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  1. Only commenting on the things I used. Scene nodes look promising (haven't tested), but more importantly again show a strong vision for the future. I also comment on the general outlook, MyMaxon and the pricing on the bottom. Feedback on new UV workflow: It is definitely a huge step forwards but it seems like in beta still. There are many bugs and broken tools right now. This includes S22 but in general there is still a clunkyness that could be easily solved, mostly by fixing the broken not working selections. The new S22 auto unwrapper is mind blowing in so
    12 points
  2. If I may, I love Cinema 4D and my intent with my Avatar is not to profess fanatical devotion to Blender. Now, Blender is a good program. It's users do have a lot to be happy about. I did try it when the interface improved with 2.8. But despite those improvements, it is still a bit clunky. Everything is there and for the most part stable, but (IMHO) the UI unnecessarily gets in the way of fully enjoying the program. In short, C4D is a lot more fun to use! So why do I have that Avatar? To serve as a reminder to MAXON's leaders should they troll the site that the hobbyist co
    12 points
  3. I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts, not so much about the functionality but the implications of the prioritized things. Maybe I am confused about some things but I think this post is very valuable regardless and contains things I thought about some time and as the C4D team seems to be listening Ill put up the effort. Scene Node & Material Node first thoughts: - First things I searched were UV, blur and curvature nodes, then normal - Right now there is no UV unwr
    10 points
  4. My agent asked me to make a simple, fun animation. 'Something with an astronaut' was the complete and very detailed briefing.. =D So I made him this: Agent very happy now! ^^
    10 points
  5. IMHO....the Cafe is a rarity on the internet. Personally, I am NOT a big fan of social media in all its forms. The best compliment I ever received was that I have a low internet footprint. The Cafe is the only place which I visit regularly and I do so for a number of reasons: Helpful tips Polite and friendly members. Great access to some true masters of the program (and this compliment goes beyond the moderators who truly are "masters" but to the entire C4D eco system of tutorial and plugin developers as well as everyday users that populate the Cafe). Great
    9 points
  6. no bad blood at all. We sponsor Cafe
    9 points
  7. Hi everyone! So, this is a wip of my cozy tavern, wich is called "Three Trees tavern" or TTT. This is only a viewport render with a generic light and some fx but the final version is being prepared in red shift and photoshop with the help of my colleague Pedro Benjamin, since i'm not very good at lighting. I my initial idea was something more conventional but after some time i really felt the need to try something more organic and less architectural, and so the idea of something blended with the nature was formed. Everything here is being developed in c4d mostly using vo
    8 points
  8. Well I am old enough to not remember being born
    8 points
  9. Just wanted to say that I realize that sometimes I and others in the forum come across as very critical of what MAXON does or does not do. I feel personally invested in MAXON and its software. I really care what happens with it so. I am very grateful to the developers and management in what they have been able to create over the years and I have enjoyed the software and it has helped me with my career and personal creative development. So thank you MAXON & Team for everything you guys do and please try not to take the criticism too personally, we speak up because we care.
    8 points
  10. Hey everyone - I think many of you know me - I've been part of MAXON and around this and other C4D communities for 20 years. For the past year or so I've been part of the Product team helping to communicate what you as users need and prioritize development for Cinema 4D. First - you're absolutely right that we can improve in the way we collect ideas and the feedback we provide when ideas come in. I try sometimes to reply to ideas that come in via the support form, but that system isn't well designed to avoid duplicate ideas, discuss ideas and communicate status. It's a
    8 points
  11. Happily surprised to see a new challenge! And surprised no one has sent in something.. As soon as I read the topic and theme, I saw the complete image in front of me: a cosy forest bar, where all the furry friends come to hang out together! Good times at the Big Bear Inn! For starters, some conceptsketches:
    7 points
  12. 30 years to the day that Cinema was first released by the original team when Christian and Philip Losch entered their new mega speedy ray-tracer into Kickstart magazine's monthly programming contest, and won the competition... that was to go on to be released on Amiga as FastRay, and went on to become Cinema 4D R1 2 years later. A lot has changed since then, but not how much I like it ! Well done the original team, the current team, and all those in between who worked, and still work to make this software great. CBR
