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  1. 23 points
    Hi folks :) Here are some important news from us. From this point onward, all trainings from C4DCafe, both existing and future ones are free. Yes, you read that right! Given that we are now fully committed to make Cafe even greater place and universal Cinema user hub, we felt that this is necessary step. Free access to knowledge will have positive effect on the community and whole C4D eco system. All training content is being uploaded to our youtube channel as this post is made. Here is a list of trainings that will be available: 1. Introduction to R18 and modelling (currently on youtube already) 2. Introduction to R19 Fracturing 3. Xpresso volume 1 and volume 2 4. Introduction to R20 MoGraph fields 5. Introduction to R20 Nodes We would like to thank all our former customers and hopefully they won't resent this move, because, after all, this benefits them too for future content we make :) We expect to finish with upload in a week since shear amount of videos will take long time. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Additionally, we also started providing very valuable scene file repositories like this: https://www.c4dcafe.com/ipb/forums/topic/91711-c4d-cafe-lost-and-new-filesfree-to-use/ https://www.c4dcafe.com/ipb/forums/topic/104415-node-based-materials-repository/ https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/ Last but certainly not the least, is our new community based project https://www.c4dcafe.com/ipb/forums/topic/105210-c4d-cafe-steam-punk-project/ We hope that with these moves Cafe will grow to be even better, help you even more to promote your work and skills, assist you in finding gigs or full time positions, or simply be a happy place for you to hang out. As a part of the staff here I try to help as much as possible and I can see incredible effort from many members to share their time and energy to help out others, which is truly fantastic :) Cafe has grown so much that we have members from all kinds. From students, hobby users, 2d artists, VFX guys, hardcore coders, to talent scouts, managers, CEO's of large companies and various other industry professionals. Have fun and for being a member!
  2. 16 points
    Hi folks :) As you may know, we are now offering massive amount of training content on Cafe Youtube channel. Content is free and available to anyone. Please consider subscribing to our channel, this will help us run Cafe, keep trainings free, and enable us to create more quality content for you. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Thank you!
  3. 15 points
    Hi guys & girls, I want to share my latest animation, INFINITE PATTERNS: Watch in Vimeo · Watch in YouTube And here is the “Behind the Scenes” video with lot of screencaptures from Cinema 4D and Modo INFINITE PATTERNS - BEHIND THE SCENES I hope you enjoy it. Full screen and audio up, please And if you want to take a look to the CONCEPTS BEHIND INFINITE PATTERNS, it’s also available on my website I want to take this opportunity to show my gratitude to many of the regular users of these forums that have helped me solve issues & problems that have appeared here and there: Voytech, Cerbera, Jed, Bezo, Deck, 3DKiwi, Esmall, Hermenator, Hrvoje, Kalugin, C4DS… and many others. BIG THANKS, GUYS!
  4. 15 points
    whats up guys, so gonna be putting up some free models over the next few weeks, some older ones and some more recent ones, most of these are characters i've either never used or have recently updated, going to take me awhile to clean up and sort through them, but i'll post up some new ones when i can. Hammy cute little cartoon hamster! hammy.c4d Donut Derick fun little character i made a while ago after watching sausage party :D derick donut.c4d Rory the Robin one of my oldest but still one of my favourite toon characters :D rory final 2.c4d Big Ugly Baby its a big ugly baby.. baby final.c4d Brain dead Banana This is what happens when you eat a bananas head! be warned! also comes with my plastic toy shaders ! Brain dead banana final.c4d Fat Brian Another really old model, i put quite a lot of time and detail into this one at the time, and he still holds up 3 years later fat Brian final.c4d watch display.psd
  5. 14 points
    just finished my latest short, rendered with redshift. i hope you'll enjoy :)
  6. 14 points
    I will be uploading the plugin here shortly. Here's already the "documentation" how to use it. No fancy interface, as it just gets the job done. Here's the plugin: Ringloop v02.zip
  7. 13 points
    Hi folks :) In this topic I decided to share many of my files for you to examine. All of these were small setups, rigs, contraptions, prototypes and fun projects that I made over the years for clients or for myself. There is a lot of them but I will post them in small groups over time in order to avoid overload :P Feel free to use techniques and whatever you learn from them to your advantage. Each file will be enumerated and with hint of what is used in the scene in parenthesis. Files will vary from simple to quite advanced setups, in no particular order Have fun! 01_Airplane_route(MG+constrains).c4d 02_Atom_array_attractor(MG+XP).c4d 03_Ballon_procedural_anim(CA+Cmotion).c4d 04_Barb_wire(MG).c4d 05_Beast_in_box(CA+Cmotion).c4d 06_Box_fill(Dyn).c4d 07_Burning_match(MG+XP).c4d 08_Butterfly(CA+Cmotion).c4d 09_Cell_tissue_penetration(MG).c4d 10_Build_up(MG).c4d
  8. 13 points
    Here's one of hopefully many. Thanks to @ABMotion who suggested this sort of thing might be worth doing... well now we're doing it :) This time we're looking at the oft-overlooked Spin Edge. Redirect your polyflow at will ! CBR
  9. 13 points
    Wow...and I thought I was snarky!!! Okay. Let's accept it for what it is: Mr. McGarvan is on the Cafe. He is posting. That is huge and unprecedented. Now, unless he lives in his own private world of cognitive dissonance reserved for the truly self-absorbed, then it is a fair bet that he is quite aware of the level of frustration, loss of trust, and overall growing anger against MAXON's new policies. ....but he still bravely posted on the forums. Now, if any of you think that the months of development it took to put their licensing scheme into place, the investment in servers to support it, etc is going to be chucked aside simply because the majority of us are angry and thinking about Blender more than we are about R21...well...let's be realistic. It is going to take more than 3 years of lackluster sales for it to finally sink in with Nemetshek (because this was all their idea after all) that maybe they just screwed up a pretty good thing. But by then it will be too late. You see, we all see it coming. We are more attuned to what licensing means to the users because we are all users. Corporate execs are not users. They are a bit out-of-touch. If Adobe could get away with it (after incurring an initial loss of sales in year 1, breaking even in year 2 and a return to profitability in