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Showing content with the highest reputation since 01/19/2020 in Posts

  1. 3 points
    I'm terribly sad to say that Cerbera is... WRONG!!! My latest Video on my Youtube channel has the solution. SUBSCRIBE!
  2. 3 points
    Hey! Cinema 4D fans! In this tutorial we will consider and learn how to create ivy without third-party plugins like Ivy Grower. But to do render i used Octane Render. Enjoy LINK: Cinema 4D Tutorial - IVY Without Plugin Ivy Grower
  3. 2 points
    Here is the video. give it 5 min to process.
  4. 2 points
    Oh good - the first one of these has arrived. Things may have gone a bit plot-mental, but the force remained strong with the VFX department My favourite bit was when they said... CBR
  5. 2 points
    What do you mean by that? The idea I had was to use the tool to select a set of polygons to be copied. The you could select polygons on the same mesh, or other mesh, to paste the copied polygons to. But I would go further, and allow to "store" more than one source. You could copy and store up to 5 sources, and paste any of them on any mesh. I wouldn't go futher than this, otherwise I would just be copying the PolyGnome plugin. This PolyDup plugin (while using the idea behind PolyGnome) is just meant to quickly select polygons and copy them. So, the user wouldn't have to bother with the steps to create assets (or presets) from these selected polygons. Just select polygons, use the tool to indicate these are the source, select other polygons and indicate these are the targets ... and the source gets copied to the targets.
  6. 2 points
    My plugin FD UVToolkit has been released, it’s a plugin to make UV unwrapping easier in C4D ! As you may know, the native C4D UV tools are quite poor, and as I have to UV unwrap a lot of objects daily. So I made this plugin to make the workflow fast and intuitive! It Requires only three steps to UV Unwrap an object: Reset the UVW Tag. Highlight the edges you want the UV seams to be. Click to unwrap. And it’s done! Here’s a quick demo! There’s 8 new tools included in the package, get to know more about all of them and get the plugin, please visit: https://gumroad.com/l/jFoAv Flavio Diniz
  7. 2 points
    There's the easy way, and then the easier way. I'm sure there's an easiest as well...
  8. 2 points
    Thank you very much bezo. This works just fine.
  9. 1 point
    maybe not related to this behaviour... But what I remember (week or two ago, maybe more) when I was logged into my account, I got some message about "your profile is completed etc..." and was opened my profile window. I was simply close it and continue in work, but I´m not sure if this notification about new device login start at that time or not...
  10. 1 point
    Fair enough - I just remember all those setups you post with rigid bodies and connectors CBR
  11. 1 point
    news flash young lady if you work in any industry you ARE A COG IN THE MACHINE, it is their goal to make money some are less brutal about it, but nonetheless, generally speaking,you don't really matter in their grand scheme. most recruiters or interviewers will not let you in on the dirty side of work. you mention doctors, lawyers and such. entry level they get the sh** hours and jobs. so get over it and welcome to the real work-a-day world. if you don't like it go free lance then you are your own boss.
  12. 1 point
    Ok, this is gonna be tricky to solve. The following is true about your scene. - The cloth part has no real world thickness, which may confuse the collision calculations... - Your Connectors ONLY connect the objects, but don't otherwise instruct them to avoid each other. or not intersect. - The movement of the rigid body is quite extreme, in that it twists and turns a lot, which dynamics tends to struggle with. Those things together combine to give you a setup in which you get the result you get ! I will have to have a think about the best way to avoid this, so will do that and get back to you. Dynamics aren't really my thing though, so will be most pleased if one of our dynamic experts like @jed could come along and find the answer quicker CBR
  13. 1 point
    Hi! Thank You for Your answer. You definetely have pointed for the reason why this extrusion is behaving like this. I still don't know where all the points got from. I did again the same procedure and now it suddenly is ok. I wish I knew what is causing this but I am very gratefull for Your answer. Thank You! Piotr
  14. 1 point
    Please take care to post in the correct section, which is not General Discussions. Moved to Xpresso. CBR
  15. 1 point
    Came here to say that Great minds etc...lols CBR
  16. 1 point
    Hi, You can do this using voronoi fracture with push appart effector. About time speeding up, set key frames and make custom interpolation, or probably can be done also with some xpresso setup. Dane
  17. 1 point
    I was wondering if there was anyway to export the field force box to Unreal Engine as a .fga? I am faking an airflow simulation through a stadium using Field Forces, and I see people exporting .fga from houdini and maya and importing them into unreal and using that as a way to manipulate the particles in UE4. When you make a field force r21 and adjust the size of the box and display of the "arrows" inside the box it looks very similar to a vector field that is exported from houdini and used to manipulate the particles in UE4. I was just wondering if there's a way (plugin, script, etc. ) that could make that happen? Thanks, N
  18. 1 point
    Redshift recently added auto sampling in version 3.0.13 so I'll show you where to find it and set it up inside of Cinema 4D
  19. 1 point
    Hi, the character object all ready have controllers for the elbows, so the answer to your question is no.
