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Showing content with the highest reputation since 12/22/2012 in Posts

  1. 23 points
    Hi folks :) Here are some important news from us. From this point onward, all trainings from C4DCafe, both existing and future ones are free. Yes, you read that right! Given that we are now fully committed to make Cafe even greater place and universal Cinema user hub, we felt that this is necessary step. Free access to knowledge will have positive effect on the community and whole C4D eco system. All training content is being uploaded to our youtube channel as this post is made. Here is a list of trainings that will be available: 1. Introduction to R18 and modelling (currently on youtube already) 2. Introduction to R19 Fracturing 3. Xpresso volume 1 and volume 2 4. Introduction to R20 MoGraph fields 5. Introduction to R20 Nodes We would like to thank all our former customers and hopefully they won't resent this move, because, after all, this benefits them too for future content we make :) We expect to finish with upload in a week since shear amount of videos will take long time. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Additionally, we also started providing very valuable scene file repositories like this: https://www.c4dcafe.com/ipb/forums/topic/91711-c4d-cafe-lost-and-new-filesfree-to-use/ https://www.c4dcafe.com/ipb/forums/topic/104415-node-based-materials-repository/ https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/ Last but certainly not the least, is our new community based project https://www.c4dcafe.com/ipb/forums/topic/105210-c4d-cafe-steam-punk-project/ We hope that with these moves Cafe will grow to be even better, help you even more to promote your work and skills, assist you in finding gigs or full time positions, or simply be a happy place for you to hang out. As a part of the staff here I try to help as much as possible and I can see incredible effort from many members to share their time and energy to help out others, which is truly fantastic :) Cafe has grown so much that we have members from all kinds. From students, hobby users, 2d artists, VFX guys, hardcore coders, to talent scouts, managers, CEO's of large companies and various other industry professionals. Have fun and for being a member!
  2. 16 points
    Hi folks :) As you may know, we are now offering massive amount of training content on Cafe Youtube channel. Content is free and available to anyone. Please consider subscribing to our channel, this will help us run Cafe, keep trainings free, and enable us to create more quality content for you. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Thank you!
  3. 15 points
    Hi guys & girls, I want to share my latest animation, INFINITE PATTERNS: Watch in Vimeo · Watch in YouTube And here is the “Behind the Scenes” video with lot of screencaptures from Cinema 4D and Modo INFINITE PATTERNS - BEHIND THE SCENES I hope you enjoy it. Full screen and audio up, please And if you want to take a look to the CONCEPTS BEHIND INFINITE PATTERNS, it’s also available on my website I want to take this opportunity to show my gratitude to many of the regular users of these forums that have helped me solve issues & problems that have appeared here and there: Voytech, Cerbera, Jed, Bezo, Deck, 3DKiwi, Esmall, Hermenator, Hrvoje, Kalugin, C4DS… and many others. BIG THANKS, GUYS!
  4. 15 points
    whats up guys, so gonna be putting up some free models over the next few weeks, some older ones and some more recent ones, most of these are characters i've either never used or have recently updated, going to take me awhile to clean up and sort through them, but i'll post up some new ones when i can. Hammy cute little cartoon hamster! hammy.c4d Donut Derick fun little character i made a while ago after watching sausage party :D derick donut.c4d Rory the Robin one of my oldest but still one of my favourite toon characters :D rory final 2.c4d Big Ugly Baby its a big ugly baby.. baby final.c4d Brain dead Banana This is what happens when you eat a bananas head! be warned! also comes with my plastic toy shaders ! Brain dead banana final.c4d Fat Brian Another really old model, i put quite a lot of time and detail into this one at the time, and he still holds up 3 years later fat Brian final.c4d watch display.psd
  5. 14 points
    just finished my latest short, rendered with redshift. i hope you'll enjoy :)
  6. 14 points
    I will be uploading the plugin here shortly. Here's already the "documentation" how to use it. No fancy interface, as it just gets the job done. Here's the plugin: Ringloop v02.zip
  7. 13 points
    Hi folks :) In this topic I decided to share many of my files for you to examine. All of these were small setups, rigs, contraptions, prototypes and fun projects that I made over the years for clients or for myself. There is a lot of them but I will post them in small groups over time in order to avoid overload :P Feel free to use techniques and whatever you learn from them to your advantage. Each file will be enumerated and with hint of what is used in the scene in parenthesis. Files will vary from simple to quite advanced setups, in no particular order Have fun! 01_Airplane_route(MG+constrains).c4d 02_Atom_array_attractor(MG+XP).c4d 03_Ballon_procedural_anim(CA+Cmotion).c4d 04_Barb_wire(MG).c4d 05_Beast_in_box(CA+Cmotion).c4d 06_Box_fill(Dyn).c4d 07_Burning_match(MG+XP).c4d 08_Butterfly(CA+Cmotion).c4d 09_Cell_tissue_penetration(MG).c4d 10_Build_up(MG).c4d
  8. 13 points
    Here's one of hopefully many. Thanks to @ABMotion who suggested this sort of thing might be worth doing... well now we're doing it :) This time we're looking at the oft-overlooked Spin Edge. Redirect your polyflow at will ! CBR
  9. 13 points
