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Showing content with the highest reputation since 09/22/2019 in all areas

  1. 5 points
    This is really fun. And shows that the dynamics in C4D is precise and accurate. Here is the video on YouTube that inspired me to test it in C4D: My project is attached. Have fun! -Ingvar The Dzhanibekov Effect.c4d
  2. 3 points
    Was just modelling some Gothic Arch Vaults for various tutorials and my own general amusement, and thought I should probably throw a few together and at least make some sort of vaulted corridor render out of the various bits I modelled. Hence this, which I thought was quite nice, if perhaps not quite finished - probably needs more going on or a focal point in the scene (and some better texturing) to finish it off, but posting now in case anyone has any bright ideas about what that could be... This one was... Physical Render, Adaptive / Automatic / 15% /3, 3, 2, GI IC+LM. 45 mins or so. But was playing with Stereoscopy as well, so for any of you that still have the Anaglyph 3D glasses (red / cyan) that came in the box with R14 this one's for you... Being both quite lazy and lacking time, all I really built for this scene was the geo below, which was then cloned about and put next to a wall ! All good fun though, and very enjoyable modellings. Couple of GIF tuts about that over in my GIFTIPS thread for anyone interested... CBR
  3. 3 points
    Hello; I have started a new series of C4D Python tutorials on Patreon - current ones are all public so you can look at them for free. These are meant as an ongoing series for budding programmers and interested users who want to get a grip on scripting and Python plugin development. https://www.patreon.com/cairyn The tutorials start with the very basics, from literals and expressions and variables and calculations, so there is no prior knowledge necessary. At the same time on the Cinema 4D API side, we start with linked objects and document lists to make the start as easy as possible. You never programmed before? Then you'll be right at home here (some patience assumed). You come from a different programming language? I included some hints for programmers who just want to get up to spec in Python. You have prior Python knowledge? Then you can skim over the first posts - but don't miss out on the introduction of C4D concepts. You don't want to program ever ever ever? Then you can still join us on this Patreon for the finished scripts, which will all be attached as files. Is that needed? Well, there are many useful and vast resources on the web already (I may link some for further reading). But Python courses usually don't include C4D. The C4D Python API documentation is great, but there are so many classes and methods that it gets hard to find a swift access to it. On the PluginCafé, MAXON developers will help you out on API questions - but they can't program for you, or introduce you to programming basics. And then there is YouTube, but videos are maybe not the best way to present programming lessons. So, why not try a holistic and stepwise approach? Thus, the name of the series is "Python: Spoonfed" It's embedded in my general project Patreon but you will be able to identify it by that title. https://www.patreon.com/cairyn The series will run at least until we have gone through some useful scripts - whether we continue after that depends on the interest (namely, the number of patrons). Advanced scripts and extras will be patron-only. At the moment, five posts are available with more to come. We are at the point where the C4D API starts to play a bigger role with references and tree walking, so don't hesitate, come in and join! https://www.patreon.com/cairyn
  4. 2 points
    If you wish the apply the SDS tag permanently you just set the SDS tag Subdivision Render level to what you want then hit the C key or the Top left button (Make editable). Its always a good job to keep a copy of the low sub d version. There is also a Subdivide tool in the Mesh/Commands menu with a smooth setting. PS: If you export as a FBX then it makes the SDS Tag for you and makes your object a child of it. Dan
  5. 2 points
    Step 1. Watch this video. That'll tell you how to do it with a single poly object. https://lesterbanks.com/2017/08/easily-scale-proportionally-c4d/ That does work on groups too, but you will need to use the Size+ Mode of Coordinates Manager rather than just Size. CBR
  6. 2 points
    OK scene rendered Tutorial coming soon
  7. 2 points
    Here's Part 2, in which we make the base using a nice easy lathe... If this post gets more than 5 likes I will make Part 3 - the difficult scroll top ! ;) CBR
  8. 1 point
    Hey guys. I wanted to share for anyone that might be interested that our patreon page is now live: https://www.patreon.com/yetipictures We will be doing mostly Xparticles/TFD/Realflow/Mograph/Dynamics/Fields/Octane. Thanks a lot!
