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Showing content with the highest reputation since 06/25/2018 in Blog Entries

  1. 8 points
    Hi everyone, I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12. All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here: https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0 I hope you'll enjoy this huge collection of architectural profiles! Cheers, contrafibbularities
  2. 8 points
    Hi everyone, I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you. Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with. You can download the free library here: https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0 All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better. I hope you'll enjoy the library! Cheers, contrafibbularities
  3. 4 points
    I have recently been receiving a lot of messages asking for help. And generally i’m a helpful guy, i answer questions, make tutorials etc. But more and more i’m getting the following messages, and they are all the same. First the person asks me how i am and then asks me to explain something that could be googled. So i decided i need to write a little tutorial on how to ask people for help. So first Example of how not to ask for help: The next one is slightly better, because at least he tells me what he wants and doesn’t waste my time with small talk. But they are both bad, and i don’t really want to answer them. The thing is there are people who message me randomly out of the blue and i answer and help them, and have been over the course of many years. Some even pay me when they can, have a lot of good long term relation ships springing from just people asking me questions. But these people seem to be just lazy and just want me to do their work for them. So… How should you ask a question that i would want to answer? Google your question. Try using what you found to make something Ask the question on a forum like c4dcafe.com Or a cinema4d facebook group, or twitter or cinema 4d slack/discord channel. Try make something Now if you still haven’t figured something out, you can show me what you made with a screen shot( and maybe a link to your file hosted of wetransfer.com) and ask me what you can’t figure out. And i will most likely make a tutorial about it. ... read rest of article on my site: https://ace5studios.com/ask-help/
  4. 3 points
    More and more people are going freelance? Why? Well the simple reason is that there are more and more people who want to do the work, but the amount of full time jobs isn’t growing as fast. Also with the amount of different skill sets available, most studio’s don’t need a lot of these people full time. For example I mostly do character rigging these days. Most studios don’t need a character rigger full time. They need one just a couple of times a year perhaps, or maybe even just once ever. So freelancing in general a better distribution of labor. There is a dark side to this trend though which everyone should be aware. A lot of studios hire freelancers because they know that most people are terrible at figuring out what they are worth and can be exploited. pressured and manipulated into doing waay more work for waay less money. Many studios will hire freelancers to avoid paying benefits or giving paid leave. This is my advice to every budding freelancer. Don’t do it unless you have no choice. Freelancing is hard. Finding clients is hard, standing out from every other freelancer is hard. There are 2 real reasons anyone should be a freelancer. The first category is people who can’t get stable employment and simply have no choice, and the second category is people who simply HAVE to be able to manage their own time, their money, their projects etc. Take me for example, I’m a freelancer because i simply have no choice in the matter. There is no way i can go into an office every day. It’s simply not in my DNA. And i also love all the aspects around being a freelancer. As a kid i really enjoyed playing economic sim games, where you get to run your own business. Being a freelancer is pretty much just like that. Except you can’t always just pour more money into something, sometimes you just have to do the work. You have to build your brand, handle advertising and marketing, promote yourself, negotiate prices, manage expenses, plan for catastrophes and a whole bunch of other stuff. So if you are thinking about being a freelancer, think about if you enjoy all this. Or does it stress you the ^%@! out. Because to lots of people it does. And if you just want to make animations or design characters, perhaps you are better off looking for employment where other people who are good at things like marketing and negotiations will take care of those things for you. Because remember there are only so many hours in a day. And you will be competing with people who really love what they do. If you want to go freelance, i always recommend teaming up with someone who complements your skills. So you can pull each other up. Or reach out to someone who is already freelancing and let them know what your special skills are. This leads me to the next topic Special Skills you need to have something that sets you apart. Being a