    Wow...and I thought I was snarky!!! Okay. Let's accept it for what it is: Mr. McGarvan is on the Cafe. He is posting. That is huge and unprecedented. Now, unless he lives in his own private world of cognitive dissonance reserved for the truly self-absorbed, then it is a fair bet that he is quite aware of the level of frustration, loss of trust, and overall growing anger against MAXON's new policies. ....but he still bravely posted on the forums. Now, if any of you think that the months of development it took to put their licensing scheme into place, the investment in servers to support it, etc is going to be chucked aside simply because the majority of us are angry and thinking about Blender more than we are about R21...well...let's be realistic. It is going to take more than 3 years of lackluster sales for it to finally sink in with Nemetshek (because this was all their idea after all) that maybe they just screwed up a pretty good thing. But by then it will be too late. You see, we all see it coming. We are more attuned to what licensing means to the users because we are all users. Corporate execs are not users. They are a bit out-of-touch. If Adobe could get away with it (after incurring an initial loss of sales in year 1, breaking even in year 2 and a return to profitability in year 3), then why can't MAXON do it? That is how they think. But the Nemetshek execs do not realize that Adobe has a suite of 20 products to offer for $53/month that is billed MONTHLY. MAXON has two products billed at almost twice that amount (if you include Redshift) billed ANNUALLY. Whatever you may think of Adobe subscription plan, you have to admit that is a lot of capability. Plus they also offer cloud storage. Regardless of the pace of development at Adobe after licensing, you at least have a number of options with their Creative Cloud that you can afford on a smaller financial bite of $53 a month rather than $720 a year. So can you really take your marketing cues from Adobe with that type of offering? I mean really? Plus, MAXON announced their licensing plan on the back of R21 which has less new features than R17. Not sure if Mr. McGarvan was aware of the anger around R17. R17 forced the much respected founder of The Cafe, Nigel Doyle, to leave C4D,...that is how angry we all were with R17. Nigel just had the personal integrity (and foresight) to actually do something about it. And now, here we are with R21 which is even less compelling in terms of new features than R17 and on top of that you add licensing. I mean WHAT WERE YOU THINKING? Did the Oscar go to your head? Did you even bother to reach out to a cross section of your user base (both professional multi-seat houses AND individual users) to get some feedback? I mean, the simple fact that Prime MSA users can now get R21 Studio Perpetual license for $250 while Studio MSA users have to still pay $720 should have caused some recognition of the fact that loyal Studio users are getting the raw end of that deal. And please, don't tell me that the 20% discount on a two year subscription makes up for that because with that deal you loose your R21 perpetual license. I mean the execution of this whole licensing scheme was so poorly thought through that I have to imagine that there were some MAXON employee's who voiced concerns. If you didn't get feedback from your users...did you at least listen to your own employees??? So please, if you are going to be brave enough to take the heat on the Cafe, please step out of your own echo chamber and listen. Drag a few of those bean counting Nemetshek execs with you in the process. A few things for everyone to mull over if you really are going to listen: 1) Restore the perpetual license upgrade cost to $720. The disadvantage of perpetual licenses is that users have to wait a full year for updates and you want to the money all at once. The advantage is that we are not locked into a subscription fee to keep using the software. Seems like a fair trade. And don't lie to yourself and say "Paying $999 is what happens when we discontinued the MSA program". Tacking on another $279 is just unnecessarily punitive punishment for not going to subscriptions or just plain greedy. There is no other way for you to defend it so don't even try. That type of behavior is NOT in keeping with MAXON's past culture. 2) Charge monthly for a subscription rather than yearly. You can still have two plans: an annual commitment billed monthly at $60 and a monthly commitment billed at $89/month - but both are charged monthly. I mean what is the point of this whole licensing manager if your cannot monetize it with monthly billing? Miss a payment, the software shuts off and you have one month to get back on to the $60 plan monthly plan. If you miss that, you go to the monthly $89 plan until your original 12 month commitment plan is up for renewal. Advantage: users get interim updates and monthly billing. Again, fair trade for losing the right to use the program after the subscription payments stop. Both of these plans are far more attractive than what you are offering now. Why? Because they offer advantages to both MAXON AND the user. Right now, everything is weighted in MAXON's favor. Don't kid yourself to think that the users are not smart enough to see it....I mean why else would we be angry. But please do SOMETHING...ANYTHING that recognizes that the path you are on is not a successful one for MAXON. Again, we are here pleading with you because we do love the software but we fear for MAXON's future. Again, we all see it coming. You need to open your ears to what we are saying. Also...one more thing.....in case I still haven't gotten your attention yet and this post is just so much long winded chatter in your ears: Please point out to your bosses at Nemetshek that regardless of how precious and in love you are with your new core, that Blender 2.8 IS A SERIOUS THREAT THAT YOU CAN NOT IGNORE. They are getting some significant funding....they are capturing mind share with a loud chorus of approval for their new features that dwarfs whatever noise was made when C4D won an Oscar. Blender is production ready because Blender is used on productions (...so how many Netflix movies, series and shows are made with C4D?). Those new customers you are hoping via your "3D for the whole world" pitch are also looking at Blender. Don't kid yourself. They are looking at Blender 2.8. Blender is now more mainstream in its interface and if you are new to 3D then why would you choose a subscription program at $720 a year over a FREE program that has a pretty good interface, production proven character animation, modeling and sculpting tools, GPU rendering, a fast real time game rendering engine (Eevee) that gives tremendous view port performance, particles, compositing...the list goes on. As you deal with lackluster sales in 2019 and hope for a recovery in 2020, never forget that Blender gives us options. Please repeat that to yourself every day when you wake up: Blender gives us options! Is the hair standing up on the back of your neck yet? Still having fun? No? Well...then you better starting listening. Dave P.S. And let's not even think about the worst case scenario: Someone makes a motion graphics plugin for Blender....or Blender does its own mograph development. Blender has everything else....so why not? Honestly, C4D's future may not be as secure as you think.
