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Showing content with the highest reputation since 12/22/2012 in Blog Entries

  1. 8 points
    Hi everyone, I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12. All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here: https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0 I hope you'll enjoy this huge collection of architectural profiles! Cheers, contrafibbularities
  2. 8 points
    Hi everyone, I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you. Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with. You can download the free library here: https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0 All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better. I hope you'll enjoy the library! Cheers, contrafibbularities
  3. 6 points
    For those who don’t know, this is how the process of hiring a freelancer goes. What follows is just my meandering experience and observation, your mileage may vary. Pretend you have a project. Lets say you need someone to design a Dinosaur character. First you will think if you know anyone. If you do, you will reach out to them. Then you will ask your friends, or freelancers that work for you if they know anyone. Then you’ll go to art station or some other portfolio site, or maybe straight to google and type in “Dinosaur character designer”, you will reach out to some of the people that you like, ask them their rates, and then if they are all too expensive you will go to fiver or upwork or freelancer.com or whatever other freelancing website exists. Nobody goes straight to a freelancing website, it’s usually a last resort. And it’s a last resort for people with small budgets. Because with the internet the way it is you can always find someone who does whatever it is you need to be done. Try it, try to hire someone who does what you do. I remember when i was just starting out there was this guy at a studio i worked at who kept giving me After effects jobs. I could do them, i had the skills, but it wasn’t really my specialty, i was always a 3D guy. That’s what i did well, thats why i charged more. In after effects i worked slower than most people and really wasn’t that good. But yet this guy just kept giving me after effects jobs. So one day i asked him: “why do you keep giving me these jobs? I’ m sure there is someone who does this better than me, and cheaper” and his answer really changed the way i think about everything, he said “Because i like drinking with you, and if you have more jobs, we can go drink together more”. At first i was like: “awesome”, but then it dawned on me, how many jobs do i miss out on, because someone likes to drink with someone else, or plays golf with them, or has kids go to the same school. It has so much less to do with how good i am at what i do than i thought. To me it was a revelation. So what do I do if I don’t know anyone who would hire me? You get to know them or you get known. My career was largely built on alcoholism. Especially when i was in New York. People all over the place drinking making friends socializing, exchanging business cards inviting each other to other events. And there is no faster way to get to know a person than drinking with them ( if you want a guide on how to properly drink leave a comment, it’s also a skill that takes time to develop). Alternatively go to events that either related to your industry, or if they don’t have them in your area, go to networking events for other industries, you might find clients there. I knew people who bought shares in mining companies ( just whatever the minimal was) and then turned up to share holding meetings and made friends and then got jobs out of that. Don’t like drinking? Get ready to do A LOT of work. Because building relationships with people is a very slow process if there is no alcohol involved, there are exceptional people which can make friends with anyone anywhere with everyone sober, but if you were one of those people you probably wouldn’t need help getting a job. So you have to start making a TONNE of work, and i mean a metric tonne. Start off with just volume, do a daily challenge. Post it on instagram, twitter, facebook, any platform that will let you. You have to get as many eyeballs on your work as possible. And it better be thematic, because people got to remember you for something specific. “oh i know a guy who makes dinosaurs” or “oh that guy who animates cars”. And you got to start posting it like CRAZY. For every 100 things you post, you might get one job out of it. This is not for the faint of heart. Which makes it even more important to pick a topic that you LOVE, because no matter what you pick, there will be people who LOVE doing that specific thing, and you will be competing with those people who will do it better and probably cheaper than you. Then go onto forums/facebook groups and start helping people, start answering questions, start figuring out problems other people are having, giving advice where people ask for it. Join the community. But don’t just post random comments actually participate, this is yet another way for people to get to know you. Also don’t forget to put together a proper website, you want a little piece of the Internet that is completely under you control. Go check out my article about small bussiness. It goes over how to set up a website rather quickly and what parts you need. Your website should convey to the visitor what you are good at and what kind of work you want to do as quickly as possible. Reels shouldn’t be longer than 1 minute, the shorter the better. Put your best work up top. Freelancing websites are really the last resort in most cases, they have the lowest paying clients and the jobs that no one else wants to take on. I know programmers seem to do okay on them. But creative tasks are just terrible. The most important thing to remember, that because this is hard to do, is the reason you will stand out. My favorite quote is “if it was easy everyone would do it”. I hope this was interesting, what should i write next? How to figure out how much to charge? Let me know in the comments and have a good one! The post How to get jobs as a Freelancer ( 3D artist) appeared first on Ace5studios. View the full article
  4. 4 points
    Hi everyone, Today, I'm releasing my free jigsaw puzzle library for Cinema 4D (R12 or newer). The library contains 150 different jigsaw puzzles, sorted according to their shape. All puzzles are based on photo references and 2D graphics images I found on Shutterstock, Printerest, etc. You can download the library here: Jigsaw Puzzle Library File There's a short video on the library you can watch on Vimeo: I hope you'll enjoy the jigsaw puzzles! Cheers, contrafibbularities Some examples from the library:
  5. 4 points
