" on this very forum contains three entries, the newest being more than two months already. Let me repeat, three entries, on an international forum (which, I think, is one of the largest if not the largest for Cinema 4D). The category "Python/C++" is better off, but I am under the impression it is mostly used by people who are already programming by themselves and need a specific solution, not so much by end users who have an issue/request/need/suggestion. In the category "Market & Job Offers", I just went back ten pages (until 2018) without finding a single request for a programmer. Shouldn't there be a lively discussion on all those ideas which MAXON supposedly gets daily? If people have the impression that MAXON's forms are a black hole, why is nobody trying to involve the community? Sure, there are things only MAXON can solve (practically, or in an efficient way) - if a user needs to have a different behavior for a built-in function, then it might be impossible for a non-MAXON developer to provide a solution without re-inventing that tool from scratch. But very often a little code goes a long way. There are even programmers here on this forum who often will provide a little scripting solution for free (if reasonable) or for a nominal fee. And larger requests could be handled too, if users could agree on some financing system that would allow an independent non-MAXON programmer to create a new feature (something like plugins, but with less overhead and administrative stuff). True, programming is expensive (solving other people's problems is a job, after all), and as someone said in an earlier post, resources are limited, so it will generate extra expenses beyond the naked C4D, but for all those professional users who make a living with C4D (not necessarily hobbyists, for whom time and productivity is not so much of an issue), shouldn't the time and effort savings justify the money? Hey, couldn't several users with similar/the same needs band together and conspire to hire a programmer to alleviate their pains? I've yet to see that happen. All of that suggests that these needs are not that great, after all (the huge discussion on offline help seems more of an exception). Or the needs are so specific and task-oriented that there is only one user for it, or one job, which makes it really unlikely that MAXON will ever spend resources on it. Or, are they? It's hard to judge ideas if they stay hidden away in someone's brain. It's difficult to gauge interest without a discussion. It is pretty much impossible to estimate effort if the parameters of the desired functionality are unknown. So, summa summarum: Talk, people! Don't just put suggestions to MAXON, put them here as well. Discuss them extensively. Chat with a programmer. Propose a course of action. Make these ideas known! Don't be afraid of silly thoughts and seemingly impossible features. -- Maybe they will not be picked up; maybe they will not find enough support (yes, always that nasty money business); but if they do get out in the open, who knows what may happen.
  34. 6 points
    I saw a video on YouTube by a guy who makes kinetic art mobiles. He had an interesting one made out of toothed spirals, so I had a go at recreating it in C4D. I tried using a helix spline, but couldn't seem to get the objects to interact correctly, so I made a proper log spiral using tracer. The movement is generated using dynamics - there's one collider that's rotated in XPresso driving 2 rigid bodies. demo.c4d https://en.wikipedia.org/wiki/Logarithmic_spiral make log spiral.c4d
  35. 6 points
    I’ve been a long time lurker and want to devote my first post to praise MAXON for the amazing job they’re doing with C4D. I’ve been using C4D professionally for many years now and it is simply a pleasure to fire it up every morning. I really like it because: 1) I make a good portion of my income with it as a generalist 2) It is intuitive, powerful, versatile, elegant, stable and multi-platform (I use it on a mac) 3) Works really well with After Effects. 3) There are a tone of excellent plugins and render engines that complement its feature set: Arnold, Redshift, TurbulenceFD, X-particles, Realflow, etc… 4) Great community of users, lots of tutorials (love Cineversity) and good technical support when I need it. 5) I see C4D constantly evolving in the right direction. I know many cafe users have strong opinions about where the software should be heading, but I like what I’m seeing so far. It is true that for a number of years, while the new core was being developed, some important tools aged, but even so, the updates we got during those years contained very useful new tools that I use often, like the sculpting tools, the 3D tracker, team render, takes, tokens, Voronoi fracture, PBR workflow, Substance and Houdini engines, and oh yes… the cogwheel splines And in these last couple of releases, I’ve really enjoyed the speed gains, UI redesign, volume modeling, node-based materials, fields, etc… I'm also glad there are more options now to pay for the software, but I really hope MAXON keeps selling perpetual licenses for a long time. So congratulations to the MAXON team and Dave McGavran for the excellent work they’re doing. I’m really excited about the future of C4D.