  10. 13 points
    Hi All, This is my first time at Siggraph in a long time! Last year I had just started at MAXON and it was too late to attend. I am extremely excited to be going back to Siggraph and with MAXON! It will be busy, but in between meetings I will be hanging at the stand. Please do come by and feel free to say hi. It is going to be a fun show! Cheers Dave
  11. 12 points
    My beautiful wife works as a social worker at the juvenile court, and she uses the signs of safety-tool: the three houses. These three houses are a great way to talk to children about the good things in their lives, their worries and the dreams they have for the future. She made an example sketch for me, so I had a very good idea of what she wanted. I made a new sketch (below) because she really likes the old skool pencil-on-paper style. I thought it would be cool to make a 3d version of the house, so here it is!
  12. 12 points
    Here's Part 2, in which we make the base using a nice easy lathe... If this post gets more than 5 likes I will make Part 3 - the difficult scroll top ! ;) CBR
  13. 11 points
    An open letter to MAXON CEO David McGavran David, I'm afraid we need to talk. I've came to Cinema 4D on r12. My first 3d program was 3ds Max, but a few years using it I felt it's stuck on evolution and I decided to move. Since then, Cinema 4D is my trusty and beloved home, the best piece of software I've got on my computer, the thing I rely on, my leaving and career relies on. I trusted it not only because of the features and quality it's got, but because the MAXON team's vision of the future, the attention they have to their work and management relation to community formed around. I was one of them when C4D was known as "not serious" amongst many 3d artists, I'm one of them now when it's (still) rocking 3d world. In recent years since MAXON announced the shift to a new core architecture a was waiting passionately to see it. Finally we stepped through the Rubicon and an unprecedented power uncovered to our vision, promising so many new things to expect! And now... Now it starts to seem like all that glory made by devs is going to crumble under a pressure of new freaking management approach. I know where you've came from, Dave. But the things Adobe did to their policy is the reason we leave, run away from them and try to substitute their products as much as possible as it's dangerous to rely on them nowadays. And the former MAXON relation to customer and the whole community on the other side are the reasons we adored this company and growingly loved Cinema 4D. I am SHOCKED to see these precursors of some very ugly changes to MAXON policy in recent time, this weak and humble evolvement of program in the last release, exactly in the such important point of it's history, when it shifts to top league, promising such a great functionality I'm afraid we would not see already. You could call me "headlong" for saying all of this, but nope - I saw such thing already (Canon, Apple, Adobe, Autodesk) and I have a distinct feeling of what's going on and what's coming next. Get me right, it's not personal (yet), you may be awesome in person, but where you start to lead us to - ISN'T WHERE WE WANT TO GO. And THERE IS a choice, and despite it would be a harsh shift like leaving a childhood home, we will shift if you keep it going. Not tomorrow, not in a year, but we will. Remember the death of "immortal" 3ds Max, you know what I'm talking about. I feel worrying for the YEARS AND YEARS of my hard work learning and mastering Cinema 4D. I feel worried for my entire career I relied on Cinema 4D. I feel the move you're taking is DISHONEST to us, the whole community, about like XSI murder by Autodesk felt. I, personally, considered subscription option, despite it's pretty pricey (but It's your right to set pricing, ok). But seeing the movement of recent time I opted not to. No because the release is weak for a major number, no - because I don't want to support the movement in that direction. I don't want MAXON to go there. You're clearly taking the Adobe route. They told us the same - "constant updates with no need to wait untill release will let us push more cutting-edge features right on your table, increasing development pace will push the boundaries of your possiblilities and creativivivity way beyond today's standards" and so on and so on. What did this spaghetti on our ears turned into? You know by yourself - sluggish, buggy, unreliable software, from release to release bringing NOTHING we needed, nothing we were asking for DECADES (as folders in AE timeline for instance). For the price many times more adequate, growing constantly with no reason. Subscription? This isn't the key. I'm glad it exists, despite it's pricey I think, but it's on your side. It's good there is an option, this isn't a problem. The problem is the whole approach you try to take. "The whole Cinema4D experience is moving into the modern online world" as MRalph said. Let's face it, "online" is simply lidicrous here. "Online" - is a steel wire you tie us to yourself. Adobe did so, and as a result - constant stream of money made them not a software developers, but rather a typical rentier. That is what you try to do to OUR world, right? Recently I wrote an extensive list of improvements for C4D, spending my working time and thoughts to have a chance to make it better. Because I love it and wish to it to evolve. And I was sure if I mail it to MAXON, I have a chance to be heard, as our goal is the same. Now I feel like soon there would be no one to listen to us. Not even considering that, just like Adobe does. Isn't it a right time to stop and take a step backwards, Dave?
  14. 11 points
    First time post on a forum but felt the need to. Happy user since R10 Studio with investment in most plug-ins for the software. (Over $20,000 NZ Dollars spent in that time.) Just a hobbyist with no income earned. (My choice). Was excited and looking forward to the "exciting / industry- changing news , and got up at 4.15 AM on a cold mid-winter morning to see that MAXON had lost its heart and soul and gone done the road of so many other corporates,only interested in money. The presentation was amateurish ..(didnt even start on time )..... and it didnt get better for those of us with a long term loyalty / commitment to C4D. Reluctantly spent $1200 renewing my MSA two weeks ago, thinking i would at least get a subscription to Cineversity. (but sadly the goalposts were shifted there as well ). The whole "big - announcement "thing has been deceitful, and has treated long term loyalty with contempt. Havent felt so deflated since Greyscale Gorilla tried to charge me again for software i had already bought and owned. Have spent two days in a daze trying to work out what it all means to me. The answer is, that any way i look at it i lose.The only winners are the lower participants on the eco-system and possibly new users ( which will only dumb down the fraternity). It has been a public -relations disaster from my point of view. Surely if you are going to take away with one hand , you give something back with the other hand to soften the blow ? It would have cost them nothing to offer Redshift at a discount to long-term loyal users. Tried hard to find something positive , as i have spent far too much time digesting all this. Have loved the journey up until a couple of days ago. Sadly MAXON has depreciated greatly in my estimation. I feel as if i have been "blind-sided" .... reluctantly, it may put me out of the game.
