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Showing content with the highest reputation since 12/17/2020 in Posts

  1. Hi everyone! So, this is a wip of my cozy tavern, wich is called "Three Trees tavern" or TTT. This is only a viewport render with a generic light and some fx but the final version is being prepared in red shift and photoshop with the help of my colleague Pedro Benjamin, since i'm not very good at lighting. I my initial idea was something more conventional but after some time i really felt the need to try something more organic and less architectural, and so the idea of something blended with the nature was formed. Everything here is being developed in c4d mostly using vo
    8 points
  2. Well I am old enough to not remember being born
    8 points
  3. a project i finished last weekend. may not look like c4d, but everything except for a few frame by frame animated particles and smears it's entirely c4d. liquidity from everfresh on Vimeo.
    5 points
  4. I just wanted to share with everyone a free resource I found on the web on creating volumetric effects in C4D using shaders and volumetric lights. Based on the 2018 date of the tutorial, it is centered around R19 (definitely pre R20 as there is no nodal shader system mentioned) but still the techniques and background information provided still make it relevant and worthwhile. The instructor, Marc Potocnik, also explains things in a very straightforward and clear manner. Marc also solves a long standing problem I have faced and that is the realistic creation of volumetric clouds i
    4 points
  5. Happy new year to you all... and a thank you to Cafe staff and fellow forum members. Your help and contributions were lights in a pretty dark year. Fingers crossed for a better one : )
    4 points
  6. Bon Année! The cafe and everyone here is the main reason I've stuck with C4d over the years. Igor and the rest deserve our praise and thanks all year round!
    4 points
  7. Well, since I missed Christmas... Happy new year everybody! Let's hope 2021 is not going to be such a piece of s**t. I'm honestly fed up with it. It's time that some normality returns.
    4 points
  8. Happy New Year everyone Nigel / 3DKiwi
    4 points
  9. Happy New Year to all Cafe members! I was thinking of unleashing the destructive power of X-Particles on a "2020" banner but by the time I am done with it, it would by February. Nevertheless, my deepest gratitude to all the Cafe moderators for your dedication through-out the year and our esteemed Community Leaders: Igor and Hrvoje. I also hope Hrvoje is doing well given the earthquakes in Croatia. Having experienced a 4.5 earthquake that scared the daylights out of me (no fun watching a building wobble), I can only imagine the 6.3 one that hit Croatia (a 100 times stronger).
    4 points
  10. Damn you beat me to it Likewise, Happy Christmas, or whatever you do instead, to Igor, Hrvoje and all the cafe staff from me... And of course from us to you, and the team at MAXON, and last but not least, our wonderful Cafe Community Hope everyone stays warm and safe, well and happy Oh, and a couple of the obligatory xmas 3D videos to you all, one of which may be 360 this year ! CBR
    4 points
  11. Spent some time modeling the necessary props. I wanted to have these completed as I figured it would take me quite some time to model the characters's features, like faces and hands. However, when modeling the bar stool I realized it needed to be constructed for the character to fit with its specific posture leaning onto the bar. As such I started modeling the bar stool and the character. This reminded me again why I dislike modeling so much ... But in the end I am quite happy (again) how things turned out. The character won't be seen from this angle in the f
    4 points
  12. No. Make it using polygons, deformers, subdivision surfaces, and symmetry. This is actually very easy as tyres go; they can be quite a complex thing, but here you could start with a simple tube object, with around 48-64 radial segments and perhaps 8 or so depth segments, then make that editable, apply symmetry, and a twist deformer to angle the topology, then do (optional) inner extrudes where you want the treads and extrude those by a uniform amount. It should then be very simple to contour the outer surface to get the bulges with regular poly modelling tools and techniques.
    3 points
  13. @RectroThanks. I think this is most I can do for the modelling. It's already January 15 morning on my end. So I'll just probably speed run the texturing later for the final piece. Here is an update so far.