    I have recently been receiving a lot of messages asking for help. And generally i’m a helpful guy, i answer questions, make tutorials etc. But more and more i’m getting the following messages, and they are all the same. First the person asks me how i am and then asks me to explain something that could be googled. So i decided i need to write a little tutorial on how to ask people for help. So first Example of how not to ask for help: The next one is slightly better, because at least he tells me what he wants and doesn’t waste my time with small talk. But they are both bad, and i don’t really want to answer them. The thing is there are people who message me randomly out of the blue and i answer and help them, and have been over the course of many years. Some even pay me when they can, have a lot of good long term relation ships springing from just people asking me questions. But these people seem to be just lazy and just want me to do their work for them. So… How should you ask a question that i would want to answer? Google your question. Try using what you found to make something Ask the question on a forum like c4dcafe.com Or a cinema4d facebook group, or twitter or cinema 4d slack/discord channel. Try make something Now if you still haven’t figured something out, you can show me what you made with a screen shot( and maybe a link to your file hosted of wetransfer.com) and ask me what you can’t figure out. And i will most likely make a tutorial about it. ... read rest of article on my site: https://ace5studios.com/ask-help/
  6. 3 points
    People often ask where to start and what to do to become a 3D artist like me. Im not sure i’m the right person to ask, since i just kinda stumbled into this by accident. But there are some very important things i learnt, which i wish somebody told me earlier, so i will share them here. 1. This is not a stable, predictable or lucrative career. If you need money, if you have to support your family, this is really not the career for you. It’s super unpredictable, skills you need shift yearly. You might spend a year learning something, just to have a piece of software come out that renders all those things you learnt obsolete. You really got to love what you do, coz it’s gonna be hard. It’s like you know the story of people who go to hollywood to become actors. It’s kinda like that, but you add global outsourcing to that. Now if you’re still here i have some useful info for you. 2: EVERYTHING is a remix. Everything you see made is rehashes and reworks of the work made before by other artists, thinkers etc. Current copyright laws kinda throw a spanner in the works, but it just means you have to be more creative in your efforts. This is something that no one ever told me, and i always tried to come up with everything myself. That is a mistake. Copy, transform, combine is the secret to success. The reason for this is simple: There is nothing truly original you can come up with. All the things you imagine and create are influenced by things you have seen/read/used before. Invention is an iterative process, hitting things with your fist, turned into rocks, turns into hammers, jackhammers etc.. So you might as well take a good analytical look at the things that are inspiring you and figure out what it is that you like about them and implement that into your work. Watch this video it goes into more details with a stunning amount of examples: https://www.youtube.com/watch?v=nJPERZDfyWc Also this is fun to watch: https://www.youtube.com/watch?v=hjmaOj3_sKk And you can see this pattern not only in Disney movies, you can see it throughout hollywood. And throughout human history in architecture, art, stories, books, myths etc.. It’s all an itterative “small steps” process. 3: Getting good takes time. Developing your own style takes lots of work. Just keep doing it. If you can tell your work sucks that is the most important thing. Because if you can see it sucks, it means you will be able to see when it stops sucking. The biggest problem is people who think their work is awesome. Because they can’t improve. They can’t take criticism. So if you think your work sucks, congratulations! You might become a worthy artist. Ira glass the gap, is a great speach to listen to, nice and short too: https://www.youtube.com/watch?v=nfA9OH6dAQ8 The missing chapter is a great video which talks about all the work that great artists made that no one has ever heard about: https://vimeo.com/87448006 4: Find people who inspire you and copy them, and try to get your work to be like their work. It’s the fastest way to grow. Don’t pass it off as your work, be clear that you are just recreating work that you find inspirational. This is very important, the internet has made everything very small and searchable. You will be exposed and no one will work with you. But while you copy you will learn and start to understand what it is exactly that makes the work you admire great. This is something more specific to mograph and tv commercials, but nevertheless this guy makes amazing videos explaining concept development and the thinking that goes into creating cool stuff: http://www.division05.com/#episodes 5: Color theory is a topic which can hugely affect your work. Once again, grab color combinations from other places, photos, works of art, nature etc, and use them. Then slightly adjust them as you need. This is the best way to start out while picking colors. But also try to figure out why certain color combinations work and others don’t pay attention to what you associate certain colors with and then try and figure out why. It’s all about observation. Great color theory video right here: https://www.youtube.com/watch?v=Qj1FK8n7WgY Bonus tips: I’ve found a great way to judge your own work, or try to figure out what’s missing. Is put it up side by side with the gallery of an artist you admire and see if your work looks like it belongs there. Use pinterest to collect work that inspired you, you can sort it into baords and turn to it when you need references. Also its a great place to put your own work and see how to feels on a board full of works that inspire you. So there you have it, a quick list of stuff i wish i knew when i was starting out. If you have any stuff you think would be helpful to beginners and professionals alike post it in the comments. Im sure there are lots of things i wish i knew that i do not know yet
  7. 3 points
    More and more people are going freelance? Why? Well the simple reason is that there are more and more people who want to do the work, but the amount of full time jobs isn’t growing as fast. Also with the amount of different skill sets available, most studio’s don’t need a lot of these people full time. For example I mostly do character rigging these days. Most studios don’t need a character rigger full time. They need one just a couple of times a year perhaps, or maybe even just once ever. So freelancing in general a better distribution of labor. There is a dark side to this trend though which everyone should be aware. A lot of studios hire freelancers because they know that most people are terrible at figuring out what they are worth and can be exploited. pressured and manipulated into doing waay more work for waay less money. Many studios will hire freelancers to avoid paying benefits or giving paid leave. This is my advice to every budding freelancer. Don’t do it unless you have no choice. Freelancing is hard. Finding clients is hard, standing out from every other freelancer is hard. There are 2 real reasons anyone should be a freelancer. The first category is people who can’t get stable employment and simply have no