  15. 11 points
    For the past years I have been working on this solo project during my spare time. It took me way too long, because in between i lost interest, had paid jobs, scrutinized the story, scrutinized the characters, scrutinized my lifechoices etc. But eventually i was compelled to finish this short film because i had invested too much time to just drop this project. So here, I'd like to present you: SUNDAY, a story about a lonely penguin's quest for refreshment on a hot and sunny southpole sunday.
  16. 11 points
    Lots of ways to go about that, but I think this is probably the fastest... 1. Top view, poly pen in Quad Strip Mode, and draw yourself a network of polygons, like so... 2. Extrude that (with caps), and delete the end caps to get your tunnel ends... 3. Smooth Subdivide that to Level 4 or 5, then use a displacer deformer (make it a child of the object), driven by Luka noise to make it look rocky... It might look like a giant pretzel from the outside, but from inside we're approaching something cave-like... Don't forget to select all polys and Reverse your Normals at this point... You can add further displacements (in a group with the SDS Object) at smaller scales, and use that additional SDS to increase polycount much higher. Here I'm at a combined Subdivision to Level 7, and I've got Luka at 600% driving the bigger detail, and Electric Noise, 50%, stretched 500% on V for finer detail.... Lastly, you can handle smaller detail still with normal or bump maps in the material... talking of which, if you are using photo-based textures you want a nice Triplanar mapping setup to texture this properly, but you can do it equally well with just layered procedural noises... Lastly I should mention some techniques for making it look 'big'. These might include... Building in small holes to the tunnel roof to let beams of sunlight in, and using a plane in an Atom Array in front of your sunlight to further break it into godrays.. Adding some Physical Sky, not for its weather, but for its atmospherics haze... Using small area lights, with small illumination falloffs Park the camera very low, and use wide angles Hope that helps... CBR
  17. 11 points
    Time for another one I think. This time let's make a diamond-cut whiskey glass in just 23 easy steps :) CBR
  18. 11 points
    CINEMA 4Ds SDK (Software Development Kit) is changing constantly. This has to be done to reflect new functionality and changes under the hood. While we try to keep the SDK as stable as possible, from time to time, we have to introduce bigger changes. Sometimes, even smaller things can cause bigger changes for the 3rd Party Developers. With R12 we switched from single to double precision. This isn't a huge change by itself, just adding some digits to make numerical calculations more precise. But this also meant, that no old Plugin would run anymore and each Developer had to adapt and recompile his plugins. So changes in the SDK are happening all the time, sometimes they are bigger or can have a bigger impact. We've announced some time ago, that we are working on new foundations for CINEMA 4Ds future. A project, which we have been working before this announcement and which we are constantly working on. As you can imagine, such internal changes will also influence plugin developers. In fact, they already did. The changes developers will have to face (our developers, as well as external developers) will have sometimes more impact, sometimes they won't have that much impact. Thus you can expect Releases with a huge impact for Developers and Releases, with just a minor impact. We will try to balance our development in such a way, that we don't hurt 3rd Party Developers too often and too much, but to proceed, we will need to put an end to old functionalities and introduce new functions and behaviors. So there is a high probability that future releases will have a bigger impact on our SDK, as more and more of the core functionality will get replaced in a way that we can't make a very smooth transition for developers. I won't give any information about R20 here, so please don't start asking. We will announce news, when it is time to announce them.
  19. 10 points
    i've been recently experimenting a lot with cartoon sfx setups like water, fire, smoke, explosions and so on purely with mograph, fields and volumes. no particles, no plugins. most fun i've had in a while, also i'm quite impressed what can be done with just the on-board tools. just wanted so share those here too, since people seem to like them a lot on twitter, hope you'll like them as well. https://twitter.com/everfreshdesign
  20. 10 points
    My agent asked me to make a simple, fun animation. 'Something with an astronaut' was the complete and very detailed briefing.. =D So I made him this: Agent very happy now! ^^
  21. 10 points
    I've been a MAXON / C4D customer for 19 years - and I couldn't agree more. It seems MAXON are now quite willing to penalise those with Studio MSA - who are much more likely to be locked in to the C4D ecosystem - in order to suck in new users. That's not an equitable way to treat your customers.
  22. 10 points
    just finished a new animated gif called "mind your own sh*t". i hope you'll enjoy.
