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Showing content with the highest reputation since 06/26/2020 in all areas

  1. 4 points
    Hi, I was wondering why I never see just one person making "shorts". Now I know.. In the end, the list of “necessary” fixes only got bigger. I had to ignore it in order to post this in a decant time frame.. It's t actually far from done. I used C4D. No plugins or pre-made assets where used. Yes I’m aware the bow is reversed, thought it looked cooler. The character is a girl, sidekick of Fred. While she can do magic, Fred just likes bananas. You can follow me for more on: https://www.instagram.com/myosis/ https://www.artstation.com/myosis https://myosis.cgsociety.org/
  2. 3 points
    wish the release notes and Service Pack update release notes would have alot more detail. instead of something vague like "update to calibration tag", say what the fixed,added,improved. what was the problem.. in 2-3 lines
  3. 3 points
    Personally I would consider upscaling out of the question under almost any circumstance - certainly not normal workflow by any means. Always render out at the resolution you need, or higher, for later downscaling. CBR
  4. 3 points
    @HippoDasTamus The first file save was 4 weeks ago from today. Most of the time went into rigging, cloth simulations and particles. All these systems feel outdated but served the purpose. Except for the particle emitter I ditch that and draw them in by hand... Animating a sphere over a spline. (Far from ideal, but fast) Modeling texturing and rendering went fast, I hardly took time to “revisit” any. As for the texturing, I like body paint unfortunately it’s been getting worse with each new edition of C4D. I’ve briefly played around in substance painter, but there wasn’t much to texture, a simple fabric bump and some stitches did the trick. There is a small piece of that in the “making of” video. I should work with more software “for better results”. If I had to choose I would probably learn Houdini. And then switch completely Yes, doing UV’s in C4D sucks. I relax using an edge selection but this never gives me symmetrical results, I then have to copy, delete, and flip.
  5. 3 points
    Wow....amazing. I do appreciate the amount of work you put into those 6 seconds and can therefore understand your first comment: "Now I know why just 1 person does not make shorts" Not sure what you have planned, but I hope that the lighting, modeling, texturing and rigging (which you did to an outstanding level of perfection) were the lions share of the work that needed to be done. Hopefully, the rest of the work (animating?) goes quicker and therefore keeps your interest and energy level high so that we benefit from seeing more. So please don't be discouraged! I personally can't wait to see what comes next! Dave
  6. 2 points
    Indeed - a scene file would show us what distortion is remaining in your unwrap as we'd be able to load it into later versions. But what you have now will certainly work, and you can check this very easily by loading a typical UV checker bitmap into a temporary material and applying it... CBR
  7. 2 points
    Added original file, where I encountered the problem, to first post. For screenshots I recreated the issue with cubes to be sure that the problem is repeatable.
  8. 2 points
  9. 2 points
    There are AI upsamplers, for example it's integrated in Octane. The results are not great, and depending on the content, even horrible. This is not a normal workflow at all. Downsampling is probably more frequently used, as it gives you a nice sharp image.
  10. 2 points
    Or use the python node: import c4d import random #Welcome to the world of Python def main(): global Output1 random.seed(Input1) Output1 = random.random() * 100 Create the python node, copy&paste this code, delete Input2 and feed the User Data into Input1. Output1 will give you a random number between 0 and 100 (in this case).
  11. 2 points
    I agree with both you on the points that you are making: 1) That I am brilliant and 2) We need an optimize command for splines! ...sometimes I crack myself up. But given that splines can get wonky (and you would think that is not usually the case), Cerbera has a valid point. Dave
  12. 2 points
    Let's see if they will maybe even support multi-GPU, that would be truly great
  13. 2 points
    You don't need any plugins. Here is how you do it. 1) Place the spline under an extrude under a connect: Extrude the spline by a huge amount in the Y axis (like 2000 cm) Then hit current state to object. That should give a set of connected polygons. Use a rectangular selection in a side view and ONLY select the bottom plane of polygons. With that selection, then hit "Edge to spline". You should now have your connected spline as well as you extruded polygons. See attached; Coastline-connected.c4d I hope that helps. Dave
  14. 2 points
    I hope all the dads out there had a great Father’s Day this past weekend! Daddy’s little girl got her first glimpse at her future superhero life! A little mini VFX shot I made over the weekend, animated in cinema 4d, and rendered in octane! Make sure to subscribe for more fun videos weekly!