generalist is important and as a freelancer it really helps if you are aware of the entire pipeline around you. BUT when you email someone or talk to someone, you need a hook, you need to be remembered for something. Some little piece of info, so when they are thinking “Damn i need someone to do this” They will instantly think of you. This kind of niche specialization also helps with google searches when people are looking for someone who does what you do. How many people are you competing with in your primary category? Know your competition and pivot so at least somewhere you come up at the top of the list. The last part of this post i want to bring up something very important and that is: “Love what you do” . Because if you are doing something you are not passionate about you will lose. Why? Because you are competing with people who LOVE what they do. Especially in the creative industry. So always think long and hard about how you are presenting yourself and what kind of jobs you are attracting. If you enjoyed this article, make sure to follow me. I got a whole series lined up. Next i’m thinking of writing an article on how to set prices and charge for your work. What do you think? Cheers, Aleksey The post Starting out as a freelancer in the 3D/VFX industry appeared first on Ace5studios. View the full article
  5. 3 points
    Hi everyone, Today, I'm releasing my free jigsaw puzzle library for Cinema 4D (R12 or newer). The library contains 150 different jigsaw puzzles, sorted according to their shape. All puzzles are based on photo references and 2D graphics images I found on Shutterstock, Printerest, etc. You can download the library here: Jigsaw Puzzle Library File There's a short video on the library you can watch on Vimeo: I hope you'll enjoy the jigsaw puzzles! Cheers, contrafibbularities Some examples from the library:
  6. 2 points
    This is a very old tutorial I recorded back in Cinema 4D Release 9.6 (it was entitled "Modelling Architecture in Cinema 4D"). I took it offline a long time ago as it was outdated and not very useful anymore. I still keep getting requests for it occasionally though, which is why I have decided to re-upload it again. Sending people video files or temporarily uploading them to some file hoster was a bit of a pain. Anyone who has lost their downloads from back then or wants to revisit the tutorial can do so now. You can find the videos on Vimeo and YouTube. Cheers, contrafibbularities
  7. 2 points
    People often ask where to start and what to do to become a 3D artist like me. Im not sure i’m the right person to ask, since i just kinda stumbled into this by accident. But there are some very important things i learnt, which i wish somebody told me earlier, so i will share them here. 1. This is not a stable, predictable or lucrative career. If you need money, if you have to support your family, this is really not the career for you. It’s super unpredictable, skills you need shift yearly. You might spend a year learning something, just to have a piece of software come out that renders all those things you learnt obsolete. You really got to love what you do, coz it’s gonna be hard. It’s like you know the story of people who go to hollywood to become actors. It’s kinda like that, but you add global outsourcing to that. Now if you’re still here i have some useful info for you. 2: EVERYTHING is a remix. Everything you see made is rehashes and reworks of the work made before by other artists, thinkers etc. Current copyright laws kinda throw a spanner in the works, but it just means you have to be more creative in your efforts. This is something that no one ever told me, and i always tried to come up with everything myself. That is a mistake. Copy, transform, combine is the secret to success. The reason for this is simple: There is nothing truly original you can come up with. All the things you imagine and create are influenced by things you have seen/read/used before. Invention is an iterative process, hitting things with your fist, turned into rocks, turns into hammers, jackhammers etc.. So you might as well take a good analytical look at the things that are inspiring you and figure out what it is that you like about them and implement that into your work. Watch this video it goes into more details with a stunning amount of examples: https://www.youtube.com/watch?v=nJPERZDfyWc Also this is fun to watch: https://www.youtube.com/watch?v=hjmaOj3_sKk And you can see this pattern not only in Disney movies, you can see it throughout hollywood. And throughout human history in architecture, art, stories, books, myths etc.. It’s all an itterative “small steps” process. 