  23. 9 points
    For the original plugin version I would like to refer to this thread. A year has passed since the implementation of that Python plugin, and while I wanted this Seamilar plugin to do more than currently has been released, the Python SDK held me back. With the release of R18 MAXON provided additional bodypaint functionality in it's Python SDK, and I finally could implement the full version of the plugin as I envisioned it at the start. Or so I thought. Unfortunately, MAXON's dev support confirmed that the added functionality didn't work, so I was back to square one. Instead of waiting on a fix from MAXON, I went ahead and digged into the world of C++ plugin development, as this SDK didn't suffer the reported problems. A few weeks later and I have this "concept version" running. More development is required before it reaches a stable release version, but it already shows it's potential. No release date available yet. As for the supported Cinema 4D versions, this will depend on the needed functionality in the final version. One drawback of this being a C++ plugin: while the python plugin (being a script) is platform independent, a C++ plugin needs to be built (compiled and linked) on PC and on Mac separately. EDIT: If you want to know more about the progress of this plugin, feel free to browse through the many posts that have been written since the birth of the plugin, to its current state. Note that as of 2019 the Seamilar plugin (along others) is currently available at https://toolspixels.be/plugins/
  24. 9 points
    Dumb question time. Why can't Cinema 4D have a perpetual licence with annual maintenance i.e. MSA then also a monthly / annual subscription plan for those that want to rent Cinema 4D / don't want the hefty outlay of buying a perpetual licence. Don't give me any BS that it can't be done. The Foundry offers both for Modo. Everyone is then happy.
  25. 9 points
    I really feel empty today and i lost trust in MAXON. I work with Cinema since 2001. First in different agencies and then on my own. As a MSA and Studio customer i feel i’m no longer valuable to MAXON. I’m fine with the money i spent for Cinema Studio and all the MSA fees until R20. Fantastic Software overall and perpetual license. Now i feel totally ripped off. This is why i feel this way. First of all i paid MSA for R21, and this release is poisoned with online activation. This is not what i expected and as a customer i feel they do not deliver what i paid for. This is not real perpetual. If in the future they choose to deactivate licenses which are a little bit behind. I can do nothing against it. MAXON forces me to make a bad decision, no matter what. 1. go subscription - I spent thousands of dollars to buy Studio and MSA. If i go subscription i will loose my perpetual license. This is crazy and this won’t happen. Please MAXON fix this. This is like you take away my car and tell me it’s better for me to rent i from you. I would consider subscription if i could fall back on R20/21. - all the subscriptions are adding up really fast. If at one point you have a bad time with your business,… well you’re out of the game. 2. stay with perpetual license We will see what the upgrade prices will be and how long the offer perpetual licenses. But with online activation it is no longer real perpetual. (see above) I have to carefully think what i will do. At the moment it looks like i am forced to stay with R19/R20 as long as i can install it on MAC OSX. But i got a bad feeling it might be locked out sooner than i like. I really love C4D and i make my money with it. I was fine with studio and MSA costs. no problem at all. But you are saying you don’t force us into subscription - well then don’t! When i look at the weak features in R21 and the new subscription model i got a strong feeling that you holding back features which could have been ready for R21. Just to release these features for subscribers this fall or winter and lure us in. I hope i am wrong and i hope MAXON will listen to our feedback. This is a bad day for me personally. I am invested in C4D with plugins, libraries and first and foremost with my heart.
  26. 9 points
    FINALLY! Finished a new personal project! It took me quite a while to get started, was flooded with commissioned work, had lots of other stuff to do around the house, and had a bit of an artist block (lame!) Anyway, hope you like it! Also made a 'making of' so you can have a look how it was made. M
  27. 8 points
    Hello all. This is my first project for 2019. My aim is to create a digital double of the actor Charlize Theron. Im in no rush on this one, so will be updating as I go. I will also be happy to answer any questions. Comments, critiques welcome. Im a bit ahead already so here is the start stage modelling the head. I place down the core loops then fill the gaps. Eyes, mouth, muzzle, jaw line, and head centre line along with the big neck muscle Sternocleidomastoid. I will be making the whole entire body, clothes as a complete finished asset.
  28. 8 points
    I was doing some paperwork, paying some bills, made a couple of invoices and thought: 'my god, my invoice looks superboring and plain!'. So I thought to make some characters and models related to money, invoices, etc. First idea was a 'moneywolf', here in Belgium / The Netherlands this term is used for someone who is always out for money, a greedy person. And what better job for a moneywolf then being an armored-cash-transport driver / guard! Made some progress screenshot along the way too, shows a bit how I started modeling this thing.
  29. 8 points
    A while ago the Polystein Kit for MODO (see https://www.c4dcafe.com/ipb/forums/topic/98647-polystein-kit-for-cinema-4d/ ) was introduced to me. From that moment the idea kept growing in the back of my head to provide something similar for the Cinema 4D community. Once other priorities were out of the way, I started working on some scripts to test out the feasibility of my interpretation of the idea. Once a working concept was obtained using several scripts, I contacted William Vaughan, the original creator of the Polystein Kit, in order to obtain approval to take his idea and turn it into a Cinema 4D plugin. Working from the scripts made earlier, I started implementing this new plugin, which I named "PolyGnome". Explaining the choice of the name would be a story too long to tell here, so I 'll prefer to leave that for long, cold and dark winter nights ... The current state of the plugin does use it's own library implementation, instead of using the Content Browser. There is more than one reason for this, but since quite technical, I'll omit to explain these as well. As mentioned in the video demonstration, the current beta version requires a two step preparation of assets. I have some ideas to automate these steps, but more important features need to get implemented first. The plugin will be available for Windows and MacOS, R17 and above (hopefully R19 won't break anything SDK related ... fingers crossed). Possibly R16, if there is enough interest. Depending the feedback from beta testers the plugin will be available sooner or later. Release date and price to be announced. Here's already a teaser, explaining the different steps: As for my other plugin(s), which all have their dedicated threads, I'd like this specific one to be the home for discussing anything PolyGnome related.