year 3), then why can't MAXON do it? That is how they think. But the Nemetshek execs do not realize that Adobe has a suite of 20 products to offer for $53/month that is billed MONTHLY. MAXON has two products billed at almost twice that amount (if you include Redshift) billed ANNUALLY. Whatever you may think of Adobe subscription plan, you have to admit that is a lot of capability. Plus they also offer cloud storage. Regardless of the pace of development at Adobe after licensing, you at least have a number of options with their Creative Cloud that you can afford on a smaller financial bite of $53 a month rather than $720 a year. So can you really take your marketing cues from Adobe with that type of offering? I mean really? Plus, MAXON announced their licensing plan on the back of R21 which has less new features than R17. Not sure if Mr. McGarvan was aware of the anger around R17. R17 forced the much respected founder of The Cafe, Nigel Doyle, to leave C4D,...that is how angry we all were with R17. Nigel just had the personal integrity (and foresight) to actually do something about it. And now, here we are with R21 which is even less compelling in terms of new features than R17 and on top of that you add licensing. I mean WHAT WERE YOU THINKING? Did the Oscar go to your head? Did you even bother to reach out to a cross section of your user base (both professional multi-seat houses AND individual users) to get some feedback? I mean, the simple fact that Prime MSA users can now get R21 Studio Perpetual license for $250 while Studio MSA users have to still pay $720 should have caused some recognition of the fact that loyal Studio users are getting the raw end of that deal. And please, don't tell me that the 20% discount on a two year subscription makes up for that because with that deal you loose your R21 perpetual license. I mean the execution of this whole licensing scheme was so poorly thought through that I have to imagine that there were some MAXON employee's who voiced concerns. If you didn't get feedback from your users...did you at least listen to your own employees??? So please, if you are going to be brave enough to take the heat on the Cafe, please step out of your own echo chamber and listen. Drag a few of those bean counting Nemetshek execs with you in the process. A few things for everyone to mull over if you really are going to listen: 1) Restore the perpetual license upgrade cost to $720. The disadvantage of perpetual licenses is that users have to wait a full year for updates and you want to the money all at once. The advantage is that we are not locked into a subscription fee to keep using the software. Seems like a fair trade. And don't lie to yourself and say "Paying $999 is what happens when we discontinued the MSA program". Tacking on another $279 is just unnecessarily punitive punishment for not going to subscriptions or just plain greedy. There is no other way for you to defend it so don't even try. That type of behavior is NOT in keeping with MAXON's past culture. 2) Charge monthly for a subscription rather than yearly. You can still have two plans: an annual commitment billed monthly at $60 and a monthly commitment billed at $89/month - but both are charged monthly. I mean what is the point of this whole licensing manager if your cannot monetize it with monthly billing? Miss a payment, the software shuts off and you have one month to get back on to the $60 plan monthly plan. If you miss that, you go to the monthly $89 plan until your original 12 month commitment plan is up for renewal. Advantage: users get interim updates and monthly billing. Again, fair trade for losing the right to use the program after the subscription payments stop. Both of these plans are far more attractive than what you are offering now. Why? Because they offer advantages to both MAXON AND the user. Right now, everything is weighted in MAXON's favor. Don't kid yourself to think that the users are not smart enough to see it....I mean why else would we be angry. But please do SOMETHING...ANYTHING that recognizes that the path you are on is not a successful one for MAXON. Again, we are here pleading with you because we do love the software but we fear for MAXON's future. Again, we all see it coming. You need to open your ears to what we are saying. Also...one more thing.....in case I still haven't gotten your attention yet and this post is just so much long winded chatter in your ears: Please point out to your bosses at Nemetshek that regardless of how precious and in love you are with your new core, that Blender 2.8 IS A SERIOUS THREAT THAT YOU CAN NOT IGNORE. They are getting some significant funding....they are capturing mind share with a loud chorus of approval for their new features that dwarfs whatever noise was made when C4D won an Oscar. Blender is production ready because Blender is used on productions (...so how many Netflix movies, series and shows are made with C4D?). Those new customers you are hoping via your "3D for the whole world" pitch are also looking at Blender. Don't kid yourself. They are looking at Blender 2.8. Blender is now more mainstream in its interface and if you are new to 3D then why would you choose a subscription program at $720 a year over a FREE program that has a pretty good interface, production proven character animation, modeling and sculpting tools, GPU rendering, a fast real time game rendering engine (Eevee) that gives tremendous view port performance, particles, compositing...the list goes on. As you deal with lackluster sales in 2019 and hope for a recovery in 2020, never forget that Blender gives us options. Please repeat that to yourself every day when you wake up: Blender gives us options! Is the hair standing up on the back of your neck yet? Still having fun? No? Well...then you better starting listening. Dave P.S. And let's not even think about the worst case scenario: Someone makes a motion graphics plugin for Blender....or Blender does its own mograph development. Blender has everything else....so why not? Honestly, C4D's future may not be as secure as you think.
  10. 13 points
    Hi All, This is my first time at Siggraph in a long time! Last year I had just started at MAXON and it was too late to attend. I am extremely excited to be going back to Siggraph and with MAXON! It will be busy, but in between meetings I will be hanging at the stand. Please do come by and feel free to say hi. It is going to be a fun show! Cheers Dave
  11. 12 points
    My beautiful wife works as a social worker at the juvenile court, and she uses the signs of safety-tool: the three houses. These three houses are a great way to talk to children about the good things in their lives, their worries and the dreams they have for the future. She made an example sketch for me, so I had a very good idea of what she wanted. I made a new sketch (below) because she really likes the old skool pencil-on-paper style. I thought it would be cool to make a 3d version of the house, so here it is!