    3 points
  14. My journey to C4D was ignited by passion and inspiration. In about 1982 my first computer was a Texas TI 99/4a. It had no software support therefore I became a programer. Many years later as a Graphic Designer, I attended Roger Waters (The Wall) at the O2 London in May 2011 and yes, that was the one Nick Mason, David Gilmour played at. Being blown away with Gerald Scarfe’s animations and the fact that he uses C4D, I was inspired to attempt to make a modern version of The Wall movie. This is a good part to thank all the geniuses in the Cafe for all the help they have given me and
    3 points
  15. Hello everyone. I have registered here today just to help you out. Not sure if you fixed it already, but I had the same issue for days. On R20 everything was great, but R21, S22 and R23 were the problem. Small, unclickable UI.... tried literally everything (like 5 versions of gpu drivers, windows reinstall, all kind of windows scaling options and hacks, even gpu change, then c4d config tricks with font size, etc) - absolutely nothing worked. Last thing I did before giving up, because "why not try that as well" was to update my Dell monitor drivers from manufacturer webs
    3 points
  16. Do you literally mean that it powers down, or does it reset? If it resets my bet is on faulty RAM. I never heard about power down.
    3 points
  17. Happy New Year to everyone! I wish you health, end the nightmare of the pandemic, better and better Cinema 4D and many creative ideas.
    3 points
  18. Love those Christmas flicks Cerbera Make me wanna do some myself but its a bit late now
    3 points
  19. As I stated, I have a long way to go yet, but this is where I'm at for now. Feedback is very welcome. BTW that is a C4D preset couch. I don't know if I'll have time to make my own, so I threw that in there.
    3 points
  20. Best wishes for the Holidays to everyone. Stay safe! Stay save, and backup regularly (pun intended).
    3 points
  21. thanks guys... here’s another one i just finished, merry christmas!
    3 points
  22. Never mind I found it, It's the time source which should be set from global to custom. Set a desired offset every n-th frame and in the f-curve menu set the nodes to stepped. Throw in some offset repeat after for more lasting result and presto. Thank you for listening c4dear cafe. Philip
    3 points
  23. I found a 2004 version of the Cafe at Wayback Machine here 3D Kiwi was the man back then...
    2 points
  24. Hi, TBH, I'm not sure if I can finish the challenge up to competition since there a lot of things going on at the moment. But I'd certainly want to try. I'm currently in the blocking/rudimentary modelling stage. Regards, Ben
    2 points
  25. You have enabled "Filter Strokes" with higher default settings. For your model you could disable this option or if you want to use it, you need set lower value for "Length"...
    2 points
  26. I agree with you. if that option exists it should work well. i feel that using ctrl+c and ctrl+v in other modules like materials or the outliner, sometimes it doesn't work. i know that c4d shortcuts work in context, meaning that your mouse must be over the right spot when you execute de shortcut, but sometimes it doesn't work. Maybe the two issues are related...
    2 points
  27. Hi I usually copy-paste frames in the timeline ruler and usually works for me, or when i need to copy single channels i also copy through the coordinate menu of the object (right click on the channel > animation > copy track) that usually never fails cheers jbatista
    2 points
  28. Thanks Dan Eeeeek, I guess the 15th comes a little earlier for me being in New Zealand! Anyway, here's a new WIP, finished with layout and lighting and now onto texturing. I think if I run out of time I will leave the chimney smoke out, I havent really thought about how to do that yet. Cheers, Jody
    2 points
  29. Seamless background R n D with Corona Renderer.
    2 points
  30. Heres a link to a visual reference of C4D noises from Erich Gooch, I think there is a quite in-depth PDF out there somewhere too. Deck http://www.cybergooch.com/pages/c4d/noise/c4d_noise.htm
    2 points
  31. For me it was the end of the 90s an R5 Go. Followed by R7XL later on, about half a year later i started at MAXON and sold my license, i needed the money I never produced any artwork that saw professional use, the closest thing were some graphical elements i created for the website of the business of a friend. That was at a time when frames were still a thing with websites.
    2 points
  32. Hi there Seating capacity is good , and you can book your party anytime after the big bad wolf's bachelour party!
    2 points
  33. Seating capacity? How long in advance do I need to book my party?
    2 points
  34. A big thanks to you Wolfgang. Really enjoying your tutorials as they all hit the sweet spot of modeling tutorials for me: hard surface modeling, quad modeling technics, dealing with curved surfaces and sci-fi. As for me: "Wolf 3D is must-see TV" Should you wish to have T-shirts made with that slogan, I expect $0.05 per shirt. I do agree with you about the probability on a Cerbera modeling channel on YouTube. That would take him away from time at the Cafe so I am pretty certain we would all lose in the long run. Thanks again! Dave
    2 points
  35. Happy New Year everyone and all Cafe staff! Wishing the best for this coming year! Buy Bitcoin!
    2 points
  36. Dan, Thanks for the response - most appreciated. After a bit more digging I found a couple of others with the same issue on the Redshift forum. It seems to be a 'Nvidia driver + Redshift' issue. As soon as C4D launched it was immediately ramping up the GPU clock to 1600+ MHz and keeping it there, hence the high temps. Rolling back to driver 451.48 has fixed it for the moment. Adrian and Co at Rs are aware of it so hopefully they can find and fix the issue in due course.