  30. 8 points
    I mean props to David for coming on here to face the music. But MAXON must know that from a permanent licence holder's point of view - we don't care what you choose to call the product 'MSA' or 'Upgrade' - if future upgrades are going to cost the current non-MSA price then we've just been smacked with a 30-40% price increase alongside a very slim release. This year was the normal price via MSA. But R22 will need to be 'bloody spectacular' to persude me to part with the best part of £1000. The company I work for (with about 10 seats of Cinema) are seriously evaluating Blender - mostly not because of the change in license structure but because Cinema is visibly creaking round the edges (dies at moderate object count). To be honest, if Blender cost the same as Cinema, we would still be evaluating it, just on it's own merits. But the fact that at least the license costs are zero is just extra incentive. MAXON need to be seriously careful - they couldn't have chosen a worse moment for aggresively de-valuing their offer to their core customers.
  31. 8 points
    Many people are disparaging MAXON's new CEO as some sort of "marketing guy from Adobe", but this is false, and unfair. His previous roles were all in engineering and engineering management, not in marketing, and he would in all likelihood not have been involved in Adobe's licensing changes over the last few years. Its fine to express all sorts of opinions about the changes in MAXON's licensing, but let's not resort to that kind of ad hom. It's not productive.
  32. 8 points
    Thank you for your feedback. I have been on here and other forums reading all the responses. I am someone who loves talking to customers. I will be at IBC and very happy to chat to anyone who comes by. I will also be at many of the European stops on our roadshow. I am not ever going to write long responses on forums, never seems to go well. I am here, I am reading and the team is as focused on working with our customers as ever. Hope we get to meet in person. Cheers Dave
  33. 8 points
    +1 A big part of what made the C4D community great was it's respect and trust for MAXON. I feel we are nothing more than a subscriber # to them now. A company that is user-focused would not implement such heavy handed policies.
  34. 8 points
    I just took a moment to slow down and look at the recently uploaded artwork that appears at the bottom of some of the Cafe pages. I wanted to give a shout out to all the artists that have posted work on this site that have such a wonderful gift! These artists set the bar at a level I can only dream of reaching someday. Your work makes me sad, happy, intrigued and sometimes question my own existence or purpose. You all wield the weapon of imagination to combat reality and demonstrate your ability to bring it to life. On top of this, many of you share your knowledge freely and that is appreciated by many, many, others. My hat's off to all of you and thank you for what you do!!!
  35. 8 points
    The other day my pc crashed with several apps open. C4D survived ok, but Photoshop had reverted to OOBE - welcome screen, load of panels I don't use etc. I tweaked PS back to how I like it and that was that. 2 days later I needed an image for C4D, so I opened PS and created a 1000px square doc, only to get an error message 'could not complete operation - disk full'. I looked in explorer and sure enough my SSD was bright red and completely full. I closed everything and ran virus check, and other stuff and the SSD went back to normal. I opened PS - disk full. This went on and on - problem kept appearing, disk full. Didn't Einstein say that repeating the same thing, expecting a different result is a sign of insanity ? On the 10th attempt, I opened PS, made a doc 1000 ... hold on 1000 INCHES ? The PS reset had set the default units to inches, and I was trying to create a doc 7,000 square feet. PS standard res is 300dpi, so pixel-wise I was out by a factor of 10^5. panic over...
  36. 8 points
    Hey guys. I was asked by 3DArtist to write them a tutorial/break down for their Magazine. The tutorial is from my Tyrion Lannister portrait, and covers quite a bit over a 16 step break down. I had made some additions to it since its been posted publicly, that being the clothes where textured using Substance Painter. The core focus of the tutorial is Cinema 4D in which was used for Modelling, base sculpting and hair, although I talk about the full process. Anyways, check it out, should be out by Tuesday 10th April. Sampler here Latest version of the image, Original rendered at 5550 x 3700 Artstation limited to 1920 x 1080 : Click here Dan
  37. 8 points
    due to ongoing requests i bit the bullet and recorded a tutorial on toon shading yesterday. sorry for the bad audio, while the speakers of my macbook are awesome, the microphone apparently kinda sucks. i need to get an audio interface. and a couple of adapters probably ;)
  38. 8 points
    I'll chuck in a couple from my interceptor wip
  39. 8 points
    That was the original intent of the first post on this thread. Can anyone point out where the core is in action on past releases up to and including R18. I was hoping Fritz would be able to elaborate more on that because you are right: the tendency is to talk up new capabilities and tools rather than performance improvements to existing tools (other than rendering), so we hear very little. You would have to read them to be bothered by them....which I don't as I know where they are going. Kind of like watching Fox News or CNN....you know where their biases are and therefore you have a tendency not to watch them unless you tend to agree with those biases. Same with reading Cutman's posts. His bias is very evident. Personally, I don't know what made him hold a grudge for so long against MAXON (its been like 3 years since he last upgraded), but I think it is time to move on. Even Nigel has nice things to say about MAXON from time to time. One thing which we fail to recognize is that some companies can implode when they start to work on a new core. Here is the worst case scenario: There is a drop in new sales once the word gets out that a new core is coming...why buy the old core...wait for the new core. Of course, nothing goes according to schedule and things take longer than expected. As the delays mount, no updates are being released because all the focus is on the new core - so again, the revenue stream tightens further. The market continues to move forward and users are leaving the platform because their patience has run out. To compensate, there is a constant feature creep to what goes into the new core...which in-turn delays the release of the new core. What should have taken 2 years now takes 5. With a hit to revenue, the company is subsisting longer than expected on current cash reserves. They take out a