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Showing content with the highest reputation on 02/26/2021 in all areas

  1. Houdini apprentice is free with limitations in rendering, no external rendering and limited to FBX export. Houdini Indie is fully functional with $100K limit on income. I use Indie and can budget for it. if I skip a couple of versions it is still same price or stop updating it reverts to Apprentice and I can still use it and all files I created under Indie. one place where SideFX really shines is there customer support. I found a bug in latest roll out, contacted support, they emailed me back that they confirmed bug and rolled out a fix along with other issues three days late
    2 points
  2. There's absolutely nothing anyone here can do to help without visually seeing your problem. Rendering an image takes somewhere between 5 milliseconds and 5 years, its is the ultimate "how long is a piece of string?" question. We need to know what is in the image, how many frames, what run time, resolution, features enabled, materials used etc to have any hope of helping. In other words, upload a scene file or show us renders and screenshots of settings used. You've got a good high end machine so the answer lays somewhere between bad settings or high expectations. Blur and grain is
    2 points
  3. More simple way could be use scaling clones based on polygon size maybe. ( if it´s what you mean to achieve...)
    2 points
  4. Definitely. It is much improved in 2.8 and 2.9, but the outliner in C4D is still much more usable. I think you are talking about light groups? Base Cycles in the regular Blender doesn't offer that (yet?), but eCycles has that option. This is already possible. Hold down the ALT/OPTION key to change parameters for multiple selected objects simultaneously. Also works for animation. One thing Cinema4D has improved on in the latest 2 versions is pure raw mesh editing performance, which is ~2-3 times faster than Blender. And the subd modifier performance whi
    2 points
  5. Very rough and dirty test on collisions. I need to get the smoke to hug the skull closer, improve the quality and set a scene with some more interesting layout, lighting and animation up hence the reflection flickering on the skull and the naff floor as they are just a placeholders for the TurbulenceFD testing. When it is all done I will put up a tutorial and scene file. https://youtu.be/rJC5OoGHtvs
    1 point
  6. I cannot imagine the empty sickening feeling aircrew in undamaged aircraft felt when one of their buddies aircraft developed problems and started falling behind knowing they would get picked off and there was little or nothing you could do about it. it was your duty to get that aircraft back to base so it could go fly another mission.
    1 point
  7. strange, it has really worked in a new scene)
    1 point
  8. haha yep, but your help is much appreciated anyhow. Thanks Igor!
    1 point
  9. There is no single license number anymore, licenses are connected to your MAXON account and plugins that restrict to licenses need to support this.
    1 point
  10. Tried your first option, but it didn't seam to translate. I put the SDS with the Correction deformer underneath it in a Null. And copied the Vertex Map on the Correction deformer. It didn't seem to do anything in the viewport. And when trying to render it, it just kept preparing. Option 2 is not ideal as it's not live and seems like a last resort, so havent tried that one yet. Option 3 took some time to figure out, but something seems to be happening. I will experiment a bit further with it. Thanks for your help so far!
    1 point
  11. 1 point
  12. Shamelessly plugging my Redshift Sampling tutorial here... This should teach you everything you need to know for now.
    1 point
  13. 1 point
  14. God Bless you Bezo!!!! I made the post under the miscellaneous section. I re-did the trend under general hoping someone might answer. Thank you so much for your help!
    1 point
  15. Did you tried select all animated objects and scale to frame you need?
    1 point
  16. Thanks for the replies. That's an interesting hack @Lonchaney but I don't think it will work for my situation. I may use Arnold for my AO pass. It has a "trace set" function that may do what I need.
    1 point
  17. Yeah, I feel the same. X-Particles is quite powerful -- but perfomance does not really allow for playful exploration. GPU-assistance was promised for 2020, hm, well. I hope, the new groundwork that is being layed out for Cinema4D will someday allow for a unified physics/cloth/fluid/smoke/etc-system. When we're at it, I would really appreciate an optional 'easy mode' with a lot of good presets that allow recreation of real-world behaviour. For example, "linnen" on "coarse wood", soaked in "milk". Currently, a lot of users spend a lot of time solving the same problem
    1 point
  18. Yes, it´s helper tool for centering an axis to selection/objects. It´s a bit older plugin created by Lazaros.(aka "nitroman") named Magic Center. It´s one click solution for element selections, but the same functionality (bit advanced, but more clicks needed) you get with Axis Center, build-in tool in Cinema 4D, but his strength is maybe more powerfull with adjusting axis in OM hierarchies... (parent/child relationship) https://nitro4d.com/product/magic-center/
    1 point
  19. Hey guys! We have just finished the second season of our podcast. The third season is coming – we will do more interviews with CG artists and plan to talk with software developers as well. I encourage you to check the episodes from last year, especially the ones with our guests - Sayan Mondal and Erin Woodford. CG talks S02E06: Why and how to optimize your scenes? In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to rende
    1 point
  20. I think you're mistaking Maya Indie for Maya LT. Those are two different things. Maya Indie is the same as full Maya, same full features. Only the price and license is different. As you can read in Autodesk official website: See the link: https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/Does-Maya-Indie-have-the-same-features-as-Maya.html
    1 point
  21. Absolutely agree...just look at my avatar. Unfortunately, I think this will fall on deaf ears. Now, IMHO, indie is another word for hobbyist. If you are a true independent one-person shop generating a revenue with C4D, then the subscription model probably works for you. What you create is for clients and not for yourself. Once the job is completed, your attachment to the work ends when the paycheck comes in. But hobbyists like myself are attached to our work. We want the option to hold onto what we have created without being locked into a yearly subscription cost. For us, i
    1 point
  22. Hi, I am trying to use U-render with the latest updates. I try to use lots of poly and light in this scene, and the results are very satisfying. duration video 29s, 25frames. To render this scene I only need 4s for 1 frame
    1 point
  23. check this video : https://www.cineversity.com/vidplaytut/siggraph_2015_rewind_bret_bays_weighting_workflows_for_cinema_4d_character
    1 point
  24. Same here. I've moved all my production renders to Blender and couldn't be happier. Even my clients noticed the difference in quality using cycles (and I don't have to "rent" a 3rd party render engine!). With the passing of each day C4D becomes less relevant in my workflow...in a way, this makes me sad.
    0 points

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