  9. 1 point
    Hi, Main difference - Corona is CPU render engine, Octane (and Redshift) are GPU render engines, which means Corona will run on any hardware, Octane and Redshift requires NVidia GPU card. In terms of output quality and speed, Octane and Redshift are very fast, probably fastest GPU render engines, and it will give you fast real-time scene preview while making/building your scene, materials, lighting and other stuff. Corona is very fast for CPU render engine, and popular choice for ArchViz work. So it all depends what hardware you have, or you want to buy, with both Corona and Octane/Redshift you can make anything you want. Personally, I'm using Redshift for C4D, loving real-time scene preview while making scenes, which speeds up your workflow, and very fast final rendering. Dane
  10. 1 point
    I want to copy here MAXON's response in case anyone else is having this issue. It worked for me (with a few tweaks to these instructions). From MAXON: "Have you tried deleting your preferences? It's a great troubleshooting method in C4D and can fix a lot of random issues that may occur. Because, your C4D preferences may get corrupt over time due to anything from crashes, forced shut downs, OS updates, etc... You can delete your preferences by going to: Edit > Preferences in Cinema 4D When the preferences window pops up, click the "Open Preference Folder" button on the bottom left. Once open, quit out of Cinema 4D (this is a very important step as this process will not work if the application is running). Next, delete all the folders in the preference folder (READ BOLD PRINT BELOW BEFORE YOU DELETE). Finally, move up one level in the folder hierarchy to the MAXON folder delete all PRF files with _20_ in its name (If you are using R21 you would look for _21_, R22 _22_ and so on). Now. When you re-open Cinema 4D it will create all new preferences and hopefully get you past the issues you are experiencing." If you have plugins installed here you can leave the plugin folder. If you have custom layouts set up you can find them in in this path C:\Users\*USER NAME*\AppData\Roaming\MAXON\Cinema 4D R20_********\library\layout Make sure to save the .l4d and .prf files in this folder so you can put back once the preferences reset. If you have custom content created you can find them in in this path C:\Users\*USER NAME*\AppData\Roaming\MAXON\Cinema 4D R20_********\library\browser Like the layout just make sure to save your .lib4d files in this folder to put back once the preferences reset
  11. 1 point
    I've just made a whole load of these for my own personal project ! I did it with simple planes, bend deformers, mograph, aerodynamics, and wind forces. The stages involved are fairly simple, being something similar to the following: 1. Get leaf photos - I literally went outside with a camera and collected 8 'reference' Autumn leaves in various colours and shapes of the season. Maples look most attractive on the whole. Or if you can't be bothered to do that you can find some online. 2. Scan or photo the leaves (on a white background), separate into individual images, then remove the white BG in Photoshop etc and save out as png or any format that supports Alpha. 3. Create a plane for each leaf type in Cinema, and give it 1 segment down the spine, and perhaps 4 or 5 down its length. You don't need any thickness. Then each one of those gets a bend deformer (fix Y length) which allows you quickly set the degree of leaf curl per model. 4. You can load your image into the colour and Alpha channels of the material to get very low poly yet realistic leaves. 5. Next stage is to place those leaves under a cloner, but the mode you choose there will be defined by the initial arrangement of leaves you want in your scene. I started with a Grid Array of them off-camera, and used dynamics, gravity and wind to make them fall and flutter down past the camera. Doesn't have to be a cloner though. An emitter might work better for you if you need to generate a constant stream of them for example... 6. My Rigid Body (leaves pretty much ARE rigid bodies in this context) tag went on the Parent Cloner, but was set to apply to children / Top Level etc so it affects the leaves individually. Then it's just a question of making sure Aerodynamics and 2 Sided are turned on in the Forces section of that tag, and giving it some suitable Lift and Drag (I found you want roughly half as much drag as the Lift value). I then Added a Particle Wind Force, and added it to the list in the Rigid Body tag's Forces Tab, making sure that is set to Include and that the force type is Aerodynamic Wind. 7. Then you just need to experiment with different wind / turbulence parameters to get the type of movement you want. Everything else in your scene that the leaves might have to interact with will need a Collider Tag. I suggest you set friction very high, and bounce very low both on the leaves and the colliders. Also make sure your Dynamic Scale is set to something appropriate relating to the LEAF SIZE in Project settings / Dynamics / Advanced. No good will come of having leaves that are 3 cm long, and then having the default of 100 cm there. I set mine to 10 cm (average length of my leaf objects), which gave much better results. If you want consistently whirling leaves that don't settle much, then I'd also make a large 'container cube' with a collider tag on it so none of the leaves escape the scene area and continue to get blown about without getting blown away ! Put a display tag on that in Lines Mode so you can see what's going on inside it... CBR
  12. 1 point
    Yes. There is an option in Preferences to create new object at View Centre. CBR
  13. 1 point
    Ok, try changing Irradiance Cache to QMC, and samples therein to Low. CBR
  14. 1 point
    Yep, here's the proof-of-concept-that shows the idea is workable... CBR
  15. 1 point
