Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 09/22/2020 in all areas

  1. You beat me to it. I was just about to create a topic, explaining the whole thing. Arrrgh ... man, you just ruined my dramatic intro OK, joking aside. Hello, my name is Daniel. I am the user on this forum formerly known as "C4DS". When I joined the forum back in 2005, I only recently had purchased Cinema4D (R9 at that time). Next to being a proud owner of the software, I also was proud of joining and being part of 3DKiwi's community. At that point in time it made perfect sense to have a username reflecting what I was proud of ... and it made m
    6 points
  2. Had an interesting little job come up the other week, where a client needed a particular nut modelled, i found it quite enjoyable. Definitely not the easiest of shapes but quite pleased with how low poly i managed to get it as always all quads. Anyway thought some of you might find it interesting, V
    6 points
  3. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscripti
    4 points
  4. Here are some of my projects,for people who wants to learn scene nodes.
    4 points
  5. If you can wait til tomorrow night I can show you step by step, or someone else is bound to beat me to it, but in the meantime the tips you need are... Use SDS poly modelling exclusively. Start with disc primitives for the top surface and torus primitive (slice to 180 degrees / delete caps) for the band Retopo the disc geo to eliminate triangles and prepare it for joining with band section Combine models, add thickness to disc, and extend loops to meet band section Stitch n sew together SDS Tweak CBR
    3 points
  6. Working on some re-renders atm, so whilst waiting for those to render out i did a quick clay render of my old toon car model nothing special just having some fun (open in a new tab for full size)
    3 points
  7. It's a very different world now with the accessibility and affordability to high-end 3D tools. I think it was Jops (or you, or both of you) posted here that mentioned about capturing people when they're first trying out 3D software. Years ago the cracked software route was the entry point. Now with the likes of Blender, DaVinci Resolve, Krita give a completely free end-to-end workflow it must be putting some pressure on major companies. Even Nuke is offering an Indie license although I heard it's pretty restrictive. Right now it's a good time to be a hobbyist in the 3D
    3 points
  8. Hey Guys I too contacted Dan just to see if he'd share the link and was dismayed that it was a product for sale. I honestly think it's a total ripoff and wouldn't buy it if I were you. I went ahead and made a simple scene setup that hopefully will get you started. Basically you've got a dynamic spline with a cloner in object mode cloning onto the spline. It is in "step" mode, so you can control how many clones based on the distance they are apart from one another. I also used a ball and socket connector to attach the bulb to the socket. Sorry the scene scale is all wonky. I made this real fast
    3 points
  9. ...to fully appreciate this : ) Some great character work. Rendered in Redshift. https://pintsizechat.com/episode-water/
    3 points
  10. I just found out about Maya Indie yesterday and immediately bought a license. I am a character rigger & animator and Maya has a historically strong presence in these areas. I did some research and it now appears that Cinema 4D is the most expensive annual subscription for an independent company/3D artist: Cinema 4D: $719.04/yr modo: $629/yr Houdini: $269.99/yr Maya: $265/yr 3DS Max: $265/yr Blender: Free From what I've seen, it seems Cinema 4D is the tool of choice for advertising agencies and freelance 3D artists. While those doing Mograph will probably c
    3 points
  11. ...or start with tube, small extrude, few points position correction and here is rough result... Don´t have this kind of ring, so if you need more adjustments, simply add loops for sharper edges, adjust inner loop of polygons (move up,scale) for finger etc... ring.zip
    2 points
  12. My machine isn't even all that good, I'm just a student who has a passion for CG (at least for now), I can only dream of a good spec system. Just make sure you get an nvidia card since Arnold requires CUDA My system CPU: i3 GPU: Intel hd 4000 RAM: 4gb I know these aren't even fit for CG, and yeah I can manage to wait for renders with this thing. "2:47:41 for one frame at 720" I'm actually surprised at this since this 4K image rendered roughly at the same speed with this machine! IPR also cleans up rather quickly
    2 points
  13. I don´t have R23 yet, but I think in short time will come service pack with patches/fixes (as always after release)
    2 points
  14. I certainly hope not or the two of us will never move the needle on giving the hobbyist a break on staying with the program. My sincere hope is that the hobbyist is enough of a customer block to MAXON that our sales (or lack of them) mean something to their quarterly income statement. Pleading, whining, cajoling and hoping won't do a thing. MAXON is a major company in a big market. Don't get all warm and fuzzy thinking that they will have empathy for the hobbyist who is not a fan of subscriptions - who wants something permanent that they can keep using if they can no longer affo
    2 points
  15. I've actually found out that I needed an 'Object Index' and a 'Link List' to populate the cloner's object mode reference, as well as other instances. So that's working now!! Now I am stuck at finding out how to match a string to an object name to populate the instance that the cloner is cloning. But that's probably a whole other subject
    2 points
  16. Obviously MAXON has a different strategy then Autodesk. And from a company side of view it is quite smart. As most of the customers are professionals, cinema for them is much cheaper then the competition. But here we start the "who is a professional discussion" someone who is earning 40k, 80k, 120k? The big problem with the indie version is the information that is not to be found. So it is 100.000 US dollars per Year. For the last fiscal year? for the last year at the point of purchase? what is the exchange rate? What does projects for more than 100k mean? the money the artists earns
    2 points
  17. Thanks so much BEZO it worked, I'm so glad it's fixed!
    2 points
  18. Lol, really? I must be doing something right
    2 points
  19. No problem! If rendering is going to be a priority then really should focus on PC. Laptop equivalent of GPU is going to automatically be less powerful than the PC version of that GPU. I have more of a high level awareness of the render engines rather than a fully qualified knowledge, so please get multiple sources of information. Or hopefully someone on this forum with deeper knowledge will be able to add more. Redshift and Octane work best with Nvidia graphics cards. In each of their forums you'll see tonnes of release versions. With each version released
    2 points
  20. If you change default parameters of objects, all changes are stored in content Browser/Presets/Defaults. Go to content browser and check if there are some items/objects etc. and what you want to reset to "factory default", delete from this folder...
    2 points
  21. Technically there's only one 'Hobbyist' in this café
    2 points
  22. Finally a video with multiple rendering benchmarks (Octane, Eevee, v-Ray, Arnold, KeyShot & Redshift)
    2 points
  23. Just to follow up, I installed the newer graphics card and the flicker is gone so that might be an option for other folks on older Macs.
    2 points
  24. Thank you for you commects;I use C4D only,most of assets recreated form my early xpresso/python projects (github);
    2 points
  25. From the album: Current Stuff