3: Getting good takes time. Developing your own style takes lots of work. Just keep doing it. If you can tell your work sucks that is the most important thing. Because if you can see it sucks, it means you will be able to see when it stops sucking. The biggest problem is people who think their work is awesome. Because they can’t improve. They can’t take criticism. So if you think your work sucks, congratulations! You might become a worthy artist. Ira glass the gap, is a great speach to listen to, nice and short too: https://www.youtube.com/watch?v=nfA9OH6dAQ8 The missing chapter is a great video which talks about all the work that great artists made that no one has ever heard about: https://vimeo.com/87448006 4: Find people who inspire you and copy them, and try to get your work to be like their work. It’s the fastest way to grow. Don’t pass it off as your work, be clear that you are just recreating work that you find inspirational. This is very important, the internet has made everything very small and searchable. You will be exposed and no one will work with you. But while you copy you will learn and start to understand what it is exactly that makes the work you admire great. This is something more specific to mograph and tv commercials, but nevertheless this guy makes amazing videos explaining concept development and the thinking that goes into creating cool stuff: http://www.division05.com/#episodes 5: Color theory is a topic which can hugely affect your work. Once again, grab color combinations from other places, photos, works of art, nature etc, and use them. Then slightly adjust them as you need. This is the best way to start out while picking colors. But also try to figure out why certain color combinations work and others don’t pay attention to what you associate certain colors with and then try and figure out why. It’s all about observation. Great color theory video right here: https://www.youtube.com/watch?v=Qj1FK8n7WgY Bonus tips: I’ve found a great way to judge your own work, or try to figure out what’s missing. Is put it up side by side with the gallery of an artist you admire and see if your work looks like it belongs there. Use pinterest to collect work that inspired you, you can sort it into baords and turn to it when you need references. Also its a great place to put your own work and see how to feels on a board full of works that inspire you. So there you have it, a quick list of stuff i wish i knew when i was starting out. If you have any stuff you think would be helpful to beginners and professionals alike post it in the comments. Im sure there are lots of things i wish i knew that i do not know yet
  8. 2 points
    Conversion of my plugins to R20 is completed. I have recently informed existing customers of Seamilar and PolyGnome about the news, and am giving them now priority to upgrade. Soon I will make an official announcement here at the C4DCafe, after which everyone will be able to purchase Seamilar, PolyGnome and/or Dials. And this for R16 - R20, Windows and/or macOS. Edit: Plugins are now available at https://toolspixels.be During the month of February 2019 plugins are at a 15% discount.
  9. 2 points
    In this Free C4D Plugin Video we take a look at MagicFlat, this plugin allows us to flatten polygon selections along the average normals of selected polys. Even though the plugin is quite simple it is a welcome addition to C4D as a means to speed up workflow. PLUGIN DOWNLOAD: https://nitro4d.com/product/magicflat/ Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  10. 2 points
    In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of. Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post HUD – Heads up display appeared first on Ace5studios. View the full article
  11. 2 points
    Over the years I've been approached by quite a few companies to produce Cinema 4D training videos and so far I have generally resisted, preferring to make videos under my own 3D Fluff brand instead. Well, today you will find a first from me, I'm happy to announce a new video produced in conjunction with Greyscalegorilla. 11 hours of R20 content on how to use the hottest new features in R20. https://greyscalegorilla.com/downloads/guide-to-c4d-r20-training/
  12. 2 points
    R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward. View the full article
  13. 1 point
    This is a question that comes up a lot, and recently came up on a FUTUR livestream with Gary Vee. As always the answer is: “it depends”. Some people think the answer should be a hard no. Others think it’s not such a bad thing. I think the answer to this is pretty simple. If you want to do free work to get your name out there, pick the client yourself. Offer your services to a charity or any nonprofit organization that you care about. Or even if it’s a for profit organization, do it for them as a gift, but pick the company yourself and make like an homage to them. If someone comes to you and asks for work in exchange for “Exposure” that should definitely be a hard NO! That job is going to be hell, and going to drag on forever, and you are not going to get any exposure for it. So if you do free work, make sure it’s on your terms and you’ve picked something that will give you exposure. Make sure they have a large following on social media, and a large following that’s relevant to your potential clients. If you do character rigging, 13-18 year old fans of knitting won’t really help you. For example recently I saw a Bee farming non-profit was asking on instagram about getting a character done, so they can educate children on the importance of Bee’s to the environment. I like the cause, i want to make a bee character for my portfolio, win win. The other option is if you are doing something you have never done before and it’s