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Showing content with the highest reputation since 08/28/2020 in all areas

  1. Only commenting on the things I used. Scene nodes look promising (haven't tested), but more importantly again show a strong vision for the future. I also comment on the general outlook, MyMaxon and the pricing on the bottom. Feedback on new UV workflow: It is definitely a huge step forwards but it seems like in beta still. There are many bugs and broken tools right now. This includes S22 but in general there is still a clunkyness that could be easily solved, mostly by fixing the broken not working selections. The new S22 auto unwrapper is mind blowing in so
    12 points
  2. I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts, not so much about the functionality but the implications of the prioritized things. Maybe I am confused about some things but I think this post is very valuable regardless and contains things I thought about some time and as the C4D team seems to be listening Ill put up the effort. Scene Node & Material Node first thoughts: - First things I searched were UV, blur and curvature nodes, then normal - Right now there is no UV unwr
    10 points
  3. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
    7 points
  4. Grateful I jumped off...and stuck w/plan for blender/R20. Will have soon saved nearly $2,000. Never had to fuss with broken plugins, bugs, hassles and modest upgrades. Already had Octane and Rizom UV. Did buy the amazing Exoside Quad Remesher few months ago. $2,000 saved...Hmmm...that's about the price of 2-year Houdini Indie, an RTX 3090 and a nice dinner date. Cheesecake for dessert. Anyway...that's me. For those continuing w/c4d...wish you the best. Congrats to MAXON on the new features.
    7 points
  5. Had an interesting little job come up the other week, where a client needed a particular nut modelled, i found it quite enjoyable. Definitely not the easiest of shapes but quite pleased with how low poly i managed to get it as always all quads. Anyway thought some of you might find it interesting, V
    6 points
  6. I gotta say, as a subscriber of C4D, and also owner of a perpetual license of R18. Not having the upgrade informations available to all customers, and acessible online worldwide... as easy as it is to purchase a new subscription... feels like a intentional bottleneck, to filter out everyone else who isnt a subscriber. There has to be a way to integrate a new business model (subscription) without having to make perpetual users to feel like complete outcasts? Also, speaking from a subscription client perspective, I feel that we need a more transparent roadmap of the software, thin
    6 points
  7. There's always a better something somewhere, but sometimes you just like the one you've got ! Of course I do have HB modelling bundle, and am fully aware of all the remaining weaknesses in Cinema's modelling toolset, but TBH I don't find any of them too problematic on a day-to-day level. I model an enormous variety of stuff, and the amount of times I am left genuinely stuck because Cinema can't do something remain very minimal and it is exceptionally rare that I find a problem I can't think my way around using the tools that are available to me here in C4D. I guess I have been us
    6 points
  8. r23 comes with two new templates: the toon rig with an included face rig and a standalone face rig by bret bays. this short was created with those templates, the toon rig for the artist, and the standalone face rig for the bust. also here's a quick promo video of the toon rig, demoing some of its features:
    5 points
  9. I'm a hobbyist and without indie prices i don't see my future in 3D with you MAXON $1000 for upgrade $250 for X-Particles maintenance + other plugins maintenance $1250! that is a 6 years of Houdini indie subscription price!!! and you get particles + dynamics + nodes + Houdini engine out of box! Houdini indie : 1 Year : $269 USD 2 years : $399 USD Maya indie : 1 year: $250 USD 3ds Max indie 1 year : $250 USD Blender: Free! Cinema4D: 1 year subscription: $719 USD 1 year perpetual upgrade: $1000 USD
    5 points
  10. I know your comment about what is being explored applies to C4D's capabilities and that you probably have no insight to where the internal discussions are going on indie licenses. Honestly, I do hope that indie licenses are being as carefully considered as the ongoing development of Neutron. The comments made by Shrike and Dasfrodo that missing indie/young/hobby users at a lower price point will starve MAXON of future revenue cannot be ignored. While I state that Blender gives us options, I guess it is also true that hacked software gives them options too (which is really sad)
    5 points
  11. Yes, and their determination to hide the upgrade means I can't even buy it & get started, have to wait for them to call back. Then after the 30% price increase & difficulty in purchase, they can claim ' we don't see any demand for perpetual & cancel it in a release or 2. I will say, though, that R21 -> R23 is a good upgrade in terms of features & I am eager to get using it, but it's not great value for money & the whole transition has soured my attiutude towards them.
