Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 11/16/2020 in all areas

  1. 30 years to the day that Cinema was first released by the original team when Christian and Philip Losch entered their new mega speedy ray-tracer into Kickstart magazine's monthly programming contest, and won the competition... that was to go on to be released on Amiga as FastRay, and went on to become Cinema 4D R1 2 years later. A lot has changed since then, but not how much I like it ! Well done the original team, the current team, and all those in between who worked, and still work to make this software great. CBR
    7 points
  2. Well here is a blast from the past my first ever C4D project that I did with R5. A nuclear submarine launching it's missiles, the flick was rendered at 320x240! Looks so old now. BTW I hope I have improved since then
    4 points
  3. A glowing article in "Computer Arts" is what got me interested in C4D back in 2005. I was a trueSpace user at the time and just growing completely frustrated with the programs lack of development, instability and broken tools. My litmus test is again to open up the demo program and see how far I can get with it without reading a manual and the C4D UI was just so well done that it was a no-brainer. What clinched the deal was discovering the Cafe and all of it C4D tutorials. What a gold mine! Also finding out that 3D-Kiwi and 3D-Crew (anyone remember him?) were running the site was a big pl
    4 points
  4. <tadaaa> ... dast to the rescue !!! Well, seems I missed the boat. All seems to be fine already? I can go back to sleep then ... For anyone else reading this in future. Go to your preference folder, then in "library" folder there is this "scripts" folder.
    3 points
  5. another amazing offer comes from Austria... U-Render - High Quality Really Realtime Rendering for Designers, Animators and Visualization Professionals https://u-render.com/ 33% OFF for new licence (the same offer also for maintenance in case of current users) 8-day sale starts TODAY - Nov. 23rd
    2 points
  6. I decided to adapt the Ambrose Bierce short story, A Vine on a House as my next project. The script took a while to do as the story is missing details that help a movie version make sense but I think I found a fun solution to the problems. I have been thinking of getting a 10-core i9 iMac to replace the 6-core i5 one I have now but even with selling the old one I don't see how I can afford things being what they are. It would really help to push projects into different areas. I spent 3 weeks working on this opening shot set, the week or so was just finding ways to lighten it up so it would ren
    2 points
  7. Exciting news! Redshift is the latest in a growing list of "industry-standard" renderers to join the roster of render engines with official blender support. Its latest 3.0.33 release brings with it the first public beta release of its long-awaited Blender plugin among a host of new features. While the current implementation is still not feature-complete, with it still lacking light-linking and motion blur among other things, development is still ongoing to bring the Blender addon to feature-parity. Source: https://www.bl
    2 points
  8. They just had a 30% off perpetual license deal in June. So they could offer it again 6 months later...or they could not. I am hoping - in honor of MAXON Corporation being 30 years old - that MAXON offers 30% off all perpetual license upgrades. I would jump on that in a heart beep. Probably not, but as they say Christmas is the time for miracles so I remain hopeful. Dave
    2 points
  9. Do you need a magazine or would a video tutorial work just as well? Everyone learns differently so I would imagine that for some, printed page works better than a video. But with that said, some on-line tutorials on YouTube do come with text annotation as well .... unfortunately, I remember seeing it and thinking it was cool but I can't remember where. If you do have trouble following video tutorials, then do what I do: slow the playback speed to about 75% percent. Sometimes I struggle with a video tutorial if the instructor is moving too quickly through the screen commands or
    2 points
  10. Yeah I agree with Igor - the internet and forums / communities like this one have all but replaced industry magazines. I stopped buying Computer Arts about 10 years ago, which was my favourite of the bunch, but I don't even know if they are still going... in the latter years it made very little sense to be paying that much for what was rapidly turning into 2 articles and 500 adverts ! CBR
    2 points
  11. Blimey! You're making me feel old… I remember first buying it in 1999 with R5 was it? Used it mainly for product visuals and was impressed by the speedy render times. Has changed somewhat since those heady days. Let's hope C4D goes from strength to strength
    2 points
  12. Here's an overview. The key section of geo to get right is this one, the main hex panel indent... On the left what I actually modelled (starting with a 16 sided disc primitive), on the right, that symmetried and SDS'd. The key things to note here are: The amount of segments on each 'side' (8), giving a 48 sided total cylinder segmentation. What you had before (2) was nothing like enough. The absolute regularity of polys at top and bottom where the bottle will later become cylindrical (allowing it to be perfectly so) The 100% quads and 0 compl
    2 points