  12. 12 points
    Here's Part 2, in which we make the base using a nice easy lathe... If this post gets more than 5 likes I will make Part 3 - the difficult scroll top ! ;) CBR
  13. 11 points
    An open letter to MAXON CEO David McGavran David, I'm afraid we need to talk. I've came to Cinema 4D on r12. My first 3d program was 3ds Max, but a few years using it I felt it's stuck on evolution and I decided to move. Since then, Cinema 4D is my trusty and beloved home, the best piece of software I've got on my computer, the thing I rely on, my leaving and career relies on. I trusted it not only because of the features and quality it's got, but because the MAXON team's vision of the future, the attention they have to their work and management relation to community formed around. I was one of them when C4D was known as "not serious" amongst many 3d artists, I'm one of them now when it's (still) rocking 3d world. In recent years since MAXON announced the shift to a new core architecture a was waiting passionately to see it. Finally we stepped through the Rubicon and an unprecedented power uncovered to our vision, promising so many new things to expect! And now... Now it starts to seem like all that glory made by devs is going to crumble under a pressure of new freaking management approach. I know where you've came from, Dave. But the things Adobe did to their policy is the reason we leave, run away from them and try to substitute their products as much as possible as it's dangerous to rely on them nowadays. And the former MAXON relation to customer and the whole community on the other side are the reasons we adored this company and growingly loved Cinema 4D. I am SHOCKED to see these precursors of some very ugly changes to MAXON policy in recent time, this weak and humble evolvement of program in the last release, exactly in the such important point of it's history, when it shifts to top league, promising such a great functionality I'm afraid we would not see already. You could call me "headlong" for saying all of this, but nope - I saw such thing already (Canon, Apple, Adobe, Autodesk) and I have a distinct feeling of what's going on and what's coming next. Get me right, it's not personal (yet), you may be awesome in person, but where you start to lead us to - ISN'T WHERE WE WANT TO GO. And THERE IS a choice, and despite it would be a harsh shift like leaving a childhood home, we will shift if you keep it going. Not tomorrow, not in a year, but we will. Remember the death of "immortal" 3ds Max, you know what I'm talking about. I feel worrying for the YEARS AND YEARS of my hard work learning and mastering Cinema 4D. I feel worried for my entire career I relied on Cinema 4D. I feel the move you're taking is DISHONEST to us, the whole community, about like XSI murder by Autodesk felt. I, personally, considered subscription option, despite it's pretty pricey (but It's your right to set pricing, ok). But seeing the movement of recent time I opted not to. No because the release is weak for a major number, no - because I don't want to support the movement in that direction. I don't want MAXON to go there. You're clearly taking the Adobe route. They told us the same - "constant updates with no need to wait untill release will let us push more cutting-edge features right on your table, increasing development pace will push the boundaries of your possiblilities and creativivivity way beyond today's standards" and so on and so on. What did this spaghetti on our ears turned into? You know by yourself - sluggish, buggy, unreliable software, from release to release bringing NOTHING we needed, nothing we were asking for DECADES (as folders in AE timeline for instance). For the price many times more adequate, growing constantly with no reason. Subscription? This isn't the key. I'm glad it exists, despite it's pricey I think, but it's on your side. It's good there is an option, this isn't a problem. The problem is the whole approach you try to take. "The whole Cinema4D experience is moving into the modern online world" as MRalph said. Let's face it, "online" is simply lidicrous here. "Online" - is a steel wire you tie us to yourself. Adobe did so, and as a result - constant stream of money made them not a software developers, but rather a typical rentier. That is what you try to do to OUR world, right? Recently I wrote an extensive list of improvements for C4D, spending my working time and thoughts to have a chance to make it better. Because I love it and wish to it to evolve. And I was sure if I mail it to MAXON, I have a chance to be heard, as our goal is the same. Now I feel like soon there would be no one to listen to us. Not even considering that, just like Adobe does. Isn't it a right time to stop and take a step backwards, Dave?
  14. 11 points
    First time post on a forum but felt the need to. Happy user since R10 Studio with investment in most plug-ins for the software. (Over $20,000 NZ Dollars spent in that time.) Just a hobbyist with no income earned. (My choice). Was excited and looking forward to the "exciting / industry- changing news , and got up at 4.15 AM on a cold mid-winter morning to see that MAXON had lost its heart and soul and gone done the road of so many other corporates,only interested in money. The presentation was amateurish ..(didnt even start on time )..... and it didnt get better for those of us with a long term loyalty / commitment to C4D. Reluctantly spent $1200 renewing my MSA two weeks ago, thinking i would at least get a subscription to Cineversity. (but sadly the goalposts were shifted there as well ). The whole "big - announcement "thing has been deceitful, and has treated long term loyalty with contempt. Havent felt so deflated since Greyscale Gorilla tried to charge me again for software i had already bought and owned. Have spent two days in a daze trying to work out what it all means to me. The answer is, that any way i look at it i lose.The only winners are the lower participants on the eco-system and possibly new users ( which will only dumb down the fraternity). It has been a public -relations disaster from my point of view. Surely if you are going to take away with one hand , you give something back with the other hand to soften the blow ? It would have cost them nothing to offer Redshift at a discount to long-term loyal users. Tried hard to find something positive , as i have spent far too much time digesting all this. Have loved the journey up until a couple of days ago. Sadly MAXON has depreciated greatly in my estimation. I feel as if i have been "blind-sided" .... reluctantly, it may put me out of the game.
  15. 11 points
    For the past years I have been working on this solo project during my spare time. It took me way too long, because in between i lost interest, had paid jobs, scrutinized the story, scrutinized the characters, scrutinized my lifechoices etc. But eventually i was compelled to finish this short film because i had invested too much time to just drop this project. So here, I'd like to present you: SUNDAY, a story about a lonely penguin's quest for refreshment on a hot and sunny southpole sunday.
