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Showing content with the highest reputation on 10/20/2020 in all areas

  1. This is really really Helpful 3D-PANGEL I've just seen this and definitely going to revise the model with some of your points. really apprichiate the feedback. Here are a few shots of my progress with it so far almost there! What I will do is go over the pipe works and lines and see where I can add in supports and any further detail the lighting and render still needs a little bot of work too. Also currently trying to figure out how to easily do the wires around the environment quicker! ( just currently using the spline pen tool)
    2 points
  2. I'll give you a slightly different take on this... The best tool really depends on what you're aiming to do. The primary thing to understand is that there are two basic modelling technologies: NURBS / solid modelling - a curves and boolean based approach - or polygon mesh based modelling. C4D is of course the latter. It's quite easy to take a NURBS based model and convert it to polygons, albeit with limited control over the topology, but it's next to impossible to go from polygons to NURBS. You'll need to build a new model if you want to do that. NURBS modelling is the method
    2 points
  3. Nice concept. Kind of "Blade Runner" atmosphere
    1 point
  4. Thank you. I feel dumb as hell right now.
    1 point
  5. Here's a simple typewriter using formula effector id to reveal text typewriter.c4d IIRC in the original post there's a method to swap out new blocks of text. Two versions - xp_writer.c4d tripewriter.c4d
    1 point
  6. Agreed. C4d is more than capable of being able to produce models to a high enough standard for detailed product shots and beyond, it all comes down to the users ability in the software and knowledge of modelling as a whole. Yes other softwares may have features cinema doesn't or implements them better but these are mere tools, the actual modelling techniques are transferable. Think of it like this, can you use a spoon to spread butter on your toast ? Yes. Does it work as well as using a knife? Ofcourse not but it's certainly possible and the technique of spreading the butter is the same, only
    1 point
  7. I think @jed has posted nice python and xp versions of typewriter effect, but currently unavailable. But you can try to ask @jedfor upload it again. More in this thread...
    1 point
  8. This way badges inherit position of selected points, but it looks bit strange in animation. Maybe you need adjust different position of polyobject (leather)...
    1 point
  9. select both point nodes in xp and enable "Use Deformed Points"
    1 point
  10. Very good. I love this type of work and the modeling seems to be well executed. I agree with the comment on the high polygon count on the smaller objects: the vent holes in the A/C units look to be modeled, the tubes in the neon sign look to be modeled. Not sure if textures would work just as well as I am not sure what the overall plans are the for the model in a finished render and/or animation. If it is a still image as shown, then textures would has worked just as well. Overall though, I love where you are going with this. But as you mentioned that it is a WIP and more needs
    1 point
  11. Really cool stuff man, love the consistent look and lighting.
    1 point
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