  13. I've recently started some sort of romance with C4D. It might be because of the little moments when you manage to find that small tick box that's been buried, unticked - but they feel like victories. I'm an advertising creative working through the different sections of Cinema hoping that one day my skills will catch up with what's in my mind. MILG11 is nearly finished and I’m playing with Node Materials but having issues. Anyway - just wanted to say “Hi”.
    2 points
  14. Well I have asked around and it appears that this is a bug! If you close the app and relaunch it that will fix it or if you change the simulation quality from Complete to Normal that too will fix it. I am using MD 8.5 but this is also in MD 9.5. Hopefully it will be fixed in MD 10. Hope this helps anyone else out there using MD with C4D
    2 points
  15. Salvatore Maesano post today his special Black Friday offer for Architectural pack (pack of very helpful tools from drawing, dimensioning, aligning of object etc...) offer valid from 23 November to 30 November http://www.caleidos4d.it/plugin_architectural_pack.htm
    1 point
  16. Just wanted to add, you can enter formulas everywhere. So Matrix Extrude is not that difficult to setup (e.g. angle: "90/num steps", num steps being the actual number of steps as numerical value, it's not a magic variable).
    1 point
  17. I don't know the original story, but your last image doesn't show enough damage (too me) to make it look like a ruined house. Besides missing a few roof tiles, the house seemingly looks in good condition. But again, that might just be me, lacking the knowledge of the original story. Removing half of the roof, showing the supporting beams, broken chimney. Broken porch fence. Chair on its side, with a broken leg. Half open front door with some missing wood. Those things might help in selling it to be a ruin.
    1 point
  18. Thank you very much sir, this was very helpful! The Xpresso trick was exactly what I needed.
    1 point
  19. That might conflict with the ruined version of the house which is many, many years later and in autumn. I have been working on that for a few hours today as I already had the textures read to go. It is much easier to destroy something than to make it ! Of course much of this will change as I work further on the images and again after the characters are made and in the shot. I am thinking I can up the saturation when I do the tone mapping after the editing is done. I tend to do a lot in post these days! I have to make the vines still and my plan is to use the Nitro veins plugin so as I do a slo
    1 point
  20. I have up to 50% off bundles for C4D rigged characters https://ace5.cc/blackfriday
    1 point
  21. Considering the theme of contrast I would not really go for that suggested realism with dirty parts, broken edges etc, I think it would be more interesting to do it like you planned, have the house be overly straight and overly clean for the first part to have the ruined effect even stronger in the second. Especially with rendered images I would put the artistic idea first and don't do the realism thing, because 90% of rendered images that strive for realism look kind of similar in the end and don't add to a narrative necessarily. But I would definitely encourage you to just slightly beve
    1 point
  22. Hey guys. Iv recently started using cinema 4d and for some reason its started to crash on me. Every time I open C4D it seems to start up fine however as soon as I add an object, I get the dreaded beach ball loading cycle and the system just doesn't respond. I don't have any plug ins and have fully cleaned my mac software, Im also getting no bug report. I've added a screen recording to show you what I mean. The video also shows my activity monitor and the bug report folder with no content. Do you have any suggestions as to why it's just not working ? The video is attached below.
    1 point
  23. Perfect Cerbera! The video was very useful. The keyword is "quaternion"! Bests eef
    1 point
  24. There's some slightly incongruent inconsistency in the house for me. We have a roof that is seriously stylised and warped atop an otherwise perfectly constructed building. It's almost like they started the build with precision engineering robots, but then sacked them all and got a pack of comedy fairytale dwarfs in to finish the roof I reckon let the dwarfs build all of it... I would therefore make the house much more angular and rickety than it is now, especially the window frames, chimney stack and main silhouette. I guess if you are going to cover it all in Ivy th
    1 point
  25. Looking forward how this progresses. A first impression is that it all looks somewhat too clean and sterile. All wooden beams of the house and the planks of the fence look too straight and sharp. I like the moss on the roof, but would expect the chimney, wooden beams, etc ... to also be somewhat dirty. Same for the fence and mailbox. Also the lighting seems a little off. As there is quite a distinctive shadow of the tree on the house, one would expect it's quite a sunny day. Yet the lighting, an especially the shadowy area in the background is quite dark
    1 point
  26. That is really cool with the User Data ID & Cycle. I didn't know you could do that! Very clever. Thank you for your help, @bezo.
    1 point
  27. Just create examples... and yes, condition node... one example with just ID number and second one with using cycles (directly with object names) If_Then_XPresso_integer_ID_only.zip If_Then_XPresso_integer_ID_cycle.zip
    1 point