    5 points
  12. 1020€ Vat incl in France for an upgrade. I just got the information from the distributor but even on their page the information is hard to find. I used to pay 660€. Do the math...That’s back stabbing. Shame on MAXON.
    5 points
  13. Not convinced at all but I saw it coming. am I the only one who finds the benefit:cost ratio going further down?
    5 points
  14. Hey guys here's a personal project I've been working on for a while born of my love for old Las Vegas and it's seedy origins. It's a mock title sequence for a non-existent show about Bugsy Siegel, Lucky Luciano and the founding of the Flamingo hotel and Casino. Created entirely with Cinema 4D and Octane, I hope you like it! https://www.behance.net/gallery/103449251/Flamingo Here's a few frames from the sequence (I was only able to attach 4 image here, but you can check out more high res frames in the behance link) :
    5 points
  15. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscripti
    4 points
  16. Here are some of my projects,for people who wants to learn scene nodes.
    4 points
  17. If anyone missed, the labs plugins were updated at labs.MAXON.net by the sdk support team. (to R23, python and c++). Big thanks to them. ScnNodes is alive
    4 points
  18. To wrap this up: Dave was extremely kind to sort this out for me and confirmed that I am entitled to a R23 license! It will be arranged this week! Thanks again and case closed!! Olav
    4 points
  19. I agree that the whole topic regarding the current R23 upgrade price "secrecy" for perpetual license seems a little fishy. Wasn't it announced with release of R21 that all future sales would be organized via a MAXON webshop, that the intermediate reseller was being taken out of the equation? That's what I understood a year ago. My local reseller (DesignExpress) made it clear that then was the last time I would be doing business with them related to upgrading for Cinema4D. I wasn't happy with the fact the MSA was being cancelled and on top of that R21 was a "meh"-Release with an
    4 points
  20. Just a thought on prices for people to consider; I don't know what the future plans are, but currently you can upgrade from R20 to R23 for a single regular upgrade price. Back in the day many people would skip 1-2 versions of photoshop and just upgrade every 2-3 years for the same price. *IF* MAXON's current pricing sticks around then this could be a viable option for many people, just skip every other upgrade, effectively bringing the upgrade price to less than the MSA; so long as you don't mind skipping the odd version.
    4 points
  21. I was really pleased to see the the technology preview version of Scene Nodes contains a smattering of Noise function nodes. And one of the first Noise nodes I dabbled with was the Noise Selection node, very useful as the base for noise based modelling workflows as it simplifies the node tree significantly. However I do have a feature request. I know this isn't strictly the place for feature requests, but seeing as I'm here. C4D's noise functions are peerless amongst DCC's, so it's a pity the animate parameter isn't included in all four of the noise function based nodes included
    4 points
  22. Ok, so I've had less than 24 hrs with the R23 demo but I can categorically say that Scene Nodes in r23 is nothing like Softimage ICE (and I say that as someone who still uses ICE on a regular basis today, many years after XSI's EOL). Scene Nodes actually feels closer to Fabric Engine than any of the other nodes based systems I've used over the years (I've used virtually all of them at some point in time!). Less than 24 hrs is nowhere near enough time with Scene Nodes to make any kind of judgement call on it's capabilities but I will say that things feel closer to an alpha build tha
    4 points
  23. Really? Your systems can check our licence validity automatically. You can sell subscriptions over the internet. Oh... sorry, just hang on a minuite... I can hear an alarm ringing... I think there is a very simple reason you won't put it on the website for online purchase. You don't want to.