  36. 6 points
    Righty - it was about time I did another one of these, so this time, let's make ourselves a 4-Way Gothic Fan Vault in just 30-odd easy steps ! Of all the various vault types this is perhaps the most challenging to model so hopefully I can help to show how best to get started with your under-structures... You can use these techniques as the basis for this sort of thing... This is all-quads but no SDS, and medium poly density so stands up to some fairly close camera-work and with a few small modifications is suitable for turning into a MoGraph maze of them if needed... anyway - enjoy. Ref Image Here. If you'd like Part 2 where, where we could make some fan struts, and a plinth centrepiece and sort out the UVs, let me know below ! CBR
  37. 6 points
    I don't care anymore what they do. It's Blender me for me now and I'm glad about that.
  38. 6 points
    I do hope that they are still trying to sort out what the cost of perpetual upgrades are going to be because what I am hearing from MAXON USA representatives is that the cost of upgrading in the future will be as if your MSA program no longer existed. For example: Prior to 9/1/2019, the cost of an MSA was $725 and with that your got the next version. If you did NOT have an MSA, then the cost of upgrading to the next version has been $999. From 9/1/2019 onward, MSA's no longer exist. Therefore the cost to get the next upgrade will be $999. This has been clearly stated over and over again, so I have to assume that is the current policy that MAXON would like to stick to unless there is significant push back from the user community. In MAXON's mind, they are thinking "Well, if you want the same price then go with subscriptions". Subscriptions hold the user captive and free MAXON from the consequences of not releasing new features per any schedule. If you don't like the pace of development and stop paying the subscription price, then you can't use the program. Imagine if MAXON decided NOT to release R22 until 2021. Subscription users are essentially paying $1440 to keep using R21 over that 2 year period. Perpetual license holders of R21 pay only $999 over that same period. That is an extreme example, but you get the point...subscriptions free MAXON from the financial consequences of not delivering meaningful updates on a regular basis. Subscriptions are NOT to your advantage...they are to MAXON's advantage. Never forget that. So MAXON wants people to go to subscriptions or pay a 53% cost increase in perpetual upgrades (from $650 to $999 in less than 2 years). Either path is an advantage to MAXON....none to the user. No matter what type of crappy "3D for the whole world" spin you want to put on it, you need to realize that this is their agenda. It is an agenda that Nemetschek put in motion by forcing the founders out and hiring an Adobe transplant to execute. Disregard EVERYTHING that any corporate shill from MAXON tells you....it is greed, plain and simple. This is a different MAXON. Well, there should be consequences to treating your user base this way and that is what MAXON is going to try an gauge over the next year. What MAXON has yet to figure out is what will every MSA user who upgraded to R21 perpetual will do when R22 comes out when faced with a $999 cost to continue being a perpetual license holder. Yeah, Prime MSA holders are dancing in the streets over getting R21 Studio for $250 today but what they have yet to realize is that their annual costs increase 400% to $999 if they want to keep using R22 perpetual. Even if they decide on subscriptions, that is close to a 300% increase in their annual costs (and again close to 400% if you use Redshift). So again, if MAXON is still "taking their cues from the user-base" concerning perpetual upgrades, they are in fact wondering two things: "Will we get away with a massive price increase on perpetual license sales to pretty much everyone when R22 comes out?" "Will everyone instead move to subscriptions which gives us all the power in deciding how to release new features?" So despite what everyone is talking about, the line in the sand is not today (9/1/2019) but rather whenever R22 is released. That will be the big decision point for everyone because right now life is normal...we are all under the MSA program one last time and paying what we paid in the past. The big decision point is next year and that is why MAXON is listening to us today. So my hope is that a 61 page thread of rage over the "new" MAXON makes them realize that the users are NOT going