  28. There are more icons that adapt their image to the current state. Try the dynamics tags for example. (The light icon also comes in the light's color...) Programmatically, C4D asks your plugin for the icon, and you can return one of any number of icons depending on what major status you want to convey to the user. I'm more astonished about the icons that can arbitrarily change color, because there you need to mask the actually colored area and modify the bitmap on the fly. On the other hand, the vertical tag concept could be better. You cannot use it for single obje
    1 point
  29. 3DArtist is still around I think. It had some inspirational content, but was rather expensive for the hardcopy version. But they did have an online version for around $5-$6 an issue. I didn't really care for the online version. It was the same as the hardcopy, but I didn't like reading it on my iPad. It's a much cheaper route though.
    1 point
  30. I still have a subscription to 3D World, because I am old, and I like to have some curated content that I can read in bed. Sadly there have been many issues lately, from missing download content (I told them; they never reacted), lost issues (I told them; they didn't answer), a pest of so-called "advertorials" (I can have that on the web for free, thanks), and COVID-related delays. They also restricted the number of issues that you can get replaced, and the issues I most wanted this summer are exactly the ones that got lost, and they don't offer replacement, so I am pissed at them and wil
    1 point
  31. Happy Birthday cinema. this is a nice opportunity to thank all developers for their dedication and perseverance best wishes for the next 30 years, Jops
    1 point
  32. Hi To gain more control you can use Rigid dynamics. Adjusting the rest mix and bringing down the mass will allow the geometry to raise without over doing the dynamic movement. Its tricky to get these things right. Please have a look at the scene file I have added, see if thats ok? Dan Hair test fixed.c4d
    1 point
  33. You look like you may have started this the correct way, but you seem to have forgotten the basic rules of Subdivision surface modelling. You can't have geometry like this under Sub-D and expect it to work; that has to be 100% quads and should feature regular even poly distribution and no complex poles, which show up as pinching and lumpy SDS surfaces. The red crosses show the places you have problems that need addressing in this mesh. This isn't all the problems either - just a select few of them ! Please could you provide some photo reference and if I ge
    1 point
  34. I want to explode a voronoi object with dynamics and kind of rewind the explosion so that the single parts going back to the original starting positions but on different paths. Is there any way to get this?
    1 point
  35. Ok, in that case I don't know if that is avoidable, other than by restricting the rest mix of the hair dynamics to something like 11% which prevents it bouncing over far enough to twist... if anyone knows it'll probably be @Rectro. CBR
    1 point
  36. Technically this is not a 'hard surface model' because it uses SDS and control loops ! Rather it is an SDS model of a form that has hard surfaces, which is different. We'll come back to that point. Before I start with the criticism there is a 'well done' due, to some extent. This is not an awful mesh by any stretch, and I can tell you have absorbed most of the poly modelling rules, and thought about flow and quad diligence to some degree, but it could definitely be better the 2nd go round... So, accepting that you are going to build this with SDS, there are not quite enough contro
    1 point
  37. You're not stuck with Physical! You could use Corona - which also interactively renders in the viewport - and in my personal opinion looks better than Redshift. You dont have to go GPU. Most arch vis is still CPU rendered.
    1 point
  38. Just a reminder that anytime you encounter a crash, it helps us a LOT if you can submit a crash report AND check the box to include your scene files. Realize that in this case the crash report dialog isn't popping up, but sometimes you can force it during a hang by pressing Shift-Shift-Delete on Windows or Command-Option-Shift-Backspace on Mac. Clearing prefs is always a great first step in narrowing things down, as is checking whether it occurs with different input devices or tablet drivers. If there's a suspicion it's tablet-related, you might also try togging Hi-Res
    1 point
  39. Sorry to hear that. I've had one crash in the last 24 hours. It was everythy five minutes before so a massive improvment. Please do keep me updated.
    1 point
  40. Hi Dave – I didn't see your post until now. I contacted MAXON and have pasted the solution they gave me in the posts above. Deleting the preferences has worked for me.
    1 point
  41. I think the key here is the development between Apple, MAXON and Redshift. The fact MAXON bought Redshift then last year Apple announced their Metal API is driving the development of Redshift on the Mac speak volumes. Almost all queries relate to the 'supposed' inefficiency of 16gb RAM in the Mac Mini being able to power Cinema. If I was that serious about purchasing one I would wait until the usual reviewers test exactly this set up and go from there. They are given equipment to test, so save your money and let someone else figure it out for you. As cheap (comparitively) a Mac Mini is, i
    1 point
  42. There´s a new installer. Currently last version is R23.110 SP1. Update is not posible thru updater, you need to download new installer and make new installation. https://MAXON.net/en/downloads
    1 point
  43. Same here so far. SP1 FTW !! CBR
    1 point
  44. Just as IGOR had stated, the Line Cut Tool now works perfectly for me in R23 SP1.
    1 point
  45. From the album: Janine