choice, and the second category is people who simply HAVE to be able to manage their own time, their money, their projects etc. Take me for example, I’m a freelancer because i simply have no choice in the matter. There is no way i can go into an office every day. It’s simply not in my DNA. And i also love all the aspects around being a freelancer. As a kid i really enjoyed playing economic sim games, where you get to run your own business. Being a freelancer is pretty much just like that. Except you can’t always just pour more money into something, sometimes you just have to do the work. You have to build your brand, handle advertising and marketing, promote yourself, negotiate prices, manage expenses, plan for catastrophes and a whole bunch of other stuff. So if you are thinking about being a freelancer, think about if you enjoy all this. Or does it stress you the ^%@! out. Because to lots of people it does. And if you just want to make animations or design characters, perhaps you are better off looking for employment where other people who are good at things like marketing and negotiations will take care of those things for you. Because remember there are only so many hours in a day. And you will be competing with people who really love what they do. If you want to go freelance, i always recommend teaming up with someone who complements your skills. So you can pull each other up. Or reach out to someone who is already freelancing and let them know what your special skills are. This leads me to the next topic Special Skills you need to have something that sets you apart. Being a generalist is important and as a freelancer it really helps if you are aware of the entire pipeline around you. BUT when you email someone or talk to someone, you need a hook, you need to be remembered for something. Some little piece of info, so when they are thinking “Damn i need someone to do this” They will instantly think of you. This kind of niche specialization also helps with google searches when people are looking for someone who does what you do. How many people are you competing with in your primary category? Know your competition and pivot so at least somewhere you come up at the top of the list. The last part of this post i want to bring up something very important and that is: “Love what you do” . Because if you are doing something you are not passionate about you will lose. Why? Because you are competing with people who LOVE what they do. Especially in the creative industry. So always think long and hard about how you are presenting yourself and what kind of jobs you are attracting. If you enjoyed this article, make sure to follow me. I got a whole series lined up. Next i’m thinking of writing an article on how to set prices and charge for your work. What do you think? Cheers, Aleksey The post Starting out as a freelancer in the 3D/VFX industry appeared first on Ace5studios. View the full article
  8. 3 points
    This is a very old tutorial I recorded back in Cinema 4D Release 9.6 (it was entitled "Modelling Architecture in Cinema 4D"). I took it offline a long time ago as it was outdated and not very useful anymore. I still keep getting requests for it occasionally though, which is why I have decided to re-upload it again. Sending people video files or temporarily uploading them to some file hoster was a bit of a pain. Anyone who has lost their downloads from back then or wants to revisit the tutorial can do so now. You can find the videos on Vimeo and YouTube. Cheers, contrafibbularities
  9. 3 points
    Conversion of my plugins to R20 is completed. I have recently informed existing customers of Seamilar and PolyGnome about the news, and am giving them now priority to upgrade. Soon I will make an official announcement here at the C4DCafe, after which everyone will be able to purchase Seamilar, PolyGnome and/or Dials. And this for R16 - R20, Windows and/or macOS. Edit: Plugins are now available at https://toolspixels.be During the month of February 2019 plugins are at a 15% discount.
  10. 3 points
    In this 40-minute video we are going to practice hard surface modeling and create a Victorian-style window using blueprints as a reference. You can download a Cinema 4D file in which the references have already been set up: https://www.dropbox.com/s/enlkn3oqkn113ft/C4D start file.zip?dl=0
  11. 3 points
    In this Cinema 4D tutorial I will show you how to Sculpt a Creature Head. I will show the sculpting tools - Pull, Grab, Flatten, Knife, pinch, inflate and wax. Also how to use a stamp for High frequency sculpting. C4D files: http://astronomic3d.com/c4d-scene-files/0022-sculpt-a-creature-head
  12. 2 points
    In this episode of ADVICE I asked 4 creatives what their best piece of advice they can share with the community. We have Mathias of MAXON, Nancy of Mettle, Sev of Workbench and Ben of beMOTION Design all giving their insite on what we can do to improve ourselves as artist.
  13. 2 points
    In this hard surface modelling excercise we will create a dormer. Plugins used: HB Modelling Bundle You can download a project file with the reference image we will be using here: Project file for modelling the dormer I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities
  14. 2 points
    In this Free C4D Plugin Video we take a look at MagicFlat, this plugin allows us to flatten polygon selections along the average normals of selected polys. Even though the plugin is quite simple it is a welcome addition to C4D as a means to speed up workflow. PLUGIN DOWNLOAD: https://nitro4d.com/product/magicflat/ Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  15. 2 points
    In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of. Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post HUD – Heads up display appeared first on Ace5studios. View the full article
  16. 2 points
    Over the years I've been approached by quite a few companies to produce Cinema 4D training videos and so far I have generally resisted, preferring to make videos under my own 3D Fluff brand instead. Well, today you will find a first from me, I'm happy to announce a new video produced in conjunction with Greyscalegorilla. 11 hours of R20 content on how to use the hottest new features in R20. https://greyscalegorilla.com/downloads/guide-to-c4d-r20-training/
  17. 2 points
    R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward. View the full article
  18. 2 points
    Ever Wondered what the rail spline field is all over the place? well this will hopefully clear that up for you View the full article
  19. 2 points
    In subdivision surface excercise No. 05 we will take a look at one way of putting some holes into a sphere. In this video I am using a plugin by C4DZone called "Quadcaps". You can buy it for app. 5 Euros here: http://www.c4dzone.com/en/shop/plug-ins-17/quadcaps-1-0-255.htm For those of you who don't have the plugin I have uploaded a project file with the finished object: https://www.dropbox.com/s/ltd8tu8stu1pbk2/SDS excercise 05 project file.c4d?dl=0 You will only need this project file for the second object I'm showing almost at the end of the tutorial. A time lapse version of the tutorial is available on as well. Enjoy! Thanks for watching!