    7 points
  13. Here are some of my projects,for people who wants to learn scene nodes.
    7 points
  14. Had an interesting little job come up the other week, where a client needed a particular nut modelled, i found it quite enjoyable. Definitely not the easiest of shapes but quite pleased with how low poly i managed to get it as always all quads. Anyway thought some of you might find it interesting, V
    7 points
  15. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
    7 points
  16. Grateful I jumped off...and stuck w/plan for blender/R20. Will have soon saved nearly $2,000. Never had to fuss with broken plugins, bugs, hassles and modest upgrades. Already had Octane and Rizom UV. Did buy the amazing Exoside Quad Remesher few months ago. $2,000 saved...Hmmm...that's about the price of 2-year Houdini Indie, an RTX 3090 and a nice dinner date. Cheesecake for dessert. Anyway...that's me. For those continuing w/c4d...wish you the best. Congrats to MAXON on the new features.
    7 points
  17. So.....tomorrow is the "MAXON 3D & Motion Design Show: The Siggraph Edition" with the Mr. McGavran kicking off the show with: "some exciting announcements and a few sneak peeks at the future of MAXON products" and not one thread about what to expect in the next release in the Cafe? Did I miss something? If I did not miss something and there really is complete silence, then could it be due to one or more of the following? We don't expect anything different than what has already been announced in S22. We finally got an update to the UV editing system in S22
    7 points
  18. Hi guys! My 2 cents on the topic: https://pbs.twimg.com/media/EMfgEuGXkAIr0tj?format=jpg&name=900x900 Besides the jokes, I think Cinema 4D is one of the greatest software that I have used and now is affordable even for my location. When I open Blender, all the navigation and stuff make me feel I got into LADA car (it is old soviet cars)it can drive you in every place but in the most uncomfortable way, when I use Maya, I feel like I am driving Alpha Romeo - beautiful but it breaks every 10 km., when I use 3Ds Max (my first 3d app) I am feeling I am in a tank - I hav
    7 points
  19. Hi all, I just wanted to let you know that I have released a new version of my free python script for C4D: NeuronBuild. This script allows a C4D user (there is also a separate version for ZBrush) to import neuron morphology data from NeuroMorpho.org. It creates realistic, accurate models that you can use in your illustrations and animations, either directly or as the basis for further modelling. There are more than 100,000 entries in the NeuroMorpho repository, across numerous species and cell types. You can learn more, and download the script at: https://github.com/NWoolridge/Neuron
    7 points
  20. Here's my latest tutorial: Cell Packing without Cloth or Soft Bodies. Fully procedural, and can be MoGraph Based, and Animated... I am a genius (and very good looking). Please Subscribe, Press all buttons, Like, Comment and tell everyone!
    7 points
  21. I'm a hobbyist and without indie prices i don't see my future in 3D with you MAXON $1000 for upgrade $250 for X-Particles maintenance + other plugins maintenance $1250! that is a 6 years of Houdini indie subscription price!!! and you get particles + dynamics + nodes + Houdini engine out of box! Houdini indie : 1 Year : $269 USD 2 years : $399 USD Maya indie : 1 year: $250 USD 3ds Max indie 1 year : $250 USD Blender: Free! Cinema4D: 1 year subscription: $719 USD 1 year perpetual upgrade: $1000 USD
    6 points
  22. I gotta say, as a subscriber of C4D, and also owner of a perpetual license of R18. Not having the upgrade informations available to all customers, and acessible online worldwide... as easy as it is to purchase a new subscription... feels like a intentional bottleneck, to filter out everyone else who isnt a subscriber. There has to be a way to integrate a new business model (subscription) without having to make perpetual users to feel like complete outcasts? Also, speaking from a subscription client perspective, I feel that we need a more transparent roadmap of the software, thin
    6 points
  23. As there is a severe lack of resources for cutting edge real-time asset creation workflows for C4d and as we use C4D for games I felt the need to give something back to the community, especially as it took me many years to learn how these things all work. (Link below) Hopefully this helps other people and I hope MAXON will push more towards realtime modeling and baking workflows as real-time seems to be the future even for movies and VFX with the lines continually blurring, Plus it turns out that C4D surprisingly has very strong advantages in many areas over the typical real-time Modeling
    6 points
  24. There's always a better something somewhere, but sometimes you just like the one you've got ! Of course I do have HB modelling bundle, and am fully aware of all the remaining weaknesses in Cinema's modelling toolset, but TBH I don't find any of them too problematic on a day-to-day level. I model an enormous variety of stuff, and the amount of times I am left genuinely stuck because Cinema can't do something remain very minimal and it is exceptionally rare that I find a problem I can't think my way around using the tools that are available to me here in C4D. I guess I have been us
    6 points
  25. I'm not commenting on the Cineversity thing (I might use inappropriate words expressing general unhappiness) but here are some date/time tokens in a Python plugin. Copy the plugin into the plugin folder. (Not the script folder.) You'll get 15 different date/time formats. R21 required. ColliePythonToken.pyp
