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Showing content with the highest reputation on 09/30/2020 in all areas

  1. @dast So sad to see you go Daniel, but I can totally understand. I made a bunch of my plugins free (or cheap as chips) for very similar reasons. Back when R20 was released and the changes imposed on developers with the new SDK, it made being a C++ developer much harder. Then with R21 every developer was forced to develop their own licensing system from scratch. And since then it has only gotten more complicated having to manage and update the plugins for every new release, then paying for a subscription and finally the last kick was Catalina requiring its own special notarization
    2 points
  2. oops - forgot last image. Also add this edge loop running up round to the symmetry line, restoring quads. Alternative to steps 2 and 3 would be to run that edge up to the symmetry too, if you want to keep the left side even. OR, if we don't want too many loops running upwards, we can collapse them here on a planar bit. CBR
    1 point
  3. That motherboard is pretty old. Purchasing 3 1660 supers would cost you around $1000 American. For $949 you can get a pretty fast modern i5 rig equipped with a RTX 2060 card that would give you really nice rendering speeds compared to those combined 3 older machines, because RTX /Optix GPU renderers will render your scenes twice as fast as GTX ones. A machine like this would also have 16GB, and with a GPU renderer that supports combined CPU/GPU rendering it will gave you even faster render times. And no need to bother with setting up multiple nodes/licenses.
    1 point
  4. That is not true. As mentioned previously, if the project is making less than $100K, Cinema 4D is the most expensive option.
    1 point
  5. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscripti
    1 point
  6. Actually the Houdini Indie can also be purchased at $399 for TWO years...thus $199 per year. If you consider a 3080 GPU amortized over two years...that's $370 per year 24 month plan: Blender + Houdini + 3080 Nvidia + $150 in plugins or digital assets in 2020 and again in 2021....... versus c4d. Ah, but wait...one might have to learn something new!?
    1 point
  7. Had an interesting little job come up the other week, where a client needed a particular nut modelled, i found it quite enjoyable. Definitely not the easiest of shapes but quite pleased with how low poly i managed to get it as always all quads. Anyway thought some of you might find it interesting, V
    1 point
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