to take this quietly. I hope MAXON steps out of their echo chamber and listens to our disappointment in them as a company that we trusted for decades. I hope they feel the silent pull that Blender R2.8 is having on us as users and drop their arrogance over the purity of their new core and recognize that Blender has some pretty good features that C4D does not have...and they have them for FREE! The new Blender interface lowers the learning curve significantly so that just makes a decision to forego a future with MAXON that much easier. I hope MAXON takes to heart that the Blender Organization gives us something that the MAXON organization is trying to take away: Freedom from incurring significant financial consequences when deciding how we want to use the program. So if MAXON is truly listening, then let your voice be heard over the next year. Dave
  39. 6 points
    So a couple of things that I wonder about as we try to navigate these very messy waters: MAXON made a major change to their whole pricing model and absolutely messed up the communications on it. Didn't they try their pitch on a test audience of select users ahead of time, collect the questions, listen to the concerns, and adjust? That is just good marketing when making a change of this significance. Or did they just persist by living in their own echo chamber, refusing to take outside input and challenge to their own views on their new business model. Building on Point 1, if the new culture of the new MAXON is to NOT adjust based on market response, then business history has shown they will have a short life span. Companies bigger than them have gone under very fast by refusing to listen to their customers and/or see the macro shifts going on around them (eg. Kodak, Lucent, etc). Blender 2.8 is a macro shift in the market that MAXON needs to pay attention to. Big companies like Ubisoft, etc. are making huge donations to the Blender Foundation. If the MAXON leadership team is feeling secure about the strength and purity of their new core or that they won a technical Oscar award, then they are again living in their own echo chamber. Core means nothing to the user unless they can see it in the features. Feeling proud that some modeling features are now under the influence of the new core? Well don't expect the user to do back flips over faster extrudes. What they really want is Bodypaint being updated to this century. Step out of your echo chamber because that thunder you hear behind you is Blender coming up fast. It may not be pretty by your standards, but it has a building momentum in the race while you are slowing down. There is some evidence that the heat generated over the absolutely mis-guided release of their new subscription model is changing some of their thinking. For example they are re-thinking Cineversity for perpetual license holders. I mean that alone is proof that they were not listening to anyone but themselves prior to the R21 announcement. Other proof is that the new features in R21 have very little to drive people to stay with C4D. If they were listening to the users, they would have made a decision to delay announcing subscriptions until a future release provided must have features like massive object handling, gpu rendering, full multi-threaded implementation across all aspects of the program, and a Bodypaint release that elevated it to best of breed status. So what became of the world tour announced at Siggraph? Didn't they talk about a 27 city tour? I have not heard anything about that since. Could it be that they were once again living in their own echo chamber thinking that the world would reach out to them with loving arms over the subscription plan? That they would be greeted as heroes wherever they went? Did our anger temper their hubris a bit? Good. So MAXON, please step out of your echo chamber. Start listening...and more importantly prove that you are listening. Even your defense of the new subscription model proves that you are still living in your own echo chamber because those arguments are all about how much better this is for MAXON: "It was really hard to maintain MSA licenses for 5 versions of C4D".....oh boo hoo for you. Kodak, Polaroid, Lucent....give a big warm welcome to MAXON. Dave
  40. 5 points
    I just wish MAXON would make an Indie version of C4D that's a bit more affordable for hobbyists. The affordable cut down editions were great for that (Mograph edition had enough features for me while being significantly cheaper than Studio), but they have been eliminated.