    Hi, wow thank you. That is pretty much exactly what I need... missing some important options, like flipping z-axis and exporting single MTL file... but they get the job done. Edit: Updated my profile to reflect R20 Thanks again, Davide
  16. 1 point
    You can find the object visibility under the basic tab of every object. see the file best regards Jops visibility bool.c4d
  17. 1 point
    Being that Backface Culling checks the direction of each normal facing away from the camera I would ask if this only applies to actual polygons in the viewport rather than those generated by a SDS such as the Sud D levels for sculpting. Maybe try applying a high sub d level to a cube to the same as whats applied for sculpting and enable Backface culling and see if sculpting on the non SDS cube is faster than the sculpting SDS object. Dan
  18. 1 point
    Oh I see what you're aiming for ! Well, the sharpness of that logo is defined by 2 factors - the amount of subdivisions in the object (or its parent generator) before you take a copy for sculpting, and the resolution of that logo file. I did notice the latter of those was a bit low-fi, but if you were happy with it in your original, presumably the problem must be the former ! In that original file you had 4 levels of Subdivision in the SPD of the displacement channel added to the 3 in the SDS object, giving 7 total, so make sure the render value in your SDS is also 7 if you want to match that, which you could to do either with 2 SDS objects, as the maximum level in each is 6 I think, or you could smooth subdivide the base geo 1 time, then just use a single SDS. I would have to say that (like horcruxes!) 7 is a hell of a lot so if you can do it with less I would. It's displacing less distance than your original because I had to change the displacement mode to inner / outer to avoid some render artefacts, so you can compensate by doubling the displacer depth to 10. As for how you get the flat bit I think I would try adding that to the logo psd by making a new layer behind it filled with a square of blurry 30% grey, and then using folders back in Cinema to make a compound mask. CBR
  19. 1 point
    Hi, If you need to move the spheres and the spline as a one solid object just select the objects and parent them to a null (Group objects) . If you need the spline to flex and move dynamically with the spheres then you need to add the spline under a sweep with circle, make it Editadle , Line the joints to the spline using Ik-spline tag. bind it to a dynamic joints chine, and parent the spheres to the corresponding joints.
  20. 1 point
    Oops faceplam, thank you! Works perfect now, super happy
  21. 1 point
    Here's one of hopefully many. Thanks to @ABMotion who suggested this sort of thing might be worth doing... well now we're doing it :) This time we're looking at the oft-overlooked Spin Edge. Redirect your polyflow at will ! CBR
  22. 1 point
    Hey Dan, Thanks for your instructions! it worked perfectly!
  23. 1 point
    I thought all MSA's ended on September 1st OR with R21. That is, if your MSA expires after September 1st you will only get R21 and that is it. I never heard that in any situation your MSA would allow you to get R22. But what you are saying is that people with an existing MSA which expired after September 1st will get R21 under that old MSA and by renewing their MSA one last time will get R22 at the $720 price. Wow....if that is true, then for those whose MSA expired before September 1st have just one more reason to feel mistreated by MAXON as they only get MSA pricing for R21 while everyone else gets it for R21 and R22. That just can't be true, but then again nothing surprises me anymore about the new MAXON. EDIT: I just read the well-written and very clear explanation from Cairyn and now understand that there are circumstances for some on the auto-renew plan who have an MSA expiring after 9/1/2019 to renew and get R22. So as I understand it, for mostly everyone (especially those in the US who do not have the auto-renew plan), that ANY MSA expiring after 9/1/2019 would NOT be able to be renewed. But for those on automatic renewal, the contract stipulates that cancellation must occur 3 months before the renewal date. Now this creates a window of opportunity because MAXON would have had to inform auto-renewal MSA participants in June that their auto-renewal is canceled if they wanted to follow the same rules for everyone else with MSA's ending on 9/1/2019. This would have raised questions prior to the roll-out of the subscription policy on R21 which MAXON may have wanted to avoid. So they kept quiet and accepted the fact that people with auto-renewal date BEFORE (9/1/2019 plus 3 months) December 1st would be able to get both R21 and R22 at MSA pricing. I am pretty sure that for everyone else with auto-renewal dates after 12/1/2019 got their cancellation notices on 9/1/2019. Okay...so is there anything that MAXON is doing that makes ALL customers feel like they are being treated fairly? This whole transition is complex, confusing, legally entangled, and therefore poorly communicated because the implications of the transition are not well understood by anyone. However you want to coach it, it still feels the same: It does not put the customer first. Dave
  24. 1 point
    Thanks for the response, I'm really arguing here in the name of MAXON. I find it problematic that a university that wants to try out whether a cinema 4d course makes sense for it has to pay. That's a scare off. I think it would be important for all commercial 3D software producers to reach people before they get used to blender. But since they're working on it anyway, we'll see
  25. 1 point
    I'd say it probably doesn't support Thin Film. Prorender does not support a lot of things even in R21. Even if it did support everything it will still be 18x slower than Cycles without the so to come out 2x RTX speedup. To fake it make it transparent with some different colors in the reflection. Might have to play around with the settings to make it look good.