    6 points
  26. A fair treatement of perpetual licensce holders (and former MSA customers) compared to subscription customers.
    6 points
  27. For the hobbyist who has never made a dime off of the software, annual maintenance costs do add up but the beauty of maintenance over subscription is that you are actually "owning" something at the end. With subscriptions, what I was once paying for maintenance now just gets me a right-to-use for a limited time (1 year). As you don't own it, once you stop paying it goes away. I would imagine that most digital enthusiasts like myself probably have X-Particles or some other 3rd party renderer or any other plugin that has maintenance programs (DEM earth, etc). So when
    6 points
  28. Thank you @Igor for contacting us - honestly, the sponsoring idea is really awesome and we are happy to join and be part of this community as well - much appreciated. I am going to introduce myself in the proper thread and I also will upload some of the renders our community and we did using Cinema4D, Octane and World Creator in combination. Since we are currently developing World Creator 3 and pushing things where we can, I hope it is also OK and welcome that we keep you up-to-date with the development progress. Also of interest might be our upcoming shortfilm (mid March 20
    6 points
  29. Okay....I am a hobbyist and not in the animation/DCC industry at all. But I do work for an extremely large global corporation that has also topped the list as one of the best places to work in the US and globally. As great as that company is (and it is a great place to work), there are politics where I work. NEWS FLASH: Work politics are EVERYWHERE! In many cases, people misread the "inner circles" that get formed around management as office politics. But in reality, inner circles are natural. "Inner circles" get formed because people naturally gravitate to those who they trust, have wo
    6 points
  30. Interesting thread, all in all. I do believe, however, that C4D users are exceptionally happy with the program. Why? Because I see no evidence for the collective needs of the users, beyond everyday questions that do not require programming but can be solved with onboard tools. The category "Plugins Requests" on this very forum contains three entries, the newest being more than two months already. Let me repeat, three entries, on an international forum (which, I think, is one of the largest if not the largest for Cinema 4D). The category "Python/C++" is better off, but
    6 points
  31. Hello; an issue with the Split command was a topic on a German forum today, and since my Python course is currently (incidentally) at a fitting place, I decided to offer an alternative. The problem: When a polygon object is part of a hierarchy, rotated or translated (or probably scaled but I didn't test that), then the split-off object is positioned wrongly. (The parent matrix is multiplied erroneously.) The split-off polys do not end up in the same place as before, but... somewhere else. Is that an error in R23? Yes, confirmed. Should be corrected with the next service
    5 points
  32. a project i finished last weekend. may not look like c4d, but everything except for a few frame by frame animated particles and smears it's entirely c4d. liquidity from everfresh on Vimeo.