  20. 2 points
    Following the time lapse version I posted in my blog a short while ago, I have now finished a full 70-minute tutorial with narration on SDS modeling that shader ball. My version of this model was inspired by a similar shader ball made by Grant Warwick: https://masteringcgi.com.au/mastering-cgi-shader-ball/ http://c4dvraysource.blogspot.de/2016/02/free-grant-warwick-vray-material-test.html You can download a project file (WinZiP) to follow along: https://www.dropbox.com/s/940sztqpqk8o5d5/Project Files.zip?dl=0 This project file contains two C4D project folders. The folder "Start File" is the one we'll be using first. I've set up a refernce image in the front view for you. The folder "Even Geometry" contains a C4D file with the top part of the half finished shader ball. This file is for those of you who don't have the HB Modeling Bundle (a set of scripts by Holger Bierbach). If you follow the tutorial you'll know when to use this second project file. As mentioned above, there also is a time lapse version of this tutorial (without narration/sound), see my other blog entries. I hope you'll enjoy the video. Thanks for watching!
  21. 2 points
    SDS Excercise 04: Shader Ball (Time Lapse Version) SDS excercise 04 currently only is available as a time lapse video without sound. I'll do a full tutorial with narration when I find the time. In this subdivision surface excercise I am modeling a shader ball that is based on a similar shader ball created by Grant Warwick. Enjoy!
  22. 2 points
    Well seeing as this is my first blog post here I figure I should say hi. My name is Matthew O'Neill, I have been running 3D Fluff as a business now for 15 years, I have been using Cinema 4D for 20 years and have been doing 3D for 25 years. Anyway, on to the reason you and I are both here, Cinema 4D tutorials! I have recently decided to dive head-first back into making C4D tutorial content. My 3D Fluff channel is up at https://www.youtube.com/c/3DFluff and will be uploading videos on a fairly regular basis, hopefully once per week or so. To get things kicked off I have uploaded 9 new videos this month. If you have any requests for video topics you would like to see covered, or you have a specific problem I can maybe help with, drop me a line at contact@3dfluff.com Actually to kick this off, how about a new video today :) Using mograph to breath new life into Cinema's original particle system If you would like to see my work, I keep my portfolio of stills and video here https://www.3dfluff.com/portfolio If you would like to take a look at my commercial training videos or hire me to create some product visuals, architectural work, motion graphics or anything else, drop by https://www.3dfluff.com and get in contact.
  23. 2 points
    This is the first post in which I cover the hair system within C4D. Here is a set of videos I made a while ago which covers most aspects of the Hair system. C4D Hair: (11 Videos)
  24. 2 points
    In this Cinema 4D tutorial I will show you how to use images in Bodypaint 3D. You can download project files here: http://astronomic3d.com/c4d-scene-files/0027-using-images-in-bodypaint-in-cinema-4d
  25. 2 points
    In this Cinema 4D Tutorial I will show you how to use Bodypaint. I will go over some basics: The set up wizard, UV Edit, Brushes, Colors, Swatches, Layers and I will paint a model. To download project files: http://astronomic3d.com/c4d-scene-files/0025-introduction-to-bodypaint
  26. 2 points
    This Tutorial I will show you how to model a treehouse in Cinema 4D. I will go over modeling techniques and some lighting and rendering. Cinema 4D files: http://astronomic3d.com/c4d-scene-files/0015-how-to-model-a-treehouse-in-cinema4d Media Fire: http://www.mediafire.com/file/g879699fgedlbd9/0015_How_to_model_a_Treehouse_in_Cinema4D.zip
  27. 1 point
    In this tutorial I will show how to model a common plastic box in Cinema 4D using simple hard surface modelling techniques. You can download a project folder with two project files. both files contain the reference images we will be using, so we can get started right away. You can download the project folder here: https://www.dropbox.com/s/jjfv9khuoam9ljh/Plastic Box - Project files.7z?dl=0 I hope you'll enjoy the video. Thanks for watching! At the end of the video I am using two pluging for texturing and rendering the object. These plugins are optional and available here: Nikomedia Scene Rig https://nikomedia.at/nikomedias-scene-rig-ultimate/ Greyscalegorilla Texture Kit Pro: https://greyscalegorilla.com/downloads/texture-kit-pro/ Cheers contrafibbularities
  28. 1 point
    I go over the recently released Redshift Cinema 4D R21 new node integration. I show you how to set it up and also how to convert your existing Redshift materials to the new node system. If you'd like to keep up to date with my tutorials please follow me at the following www.WinbushImmersive.com ➜ Instagram: JonathanWinbush ➜ Facebook: WinbushOfficial ➜Twitter: JonathanWinbush ➜ VeeR: WinbushImmersive
  29. 1 point
    You remember those books you had as a kid which listed all the possible professions, like fireman, police man, doctor etc.. ? I feel like in the 3D Mograph area that’s a bit of a lacking resource. So i decided to try stick together a bit of a guide of possible directions you can explore. Before i go through them, i’d like to point out a key difference between MoGraph and general VFX and 3D for games and movies. When you work in Mograph, deadlines are a much larger issue, and they are MUCH shorter. So one of the main points here, is making something that looks cool with the least amount of time/computer power. I’m also going to list the pro’s and con’s I see in each of these areas. But as everything in this industry, they always change, and depend on your geographic location, who you know and your personal level of luck. Bumpers and 3D bumpers for tv channels. I think this is where mograph in general originated, tv channels wanted cool stuff to show people. I’d have to guess MTV was the main driving force for this. These