  20. 1 point
    You should update to latest service pack for R21 - quite a lot of fixes in there. But this isn't a bug, so I will move it to the correct category, and remove erroneous tag... CBR
  21. 1 point
    Like me I voted for this too Come one more votes please
  22. 1 point
    @BIgor The biggest thing that bothers me is the scale. Having the depth-of-field so extreme really shrinks the apparent scale down a lot. Much like a tilt-shift effect, which makes images look like miniatures. Since I create images and animation for cars, the other big thing is the size of the tiles on the floor. Looks like a bathroom floor. Try using large, square tiles that are in the 16" or 18" (45 cm) range and very small grout lines. Smooth and reflective too. I know you're in Europe, but I imagine the look would be similar. It is odd that the yellow care in particular, gets a little dark on top, when it should be very well lit with all those lights. I've attached a test render I did last year using Corona. The lighting isn't perfect, but the scale and the tile floor are good. I'm currently working on finishing this project, so will post updates soon. Good luck and post more images when you make adjustments.
  23. 1 point
    It wasn't working properly. Matrix Extrude creates internal divisions. So it's not what you would expect.
  24. 1 point
    That tutorial has annoyingly been taking up all my google searches trying to find a solution to fix this problem!
  25. 1 point
    Hi Cebera Thanks for the reply. Attached is my file. I am trying to rotate around joint 5 but the mesh collapses on it's self and I would like nice definition as shown in the 'example twist'. Really, I would like the twisting of the skin to happen over the joints from the centre point (joint 5) all the way to the two ends as the one main shape rotates the other. But I've spent two days trying to do that and got nowhere, so at the moment I'd be super happy just to be able to twist the short virticle between the two rotating shapes. Please let me know if you need any more info. Thank you Matt Help_File_Rigging.c4d
  26. 1 point
    It's not a complete solution, at least because the second half of sphere isn't projected to the plane and the plane itself may not be infinite, but I guess there might be a way to set up the rest exponentialProjection_01.c4d
  27. 1 point
    You don't even need Transfer tbh (although @teknow is right, it's almost as useful as reset PSR !) Just click on the 'X' of 'P.X' to turn it yellow, hold shift and and do the same on the B of R.B, and they should all go yellow. now you can right click any one of the yellow bits, and do Copy. Then select the yellow bit of the new object and R-click Paste Identical to paste all values at once... takes a bit of practice the first time, but eventually is very quick indeed... Talking of Reset PSR, that can also be used to make the coordinates of one thing the same as something else - sometimes you can just move one object under the other in the OM (ie make it a child) and hit Reset PSR, and you're all good... CBR
  28. 1 point
    I recently used object buffers to make a transparent ghost effect in an animation. I animated the scene with the buffer and then re-rendered it without the ghost character and used the buffer to add her back in in After effects with the option to make it as solid or transparent as I wanted. So yes it should work and yes you will need to made a render without the buffered object as well.
  29. 1 point
    One more from this series.
  30. 1 point
    Excellent, we have the pic now But we will need see your setup though, so we know where you might be going wrong. Pls do 'Save with assets' in the C4D scene, zip the folder that creates and upload here, or if it's too big, to dropbox, and link it instead. Cheers CBR
  31. 1 point
    It was a delibrate UV edit, on a plane, for graphic design purposes. Not like it was an existing model. So I was effectively changing the UV of the plane. If I was to drag on the texture to an un-edited plain, then yes it wouldn't work. Work flow was. Get plane divide by 8, so you get 4 for each view. Convert to mesh. UV Edit. Mesh is flat anyway just got to move them so that they are stagged. Create the UV mesh. (not sure if I needed that but did it anyway) Saved as PSD. Put the artwork with both posters side by side. Got new material. Using the colour channel for the artwork. Dragged the material onto the re-calculated UV. Seemed to work when rendering. (this might be the but that is a bit funky?) I noticed you can also load in the UV editor, And it says something like texture already in memory. Or words to that effect.