  41. 5 points
    just uploaded a compilation of all the toon FX setups i've done to vimeo
  42. 5 points
    When the ball rolls, the table tilts. There's no hidden rim to keep the sphere from falling off - just math scene file https://www.dropbox.com/s/5bmrfpg19q058oq/balance.c4d?dl=1
  43. 5 points
    Hi everyone, my name is Stefan Kraus. I am co-founder and CEO of BiteTheBtyes GmbH, located in Fulda, Germany. We are the developers of World Creator, a procedural and real-time terrain and landscape generator / creation tool. @Igorcontacted us and asked if we are interested to become a sponsor ... and here we are - thank you for contacting us, much appreciated. I love that idea and since we use C4D ourselfes a lot for creating awesome renders and animations, it just fits perfect. We are 100% addicted to digital content creation, especially to terrain and landscapes. BiteTheBytes was founded in 2008 and our initial technology actually was a terrain software development kit (SDK) which was called Cloddy. It was based on a new technology we have invented to visualize extremely huge terrains in real-time (real scale globes). With that one we were able to visualize entire planets that were based on original data (e.g. BlueMarble, ASTER) allowing the viewer to fly from one planet surface to another without any interruption. For that technology we made first place at the European Innovative Games Award in 2010. Actually it was designed to be used in games but at that time no one really wanted to create open world games - so it was mainly used for science, flight sims (Eurocopter / Airbus) and some dome theatres and other non-gaming companies. But since we wanted to be part of the games industry and also of the movie industry (yes, we are gamers and nerds), we started to develop a new terrain and landscape generator (World Creator) based on an existing one, GeoControl (created by Johannes Rosenberg). Our goal was to make it real-time capable and adding powerful design capabilities additionally to the procedural techniques - World Creator was born. First released for Unity (as a prototype) and then as a standalone application for Windows and Mac. Now, after years of heavy development of World Creator 2, we have started to develop World Creator 3; it is faster (2.5 times), more powerful, has a better workflow and a real-time path-tracer for creating photo-real renders of terrains and landscapes (plus some extra goodies we will announce when time has come). Feel free to write me if you have any questions. Since a year we do not have a forum anymore but a pretty awesome Discord server where we can interact with our community in real-time (we love things to go fast). Here are a bunch of links you might be interested in, if you want to know more about us, our product, our social activities and more: Companies Website | World Creator Website | Discord Server | Facebook | Twitter | Instagram | YouTube | Vimeo | Twitch Thank you for allowing us to be part of your community, much appreciated Stefan
  44. 5 points
    I'm sorry but I had to do this.. lol
  45. 5 points
    perpetual and subscription are two licenses for one and the same product. Of course there are differences: Perpetual costs a lot of money in the front, but you can use the software without paying subscription. MAXON calculates this with 5 years. You also have the freedom to update or omit a version. Subscription doesn't cost a hurdle to get started. so you don't have to pay 3500€ in front. you can also rent an additional license for one month for about 100 euro. You get updates faster than perpetual customers. Disadvantage: if you want to have access to your work after finishing your career, you either have to rent again or buy a perpetual license. The software is the same. Only the dependencies are different. Because of this differences there will be customers with different needs for both license types as long as the offer is fair. MAXON is of course aware that customers who rent are less free and the difference between prices is the defined cost of this freedom. But the perpetual customer has already paid for this freedom with the 3600€ in advance even though MAXON does not value that. So basically there is no reason to make perpetual more expensive than subscription unless you want your customers to give up their already paid perpetual license and switch to subscription to take your freedom away from you. And unfortunately this is exactly what happens. MAXON expects his MSA customers to pay roughly 50%+ more for the same product update and freedom they had before. That's a pretty sharp price increase considering that the general trend in product and software development is the other way around. By the way, the hourly rate of customers is following a different trend. It was MAXON's decision to cancel the MSA and as an alternative they offer us our freedom to exchange for 20% discount for 2 years or a sharp 50%+ price increase. best regards Jops
  46. 5 points
    Those are issues, along with many others, we are well aware of and are actively working on. They are not being ignored. The problem with the lack of performance in complex scenes is one of the biggest issues ever. It is at the heart of the core rewrite we announced a while ago and many of the things that are currently happening are caused by this. I.e. the frequent changes to the SDK that require plugin recompiles are to a large degree caused by neccesary core changes. The same goes for many less visible but consistent changes in tools, where new code bases and APIs are rolled out to allow for a more modern core architecture. The core rewrite often makes it necessary to redo old code, leading to additional development time that does not produce new features. On the other hand we always try to make immediate use of these reworked areas, leading to many of the smaller improvements you can see. It is a long journey with many steps and we are on it.