    2 points
  37. Take a look at the Project Settings -> Dynamics -> Expert. These settings are responsible for the "accuracy" and "scale" of your simulations. The default 100cm is way too big for your scene, as your jar is barely over 13cm high. For the rest of the settings (especially "Steps per Frame" and "Maximum Solver Iterations per Step") I recommend reading the documentation for each setting, they should be easy to grasp.
    2 points
  38. I had no idea you were in Croatia as well otherwise I would have expressed concern for both you and Hrvoje. In fact, I checked your profile and the location said Germany before posting as I thought you had some ties to Croatia. I know...horrible when the earthquakes or hurricanes hit. We even have earthquakes in New Hampshire (which is very rare - I guess that is why we are known as the Granite State) but the worst we had was a 3.0 and that put a crack in our wall and ceiling. But we have lived through all manner of storms, ice storms, blizzards, hurricanes and new events such a
    2 points
  39. Here in Europe we have few hours to new year, but also want to wish everyone Happy New Year. Hope it will the year when we will return to normal life. Stay safe and well. Lubo
    2 points
  40. @Igor Thanks! @VECTOR I think the challenge ends at Jan 15 : ) Here is another update. Notes: - Added Crates and Barrels. I'm still thinking what's the content for the crates. - The foliage is a stand-in made from xParticles. Most likely going to replace since its not really for ivy/foliage. - There is no longer ivy grower for R20+ up. So I'll probably use Blender for the ivy grower. It comes ship with an ivy grower. xparticles_branch.mp4
    2 points
  41. Thanks guys. That's given me some good info to base a selection on. Time to see if there are any demo versions I suppose.
    2 points
  42. Having used both Octane for years and Redshift for a while now, it really depends on what you want to do exactly. As @Cerbera already said, it's very easy to get very good looking results with Octane. In fact, you can add a sphere and an HDRI in Octane, put a material on it and it already looks photorealistic. The settings you can make are very barebones, 90% of the time you can go with default render settings (apart from switching between Direct Lighting and full Path Tracing depending on the scene). However, for me Octane was pretty annoying to work with due to numerous reasons.
    2 points
  43. Looking back to the first post in this thread I notice it has taken me about 14 days to finalize this scenery. I didn't expect to be putting so many hours into this. While some things went too smooth to be true, other parts took way too long. In the end things didn't exactly turn out as I had imagined when sketching the original drawings, but I am more than happy about the result. But I have to admit it does not actually fit the concept of "a cozy tavern". As an inside joke I wanted to put a charter on center support beam, which would read: "The 3D Primitive Ren
    2 points
  44. What Cerbera said... The geometry is kind of acceptable, but not ideal for the reasons he mentioned. Here's two suggestions how you could improve the object: If you want to keep the polygon count low you could start with just a little more geometry than you used (image 1). The result will be more evenly spread polygons. In my opinion, the edges should go as indicated in image 2. That means (again, what Cerbera said) that you would need more geometry for that cylindrical extrusion. Image 3: You could start with the first object from image 1 and
    2 points
  45. Hey guys, wanted to share with you my new (and third ever) tutorial. I mixed up some known techniques to make an object gradually melt, and decided to share the technique with you! Inspired by an animation I made on my IG, where I used RealFlow. So coming soon a tutorial showing how to do this in RealFlow.
    2 points
  46. Happy Holidays. Hope everyone has a great X-Mas and New Year. Here's to 2021 being less of a train wreck.
    2 points
  47. there's a lot to like about all your stuff but you REALLY push the boundaries in this short. You would never think this was 3D it looks like something you could only do by hand... in the 70s... on acid. :) beautiful work!
    2 points
  48. It's just too good to be stuck in a photo studio - release the beast!
    2 points
  49. Hi guys! Bob here from GarageFarm.NET Sometimes it happens that you render your animation and the frames naming doesn't match your postproduction pipeline, or you need to send your files to somebody and there are some requirements when it comes to naming. In this case, you need to rename your frames, but of course, you are not going to do it frame after frame. In simplest situations, Total Commander renaming tool is enough but it doesn't cover all possible situations. So I decided to make two tutorials, one for Mac with vRenamer and second for Wi
    2 points

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