    R16 Physical Render

    © Luminetrics

    2 points
  26. My name is bil, I am a lifelong artist and designer who just picked up C4D. I love it and plan to make it a big part of my toolkit for the rest of my career. I use C4D for work and want access to a great community for support. My version does include Redshift but I don't have the hardware to support it Maybe my company will invest in a great PC for me since I'm currently on a Mac. Nice to meet you all.
    2 points
  27. I've been experimenting with juggling - here's my 1st attempt here's the math - uses memory nodes so doesn't settle down until > 100F juggle.c4d
    2 points
  28. Keith, Assuming you are aiming for a wider shot - showing more of the virtual studio - the main issue you have here is not really the finer matters of green screen work, it's the mis-matched perspective. When you achieve a good camera match I suspect you're going to find your C4D camera is MUCH nearer your virtual set background than you maybe intended. You'll be looking at one small patch of it - as DECK shows above. Look at the first rendering you've displayed in this thread. The camera in the scene - in real world terms - might be 25' away from the subjects. The camera to sub
    2 points
  29. I was pretty shocked to see Maya and Max costing 170 per month, that is 3 cinema licenses. Shuddering imagining paying that for max. From our studio the only thing I noticed is that there is really no "greener grass", cinema definitely has a lot of strong upsides others can not match well right now but clearly a lot of weak sides as well. Maybe if you are an char animator or something very specialized then maya could be better but overall as package I heavily doubt it. There really is no best 3D app overall, far from it.
    2 points
  30. ha yea I didn't wana spend anymore time on it, you know how i get otherwise Hey Igor! I'd like to think so!
    2 points
  31. Yes very much that sort of thing CBR
    1 point
  32. Sure will do. Thanks for all your time and effort, Igor. One last thing, could you please remove the "Developer" tag from my profile. I had a look in my account, but it seems something a user can not set or unset. Must be an admin thing. Thanks in advance.
    1 point
  33. In the last of us game, the recent one they adopted the eyes half closed method for the same reason I started doing it. WIth basic texturing it don't show so much but when you have extreme stretching of the eye lids you may seem some distortion in the texture. Here is worth a read. https://polycount.com/discussion/133437/lets-talk-about-eyelids 4:09 he talks about the eyes and mouth, Dan
    1 point
  34. For the glow I recommend to put that in after effects or something, the bulb itself doesn't look too good when it has some visible roughness, by that I mean when it's turned off Take advantage of the custom AOVs that arnold offers, just learn the simple expressions, it's one of the reasons it's my fav engine
    1 point
  35. Fantastic solution BEZO. Never even thought of a constraint. I was thinking, some mad dynamics. LOL. Thank you very much in taking your time to help.
    1 point
  36. That is a great suggestion, Just did. Don’t know why I didn’t think of that in the first place.
    1 point
  37. I've uploaded a short video (no narration) to mediafire. Can't upload here as the file size is too big. The video covers both a polygon version and a spline verion of the shape. You should really watch videos on basic modelling or some beginner course for C4D. Your approach really doesn't make a lot of sense. Here's the link to the video: http://www.mediafire.com/file/si7zdsgo8qqeb64/2-1.mp4/file Cheers, contrafibbularities EDIT: For quick reference I added a low-res version of the video (800x450), 4x speed that I could upload here.
    1 point
  38. Version 1.0.0