something you want to figure out. Then perhaps thats a good deal for the both of you. BUT you got to remember the wider picture. If you agree to do free work, that means that company is 100% not going to pay someone to do that work. So you’re potentially either taking money away from your fellow workers, and maybe helping a business that has no business doing what it does ( since it can’t secure funds to pay you for your services). There is also the option if you are working in an intern capacity, where you are not being paid, but you are actually learning valuable skills that you want to get. In these cases, remember you can always leave, don’t let them exploit you. Make sure you are still benefiting from this experience. If you’re just photo copying stuff and getting people coffee, you aren’t really learning. You might be building relationships for future work, but thats pretty hard to assess, so go with your gut. So to summarize: Make sure you are benefiting from this free work. If you believe in the cause thats also great. DO NOT work for “exposure”. Hope this was interesting for you. What do you think? Do you ever do free work? Cheers, Aleksey The post Should i work for free? appeared first on Ace5studios. View the full article
  14. 1 point
    In this Cinema 4D video tutorial we put together a simple lighting setup. I have used this kind of of lighting in a lot of my tutorials, and have assumed that most users are aware of how it's pieced together, for beginners it may not seem so obvious. If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  15. 1 point
    This a tutorial on using the spline tools in Cinema 4D. In this first set of videos we will learn the basics and create a circular jigsaw puzzle. I made these tutorials because I think the C4D spline tools are great for creating Illustrator-style shapes, and they're actually pretty easy to use. No Illustrator files will be used in this tutorial. It's strictly C4D. In the second set of tutorials (I'll create a separate blog entry for those) we will build on the knowledge learned in this tutorial and make a more complicated shape (heart-shaped jigsaw puzzle). Enjoy the tutorial! I apologize for the multiple links.I split this tutorial into eleven lessons For a while I thought it's a good idea to do short chapters rather than one long video. I'll probably go back to doing longer videos instead. Anyway, I thought I'd post all the links in this entry rather than just one so you don't have to search for the rest on Vimeo.
  16. 1 point
  17. 1 point
    In this tutorial i go over how to more effectively use the FFD tutorial in Cinema 4D. Use a pose morph tag to store states, you can also use the same tag to transfer info between FFD objects If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post FFD deformer tips appeared first on Ace5studios. View the full article
  18. 1 point
    In this Cinema 4D video tutorial we are taking a look at Volume Building in Cinema 4D R20. The Volume Builder is a powerful tool that allows us to build complex organic geometry very quickly, It does this by exploiting the properties of Voxel Grids. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  19. 1 point
    In SDS excercise number 7 we continue practicing modelling with subdivision surfaces. Once again I am using an object from a free kitbash library as a reference. This is a fairly quick and simple one. Currently there only is this 4-minute time lapse version of the tutorial. If you want to give it a shot, you can download a reference image for modelling here: https://www.dropbox.com/s/9y2kfwef6t0zv4g/SDS Excer 007 ref image.png?dl=0 I rendered the reference image with an alpha channel. If you add it to your background, switch "Alpha" to "Normal" in your viewport settings. I hope you like the video. As usual, thank you very much for watching! Cheers, contrafibbularities
  20. 1 point
  21. 1 point
    Set up and rig a hydraulic piston in Cinema 4D and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j View the full article
  22. 1 point
  23. 1 point
    In this Cinema 4D Quick Tip we take a look at how we can replace multiple objects with another using the character menu, we also have a look at how we can carry across the original objects tags. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT
  24. 1 point
    In this 60-minute tutorial we will be modelling a section of a brick fence based on a reference image I found on Shutterstock. If you want to give it a try, you can download the reference image I used from Shutterstock: https://www.shutterstock.com/de/image-vector/garden-gateway-stone-pillars-forged-gate-160566293?src=DA1vBCj9XqyI0J2CPl2q1w-1-23 There also is a time lapse version of this tutorial, I've already posted that in my blog here at the Cafe. I hope you'll enjoy the tutorial. Thank you very much for watching! Cheers, contrafibbularities ,
  25. 1 point
    This tutorial is a sequel to the "Circular Jigsaw Puzzle". We'll be learning a few more tricks in this one and make a heart-shaped jigsaw puzzle. Again, apologies for the multiple links. I split this tutorial into 8 short lessons. Enjoy the videos! Cheers, Wolfgang

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