  32. 1 point
    Yeah that's not the best titling I've ever seen, although it's not in my content browser (R21) CBR
  33. 1 point
    @DasFrodo Thanks very much! Here's another with the Mini.
  34. 1 point
    If you want help you'll need to provide more information. We have no idea what you're doing, how you're doing it and what the problem is. Please attach a scene file.
  35. 1 point
    Lols. You found the likes button. Thank you very much !! CBR
  36. 1 point
    Here's that file from yesterday if it helps... you should be able to learn a fair bit just from looking at the differences between our 2 versions... War axe CBR.c4d CBR
  37. 1 point
    You should be able to just rotate the Wrap, or the Deformed model. Alternatively you could use the Shrink Wrap Deformer or even the Bend Deformer. If we can't see the problem, I can't easily provide a solution without speculation. Could you please post a simplified scene? Cheers
  38. 1 point
    You can also influence the simulation speed of the dynamics by animating Time Scale in the Dynamics Tab of the Project Settings SlowMo.mp4
  39. 1 point
    I found I learned fastest by redoing the same models until they were the best they could be... sometimes even now I model something twice (or more) if I remain unconvinced I found the best way the first time. But yours isn't so much a case of needing to start again, just 'finish modelling' the top section to add the thickness you are missing, and to retopo it into quads. Why not have a go at that yourself, and post what you get, and we can see how you're getting on, and tell you the right answer if you're struggling to find it... CBR
  40. 1 point
    Well it's all relative I am £60 per hour, whether I am modelling or teaching, which is cheaper than lawyers, dentists and accountants ! CBR
  41. 1 point
    I don't have Redshift but to me it looks like you're completely blending the material into nothing which would explain the change in refraction. EDIT: Unless of course you've layered the glass below the droplet layer in a different way that I can't see in the image. In that case, nevermind.
  42. 1 point
    Also take a look at 3D-Coat for UV tasks. Dane
  43. 1 point
    Hi everyone, I am working on a fluid simulation system called Jet Fluids. It is based on the open source Jet Framework by Doyub Kim. This is a very early Alpha plugin and I work on it every now and then to add new features and workflows. But it will keep changing and being updated. It is available for R20 and R21 for both OSX and Windows only for Patreon Alpha Tier subscribers: https://www.patreon.com/plugins4d This was free for about a year but I just recently moved it to the Patreon to track who really uses it and who is interested in funding it. If you use it and create anything cool, or find any bugs then just post it up here and let me know. You can also visit: https://www.plugins4d.com/jet-fluids for more information as well.
  44. 1 point
    I don't think you can really game when rendering. It's GPU rendering yes, but for ever frame preparation and other stuff the CPU is still in use. Just render a still that takes a while or an animation and look at the CPU / Memory usage. You'll see what I mean. I might be wrong though, I only have a single 1070 and I always render when I go to bed or leave the house.
  45. 1 point
    Do you use AE? Some update of AE revert latest c4d update to base version, more here: https://forums.cgsociety.org/t/updates-are-gone-solved-adobe-ae-update-reset-c4d-to-21-022/2056048
  46. 1 point
  47. 1 point
    i will remember this! i couldn't reply to another one of your answers (MODIFY ANCHOR POINT OF A JOINT). i noticed that my mixamo rig hips is off center and it was driving me nuts. your solution and steps did the trick and got me unstuck, so thank you!
  48. 1 point
    Thanks for the responses! Here is a file for you to look at. @Noseman, I tried your approach and it helped but the kink remained, just moved closer to the end so I feel like I'm still missing something. I also found a cheat by reducing the end growth to 99%. That seems to do the trick but just curious if that's the best solution. Thanks again! Helix_Sweep_Issue.c4d
  49. 1 point
    I hate to say it, but if C4D becomes part of Adobe's Creative Cloud that is actually a better deal than what MAXON is giving us today. Creative Cloud has more software options, cheaper price, true monthly billing plus cloud storage. It is truly a sad day when you start to prefer Adobe over MAXON. What has become of this world? Dave
  50. 1 point
    hey just an update after much tearing out of hair over UV mapping in realflow i'm a little closer to a finished shot, here's a low res render from cinema. Slickspillslow-1-1.m4v
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