loan which on paper looks good if they release the new core per the latest revision to the timeline. Of course that doesn't happen so now cash is really tight as they have to pay off the loan. No pay raises, no perks. Developers get tired of working for a company that is living on a tight budget and seek greater fortunes elsewhere. With a loss of developers, the new core takes longer than anyone every anticipated. Everything just spirals out of control. If you look at Lightwave and a number of smaller players that have since closed shop you may realize that there is some truth to this worst case scenario.. This is what can happen if you don't manage the shift to a new core effectively. But MAXON has actually navigated these waters quite well (if anything, they are awesome business managers). Yes, we were all unhappy with R17, but the "Takes" system really does not get the credit it deserves. Are things going as fast as we would like....well....they never do. But the company has not imploded. You are still getting regular updates every year without fail and MAXON is still generating cash and using that cash to grow their software development team. This is a good sign folks. I have put a ton on money into C4D and its eco-system of tutorial developers, scripts and plugin developers, texture/shader developers and modelers. I want them around for the long haul and I am pretty confident that they will be there well into R100...which as Cerbera has accurately predicted will involve a fiber to the brain interface and the realization of the "do what I am thinking" button next to the "make great art" button! Dave
  40. 8 points
    I remember people complaining before R18, saying it would bring minor updates.. and we got an enhanced knife tool plus fracture and some other goodies. The "handful of random updates" I got every year, I use them on an every day basis (except for the material updates like thin film because I use Arnold). Now, because Arnold followed the Autodesk subscription only route, AMD is looking very atractive to me. Also, im not sure why unified dynamics are a must, outside of Houdini, every major company that are supported end up using third party plugins (fluids, hair, etc) so having something as nucleous is nullified by that. Anyway, if you need what is available right now in Houdini, go for it. Dont wait for MAXON to step up, because right now Houdini is unreachable, why do you think Maya is aiming towards Mograph market instead of FX? I use Cinema because I use almost all its tools in an everyday basis. Also, the majority of their plugins are aimed towards my specific needs (dem earth, xparticles). If I wouldnt find it useful I would have stopped waiting and moved on if I were you. Waiting for something is the worst thing you can do. Three years ago, Modo promised Mograph and Animations tools (as in animation clips), yet they never delivered, they also promised a happy transition to Softimage users (meaning implementing XSI tools in Modo.. still waiting). Maybe I would have been forever waiting for Project Excalibur -Maya/Max merge that never happened- or the "future of modeling" that Maya also never delivered (zbrush like handling of polygons, inside Maya). Lucky me, Autodesk promised to never stop working on Softimage, right?...err.... also... didnt happen. Roadmaps are just smoke and mirrors. Dont ask for them, they dont go anywhere.
  41. 7 points
    Here's my latest tutorial: Cell Packing without Cloth or Soft Bodies. Fully procedural, and can be MoGraph Based, and Animated... I am a genius (and very good looking). Please Subscribe, Press all buttons, Like, Comment and tell everyone!
  42. 7 points
    So doesn’t Blender do all this without plugins....for $0 per month or (if you don’t like subscriptions) or for $0 for the perpetual license. And you can either pay $0 a month or the slightly higher fee of $0 annually for the perpetual license as well. Unfortunately, the perpetual license needs to connect to the license server 0 times every 14 days to stay active. You just gotta love 0! Dave
  43. 7 points
    Welcome. I read all these posts and I am heartbroken and amused at the same time with the despair that many present. You are looking for conspiracies and dramatizing the situation. And yet everything is clear and obvious! So maybe I will help and explain in points. Everyone who has active MSA on September 1 will get a perpetual version of R21 + access to Cineversity - nothing changes here for MSA owners. The validity of access to Cineversity for MSA owners ends on the day the MSA expires. If someone wants to have access to Cineversity after this time and does not want a Cinema 4D subscription, they can buy independent access, as it is at the moment. MAXON plans special offers for MSA owners as MSA ends. These offers are not yet known. Anyone who has any version of Cinema 4D without MSA will be able to upgrade any version to perpetual R21 - that is, as it was, but there will be a bonus for owners of older versions of Cinema 4D who can upgrade to the perpetual version at a more attractive, the same price. From September 3, the R21 subscription will appear on the MyMaxon website for purchase in monthly (84.99 Euro net payable monthly) and annual (49.99 Euro net payable in advance = 599.88 Euro net) + mutations with RedShift. Anyone who has MSA (regardless of what Cinema 4D version they had before) will get perpetual R21 and will be able to have any number of subscriptions at the same time - one is not mutually exclusive. So you can, for example, buy a monthly or annual R21 subscription at the normal price and have a perpetual R21 all time - all on one account. During the MSA you can, but do not have to, convert your perpetual version to subscription. This conversion gives a 20% discount on subscriptions for two years, but you lose a perpetual R21 (this is a bundled transaction, the discount comes from somewhere). Then all previous versions up to R20 are still valid. There are people who have always bought MSA always wanting to have the latest version and have no attachment to the old versions, so it's attractive to them. When someone updates their MSA in August now, they are in a very good position. It has its perpetual R21 and can easily wait what MAXON will present next year in August. The prices of the perpetual update R21 to R22 will be known later, probably next year during the presentation of R22. Versions from R21 can be installed on any number of computers. You can remotely take over licenses - i.e. you go home and take over the license on a laptop. Licensing is checked every 14 days to make sure that someone under one license uses Cinema 4D on 10 computers. Since the R21 version there are no serial numbers, hence the plugins that required the number must be updated. Those that did not require a serial number will work. So to sum up. If you