  16. 11 points
    Lots of ways to go about that, but I think this is probably the fastest... 1. Top view, poly pen in Quad Strip Mode, and draw yourself a network of polygons, like so... 2. Extrude that (with caps), and delete the end caps to get your tunnel ends... 3. Smooth Subdivide that to Level 4 or 5, then use a displacer deformer (make it a child of the object), driven by Luka noise to make it look rocky... It might look like a giant pretzel from the outside, but from inside we're approaching something cave-like... Don't forget to select all polys and Reverse your Normals at this point... You can add further displacements (in a group with the SDS Object) at smaller scales, and use that additional SDS to increase polycount much higher. Here I'm at a combined Subdivision to Level 7, and I've got Luka at 600% driving the bigger detail, and Electric Noise, 50%, stretched 500% on V for finer detail.... Lastly, you can handle smaller detail still with normal or bump maps in the material... talking of which, if you are using photo-based textures you want a nice Triplanar mapping setup to texture this properly, but you can do it equally well with just layered procedural noises... Lastly I should mention some techniques for making it look 'big'. These might include... Building in small holes to the tunnel roof to let beams of sunlight in, and using a plane in an Atom Array in front of your sunlight to further break it into godrays.. Adding some Physical Sky, not for its weather, but for its atmospherics haze... Using small area lights, with small illumination falloffs Park the camera very low, and use wide angles Hope that helps... CBR
  17. 11 points
    Time for another one I think. This time let's make a diamond-cut whiskey glass in just 23 easy steps :) CBR
  18. 10 points
    i've been recently experimenting a lot with cartoon sfx setups like water, fire, smoke, explosions and so on purely with mograph, fields and volumes. no particles, no plugins. most fun i've had in a while, also i'm quite impressed what can be done with just the on-board tools. just wanted so share those here too, since people seem to like them a lot on twitter, hope you'll like them as well. https://twitter.com/everfreshdesign
  19. 10 points
    My agent asked me to make a simple, fun animation. 'Something with an astronaut' was the complete and very detailed briefing.. =D So I made him this: Agent very happy now! ^^
  20. 10 points
    I've been a MAXON / C4D customer for 19 years - and I couldn't agree more. It seems MAXON are now quite willing to penalise those with Studio MSA - who are much more likely to be locked in to the C4D ecosystem - in order to suck in new users. That's not an equitable way to treat your customers.
  21. 9 points
    Dumb question time. Why can't Cinema 4D have a perpetual licence with annual maintenance i.e. MSA then also a monthly / annual subscription plan for those that want to rent Cinema 4D / don't want the hefty outlay of buying a perpetual licence. Don't give me any BS that it can't be done. The Foundry offers both for Modo. Everyone is then happy.
  22. 9 points
    I really feel empty today and i lost trust in MAXON. I work with Cinema since 2001. First in different agencies and then on my own. As a MSA and Studio customer i feel i’m no longer valuable to MAXON. I’m fine with the money i spent for Cinema Studio and all the MSA fees until R20. Fantastic Software overall and perpetual license. Now i feel totally ripped off. This is why i feel this way. First of all i paid MSA for R21, and this release is poisoned with online activation. This is not what i expected and as a customer i feel they do not deliver what i paid for. This is not real perpetual. If in the future they choose to deactivate licenses which are a little bit behind. I can do nothing against it. MAXON forces me to make a bad decision, no matter what. 1. go subscription - I spent thousands of dollars to buy Studio and MSA. If i go subscription i will loose my perpetual license. This is crazy and this won’t happen. Please MAXON fix this. This is like you take away my car and tell me it’s better for me to rent i from you. I would consider subscription if i could fall back on R20/21. - all the subscriptions are adding up really fast. If at one point you have a bad time with your business,… well you’re out of the game. 2. stay with perpetual license We will see what the upgrade prices will be and how long the offer perpetual licenses. But with online activation it is no longer real perpetual. (see above) I have to carefully think what i will do. At the moment it looks like i am forced to stay with R19/R20 as long as i can install it on MAC OSX. But i got a bad feeling it might be locked out sooner than i like. I really love C4D and i make my money with it. I was fine with studio and MSA costs. no problem at all. But you are saying you don’t force us into subscription - well then don’t! When i look at the weak features in R21 and the new subscription model i got a strong feeling that you holding back features which could have been ready for R21. Just to release these features for subscribers this fall or winter and lure us in. I hope i am wrong and i hope MAXON will listen to our feedback. This is a bad day for me personally. I am invested in C4D with plugins, libraries and first and foremost with my heart.
  23. 9 points
    FINALLY! Finished a new personal project! It took me quite a while to get started, was flooded with commissioned work, had lots of other stuff to do around the house, and had a bit of an artist block (lame!) Anyway, hope you like it! Also made a 'making of' so you can have a look how it was made. M
  24. 8 points
    Hello all. This is my first project for 2019. My aim is to create a digital double of the actor Charlize Theron. Im in no rush on this one, so will be updating as I go. I will also be happy to answer any questions. Comments, critiques welcome. Im a bit ahead already so here is the start stage modelling the head. I place down the core loops then fill the gaps. Eyes, mouth, muzzle, jaw line, and head centre line along with the big neck muscle Sternocleidomastoid. I will be making the whole entire body, clothes as a complete finished asset.
  25. 8 points
    I was doing some paperwork, paying some bills, made a couple of invoices and thought: 'my god, my invoice looks superboring and plain!'. So I thought to make some characters and models related to money, invoices, etc. First idea was a 'moneywolf', here in Belgium / The Netherlands this term is used for someone who is always out for money, a greedy person. And what better job for a moneywolf then being an armored-cash-transport driver / guard! Made some progress screenshot along the way too, shows a bit how I started modeling this thing.
  26. 8 points
    I mean props to David for coming on here to face the music. But MAXON must know that from a permanent licence holder's point of view - we don't care what you choose to call the product 'MSA' or 'Upgrade' - if future upgrades are going to cost the current non-MSA price then we've just been smacked with a 30-40% price increase alongside a very slim release. This year was the normal price via MSA. But R22 will need to be 'bloody spectacular' to persude me to part with the best part of £1000. The company I work for (with about 10 seats of Cinema) are seriously evaluating Blender - mostly not because of the change in license structure but because Cinema is visibly creaking round the edges (dies at moderate object count). To be honest, if Blender cost the same as Cinema, we would still be evaluating it, just on it's own merits. But the fact that at least the license costs are zero is just extra incentive. MAXON need to be seriously careful - they couldn't have chosen a worse moment for aggresively de-valuing their offer to their core customers.
  27. 8 points
    Many people are disparaging MAXON's new CEO as some sort of "marketing guy from Adobe", but this is false, and unfair. His previous roles were all in engineering and engineering management, not in marketing, and he would in all likelihood not have been involved in Adobe's licensing changes over the last few years. Its fine to express all sorts of opinions about the changes in MAXON's licensing, but let's not resort to that kind of ad hom. It's not productive.