are kind of like title cards you see on TV ( if anyone reading this still watched this). The stuff that comes on before the weather, or a news update. The range here is huge, from super technical russian stuff, to quite basic stuff that is more favored in the west. This also has overlap with youtuber content now, since they need similar graphics for their channels etc. main con: youtubers generally pay little, getting gigs with dwindling tv channel budgets is harder than ever. Also places like videohive provide just a mass of pre-built ones, which can be real pretty and you have to compete with that. Large brands pay very little, because everyone wants to work for them. Some great work from top tier talents over here, Phillip Pavlovs is more skewed towards Russia and Eastern Europe, and then you can see the start difference towards more western work of Capacity Vizualization I’m going to group architectural and product into one here. This is basically creating very realistic or hyper realistic representations of real products for video ads, or maybe print ads. Things to look up and google: Unreal architectural vizualization. RTX graphics cards and real time reflections in game engines. if you are doing product viz, you will most likely want some kinda of fluid simulation tool under your belt too. It will let you making swirly liquid stuff around juice boxes etc.. Animator Basically here your job would be to make stuff move in an realistic and appealing manner. This could be characters, cars, particles, crowds ( although crowds is a bit more of a simulation thing). Would reccomend to read up on the 12 principles of animation, and then start applying that to everything you can. Start with small basic stuff, like cubes, post boxes, fridges etc.. then move onto stuff with more moving parts. This can also be applied to just text and camera moves. And just abstract shapes. Character work This is also a very vast field, which has many sections in it. Modelling/sculpting/retopology, texturing, Grooming ( hair fur), clothes creating/simulation, rigging ( putting bones and stuff in), animating ( blocking, cleaning up, adding detail) Abstract stuff for animation Think all those crazy nike adds with knitting and other fancy stuff happening. This is basically a matter of learning the tools and what they can do and then figuring out how to combine them in new and interesting ways. Parts of it are very technical, but also lots of lucky accidents while messing with the various tools provided. Previz Short for pre-vizualization. Basically it’s blocking in all the movements, for characters, products, cameras etc and figuring out the timing, the mood, sticking some music onto it. This is something that really should be done for all projects, and often done by artists doing other stuff or art directors, but there are people who just do this as a profession. Simulation Expert Simulating fluids and explosions is something that is getting easier with every year, but it’s still not something that is easy to pick up, and the simulations takes LOTS of time, so lots of waiting for you computer to calculate stuff. In this field technical proficiency with managing networks can come in handy, so you can figure out how to get your software to calculate stuff across multiple computers, potentially in the cloud and get revisions faster. Software to look into: Xparticles for cinema 4D, houdini Medical Vizualization Animating various medical stuff with molecules and viruses, you will be looking to provide visual materials for various medical research companies who need to demonstrate how their products work. Also documentaries which explain how the human body works. If you have an interest in biology, this is a good field to look at, since to do this well you have to be able to understand what is being explained to you and then visualize it. The more you already know about biology, the less the client has to teach you, and the faster you create what is needed. Software: Cinema 4D mograph tools set, hair tools, xparticles, houdini, sculpting skills might also help. Mad Microbe do some amazing work in this field! Environment artist This is basically all about making backgrounds, which spans from making rooms, like in archviz, all the way to making epic landscapes for lord of the rings style stuff. For this kind of work you probably need houdinin, but lot’s can be done in Cinema4D. This is a small video that i really like about this sphere of work. 3D modelling Hard Surface and Organic Hard surface – this is i guess part of the vizualization industry, but again, this is also a separate skill and specialization. Here you would specialize in modelling man made objects. Think Blenders, vacuum cleaners, cars, planes and electric toothbrushes. In this kind of job you would be provided with sketches and drawing which then you would have to turn into 3D models. Organic – Basically the same thing, but here the speciality is more organic stuff, Plants, food, animals, human characters etc.. The main difference from Hard surface modelling is you have to know more about rigging and animation, because your models will most likely be handed off to riggers and animators and they have to be able to deform naturally, unlike hard surface, where each individual part moves on it’s own. 3D sculpting artist This a type of procedure that can be used for generating both hard surfaces and and organic surfaces, and if you are a talented sculptor you don’t really need to worry about good topology. You would be hired mostly just for your knowledge of what things look like or your ability to design characters out of virtual clay. It is up to you if you want to delve into retopology and baking. Software: Zbrush, 3dcoat, blender Clothing Artist With tools such as marvelous designer you can focus on clothing design. If you can retopologize it and then sell it even better. This is a good field to go into if you ever wanted to be a clothing designer in the real world. Lots of the skills are transferable and quite essential. Retopology and Baking This is