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Showing content with the highest reputation since 12/22/2012 in Blog Comments

  1. 4 points
    Don’t we all love the guy who pops out of nowhere to ask a question and then doesn’t even take the time or courtesy to reply back after he’s received a thoughtful answer. I say some sort of acknowledgment or maybe even a ‘thank you’ is required operating procedure for anyone seeking help. People providing help are getting nothing out of it 98% of the time. At least honor a fellow human’s generosity for helping you. I think we sometimes are morally obliged to *not* help certain people. We owe it to ourselves to not be abused by the laziness, greed and opportunism of others.
  2. 2 points
    Sorry for the late reply guys, just seen this and it appears you have sorted everything out :)
  3. 2 points
    I get you I'm trying my luck a bit more with Bodypaint then, I think it's not too bad BFF, have you tried this? https://github.com/GeometryCollective/boundary-first-flattening
  4. 2 points
    The C4D exporter to Unfold3D https://gumroad.com/discover?query=unfold3d
  5. 1 point
    Due to me working with a lot of Alpha and Beta Versions i have dozens of nearly identical versions installed in parallel and often running in parallel as well.
  6. 1 point
    That's a great shame dude, but I totally understand, and thank you for all the effort you put into developing what you did... CBR
  7. 1 point
    Thanks a lot for the kind words, Cerbera! And for buying the tutorial back then. :-) It's really nice to still get positive feedback for these videos after all these years... Thanks again!
  8. 1 point
    It's so easy with the thumbs up. One click is all that is needed.
  9. 1 point
    We should also mention posting in the right category. I have to move 98% of the threads from new users in the cafe every time they post ! CBR
  10. 1 point
    This was one of the very first tutorials I ever bought, and it was a large part of what got me interested in Arch-viz modelling in the first place. Good to see it here - although some of our tools may have changed there's still a ton of useful techniques in there, and a level of precision in modelling that you don't often see... CBR
  11. 1 point
    This is a gold mine! Thanks for sharing. Have a great day ahead!
  12. 1 point
  13. 1 point
  14. 1 point
    Beautyful... Thank you very much Wolfgang
  15. 1 point
  16. 1 point
  17. 1 point
    There you go. All the janitor work has been completed, or so I hope. Website is up and running, ready to accept visitors. Mind you, it's a very basic place to be. No fancy embellishments, nor bells or whistles. It's just a placeholder for information about the plugins. Simple, down-to-earth, "no chi chi" ... but I hope you all still like it. https://toolspixels.be
  18. 1 point
    Preparing for the public release ... website is all up. Existing customers have received priority and opportunity to upgrade. It's now (almost) time for everyone else. Still finalizing the finishing touches for a nice deal.
  19. 1 point
    Thanks for this, Beefdoctor... great tutorial. Yes, I'll be curious to see how Fields react when placed in the Volume Builder... especially the Random Field.
  20. 1 point
    I also own the HB modeling tool set and what a great plugin that is! I am not afraid to say it is almost must for those who love modeling in cinema.
  21. 1 point
    Awesome, just what I was looking for!!
  22. 1 point
    Thanks for the comment. You are right. I will do better in my future tutorials.
  23. 1 point
    I agree with CBR, nice idea for a video but i also agree i would have just cut straight down through the centre of the rounded rectangular hole, and if necessary added a little cut in the centre on the other side of that rectangle, although you'd then have to deal with the complex pole on the right hand side if you wanted to be picky
  24. 1 point
    Thanks for making this - there are not enough tuts that adequately cover this subject. It is hard to do well. But in the first example, that is probably the least efficient way of solving that tri. Much better to cut out to the left, adding just 2 new edges, or down from the circle through the button adding only 3. Doing the latter would have the subtle advantage of demarcating the ends of that button cutout (they are missing 2 edges that would be between them ideally) and evening up those poly sizes somewhat... I'm afraid I do also have to say that the way you solved that hand-arm was a very long way from ideal, and I can't help but worry when I see people teaching that sort of solve as if it were best practice... CBR
  25. 1 point
    That, my friend, is an excellent explanation of that :) Good job ! CBR
  26. 1 point
  27. 1 point
    I mean just wow. There's thorough, and then there's this ! Top job, Dan :) CBR
  28. 1 point
    Is this a mograph tutorial? No, it's not. Time for Character Animation. Roll them out Rectro!! Thanks.
  29. 1 point
    Thanks guys. I added another tutorial on NLA, the blog seems to hide posts quite well. Dan
  30. 1 point
    Thanks for these - I do enjoy your nice long tutorials, and this one is no exception... some good insights in the commentary as well, particularly on the value of craftsmanship... CBR
  31. 1 point

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