  28. 8 points
    Thank you for your feedback. I have been on here and other forums reading all the responses. I am someone who loves talking to customers. I will be at IBC and very happy to chat to anyone who comes by. I will also be at many of the European stops on our roadshow. I am not ever going to write long responses on forums, never seems to go well. I am here, I am reading and the team is as focused on working with our customers as ever. Hope we get to meet in person. Cheers Dave
  29. 8 points
    +1 A big part of what made the C4D community great was it's respect and trust for MAXON. I feel we are nothing more than a subscriber # to them now. A company that is user-focused would not implement such heavy handed policies.
  30. 8 points
    I just took a moment to slow down and look at the recently uploaded artwork that appears at the bottom of some of the Cafe pages. I wanted to give a shout out to all the artists that have posted work on this site that have such a wonderful gift! These artists set the bar at a level I can only dream of reaching someday. Your work makes me sad, happy, intrigued and sometimes question my own existence or purpose. You all wield the weapon of imagination to combat reality and demonstrate your ability to bring it to life. On top of this, many of you share your knowledge freely and that is appreciated by many, many, others. My hat's off to all of you and thank you for what you do!!!
  31. 8 points
    The other day my pc crashed with several apps open. C4D survived ok, but Photoshop had reverted to OOBE - welcome screen, load of panels I don't use etc. I tweaked PS back to how I like it and that was that. 2 days later I needed an image for C4D, so I opened PS and created a 1000px square doc, only to get an error message 'could not complete operation - disk full'. I looked in explorer and sure enough my SSD was bright red and completely full. I closed everything and ran virus check, and other stuff and the SSD went back to normal. I opened PS - disk full. This went on and on - problem kept appearing, disk full. Didn't Einstein say that repeating the same thing, expecting a different result is a sign of insanity ? On the 10th attempt, I opened PS, made a doc 1000 ... hold on 1000 INCHES ? The PS reset had set the default units to inches, and I was trying to create a doc 7,000 square feet. PS standard res is 300dpi, so pixel-wise I was out by a factor of 10^5. panic over...
  32. 8 points
    Hi everyone, I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12. All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here: https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0 I hope you'll enjoy this huge collection of architectural profiles! Cheers, contrafibbularities
  33. 8 points
    Hi everyone, I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you. Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with. You can download the free library here: https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0 All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better. I hope you'll enjoy the library! Cheers, contrafibbularities
  34. 8 points
    Hey guys. I was asked by 3DArtist to write them a tutorial/break down for their Magazine. The tutorial is from my Tyrion Lannister portrait, and covers quite a bit over a 16 step break down. I had made some additions to it since its been posted publicly, that being the clothes where textured using Substance Painter. The core focus of the tutorial is Cinema 4D in which was used for Modelling, base sculpting and hair, although I talk about the full process. Anyways, check it out, should be out by Tuesday 10th April. Sampler here Latest version of the image, Original rendered at 5550 x 3700 Artstation limited to 1920 x 1080 : Click here Dan
  35. 8 points
    due to ongoing requests i bit the bullet and recorded a tutorial on toon shading yesterday. sorry for the bad audio, while the speakers of my macbook are awesome, the microphone apparently kinda sucks. i need to get an audio interface. and a couple of adapters probably ;)
  36. 8 points
    I'll chuck in a couple from my interceptor wip
  37. 7 points
    Hi guys! My 2 cents on the topic: https://pbs.twimg.com/media/EMfgEuGXkAIr0tj?format=jpg&name=900x900 Besides the jokes, I think Cinema 4D is one of the greatest software that I have used and now is affordable even for my location. When I open Blender, all the navigation and stuff make me feel I got into LADA car (it is old soviet cars)it can drive you in every place but in the most uncomfortable way, when I use Maya, I feel like I am driving Alpha Romeo - beautiful but it breaks every 10 km., when I use 3Ds Max (my first 3d app) I am feeling I am in a tank - I have 2 handles for everything, when I use Houdini...well like I am in CERN, I am accelerating particles to make a cube, and I accidentally make a hypertorus packed with monkeys, which are consumed by the black hole that also accidentally appeared...I end up making the cube with real paper from the garbage in the post apocalypse world that I have created. when I use Nuke - I am using BMW, cool but too expensive and in the winter you don't go out with it... and when I use Cinema 4D - I am in a AUDI! Feels good and takes you where you want to go! The grass is not always greener on the other side!
  38. 7 points
    Hey everyone, check out my Youtube channel where I have the download link for a Free "Edge to Spline" plugin. It's Open source, procedural, do-whatever-you-want with it. The code is open, so use it for educational purposes as well. Modify it, and make more super plugins. Please don't sell it. [Disclaimer. I have no responsibility, expressed or implied as far as the plugin is concerned. Use it as-is. Whatever happens, it's your fault. By downloading it, you agree to this... and owe me a grilled steak... medium rare please] Share, Like, Subscribe.