the process of converting the very dense geometry generated by 3d sculpting into much more efficient and light geo in order for it to be usable in animation down the line. It’s not the most fun work, but some people really enjoy it. Also every day there are new tools coming out which can significantly increase the speed with which you can work. Most people in the Mograph industry shy away from modelling. Software: 3dcoat, topogun, xnormal, substance painter, blender, modo. Vehicle Artist Design and model, rig, animate vehicles, ariplanes, skate boards. Lots of overlap here with industrial design and concept art. Being good at drawing plays a pretty large role here. when targeting the mograph field, you will probably be more likely to make a profit modelling stuff for yourself and then selling them as ready assets so other artists can use them in their animations. Currently in 2020, i feel drone like vehicles, med evac or delivery type stuff i think should be quite popular. Lighting Artist As the name implies, you would be setting up lighting for various scenes. This is all about conveying mood and emotion through lighting. Think of this as the type of person who sets up lights in a photo studio, but you could be working on an interior, or vast landscapes. Good way to demonstrate skills in this field, is getting a scene and then lighting it in different ways, demonstrating your range. Dark and scary, mysterious and exciting, happy and inviting etc. A good field to combine with materials/texture artist. Look into: hdri light studio pro Texture/material/surface artist Here you are responsible for creating materials for others to use. Sometimes this is painting textures on an ogre, or realistic faces, other times its texturing an old rusty fridge, or a cargo ship full of fridges. The 2 main tools you should look into are Substance designer. This is a procedural node based material generator. So basically it is used to create materials which look at the geometry its being applied to and then vary based on that. So a smooth part of a model can be automatically painted different to an area full of corners and sharp point. And dirt can be automatically generated in creases. The second tool is substance painter, this is used to paint on stuff in a more direct way, like with paint brushes, but substances made in the other applications can be used as bases, and then customized for your specific model. UI/FUI stuff like iron man, but can also be used by software developers who wants some cool looking stuff in their applications. But mostly probably would be targeted towards films, and futuristic video ads. You would be creating fancy stuff with mograph and cloning etc… Projection Mapping This can encompass pretty much all the stuff listed above, but you specialize in figuring out and creating ways to project the animations you make onto real life objects, like buildings, cars, tunnels, etc.. To practice this stuff ideally you would need a projector at home, so you can practice small scale. But you should also figure out how to project stuff virtually and then see if the virtual projection lines up with the physical one. The style of animation here is often very different to the stuff you do for advertising, since it needs to be slower and more long form. Rigging Setting up virtual object to be easier to animate. Here is a great video about what is rigging, i might have to make something of my own though at some point. Overlap As you can see lots of these fields overlap, and thats how it is everywhere. You can generalize or specialize as you see fit. What you pick is a combination of a) you should pick something that you enjoy doing, b) you should specialize enough for people to be able to remember that about you. for example :” oh yeah, i know someone who animates fridges!” Getting jobs Go read my article on them here: http://ace5studios.com/jobs, but apart from that you have 2 main choices to consider. You can either go directly after end clients and offer them a full service. So for example if you do projection mapping, you can go after city councils or hotels or event companies which need this kind of stuff and provide the whole package ( keep in mind that you will need to also provide sound in many case). Or you can target studios and other artists who need help with projects. This depends on your personality more than anything. Do you just want to do the thing you specialize in? Or do you want to also manage people, and have more over all direction in your hands. You can obviously do both, but this decision affects how you market your skills. Do you focus on other people in your industry, or do you throw your net out to just the general public? This is by no means a comprehensive list, but i’ll add to it as i go. Got any suggestions? list em below in the comments The post Things you can do in the 3D MoGraph industry appeared first on Ace5studios. View the full article
  30. 1 point
    Quick Tip 13: Move, Scale, or Rotate Parent Without Children In this Cinema 4D Quick Tip we take a look at a way in which we can move, scale, or rotate a parent object independently of its children.
  31. 1 point
    In this video we take a look at all the awesome features that are new to Cinema 4D R19. There have been many updates and improvements including, Viewport Enhancements, LOD object, and Pro render just to name a few. please view the links below for my video sources. https://www.MAXON.net/en/products/new-in-release-19/overview/ https://www.youtube.com/channel/UCBsiBx5_rgEMMiKKH7SLo_g/videos https://www.youtube.com/watch?v=BjbT98hTIQU https://www.youtube.com/watch?v=C32HHaDYvX4
  32. 1 point
    In this Cinema 4D Video tutorial we take a look at The Shadow Catcher Shader. Not only can this Shader export our shadows with an alpha channel, it can also export reflections too. I also address a problem in which exporting shadows using the Physical Renderer appears not to work.
  33. 1 point
    In this Cinema 4D Quick Tip we look at how we can remove seams from clones that we are trying to fit together.