have active MSA in September, you get perpetual R21 + Cineversity. When MSA expires, you'll be able to continue using it and purchasing only Cineversity access. When R22 appears next year, you will be able to upgrade your perpetual R21 to perpetual R22 at the price announced next year. You will also be able to convert (if you have MSA active) your perpetual R21 in R22 and then in R23 with a 20% discount (but you lose the perpetual R21). You do not have to convert or upgrade your perpetual version but buy a subscription at a normal price, monthly or yearly. You stay with perpetual R21 and you have the R22 subscription. Everything that I wrote above is explained many times and on the MAXON website and on the forums, I do not understand what is incomprehensible to someone here. Personally, I am very happy with the subscription. It will be appreciated by everyone who has a company that is developing and when new jobs need to be prepared. It also gives you the chance to standardize different versions of Cinema and other older 3D programs in the company (e.g. Softimage). Thank you MAXON! :)
  44. 7 points
    It’s funny I’ve been doing this for so long I know how the meetings went… Actually, what is below is more brutally phrased, as this stuff it’s always parsed in nicer, more optimistic ways, but this sums it up. MBA Hack: “Don’t worry, we can keep our current users happy by giving them a “perpetual” license. At least for now.” MAXON staffer: “But they aren’t going to be thrilled by this news. And it really isn’t perpetual.” MBA Hack: “We know that, but its our job to sell this initiative - this is how it is going to be. So just keep those people calm until this gets fully implemented, We’ll put out the monthly price, It will seem cheap.” MAXON staffer: “But it’s the same price as an MSA was, maybe more. And it’s not really monthly, it’s annual” MBA Hack: “yes, but we’ll sell the hell out of the value and simplicity of it.” LATER… MAXON staffer: “I just got some user feedback online, it looks like there’s an insurrection with our base.” MBA Hack: “Well they are going to have to live with it, the decision’s been made, too late to change it. I’m sorry for them. Keep pushing the value proposition - we have perpetual for many of them now. Once the transition is over we’ll just make it more and more unacceptable to stay stuck in perpetual. Eventually most of them will have lost any resistance to the future. And in a year, If if they leave, then our new customers will more than make up for it in our revenue stream - it won’t matter if they leave then. This is a bright day for MAXON.” MAXON staffer: “I feel dirty” MBA Hack: “Look - this is the way it is. It’s set in stone. We can’t go backward. This will be the best for everyone. It’s… cost effective, a high level approach, a strategy initiative, robust, empowering, a win-win….” (etc, etc, etc. More MBA doublespeak… forever. (FWIW - have had to listen to this MBA nonsense for too long - there is a “Business Meeting Bingo” card that I always have up on long calls, good for (quiet) laughs - mute button helps too) So back to cases - Rick, I run a business. So what am I getting for loyalty? Loyalty is a real and valuable asset. I treat my longtime clients with special care. And MAXON is not so big that this doesn’t matter. Unfortunately McGavaran is still bathed in the corporate culture of Adobe - but C4D isn’t that monolithic, and won’t be. 3D is a niche product. It won’t be widely adopted like Photoshop. What are the longtime users really getting that makes this worth while to not jump ship now? I know it’s not your fault, you have your marching orders. But we need something rock solid within a month. Note: Maybe we all need to make our grievances clearly known higher up the food chain. I’m guessing we should be emailing those at the top, VP and above, and maybe even the suits at Nemeczek (sp?)
  45. 7 points
    Just looked at the feature list - seems the subscription model and software programming to handle the licensing is what I paid for in my MSA! Yay! Someone said it feels 'snappier' when asked about improvement - that old joke isn't even funny anymore. I will be curious to see the geometry of two mesh objects when I run a boolean subtract on it. Will it still create a horrible mesh? That is the real test of these 'under the hood' improvements. I've been using this app forever and have held on expecting something amazing, usually there was at least one feature I liked every year - and a subscription service is NOT amazing to me. Maybe it is to management - and I think that's the problem, r21 is exciting for the MBAs and the people in accounting - they probably started dancing! The accountants got the features they wanted! The rest us us got code fixes in bevels! And an inability to own our software. Sorry but the feature list is pathetic. Now I own an MSA until next year and will get r21 in September (and will also get the gift of a boatload of broken plugins for my trouble - some may never work again because the developer won't update them, or is out of business or out of the game - so I will lose some capability for my trouble). I really don't want to have to learn a new app (ie MODO) as I have so much invested in C4D - but those of us who had Studio and were paying for an MSA are getting screwed hard. The car analogy is good, being told there are improvements to my car, like not owning it anymore - and that you need to have a wifi connection to start it. Accounting, management and the 3D dabbler have a win! The dabbler can now make AMAZING 3D text - just spellbinding 3D text. And I can make an intricate picture frame! Plus there are some features that allow you to make amazing spinning field patterns (stuff that no client will ever pay for) just what the masturbatory dabbler has been dreaming of. What a grand day for C4D.
  46. 7 points
    Yeah excellent interview and I would like to think that the Cafe has played some small part in helping MAXON get to where it is today. When we started our free video tutorials online in 2004 there was virtually no one else doing free online video tutorials. (YouTube didn't start until 2005). Nigel / 3DKiwi
  47. 7 points
    Finished a new video! Tried to make the most cinematic ragdoll video on YouTube! Let me know what you all think. I'd love to hear it!
  48. 7 points
    My Gif Tips are like buses. nothing for ages, then 2 rock up at once. Today, we're modelling Corinthian Columns in this 2 part extravaganza, and we're doing it properly. First we'll do the main columns with lovely SDS poly modelling... So enjoy that... part 2 next. CBR
  49. 7 points
    I'm on a roll tonight, so let's have a look at that timeless mystery classic, the SDS Helical Screw thread... 'n', in case you're wondering, can be any number you like. CBR
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