  39. 7 points

    From the album: somenerv - Redshift R&D

    © Nate Rodriguez-Vera

  40. 7 points
    So far, someone from MAXON will gladly chime in to explain some aspect of the subscription plan. They will also chime in to defend the position that Prime MSA holders can get a Studio R21 license via their last MSA purchase for about 1/3 of what Studio users have to pay ($250 vs. $720). Their defense though again gravitates towards subscriptions: "that is why Studio users can get two years of subscriptions for a 20% discount". But what took literally a ton of emails to sort out was that if you should ever take that offer in the future, they will deactivate your perpetual licenses - in essence locking you into subscriptions. They were very shady in divulging that information and it took some robust dialogue and painfully direct questions to get them to finally answer it. Now, where MAXON is COMPLETELY silent is defending why we should accept a 50% increase in renewing their annual perpetual license over what they paid for via the MSA program. Not one word of explanation or spin as to how this is in our best interests. Maybe they can say "well we canceled the MSA program" and that is the price of an upgrade without the MSA program. So we really didn't raise prices, we just cancelled a program. But then defend this: WHY DID YOU CANCEL THE MSA PROGRAM? Well, there is no defense. The MSA program was cancelled because they want people dependent on paying annual subscriptions for the simple reason that a companies "appearance" of value increases with a re-occurring revenue stream. It is a great selling point during quarterly earnings reports to say that subscription revenue growth is increasing and makes up a large portion of their total revenue. So in Nemetsheck's and MAXON's eyes, their thinking is "hey, we will make the annual cost of a subscription the same as the old MSA price so users will eagerly switch over of a subscription model. While it won't increase revenue (this year), changing the source of that revenue to re-occurring revenue is a great message to our shareholders." So again, the benefit is all MAXON and there is no way anyone from MAXON can defend this position on a community forum in any way that users will accept. Shareholders love it, but we don't because it provides us no value -- so why defend it. They tried to put lipstick on this pig by selling it as "3D for the whole world". No. It is "higher stock price for Nemetschek" and don't ever forget that. Again, the only thing they will listen to is a drop in revenue beyond what they forecasted. Right now, we are all exercising our last MSA purchases. The true test will come with what we do with R22. Do we convert to subscription? Do we pay the higher perpetual costs? Do we go somewhere else? That is why R22 will be a critical for both MAXON and for us as well. And don't think for a second that subscription prices will remain the same over time. Trust me, once they have coerced a large portion of their user base to subscriptions, those prices will rise. Maybe not in huge jumps, but they will steadily go up. And now you are really stuck. There are no alternatives but to pay at that point. While I love the fact that we have this great participation from Mr. McGarvan in this discussion, our complaints will make no difference and will generate no discussion from MAXON. Sitting on our wallets is the only voice we have. Dave
  41. 7 points
    Hello, you all! ... Noises are not easy to understand at first sight. Al least, no for me. I needed to train that. I've done hundreds of exercices and now I think I can speak maybe a little of this noisy language, voices of an infinite world. After some work, nothing was the same, again. Noises are 3D artists best friends for modeling, for texture, for animating, for every level, even for pleasure - I can watch them for hours. I've learned for free and for hours, for years, in this chair. Watching videos in youtube, in cineversity, in vimeo. Now I want to share my workbook with you all. More than 600 pages - I could not believe it!! - with CINEMA 4D renderings, about possibilities, about learning how to see, to understand all of them. ... Just follow this link that will redirect you to a simple site I've done in sites. The file is on Google Drive, no email required. ... Hope you like it! ... If so, please let me know. Thanks a lot. ... João Marco
  42. 7 points
    Welcome. I read all these posts and I am heartbroken and amused at the same time with the despair that many present. You are looking for conspiracies and dramatizing the situation. And yet everything is clear and obvious! So maybe I will help and explain in points. Everyone who has active MSA on September 1 will get a perpetual version of R21 + access to Cineversity - nothing changes here for MSA owners. The validity of access to Cineversity for MSA owners ends on the day the MSA expires. If someone wants to have access to Cineversity after this time and does not want a Cinema 4D subscription, they can buy independent access, as it is at the moment. MAXON plans special offers for MSA owners as MSA ends. These offers are not yet known. Anyone who has any version of Cinema 4D without MSA will be able to upgrade any version to perpetual R21 - that is, as it was, but there will be a bonus for owners of older versions of Cinema 4D who can upgrade to the perpetual version at a more attractive, the same price. From September 3, the R21 subscription will appear on the MyMaxon website for purchase in monthly (84.99 Euro net payable monthly) and annual (49.99 Euro net payable in advance = 599.88 Euro net) + mutations with RedShift. Anyone who has MSA (regardless of what Cinema 4D version they had before) will get perpetual R21 and will be able to have any number of subscriptions at the same time - one is not mutually exclusive. So you can, for example, buy a monthly or annual R21 subscription at the normal price and have a perpetual R21 all time - all on one account. During the MSA you can, but do not have to, convert your perpetual version to subscription. This conversion gives a 20% discount on subscriptions for two years, but you lose a perpetual R21 (this is a bundled transaction, the discount comes from somewhere). Then all previous versions up to R20 are still valid. There are people who have always bought MSA always wanting to have the latest version and have no attachment to the old versions, so it's attractive to them. When someone updates their MSA in August now, they are in a very good position. It has its perpetual R21 and can easily wait what MAXON will present next year in August. The prices of the perpetual update R21 to R22 will be known later, probably next year during the presentation of R22. Versions from R21 can be installed on any number of computers. You can remotely take over licenses - i.e. you go home and take over the license on a laptop. Licensing is checked every 14 days to make sure that someone under one license uses Cinema 4D on 10 computers. Since the R21 version there are no serial numbers, hence the plugins that required the number must be updated. Those that did not require a serial number will work. So to sum up. If you have active MSA in September, you get perpetual R21 + Cineversity. When MSA expires, you'll be able to continue using it and purchasing only Cineversity access. When R22 appears next year, you will be able to upgrade your perpetual R21 to perpetual R22 at the price announced next year. You will also be able to convert (if you have MSA active) your perpetual R21 in R22 and then in R23 with a 20% discount (but you lose the perpetual R21). You do not have to convert or upgrade your perpetual version but buy a subscription at a normal price, monthly or yearly. You stay with perpetual R21 and you have the R22 subscription. Everything that I wrote above is explained many times and on the MAXON website and on the forums, I do not understand what is incomprehensible to someone here. Personally, I am very happy with the subscription. It will be appreciated by everyone who has a company that is developing and when new jobs need to be prepared. It also gives you the chance to standardize different versions of Cinema and other older 3D programs in the company (e.g. Softimage). Thank you MAXON! :)
  43. 7 points
    Just looked at the feature list - seems the subscription model and software programming to handle the licensing is what I paid for in my MSA! Yay! Someone said it feels 'snappier' when asked about improvement - that old joke isn't even funny anymore. I will be curious to see the geometry of two mesh objects when I run a boolean subtract on it. Will it still create a horrible mesh? That is the real test of these 'under the hood' improvements. I've been using this app forever and have held on expecting something amazing, usually there was at least one feature I liked every year - and a subscription service is NOT amazing to me. Maybe it is to management - and I think that's the problem, r21 is exciting for the MBAs and the people in accounting - they probably started dancing! The accountants got the features they wanted! The rest us us got code fixes in bevels! And an inability to own our software. Sorry but the feature list is pathetic. Now I own an MSA until next year and will get r21 in September (and will also get the gift of a boatload of broken plugins for my trouble - some may never work again because the developer won't update them, or is out of business or out of the game - so I will lose some capability for my trouble). I really don't want to have to learn a new app (ie MODO) as I have so much invested in C4D - but those of us who had Studio and were paying for an MSA are getting screwed hard. The car analogy is good, being told there are improvements to my car, like not owning it anymore - and that you need to have a wifi connection to start it. Accounting, management and the 3D dabbler have a win! The dabbler can now make AMAZING 3D text - just spellbinding 3D text. And I can make an intricate picture frame! Plus there are some features that allow you to make amazing spinning field patterns (stuff that no client will ever pay for) just what the masturbatory dabbler has been dreaming of. What a grand day for C4D.