  34. 1 point
    In this Cinema 4D tutorial we take a look at The Mograph Matrix Object, we talk about what this object actually is and look at a use case for this object in regards to clone position deformation. Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEAT BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  35. 1 point
    In this Cinema 4D Quick Tip we take a look at the Colour Mapping effect in the render settings. Colour Mapping allows us to balance a scene by controlling over exposed areas. If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  36. 1 point
    This is a question that comes up a lot, and recently came up on a FUTUR livestream with Gary Vee. As always the answer is: “it depends”. Some people think the answer should be a hard no. Others think it’s not such a bad thing. I think the answer to this is pretty simple. If you want to do free work to get your name out there, pick the client yourself. Offer your services to a charity or any nonprofit organization that you care about. Or even if it’s a for profit organization, do it for them as a gift, but pick the company yourself and make like an homage to them. If someone comes to you and asks for work in exchange for “Exposure” that should definitely be a hard NO! That job is going to be hell, and going to drag on forever, and you are not going to get any exposure for it. So if you do free work, make sure it’s on your terms and you’ve picked something that will give you exposure. Make sure they have a large following on social media, and a large following that’s relevant to your potential clients. If you do character rigging, 13-18 year old fans of knitting won’t really help you. For example recently I saw a Bee farming non-profit was asking on instagram about getting a character done, so they can educate children on the importance of Bee’s to the environment. I like the cause, i want to make a bee character for my portfolio, win win. The other option is if you are doing something you have never done before and it’s something you want to figure out. Then perhaps thats a good deal for the both of you. BUT you got to remember the wider picture. If you agree to do free work, that means that company is 100% not going to pay someone to do that work. So you’re potentially either taking money away from your fellow workers, and maybe helping a business that has no business doing what it does ( since it can’t secure funds to pay you for your services). There is also the option if you are working in an intern capacity, where you are not being paid, but you are actually learning valuable skills that you want to get. In these cases, remember you can always leave, don’t let them exploit you. Make sure you are still benefiting from this experience. If you’re just photo copying stuff and getting people coffee, you aren’t really learning. You might be building relationships for future work, but thats pretty hard to assess, so go with your gut. So to summarize: Make sure you are benefiting from this free work. If you believe in the cause thats also great. DO NOT work for “exposure”. Hope this was interesting for you. What do you think? Do you ever do free work? Cheers, Aleksey The post Should i work for free? appeared first on Ace5studios. View the full article
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    In SDS excercise number 7 we continue practicing modelling with subdivision surfaces. Once again I am using an object from a free kitbash library as a reference. This is a fairly quick and simple one. Currently there only is this 4-minute time lapse version of the tutorial. If you want to give it a shot, you can download a reference image for modelling here: https://www.dropbox.com/s/9y2kfwef6t0zv4g/SDS Excer 007 ref image.png?dl=0 I rendered the reference image with an alpha channel. If you add it to your background, switch "Alpha" to "Normal" in your viewport settings. I hope you like the video. As usual, thank you very much for watching! Cheers, contrafibbularities
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  40. 1 point
    Set up and rig a hydraulic piston in Cinema 4D and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j View the full article
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  42. 1 point
    Free Cinema 4D Sketch and Toon lines tutorial is up! :) https://youtu.be/eLG3cqMgweE
  43. 1 point
    Today we do some practical xpresso excercises. Teaching you how to correct the terrain object inside cinema. View the full article
  44. 1 point
    Here is a video showing C4D Nonlinear animation system. I cover some basic aspects of animation first, then we look deeper into Retargeting, Mixamo, then into Motion clips. C4D NLA - Motion Clips -------------- Watch on Youtube here for direct chapter linking found in the video info (Show More) tab------------- 1: intro 0:00:00 what this chapter will cover. Basics of key frames and frame rates Brief workflow with Mixamo Non Linea Animation system 2: Animation basics 0:00:31 Basic Animation (Ball) keyframes (interpolation types) time stretch alt drag selected) frame range fps in projects limitations of retargetting working with mixamo 0:23:16 3: Re-targeting 0:19:40 What is re-targeting what are its usages what is the limitations 4: Motion clips (Nonlinear Animation) 0:30:58 what are motion clips? Motion clips is C4D method of NLA. It allows you to contruct a entire animation from multiple individual animations. what can you do with motion clips? convert key frame animation to clips retaining or deleting original frames move animation using pivots without effecting the animation composite multiple clips on a single layer composite multiple clips on multiple layers transition between clips speed up and slow down animations merge multiple clips into one convert single or multiple clips into keyframes convert multiple clips to a new motion clip save and load single, or motion clips sets for later use Applying Motion Clips 32:56:00 From a object From a joint hierachy how to make motion clips from mocap data 0:37:15 from joint hierachy how to navigate the time line and its interface 0:40:46 alt + right mb zoon in out alt + middle mb pan S = frame view to slected clips H = frame all clips O = frame view to current time Display Options 0:42:04 how to view different aspects with the motion view (motion system menu/motion view) View summery path (select motion clip tag check option view summery path) Using pivot objects 0:44:05 How to add a Pivot object via atributes (pelvis location) Why add oa pivot from animation menu (at feet) How to move them using keys (move and manual key add) How to switch from one to another with keys (relay race) (attributes/advanced Pivot key frame) changing pivot colours (pivot basic tab/display colour) how to loop clips 0:53:00 Loop on spot animation Loop in motion How to cut/splt clips, and limitations for looped clips (ctrl cuts before shift cut after) 1:04:12 cant cut looped clips (limitation) how to bake looped clips and why you need to in order to cut clips 1:07:16 Why bake? (cant cant looped clips) (less pivot objects) Getting around baking issues of rotating joints 1:10:05 convert to motion scource (unlike bake which keeps it on timeline it will make a new combined clip for later use) how to add layers how to move clips between layers. (shift key) how to transition betwene layers. (transistion tool) How to keyframe layer strength (Alt Key click on key button) how to transition between clips on one layer (overlap one clip into another) how to change the transisiton curvs (only works for transition clips) how to make walk paths (Align to spline) 1:31:39 how to time walk paths turning off spline interpolations. compound complex clips into a single clip (unlike bake clips it wont include looping) add moion source to quickly make new clips in dope sheet Visual aids 1:36:01 add markers Addtask notes refference colours to markers Using Book markers to zoom to areas of time line (Book mark menu)
  45. 1 point
    These are three tutorials on practicing SDS modeling. I hope you'll enjoy them. I'll start with the links to the latest one: SDS Excericse 03: Time lapse version Full tutorial, app. 35-minutes, with voice-over): --------------------------------------------------------------------------------------------------------------- SDS Excercise 02: --------------------------------------------------------------------------------------------------------------- SDS Excercise 01:
  46. 1 point
    Saw the dancing snapchat hotdog, and just had to recreate it, such a fun character. Then got my apprentice Maria to practice rigging on it. And now you guys get a free rigged character to play with. win win win :)) Go check out her art station account at: https://www.artstation.com/artist/jersy Don’t forget to tag ace5 or just sent me links to what you make with him. Share to Unlock Content<?xml version="1.0" encoding="UTF-8" standalone="no"?>image/svg+xml Unlock this exclusive content by using one of the sharing buttons below. too intrusive or unfair? let me know. ShareTweet DOWNLOAD If you need help posing him or using the controllers check out this video. The rig is very similar. Cheers, Aleksey View the full article
  47. 1 point
    Hey Hey! It’s a free cinema 4D rig. This time i share with you my cute little 2 legged walker. hope you have fun playing with him. Make sure to send me links to anything you make. I always love seeing what you get up to! Share to Unlock Content<?xml version="1.0" encoding="UTF-8" standalone="no"?>image/svg+xml Unlock this exclusive content by using one of the sharing buttons below. too intrusive or unfair? let me know. ShareTweet Download View the full article
  48. 1 point
    In this Cinema 4D tutorial I will show you how to Model and Sculpt a Tree.