    5 downloads

    There's a link to C4D file of a mountain created by following the talk Eric Smit gave here. At the time I was looking to create nice landscape without the need of 3rd party plugins. So please watch that presentation if want to see what parts of the noise, materials affect the shape and look of the mountain. Create instances and convert to object to lighten the load on C4D. It gets pretty sluggish. I think this link expires in a week so let me know if need it re-uploaded. You might get some use for it.
    1 point
  39. you can easily use the stand alone facerig with the advanced biped, you won't face any problems (pun intended), is was made for that purpose. although the toon rig is made for toon characters, it also can handle realistic characters, you just then don't use any of the stretchy/bendy features. so what you decide to use mainly comes down to your personal preferences. feature wise the face rigs are more or less on par, there's slight differences in functionality and setup though... there are examples in the content browser for the toon rig and the face rig, just give them a
    1 point
  40. No worries Keith pshop is my thing so it only takes a minute or two. gluck with the job deck
    1 point
  41. There used to be a plugin for Cinema 4D called Primitive Sketch which could do what AutoGrid does in 3ds Max. I'm running R18 and fortunately I can still use it. That tool still is a great helper sometimes when I want to interactively draw objects on surfaces. Much faster than changing the worplanes. I am attaching a short video. Unfortunately, that plugin was discontinued quite a while ago. 1.mp4
    1 point
  42. Hmmm. Wasn't sure about the humour personally, and I AM British ! But thoroughly enjoyable and interesting nonetheless because of the exceptional 3D character work and stunning environments / production quality. Cheers for sharing... While we're briefly touching on British humour though, may I recommend this ? CBR
    1 point
  43. Hi Keith The only way your gonna see off into the distance like that is if the camera is perfectly level. You can change the field of view because as you notice it doesn't change the camera position and therefore perspective. To clarify perspective has nothing to do with filed of view / focal length. Perspective is entirely about the distance between subjects, mainly camera to subject distance but also subject to other items in the scene, in your case there aren't really any other items in the scene so you just have to worry about the set matching the angle of your footage, which you cann
    1 point
  44. That is correct, as per Maxons official FAQ post.
    1 point
  45. Those of you who already bought it will have received your update links earlier today, but thought I'd do a general post to reiterate the ongoing brilliance of the HB Modelling bundle scripts, and the continued support and development of them by Holger, who must be something of hero to the modelling world by now Certainly his scripts have made my job as principally a modeller in Cinema considerably faster, easier and more rewarding on a day-to-day basis ever since I first bought the kit for R11.5, and I would like to take this opportunity to publicly thank the author for support
    1 point
  46. From the album: CBR Model Wires

    © © Copyright DroneBall

    1 point
  47. From the album: Golf Clubs & Wraps

    © MORE - Lab Golf - DominantGolf LLC

    1 point
  48. From the album: CBR Model Wires

    Modelled for 'QMC' / Paul Simon Richards

    © Paul Simon Richards

    1 point
  49. From the album: CBR Model Wires

    Modelled for 'QMC' / Paul Simon Richards

    © Paul Simon Richards

    1 point
×
×
  • Create New...