    4 points
  24. I most propably will not update. Its not that I dont like some of the features, its just, that 1000€ for a yearly update doesn't feel right. I didn't cancle my msa, MAXON did. So I will use my new freedom. If redshift was included I would update thoug.
    4 points
  25. the differences are quite huge. if i'd have to make a car analogy i'd say the one from back then was a skoda and the new one is a mercedes. much more comfortable to animate, better controller design, a lot more features, more flexibility. the only thing the old one was better was performance, so it was a very fast skoda . with a lot more features of course the rig got more complex, but i spent a lot of time optimizing it for speed, so it's not that much slower. definitely worth the trade off IMO... used the new one in several productions now, it's much more fun to animate. the most sign
    4 points
  26. I sent 3 different images at different angles and now the client wants different coloured kitchen units for each, so extra income I will do minor tweaks to each now, along with different colours, I'll keep you all posted so you can see the finished images. Thanks once again.
    4 points
  27. I like the new Sketchup-like extrude. All new features in 5 minutes: https://www.blender.org/download/releases/2-90/
    4 points
  28. Your calculation seems a bit weird... at 10K per year, I'd be below the poverty line and would be hard pressed to even pay rent, food, and health insurance, not to mention a car, an internet connection, and a TV set. I would definitely not be able to afford a computer, not to mention expensive software. It absolutely does matter how much you earn, and there are probably more than enough 3D designers who just scrape by. I can't even understand what you mean with "one dollar over price" - if all of your income except for one lousy dollar goes to the software manufacturers, you are th
    4 points
  29. 4 points
  30. Looks like a potentially VERY helpful plugin. https://rocketlasso.com/recallinfo/ CBR
    4 points
  31. I'm not commenting on the Cineversity thing (I might use inappropriate words expressing general unhappiness) but here are some date/time tokens in a Python plugin. Copy the plugin into the plugin folder. (Not the script folder.) You'll get 15 different date/time formats. R21 required. ColliePythonToken.pyp
    4 points
  32. I just found out about Maya Indie yesterday and immediately bought a license. I am a character rigger & animator and Maya has a historically strong presence in these areas. I did some research and it now appears that Cinema 4D is the most expensive annual subscription for an independent company/3D artist: Cinema 4D: $719.04/yr modo: $629/yr Houdini: $269.99/yr Maya: $265/yr 3DS Max: $265/yr Blender: Free From what I've seen, it seems Cinema 4D is the tool of choice for advertising agencies and freelance 3D artists. While those doing Mograph will probably c
    3 points
  33. In addition to what Bezo showed... You could also use the "Texture View" from 4D Paint tools (its free). If you skip to 8:20 in this video you will see where I change the channel being displayed by clicking on the channels or layers that I want to be shown.
    3 points
  34. Thought I'd post this here as it relates to R23. I'm doing a stream tonight (8:00pm UK time), so it would be great to get your thoughts in the chat regarding R23 and other topics we'll be covering EDIT: Cortana went off without being asked at the 21:30 mark and decided to adjust my mic levels! (sigh), so you'll have to crank the volume up. Cortana has now been shot and buried.