  49. 1 point
    In this Cinema 4D tutorial I will show you how to Model a Rocket Ship. I uploaded a few Renders I made with the model. I used some HDRI lighting with the Standard Render and one using the GSG Studio Lighting.
  50. 1 point
    What is Thea? Thea is a hybrid GPU and CPU renderer with plugins for a bunch of applications. I use cinema4D so that’s the awesomeness im going to cover here. The GPU part (the super fast part) is CUDA based, so you will need an Nvidia card. so if you have a new mac pro, this isn’t going to be super useful to you. Read my hardware building article here http://ace5studios.com/hardware Grab the full functional ( watermarked) demo here: https://www.thearender.com/site/index.php/live-plugins/thea-for-cinema4d.html [note]: you have to install both the c4d plugin and the standalone studio. Or you will experience crashes and other strange behaviour Lets get started with a quick video overview of how Thea render works inside cinema4D. So that’s awesome right? But how does it handle large scenes with forests you may ask? Well have a look here. It does it amazingly! Ok that’s great, but what if i want to set up a studio for my product shots? Also easy as pie! Something that i missed earlier ( too many new features coming in) Is that if you tick “continous with material change” in the “ir” drop down menu of dark room, you dont have to re-transfer the scene to see changes you made in materials! Materials And what about the materials? are they difficult to set up? Nope, pretty straight forward. Mograph Shaders And some love for the mograph Color shader! Thea supports the color shader in all its loveliness. The mograph multi shader is in the works apparantly. Hopefully that will come soon. Limitations Can’t be this great and not have any draw backs can it? yeah, there are some things it can’t do yet, but they are working on it really hard. In Summary Can’t hide an object and keep its reflections – this unfortunately is a permanent limitation, the render engine is physically real, so you will have to hide your reflection planes like photographers. Or multi pass. X-particles – Geometry render fines, so fluids, and particles which have geometric shapes applied will render find. For the rest you will have to do some compositing. But they are really excitied about this plugin and hopefully soon there will be support. Hair, If you turn on geometry it works. Its kinda slows the whole thing down, but it does work. The actual render engine has hair on the roadmap, but there is no solid date for the release of that. edit: significant progress has been made, since i wrote this. still not seamless, but much better than before. Some shaders dont bake properly, like 3d noise/gradients. Most stuff is baked and transferred pretty well. but it is baked, so if you get pixelation you will have to increase the texture baking size. Motion blur is currently not supported by the Thea cinema4D plugin. But hopefully it wont be too long. Development is moving along great! 32bit output is not supported for animations in the c4d plugin. ie through the picture viewer. Darkroom can output 32bit stills. So if your workflow relies on 32bit images, write an emails and explain how much you need it Rendering Guide So how do you actually render out animations with Thea in c4d? Well here is a quick guide of stuff you need to know You have to render animations with c4d picture viewer. Disable linear workflow Make sure your “production render” is set to “Presto” by default its set to TR1. Xparticles need to be outside system sometimes and cached This seems to have been fixed now Extra Materials? Yes there is a pretty large collection here:http://www.thearender.media/site/home.php and other resources here: https://www.thearender.com/site/index.php/resources/thea-libraries.html But unfortunately there is no way to get the trees they have on the thea site into c4d. they are only for thea, and programs that support thea instance objects ( sketchup apparantly is one). But hey, there are plenty of places on the internet to grab trees. Cinema 4d’s content browser has a bunch that ship with it! Also there is a Substance -> Thea converter. It’s still not 100% accurate, but they are working on it, and it looks really promising! Render farms One of the other big advantages of Thea over its competition is the availability of 3rd party render farms. And the ability to purchase render nodes at discounted prices. You get 2 included with your purchase, you can buy extra ones either for 49 euro per node. or 30 nodes for 395 euro. https://thearender.com/site/index.php/category1/category/52-nodes.html Some other engines, don’t provide or sell node licenses. so you have to buy a separate license for each computer you are using to network render. This also makes it prohibitively expensive for render farms to support that render. You can find a list of render farms here: https://thearender.com/site/index.php/resources/render-farms.html Newton render farm is by far my favorite. The guy is super helpful: http://www.newtonrender.com/ Conclusion And finally, the conclusion. I love thea render. its crazy fast. It has a tonne of supported features, with more constantly coming in. Great developers, reasonably priced. And most importantly there are render farms that support it, so you are not stuck building your own farm or tied to the developers service. So go grab a trial version from the link below and tell me what you think of it! https://www.thearender.com/site/index.php/live-plugins/thea-for-cinema4d.html About Author: Aleksey is a Cinema4D Riggin/lighting/animation artist, and a tutorial author, you can see more of his work at http://ace5studios.com
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