  15. 2 points
    Yes I had the same problem, it turns out that the Beta release expired on the 26th of June, so you can no longer use it. It took me hours to find that out after reinstalling again and again and then contacting customer service. But the service guy told me they will launch the official version early July, so it won't be long until we can use the new features again
  16. 2 points
    Hello! If you want to start in C4D, use this link for FREE 3d Class https://skl.sh/3d3v0c3 https://skl.sh/3d3v0c3 " Geometric Shapes in Cinema4D: Create you own 3D World" Is perfect if you are not a Designer but you can do great composition. Use the link and watch the class completely free and get acces to all the course of Skillshare for 2months. Here watch one lesson! Instagram: https://www.instagram.com/evelingsalazar_/ In this class, we'll cover: ✯ Main tools of the C4D Interface. ✯ Find your Style ✯ References, style, and shapes. ✯ Patterns ✯ Creation of the stage: from geometric shapes. ✯ Composition: design principles: shapes, hierarchy, scale, rotation, direction. ✯ Modelling Shapes. ✯ Lights: Light and Physical Sky. ✯ Background. ✯ Materials: Linear patterns •Metal material • Gradient material • Base color material • Glass material. ✯ HDRI. ✯ Camera settings. ✯ Physical render configuration . ✯ Post-work in Adobe Photoshop. ✯ Final Thoughs Link of free class: https://skl.sh/3d3v0c3 ☺ Thanks for reed! If you have any suggestion or comments, let me know! ☺ Instagram
  17. 2 points
    I picked up Redshift from that sale.
  18. 2 points
    Let it be me https://www.behance.net/ambiclusion https://vimeo.com/ambiclusion https://www.instagram.com/ambiclusion
  19. 1 point
    Ok, so apart from the fact that the glass appears to have no physical thickness, the polys themselves aren't the problem here, so the Phong tag almost certainly is. Select it and make sure that angle limit is on, its angle is at least 60 degrees, and that use edge breaks is turned off. If that doesn't fix it you will need to copy that object to a new scene and upload it here so we can investigate further. CBR
  20. 1 point
    Hey As an overwhelmed boutique cgi studio we need some extra help for one of our poejcts starting 30th June and would last 3 weeks. Tasks involved are for generalists: hard surface modeling, animating with easy VFX. Good texturing ang lighting skills are welcome. Please share some of your previous works with me so that I can send you the details: daniel.rozsa@gmail.com Many thanks, and should you have any questions please do ask
  21. 1 point
    That's fine - we can model that, but we need to be especially vigilant about edge flow, and how to work with very thin surfaces, and to think very carefully about at which point we add thickness, and how we best do that. What we really need to see though is a that box laid out flat, so that we have a full understanding of what folds where before we start. I can't really advise more specifically than that without this... CBR
  22. 1 point
    I see, thank you all for your answers, this properly answers my questions. I've never up-scaled anything before so I wasn't sure of its limitations.
  23. 1 point
    I didn't fulfill system requirement for newer version so I use older version. THANKS FOR ANSWERING.
  24. 1 point
    Hi all, I have just updated my Solidchamfer plugin to R20 and above. It's free and you can get it here: https://github.com/FMalmberg/SolidchamferR20/releases/tag/R1 (only windows build for now- if anyone wants to add a Mac build that is very welcome!) Solidchamfer is an edge beveling plugin, and was originally developed back when c4d did not have similar tools. Since R15 the bevel tool in c4d does a similar job in the "Solid" mode. For my own modeling, I've found that I still prefer how my plugin handles a lot of corner cases, so I decided to update it to R20. Enjoy! /Filip
  25. 1 point
  26. 1 point
  27. 1 point
    Like you would any UV mapped material - by lining up the bitmap elements over a UV mesh layer you can generate in BP UV edit... CBR
  28. 1 point
    You can either start with splines which you have created manually in the correct shapes for the letters, and then drop those under an Extrude Object, or you can use a regular font (either in the same setup as above or using MoText), and then distort its splines using the various deformers in Cinema (see manual)... OR you can distort the moText Object directly, like I have done here with an FFD deformer. CBR
  29. 1 point
    In our studio, we acquired another subscription Cinema 4D, this time with Redshift.