  44. 7 points
    Hi folks :) https://www.maxon.net/en/products/new-in-release-20/overview/ Here is a full feature list Cinema 4D Release 20 Complete Feature List General Faster Picture Viewer playback Speed and memory optimizations Installer Command Line Interface (CLI) mode Exchange SketchUp Update to SketchUp 2018 SDK Null objects with only one child polygon object now create one combined object instead Alembic Update to Alembic 1.7.7 SDK Performance improvements by caching matrices Users can now bake selected objects to Alembic New animation retiming controls Set Frame (for manual animation control via keyframes) Offset Animation Playback modes (Play, Loop, Ping Pong) Speed setting Time Remap Curve Interface FBX Update to FBX 2018.1.1 Support for instances Axis preferences: Flip Z Axis Up Axis (Default, X, Y, Z) New CAD imports (CATIA V5, JT, Solidworks, STEP, IGES) Houdini upgrade to 16.5.536 AI importer: Illustrator splines now load in at the correct scale Modeling Enhanced modeling kernel Several commands migrated to the new modeling kernel provide much better preservation of surface attributes (UV, etc.) Delete Components command with much faster performance and better behavior (e.g., deleting disconnected points) Triangulate command Triangulate N-gons Re-Triangulate N-gons Remove N-gons Align Normals Reverse Normals Several tools migrated to the new modeling kernel Extrude Polygon Extrude Inner Matrix Extrude Primitives now use the new modeling kernel Sphere (Icosahedron, Octahedron mode), Platonic and Pyramid primitives now generate non-overlapping UV coordinates An option is available to convert legacy primitives from old scenes to use the new behavior The Structure Manager now automatically switches the Component mode (Points, Polygons, ...) to the mode selected in the Structure Manager Custom Data tag A new API allows 3rd-party developers to create custom Data tags, which store surface attributes and can also provide interpolations functions. Commands and tools using the new modeling kernel will respect these surface attributes and use the interpolation functions provided OpenVDB Volume Builder Generator Converts a polygon object, spline object, particle object or a Field into a Volume object Can create Signed Distance Fields and Fog volumes Several parameters of the resulting Volume object can be controlled (e.g., Voxel Size) Filter Objects Smooth Filter / Smooth Layer Different Filter Types Signed Distance Field: Gaussian, Mean, Median, Mean Curvature, Lablacian Filter Fog: Gaussian, Mean, Median Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5 Reshape Filter / Reshape Layer Different Filter Types Signed Distance Field: Dilate / Erode, Close / Open Fog: Offset, Range Map, Curve Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5 Objects and Filters can be layered using different mix modes Signed Distance Fields (Union, Substract, Intersect) Fog (Normal, Max, Min, Add, Subtract, Multiply, Divide) Volume objects can be referenced as a Field Layer Volume Mesher Generator Generate a polygon object from a Volume object User can control the Voxel Range Threshold or the Surface Threshold Meshing can be adaptive Import / Export .vdb Volume objects can be imported and exported from and to the industry standard .vdb file format. Volume Loader object References and loads volume files and volume file sequences Volume Mesh command: Remeshes and combines polygon objects using a volume-based approach. Rendering ProRender ProRender now supports: Subsurface Scattering Linear & Angular Motion Blur Sub-frame Motion Blur Out of Core Texture streaming to render textures that exceed the total GPU memory Multi Instances Texture Selection tags on instances MoGraph Color shader Physical Sky Compositing passes Direct Illumination Indirect Illumination Emission Environment World Coordinate Texture Coordinate Geometry Normal Shading Normal Depth Object ID Object Group ID Material ID Anti-Aliasing can be enabled for World Coordinate Texture Coordinate Geometry Normal Shading Normal Depth Object ID Material ID Object Group ID Shadow Catcher 2D Noises: users now can use all 2D noises except 'sparse convolution' in the legacy base shader. New Seed setting: users can now specify a seed that is used for rendering. Ray Depth can now be restricted (Diffuse, Glossy Reflection, Refraction, Glossy Refraction) Shadow Ray Depth can now be set Support for Metal 2 Compiling kernels on demand, shaders that introduce a big chunk of GPU kernel code will not be included in the initial kernel compilation. The kernel compilation is triggered when such a shader is added. Scenes are now cached when animations are rendered to the Picture Viewer. New Reload Scene per Frame option to enforce R19 behavior General performance enhancements Physical Renderer Improved progressive rendering performance Materials General Immediate low-resolution baking for Viewport Improved shader / material baking for the Viewport Updated Material previews Updated scene setup Several new scenes MoGraph Beat Shader now accepts float values for BPM New node-based materials Over 140 nodes available Projection nodes can be visualized in the Viewport Node networks can be turned into material assets Node based Materials can be edited in the Node Editor, Material Editor and Attributes Manager New Node Editor based on new UI framework Attributes Area, displaying the parameters of the selected nodes A specialized version of the Attribute Manager New connector element showing dependencies within the shading/rendering context The Connector context menu allows to: Connect Nodes Textures Load Textures Replace Nodes Insert Converters Copy Paste (Link) Paste (Duplicate) Remove Mute Ports Propagate Ports Basic tab Name Asset Version dropdown shows the different versions of a node (if available) Custom Node color Inputs tab The input attributes of the selected node Nodes can have a dynamic number of inputs (e.g., the gradient can have a variable number of Knots) The command Show Sub-channels can switch the layout to also show sub-channels of a parameter (e.g., Color.R, Color.G, Color.B, Color.A for "Color") Context tab Enables users to replace the context of many Nodes, e.g., to change the UV mapping for this node. Asset area Lists all available assets provided by MAXON or stored by the user The asset list can be filtered by name and keywords A keyword filter can set certain parameters in a node (e.g., a search for "Buya" will show a Basic Noise Node with Buya set as the Noise