  47. 5 points
    I don't know David McGavran. It may very well be that he is a really fine guy. And I think he can't do much for the misery he got into. This decision has certainly been made before. And I can also understand that the time is not easy for all MAXON employees. They worked for a year and now they feel so much anger. But you should understand that it wasn't your users who started it. This release is so egocentric. All changes serve MAXON first and foremost. As this is a open letter I ad my bit to it, I thought about if it is worth it, if it makes sense, or if it is pathetic, but I work with cinema for 20 years, My income is dependent on it, as the income of all maxons emplyes is dependent of people buying it. Sorry if this text is a bit clumsy. If MAXON wants more feedback they can get it in German There have been times before when I was unhappy with the development of MAXON, and I ranted on the forum about them (for example Team render :). But this time it is different. Because this time there are indications for developments that could really force a major change in my business live. A change that I don't want, and a change that MAXON shouldn't want. But a change that I proved to be willing to do if forced. So Dave I am sure you have plenty of information about the situation of Cinema 4D from a MAXON perspective. I will try to explain the long term customer perspective. Of course this is my personal view on things, but I think many of the colleges that I work with feel somehow similar. Many years ago the MSA was forced on us. Well of surely there always was a perpetual license, but it was quite a bit more expensive. MAXON told us that they needed a steady stream of income to be able to develop longer term features and under the hood developments. People where unhappy, because they had to pay before they knew the features of the release they where paying for. Many sad „MAXON will not need to work hard and develop new features, because it already has our money“ MAXON said „we are under more pressure then before, because we have to deliver on expectations“. That sounds familiar right? Customers wanted features like water simulation and so on. MAXON said. we have to first program a new core to delver that. So customers where patient with quite some mediocre releases and awaited the version with the many new features they paid for in front. Even though there where some nice features added the last 5 years, Many got the impression, that the competition was outperforming MAXON. We knew that this was because of the new core of course. When Adobe switched to CC. A lot of people where upset. First they hoped it would not be to bad, or a uproar of the long time customers would change anything, but … well. Autodesk switched and users that didn't like that switched to C4D. Even a lot of people that use CC don't really like to get forced to subscribe. But of course there are always some people that enjoy being forced and that is fine Last year the MSA became more expensive and when a Adobe employee got CEO at MAXON people predicted: They will force us, they will take stuff from us they will go subscription. And that is what happened: MSA is not good enough any more, Team render gets limited and the only chance to plan our expenditure for the next years and to be save to be part of development is to subscribe, as we don't get any real official information about perpetual future („we intend to publish, but we don't know a price“) . MAXON tries to persuade us to give away our R21 perpetual license (that was worth some 3000€, before subscription) for 20% subscription costs for two years (I don't have the numbers, but I think it is less then 400€ ?!) So all this is quite Adobish. MAXON invested heavily in the development of the new licensing and activation. It's not as if the program has no weaknesses otherwise. Somehow it seems to me that preparations are being made all the time to start the developement of the features that users really want in a future that is getting further and further away. Was it really the most important thing now to change the help system? Wasn't there anything else that needed development time more urgently? I am sorry If I am doing MAXON people wrong, I am shure they worked a lot last year, but all I heard this release was: We are sorry, that you are not happy with the offer, but this helps us streamline..... that makes it easear for us …. that optimizes the cashflow for us. It was not about the customers this time... people get the impression, that they paid their MSA for many years to finance the development of the new core and now, that you can see the first results of it (Timeline) that they have to switch to subscription if they want to profit. And reducing the number of TR clients feels like the desperate need to press a bit more money out of your customers. Its like a restaurant reduces the quality of their ingredients to make a profit. There are so many things that upset your customers in this release that one could get the impression that it is on purpose. I cant' understand why Adobe doesn't want my money. But there for I give it to someone else. I hope MAXON wants my money. Best regards Jops
  48. 5 points
    Hi Rick As a new user, who just invested £3,700 in R20 Studio; Cineversity access is not my main concern. I've looked at it, it's a nice extra, but for me, it's a non-issue compared to the more significant conversation. To me, the MSA was a right to upgrade my software at a reduced price each year. I phoned MAXON this week who said if there is a perpetual upgrade path to R22 it will be more expensive than the subscription. In my opinion, what needs sorting is perpetual licences. Especially a commitment to the fact that perpetual licence holders should be able to continue upgrading their licences at the same price, or less than a subscription.