    Rendered with Octane, still from this animation: youtube.com/watch?v=IDfOrBP69FE

    © Janine Pauke

    1 point
  46. From what I tried in R13, (with a bit different, but similar workflow) it works fine. But in R19 and up the same scene not work as expected (even if "resaved" in R19 for "upward" compatibility to R21 and up). Looks like something changes in this module/renderer... Only what I see as posible solution is using selections... Blue is outline without an action and red is restricted to edge selection of "inner" edges. Sketchtoon_overlappinglines_example_R21_selections.zip
    1 point
  47. Hey everybody! I'm slowly putting together a library of free PBR textures and I thought you all should know! There are only 8 available as of today but I am committed to adding one a day for the foreseeable future. Hope you get some use out of them. Enjoy! http://devenjames.com/downloads/textures
    1 point
  48. Hi It could get complex depending on how much motion is happening between both hands but the first course to try is to use a Parent Constraint. When using constraints the pivot position of a object is paramount to how the Guitar will move with the body. Being that most movement is coming from the hips id try to constrain the guitar to the hips. First step is to position the guitar in the correct place on frame 1 so that its close the right hand, while also in position to left. Add the guitar to a null object. Enable the Axis tool (short cut L) Turn on snapping and
    1 point

ABOUT US

We are dedicated Cinema 4D Community of friendly and passionate artists, hobbyists and developers. Feel free to join us and share your knowledge, your art and anything that might help Community to grow. We are providing guidance, free plugins and files, feedback, sponsorships and various discounts for our Contributors. :cowboypistol:

SUPPORT

Tickets

Purchases

×
×
  • Create New...

Copyright C4D Cafe © 2020 Powered by Invision Community