  26. 1 point
    Straight away. Houdini has a much steeper learning curve, but that doesn't mean wait longer to do it, it means get started now and give yourself the maximum time with it ! CBR
  27. 1 point
    Yes !!! Found a way to clone onto each original leaf ! The key there is to add 7 nulls into the cloner to make it only do a leaf clone every 8 polys - that way, cloning onto polygon centres we get 1 clone per 8 poly leaf. Update: And now with restored bend modifiers, axes placements and whatnot. This is pretty close... alpha_working.c4d CBR
  28. 1 point
    You don't have a UVW tag assigned to the object, and your leaves are projected as flat. If you set the length to 0.01 on the U and V you'll start to see the issue. he model is really really small too.
  29. 1 point
    rebus is one of the most expensive render farms out there. there's others that support redshift as well (pixelplow for instance), only costing you half the money (or even less) if you bring a little bit of time. pixelplow for instance has a priority slider, so if you don't need your files within an hour or so and you can wait a couple of hours for your files the price gets cheaper, because the farm then queues your jobs after jobs from others with higher priority....
  30. 1 point
  31. 1 point
    I can confirm this idea has been submitted a number of times already, and by me again today. CBR
  32. 1 point
    That's a blast from the past - I remember buying and using a few Espona models myself a long time ago. At the time the aircraft models were some of the best you could buy. I'd have to disagree with Hrvoje on this - just because a company closes does not mean it's assets become public domain. It's more than likely those models (company assets) would have been sold before Espona ceased trading - so they are very likely still under copyright, just with a new owner. ZChristian's suggestion of Digimation looks likely - I think I can see an ex Espona model in that video review that I once used! It may still be in my model collection somewhere!
  33. 1 point
  34. 1 point
    Humble Bundle has a Painter bundle that includes Corel Painter 2019 a $430 program with a lot of brushes worth $160 and some other cool programs all for $25. PhotoMirage looks interesting with the way it's able to give movement to photos. I've been using Krita because it's free, but Painter has some really cool brushes that Krita does not have. Thick paint in Corel looks almost like real thick paint in real life. It can be blended between different colors, spread, and piled on in a 2.5D manner.
  35. 1 point
    Thanks so much Dan! I've been watching your you tube video and it's really helpful. Although I'm not new to 3D, I'm reasonably new to c4d, and I appreciate the way your video goes over some foundation stuff stuff too. Subscribed to your YT channel, many thanks for your contributions to the community This forum has got to be one of the most helpful and friendly software forums I've come across, it really is appreciated.
  36. 1 point
    I was defending the people that dislike r21. Saying they do think about the positive and weigh them against the negatives. I said nothing about you. I don't know what department you work for at MAXON. I didn't even say anything bad about anyone that works at MAXON except maybe whoever it is that made the specific bad decisions I mentioned in my previous comment. I also don't track you down every time you say something positive. I'm informed of new posts here because I posted answering the original question.
  37. 1 point
  38. 1 point
    It is moved to the Rigging/Animation Section. Along with the PSR tags.