  30. 1 point
    I love it. They just keep get better and better..... You are like the "Beeple" of animation/compositing/VFX work... What a neat legacy of memories you are creating, especially if you keep going as she get's older. Just imagine 20+ years from now when you have all those animations playing on a continuous loop (via holographic projection of course) during some major event in your daughters life (graduation, wedding, etc). Dave
  31. 1 point
    Is this happening during animation ? If so, you could use a memory node to compare current value to value on previous frame and unfreeze the random number if different. the data change should be step freeze2.c4d
  32. 1 point
    Ever wanted to snap to the arrowheads of a Measure Object? Well, now you can using this script I wrote, which creates Null objects as children of a Measure Object and positions them at its arrowheads' tips (that can then be snapped to using Axis Snap). Use the Script Manager to copy this script in, name it, save it, and perhaps create a toolbar button for it if it's something you will use often. If you come up with reasonable suggestions for enhancement of this script or find any bugs, please feel free to provide the details in a reply to this post and I will consider implementing/fixing them. Important note: The Measure Object has to be part of the Object Hierarchy and selected. You can add it to the Object Hierarchy by clicking on the Create Object button after creating the measurement points using the Measure & Construction tool. Also, you can run the script multiple times for the same Measure Object, after changing its points coordinates, in order to get new Null object children to be created at the modified point locations (the positions of existing Null children of the Measure Object will not auto-refresh if the Measure Object's points get modified. This allows for the recording of historic positions of the Measure object's arrowhead points by running the script each time a change is made to the Measure Object's measurement arrows): nulls_on_measure_object_arrowheads.py import c4d import c4d.gui # Functionality Provided: # Creates nulls at active Measure Object's arrowhead points. Can be used to allow "Axis Snap" at those points. # The colors of the nulls will correspond with the (current) colors of the arrows, for clarity. # The script is written in a "professional" manner (i.e., not as the sort of hack you oft see posted) and contains # proper comments describing what various code does. # Also, supports proper Undo functionality, like the existing Core C4D tools # Create a null object at one of the measure object's arrowheads def create_null_at_measure_point(measure_obj,null_name,null_pos,color): # Create the null null_obj=c4d.BaseObject(c4d.Onull) # Set various attributes of the null null_obj.SetName(null_name) null_obj.SetAbsPos(null_pos) null_obj[c4d.NULLOBJECT_DISPLAY]=c4d.NULLOBJECT_DISPLAY_POINT # Use "locator" null object shape null_obj[c4d.ID_BASEOBJECT_USECOLOR]=1 # Automatic null_obj[c4d.ID_BASEOBJECT_COLOR]=color # Get from measure # Let's add the new null object as the last child of the Measure Object # Get the last child of the Measure (if any children are present), otherwise will be set to None last_child_obj_of_measure=measure_obj.GetDownLast() # Add the null object to the Object Hierarchy as the last child of the Measure Object # Note: Setting checknames to True will cause C4D to add a .1, .2, etc., suffix if there is a name collision doc.InsertObject(null_obj,measure_obj,pred=last_child_obj_of_measure,checknames=True) # Needs to be called after creation (and insertion into the document, thanks to C4D Cafe user # MighT for pointing out the UNDO step sequencing with regard to document insertion) doc.AddUndo(c4d.UNDOTYPE_NEW, null_obj) # Entry point into script def main(): # Make sure that there is an active object and that it is a Measure Object if op is not None and op.GetType()==c4d.ID_MEASURE_OBJECT: point1_pos=op[c4d.MDATA_MEASURE_PNT1_VECTOR] # Unused, for now # Start Undoable action doc.StartUndo() # If point 2 is in "World Mode" # BTW: World mode is MDATA_MEASURE_PNT_MODE_FREE (who would have thunk it?!) if op[c4d.MDATA_MEASURE_PNT1_MODE]==c4d.MDATA_MEASURE_PNT_MODE_FREE: # Create a locator null at its arrowhead's tip create_null_at_measure_point( op, null_name="Second point tip", null_pos=op[c4d.MDATA_MEASURE_PNT2_VECTOR], color=op[c4d.MDATA_MEASURE_COLOR1]) # Use color of second point, that's how C4D has them numbered (COLOR1 is for point 2) # Is a third point present (and in "World Mode?") if op[c4d.MDATA_MEASURE_3RD_POINT] and op[c4d.MDATA_MEASURE_PNT2_MODE]==c4d.MDATA_MEASURE_PNT_MODE_FREE: # Throw a locator null on that puppy, too create_null_at_measure_point( op, null_name="Third point tip", null_pos=op[c4d.MDATA_MEASURE_PNT3_VECTOR], color=op[c4d.MDATA_MEASURE_COLOR2]) # Use color of third point, yes COLOR2 is the color of the third point # Done (with proper undo handling) doc.EndUndo() # Trigger UI refresh/repaint c4d.EventAdd() else: c4d.gui.MessageDialog('Please make sure that a Measure Object is the current active selection, before running this script.') # Execute main() if __name__=='__main__': main()
  33. 1 point
    Fantastic work, love the facial expresssions. Thanks for sharing
  34. 1 point
    @Cerbera You are the BEST ! I appreciate the time you've taken to make these tutorials
  35. 1 point