  49. 5 points
    Hi, Rant incoming! :) As a long time Studio user (10 years) I'm not impressed with this move at all. I'm about as impressed as I was when Adobe did it and I dumped them immediately. Has MAXON HQ has lost the plot? Forcing your users into a subscription model is a really ugly thing (ransom basically) and taking your perpetual license away that you have invested in for years is just a d_ck move. The one thing that has really irked me is that as a Studio user if I want to upgrade my MSA before Aug 31st it's going to cost me £300 more than a Prime MSA user to get the same R21 version. Correct me if I'm wrong but that's the way it seems. The next year when I'm forced into subscription I essentially have my perpetual R21 license taken away that I just paid for. Here's another worrying thing. The MAXON Service Agreement entitles you to any new perpetual releases within the term of your MSA contract. This does not include access to subscription-only releases. So if I don't have a subscription your going to limit my updates to R21 under MSA? What now? Isn't that kind of a bullying tactic? I hope I'm wrong about this. Anyone have any info on that? MAXON seems to think it's in the position that Adobe was in (no competition) when it pulled this move. Unfortunately for MAXON C4D has a lot of competition, competition that is way ahead of the game too. The fact that one of the most fundamental aspects of the 3D workflow (UV mapping) has hardly been touched for 10 years says a lot. Seriously, the only new modelling tool in 4 years has been the Pen Tool!! Jeez! In 4 years when the new UV stuff appears they'll be selling it like some new miracle invention! :) It's all too little too late for me and I'm fed up with it. R21 seems to just be an exercise in locking you in to the subscription loop. Why can't users have a choice? The MSA isn't any different to subscription for MAXON so why can't they keep that as an option for users that want to retain a perpetual license. I'll tell you why... because there's no fear you can't access your work if you have a perpetual license. Subscription is no cheaper for long time users (it's actually increased) so for us it isn't '3D for the World'!! That's Blender folks!! New users now just enter above MSA prices and don't have to fork out £3500 like we did. A monthly cost looks cheaper on paper but it isn't. Do the math on your MSA price vs subscription. Sure you'll get a year discount on it but after that? Another thing that bothers me is the 'influencers' (barf) shouting the new subscription model is the saviour of 3D when they all probably have NFRs and don't pay anything. *shakes fist* LOL I know MAXON has the mograph game sewn up and rightly so. It's the best in show for that and you can't knock it. It's what they live off. My interests don't fall into that sphere though. Modelling is my primary objective in C4D and I've invested a lot of time (and money) getting to a point with C4D's toolset (hell, I even wrote MILG11 to help other people try and get there too) and that toolset is now behind the curve for the price. I'm probably just going to dump MAXON and move to Blender 2.8 which with the right addons is pretty great for modelling. This also has its problems as Blender 2.8 supports neither OpenCL or Metal on Mac 10.14 with Cycles and might never! I'd rather deal with that though than be bullied into a subscription model by MAXON though. I have a feeling most of the casual users and hobbyists might jump ship this time and that's a lot of users I'd imagine. Looks like 3DKiwi had the right idea! :) I'd really love to stay with C4D because of one thing... I know it inside out. Perhaps I should get over that! :) Feels like I'm off to a funeral. :( Tob
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