  39. 1 point
    Here is promised simple example... https://www.dropbox.com/s/cpr8ap4z7dt5gei/wifi_logo.c4d?dl=0 (vibrate tag is cherry on a cake only )
  40. 1 point
    Here's how I'd do it.... Pose Morph and Morph Deformer with linear falloff. Let me know if you need any more detail on that... CBR
  41. 1 point
  42. 1 point
    You can't. You need a different setup altogether Something like this... If we look at what needs to change in order to do what you want, it is the following (presuming you are using 2 bend deformers per arc like I am). Capsule object properties (not transforms) - height Bend bounding box and position on either side Capsule Height segmentation value (if you want them even) But I'm still unclear on exactly how you want them animating, so whilst the proportions may now be correct, this still may not be the ideal setup for your plan ! CBR
  43. 1 point
    Maybe try cloner in blend mode, use 2 arcs, one small-first second large-last set clones to 3. Put everything under Connect and use it as path for sweep...
  44. 1 point
    Thank you, you are right.
  45. 1 point
    Hi everyone, I am working on a fluid simulation system called Jet Fluids. It is based on the open source Jet Framework by Doyub Kim. This is a very early Alpha plugin and I work on it every now and then to add new features and workflows. But it will keep changing and being updated. It is available for R20 and R21 for both OSX and Windows only for Patreon Alpha Tier subscribers: https://www.patreon.com/plugins4d This was free for about a year but I just recently moved it to the Patreon to track who really uses it and who is interested in funding it. If you use it and create anything cool, or find any bugs then just post it up here and let me know. You can also visit: https://www.plugins4d.com/jet-fluids for more information as well.
  46. 1 point
    In this hard surface modelling excercise we will create a dormer. Plugins used: HB Modelling Bundle You can download a project file with the reference image we will be using here: Project file for modelling the dormer I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities
  47. 1 point
    That is at least how it feels at the moment (which makes me sad). Although the upgrade prices to R22 are not known yet, the majority of users is assuming that it will be similar to previous non-MSA upgrades, which would (if you financially take the now-missing Cineversity into account) mean a doubling of the 2017 prices (2018 already saw a price hike, and now this...). The best way for MAXON to say "We are still committed to Perpetuals" would be to announce that the upgrading of a Perpetual will be equal to the cost of the corresponding timeframe's subscription. As easy as that. It would certainly not solve the issues of oldtime Prime/Visualize/Broadcast users, and it would still phone home, and it is still more expensive than last year's MSA, but it would feel a lot more fair than the current pricing expectations. Yes, fairness is the word here. Perpetual users are already saddled with an upfront cost (which they have paid already and cannot fully retrieve), and they suffer from getting updates later than subscribers. There is no reason to punish them with much higher yearly cost on top of that - except to intentionally make that choice unattractive. Since the "R22" would be virtually identical with what subscribers receive at the same time, there would be no "separate version issue" either*. If a customer feels treated unfairly, there will be resentment. Resentment leads to angry threads (lots of them, not just on this forum but on those of other software too), and to customers leaving the fold. That cannot be part of the strategy, no?** * Only exception to that would be if MAXON wants to release a pure bugfix version for Perpetual users, which necessitates keeping the bugfix branch separate from the feature branches. But as we don't have seen any new inbetween versions yet, this might very well be the 21.1 anyway. Plus, retaining customers may be worth the additional cost. ** "The only bad publicity is no publicity"?
  48. 1 point
    Thank you for your feedback. I have been on here and other forums reading all the responses. I am someone who loves talking to customers. I will be at IBC and very happy to chat to anyone who comes by. I will also be at many of the European stops on our roadshow. I am not ever going to write long responses on forums, never seems to go well. I am here, I am reading and the team is as focused on working with our customers as ever. Hope we get to meet in person. Cheers Dave
  49. 1 point
    me too. I made my decision, I did not renew MSA and won't pay subscription so I am out. edit: an ignominious ending or beginning to a once leading 3D software.
  50. 1 point
    Hello, you all! ... Noises are not easy to understand at first sight. Al least, no for me. I needed to train that. I've done hundreds of exercices and now I think I can speak maybe a little of this noisy language, voices of an infinite world. After some work, nothing was the same, again. Noises are 3D artists best friends for modeling, for texture, for animating, for every level, even for pleasure - I can watch them for hours. I've learned for free and for hours, for years, in this chair. Watching videos in youtube, in cineversity, in vimeo. Now I want to share my workbook with you all. More than 600 pages - I could not believe it!! - with CINEMA 4D renderings, about possibilities, about learning how to see, to understand all of them. ... Just follow this link that will redirect you to a simple site I've done in sites. The file is on Google Drive, no email required. ... Hope you like it! ... If so, please let me know. Thanks a lot. ... João Marco

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