    You are welcome. Now...let me confuse you some more. Do not be intimidated by X-Particles. I can understand your reluctance to get X-Particles because it is just a massively huge program only because it does so much: particles, fluids, smoke, cloth, volume breaking, volume rendering, grains, dynamics and multi-physics where one physical simulation affects another simulation (like a stream of water hitting a blanket and the cloth simulation on the blanket reacts to the fluid simulation and the fluid simulation in turn reacts to the cloth simulation). On the plus side, XP is very modular. You don't need to learn EVERY part of the program and can easily get amazing smoke effects with just as much ease as you could get from TFD. The only advantage of TFD is that it has its own build in renderer whereas XP really works best with Cycles 4D if you are looking for volumetric rendering. BUT....you have Redshift which is a much better and faster render engine than Cycles 4D and it can do volume rendering as well. Now, XP is almost twice the cost of TFD ($769 USD vs $469 USD) but that additional $300 gets you about 5 more simulation packages (fluids, grains, cloth, volume breaking, and particles) which all work together! Now, you do have to pay an annual maintenance, but XP just keeps growing! I would be hard pressed to find any current XP user who does not feel that they are getting their money's worth from their maintenance plan. Now let's talk about XP training. Bob Walmsley is a tremendous teacher. He is the Hrvoje of Insydium. Clear, concise and he takes you through all the traps and pitfalls that you may encounter when using the program ("So why did nothing happen?") and then explains how to get the program to do what you wanted it to do, why it didn't work the first time and the logic behind it all (which is the most important part). His teaching just sticks. Hear it once and you get it immediately. In fact, I do most of my learning watching one of his tutorials while on the exercise bike. I don't have C4D open...I just listen and it all sticks! He's that good! I have and love TFD....but I got it long before XP ever came out. I am glad I have both as TFD is great to use if you need to add something quick without too much fuss. Now if you want to do something truly amazing, you need to get XP. Almost as powerful as Houdini and infinitely easier and more fun to use. Dave
  36. 1 point
    Hello, I am using the physical render for my animations. But I can't attain photorealistic textures. Now I'll buy the x-particles and they have a discount for cycles 4d renderer. Due to fact that I am a Mac and AMD user, I can not use the redshift and octane renderer, so I can just render by using CPU. Do you advise to buy the cycles 4D? Or I have to wait for redshift and octane renderer updating for AMD graphic cards?
  37. 1 point
    Yes that is very much not the answer here. We don't want all those different unconnected pieces. I can give you my scene of course, but it won't show you how it was done... CurvyObject cbr.c4d Fortunately, these little videos I have made you does show the 'how' bit... First, fixing the model (optional) and then the UV bit... CBR
  38. 1 point
    Hi everyone, I'm Sol! I'm new to C4D - actually this is my first time learning any creative software. I usually do ceramics, so this is intimidating. But glad to be here!
  39. 1 point
    Welcome SOLCHENG I'm new here as well! C4D is an awesome program. an very one intuitive comparing to others 3D platforms. I Hope you can enjoy your stay here!
  40. 1 point
    Er... you might wanna read that first post again CBR
  41. 1 point
    Increase angle in tool to more than 90 degrees... CBR
  42. 1 point
    Together with snapping and coordinate manager you can scale slection to value of any point of mesh not just to center of selection... https://www.dropbox.com/s/pua6oyselo9urjd/scale2selected.mp4?dl=0
  43. 1 point
    This forum is for those with work available. It is not a forum for freelancer's to advertise themselves (change in policy Jan 2011) Those posting work available Give as much information as you can. Best to provide an email contact address in your post. Suggestions for those looking for work Get yourself your own web site with a gallery, bio and contact details. Post your best work at your site. Having a professional looking site will help you look more professional. If you're an animator put together a demo reel no longer than about 2 minutes. Apart from the glamour jobs like modelling and animating there's plenty of other areas to specialise in. e.g. texturing, lighting, compositing etc You don't have to change to Maya or 3DMax or anything else to get work. Talent and skill and getting the job done on time are really important. Skills learnt in Cinema 4D will be useful in any application. If you're just starting out with 3D and plan on a career in 3D, you should contemplate getting professional training / attend a recognised institution. The main thing to realise is getting good at 3D takes time, a lot of time!! Lastly if you are quoting on a job or offering to do a job, don't take on a job that you don't have the skills for. We see this all the time where a member has bitten off more than they can chew and then require urgent help in the forums. Good luck p.s. Topics in this forum will be deleted once they are more than a couple of weeks old. There is little point in keeping a job advert that's 3 or more months old.
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