    3 points
  35. ICE from the get-go was deeply integrated with the existing geometry core in Softimage; and that integration was symbiotic with its Operator Stack (similar in concept to the modifier stacks in 3ds Max and Modo). The Operator Stack was introduced to Softimage when it was released with a brand new core as XSI back in the early 00's (XSI was the most modern DCC architecture at the time, that's one of the reasons that ICE was so thread friendly for particle and deformation effects). A screen grab is probably the easiest way for me to describe what makes ICE so different to the tech pre
    3 points
  36. Over recent years with the MSA I've had a Cineversity account. However, I am, and hope to remain, a perpetual licence customer. One of the things I've relied on for good organisation within my studio is Cineversity 'CV tokens' for automatic file naming. Having date and time automatically embedded into file names is an important component in my job management - and a basic requirement for a professional level software IMO. Yesterday, 31 August, my final MSA / Cineversity membership expired. I now find I am unable to use CV tokens - "A Cineversity subscription is required to use CV tokens"
    3 points
  37. How can this be when most other software companies have solutions where you can upgrade on their website with your local tax added? There isn't even a price shown. I can't think of any other plausible reason than MAXON wants to signal that perpetual licenses and upgrade licenses are yesterdays solutions. You have to go through a lot of troubles to reach the upgrade so why not just go the subscription way instead. Next step I believe is abandoning perpetual license option (and then I'm gone). The way the license options are presented looks a bit like Sketchup's website just before t
    3 points
  38. The New Scene Nodes look very interesting and I think they should have kept the Neutron name. really Like: remesh, Multi UV Pose Library Deformer improvements Wish MAXON would Purchase X-particles and integrate it remove ProRender Make Redshift the default material set & renderer Offer Indie version of "MAXON One" for $10/month
    3 points
  39. What's up people!? Haven't been around the past few years due to the fact that my work requires me to sit behind a pc monitor all day and I would like to do things in the real world as well But I do want to share with you the first organic 3D model I made in Cinema 4D yeaaaaars ago. I bought a 3D printer and dicided to print it. It's my first mini and 3D print I ever made so kind off proud on it. Hopefuly more (C4D made) prints to show in the near future. Anyway, I hope everyone is and stays healthy in these strange times. Peace out
    3 points
  40. This... and the older you get, the more complex it is to find this balance... Real world obligations, bills to pay, it becomes more difficult to just switch from software to software, even though 3D, once you learn it, it is easier to adapt.. But it takes time, specially when you've been working with a specific software for more than a decade - which is my situation with C4D.
    3 points
  41. There are no problems on paying for software when your income comes from it. But this is mostly true to a one-time payment kind of software. Like it was with Zbrush for instance, I paid around 700 USD once, and every update they had ever since (and long before I had purchased) was completely for free. I own the software and Pixologic continues to support and give full attention to its users. It was a bit of a chunk of money to pay at once, specially coming from a Brazilian pocket.. but knowing this was an investment, it puts me at ease, knowing that I can continue to produce work with
    3 points
  42. 100% agree...and that extends to every manager in C4D. They all just make sense. The managers and C4D's stability keeps me using the program. I did try modo 401 and while the modeling tools were outstanding I just could not get my head wrapped around their object manager (every mesh in the scene was under one item called "mesh" in the object tree -- why?). Likewise, while Blender has made some improvements, it still does things that don't make sense (eg. parametric objects only stay parametric with first activation -- why?). And while Blender now has an OM, you can't drag and drop materials
    3 points
  43. I went to the Maya site in search of the indie license information. Interestingly enough, they hide that as well as MAXON hides cost information about their perpetual license upgrades. I did not find any information on the indie licensing. I had to do a wider Google search (check here) to find that it was $250/year. It is apparent that Autodesk is setting the price ceiling on subscription licensing fees and that MAXON's position will always be competitive to what Autodesk does (eg. something lower). Maya's licensing fees are absolutely horrendous and death to the hobbyist: no
    3 points
  44. If such a time ever comes when I leave Cinema (which isn't looking immediately likely) then this is definitely a viable option. Making stuff in Maya might be a bit like painting a hallway through a letterbox, but nobody can deny it has ALL the tools, specially in the modelling and rigging departments, though it is strong pretty much everywhere TBH... I have traditionally massively disliked Autodesk and the things they do, but this sort of exceptionally reasonable pricing definitely makes me dislike them a bit less. But only a bit because I bet they only did it because they felt th
    3 points
  45. Very discouraging for two reasons: 1) I will never have this much talent in modeling, texturing, composition and lighting (the lighting is as delicious as the chocolate). Just amazing overall and in every way. 2) I am on a diet. Thank you for ruining my weekend.
    3 points
  46. No need to get rude here. It's just a thread title.
    3 points
  47. Well spent a bit more time on this working on the DOF, lights and camera moves - think it's an improvement Graveyard Revisited
    3 points
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