    5 points
  33. Thanks guys! Really love the concept of this challenge! Made a couple of (really simple) characters for the pub: Sally Snake with her wine, Marvin with his marshmallow, Biggy Bear serving his drinks! I'm having so much fun with this. Have to solve all kinds of stupid problems: how do these forest animals light up a path? Fireflies in a jar. But how is this jar attached to a pole? Or how can a moose grab a stick? He tapes it to his hoove. =D
    5 points
  34. I like the new Sketchup-like extrude. All new features in 5 minutes: https://www.blender.org/download/releases/2-90/
    5 points
  35. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscripti
    5 points
  36. I know your comment about what is being explored applies to C4D's capabilities and that you probably have no insight to where the internal discussions are going on indie licenses. Honestly, I do hope that indie licenses are being as carefully considered as the ongoing development of Neutron. The comments made by Shrike and Dasfrodo that missing indie/young/hobby users at a lower price point will starve MAXON of future revenue cannot be ignored. While I state that Blender gives us options, I guess it is also true that hacked software gives them options too (which is really sad)
    5 points
  37. Yes, and their determination to hide the upgrade means I can't even buy it & get started, have to wait for them to call back. Then after the 30% price increase & difficulty in purchase, they can claim ' we don't see any demand for perpetual & cancel it in a release or 2. I will say, though, that R21 -> R23 is a good upgrade in terms of features & I am eager to get using it, but it's not great value for money & the whole transition has soured my attiutude towards them.
    5 points
  38. Not convinced at all but I saw it coming. am I the only one who finds the benefit:cost ratio going further down?
    5 points
  39. I just wish MAXON would make an Indie version of C4D that's a bit more affordable for hobbyists. The affordable cut down editions were great for that (Broadcast edition had enough features for me while being significantly cheaper than Studio), but they have been eliminated.
    5 points
  40. Basically, yes. The Neutron node system is the basis for all new features going forwards. In its current state though it isn't something most people will want to use directly; it is super powerful but like any node system, not the kind of interface everyone would enjoy using. The next step to be taken is to create a new object manager which acts as a much more friendly, day to day interface for the nodes which should look much more familiar. When everything is in place, you will be able to choose to continue your c4d life with a new object manager, benefiting from the huge speed increase
    5 points
  41. I hope all the dads out there had a great Father’s Day this past weekend! Daddy’s little girl got her first glimpse at her future superhero life! A little mini VFX shot I made over the weekend, animated in cinema 4d, and rendered in octane! Make sure to subscribe for more fun videos weekly!
    5 points
  42. Boris FX just released the standalone version of their software Particle Illusion for free. More details here: https://borisfx.com/products/particle-illusion/ I haven't tried it myself yet, but apparently the entire thing is pretty much fully featured, and has almost no restrictions (even supports up to 8k ProRes). The only downside is, it's standalone only. No integration into any compositing software.
    5 points
  43. Thanks for the kind words - I'll make sure the feedback is passed along to the team. I do have to give a lot of credit to the team at MoGraph.com that has been instrumental in our streaming efforts for the past couple of years and especially helpful in pulling this week together. Your feedback is extremely valuable - we're continuing discussions on how this experience can shape our future streaming endeavors, whether as part of live events and as standalone / replacement efforts. The presenters this week were primarily those that had already been slated and scheduled fo
    5 points
  44. That statement is incorrect: Blender has gone through two major rewrites so far: from 2.4x to 2.5, and from 2.79 to 2.8x. The viewport was completely rewritten as well in 2.8. The old internal renderer was removed and replaced with Eevee. The difference between how MAXON has approached this is that the Blender developers decided to work concurrently on the older branch and new branch, thereby providing users with a choice to keep working with a stable older version and on the other hand testing the waters in the new rewitten branch. It allowed the user base to keep grounded, while
    5 points
  45. 5 points
  46. No one wants speed improvements? Part of the reason for the core rewrite was to make C4D handle more complex scenes and be a lot quicker. As far as I know you're all still waiting. So for me, not that it really matters since I no longer use C4D my top 5 would be: Faster / handle more objects Bodypaint / UV tools replaced. Unbelieveable that the UV tools still haven't been replaced Modelling tool enhancements e.g. proper symmetry modelling, Bridge tool enhancements, modelling fall offs. Thinking Particles replaced. Alternatively admit defeat and remove TP and make X-P
    5 points
  47. This is just a scene for me to develop some Python to access data files and trigger sounds. Homer plays a slot machine and shouts D'Oh when he loses and WooHoo when he wins.
    5 points
  48. Not often I see a tweet that's so useful it virtually demands a thread here, but there was one today, showing us how we can persuade the smoothing deformer into doing a pretty damn reasonable impression of cloth wrinkles without a cloth engine in sight ! Thanks to @OrestisKonstantinidis ! So enjoy that... May your duvets be for evermore easily wrinkled !! CBR
    5 points

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