type) Context menu Create New category Create Node Import Assets Create New Database Mount Database (Folder / Zip File) Unmount Database Export Database Nodes area lists all the Nodes in the current setup The Nodes list can be filtered Nodes can be cut, copied, pasted, deleted and duplicated Info area, displaying information about the selected Node / asset / Wire (name, version, warnings, ...) Nodes commander, allows the user to search for assets by name and keyword Node view Nodes Header (displays the title, preview and node state toggle) Can be colored to give users a way to organized their Node networks Naming of the Node can be changed Body (includes in- / out-port groups, port bars, port slots and port names) The body can display all ports, no ports or only the connected ports Nodes can have two major states (full and collapsed) Nodes can be displayed in vertical or horizontal layout Ports Node ports can have different states (unconnected, connected, propagated, converted, group ports, error) Node ports are color coded to make it easy to differentiate between different types of ports. Ports can be renamed Wires Several ways to connect a Wire to a port: Connect a Wire straight to a port Release a Wire on the port name Release a Wire on the group port name. A pop-up will appear with compatible ports of the group the Wire can connect to Release a Wire inside the empty area of the Node. Again a pop-up with all compatible ports will appear Wires can be displayed as Linear or Bezier curves Wires can be muted (displayed as a dotted line) Special Nodes Start Node: the Node's attributes will be displayed in the Material Editor and the Attribute Manager when the Node material is selected Solo Node: allows the system to use the data from this Node to be displayed in the Viewport and previews Group Node: a Node that contains a nodal network Asset Node: Group Nodes can be converted into Assets Users can use different techniques to navigate the Node View, including touch gestures. Navigator mini map shows an overview of the complete Node network, can be used to quickly navigate the Node network Group bars on the left and right sides of the Node View can be used to propagate the ports to the outside of the group. Nodes can snap to the grid when moved Toolbar shows: Breadcrumb display of the path to the currently edited Node Filter Field Uber Material Material Asset, build with the new Node system Three reflection channels Diffuse Channel: renders diffuse reflections Reflection Channel with three reflection modes Artistic - blends between two user defined colors Dielectric - for dielectric reflections, such as plastic Conductor - for conductors, e.g., metals Coating channel, a simplified dielectric reflection layer to render effects such as a clear coat Emission layer for emissive effects such as luminous materials Transparency for refractive materials such as glass Opacity to control the material’s opacity Bump to control global bump mapping Normal to control global bump mapping Displacement to control the displacement of the material New Node materials Car Paint Ceramic Concrete Cutout Emission Gold Granite Marble Metal Plastic Rock Wood Material Manager New commands in the Create menu New Uber Material New Node Material Node materials (displays all materials in the asset repository folder) Can now open the Node Editor Workflow/UI Compositing tag now has a ProRender tab Shadow Catcher Alpha Light Portal Object Group ID Multi Instances New Instances integrated in the Cloner object, Instance object and supported by all internal Render Engines Multi Instances are stored as one object internal, resulting in higher performance and less allocated memory Supports different render modes in the Viewport (Off, Points, Matrix, Bounding Box, Object) Supports the Color shader and MoGraph colors Project Settings Use Color Channel for Node Material"´ setting New Console Categories provide more overview Python console can now completely replace functionality of the Command Line Output can be written to files Drastically improved performance New gradient Updated interface Gradient color bar can be displayed in 3 different sizes (small, medium, large) Selected knots now have an orange outline If more than one Knot is selected, selection handles appear. The allow to move all selected Knots at the same time to to scale the range New Double Selected Knots and Distribute Selected Knots command in the Context menu New Interpolation mode Blend Interpolation can now be set per Knot Intensity renamed to Brightness (only available in the Legacy gradient) New options if gradient is used in User Data"´ (COLOR, ALPHA, NOEDITCOLOR, NOPRESET,NOINTERPOLATION, NOKNOTPOSITION, NOBIASPOSITION, NOBRIGHTNESS) New Gradient Node Can display textures and shaders in the gradient color bar Can display alpha Color Chooser is extended with an Alpha slider Blending Space can be set to Linear or sRGB Knot symbol changes: if this Knot is driven by a Node input Enhanced Color Chooser Color Chooser now can store alpha values in swatches Color Picker now is always available when the Color Chooser is collapsed Color Chip context menu now offers option to enable/disable Alpha (where applicable) and to copy & paste a color The Color Chooser in the unfolded state is now responsive to the size of the manager it displays In the Color Wheel mode it is possible to click on the number on the right side to define the amount of color samples directly The Hex mode now can be enabled directly in the Color Chooser Interface Linear Numeric Values switch allows to display the color sliders linearly in the nodes interface Alpha slider in the nodes interface Texture Manager Channel column is renamed to Material Path, also supports node-based materials and displays the path within the material Edit menu now contains commands formerly only available in the context menu (Show File in Explorer/Finder, ...) New Open File in Manager behavior - a new command and Show in Attribute Manager now displays the attributes of the bitmap shader / Image Node. Open Material in Manager is now exposed as a command. Preview shows resolution and bit depth now and small images are centered Attribute Manager was adapted to the Nodes' workflow New Connector interface to handle node connections Preferences Interface: new dropdown menu Field Remapping Graph (Hide, Show, Hide in Field lists) Input devices: new setting to enable touch devices Files / Path: new Fields lists for file assets and database search paths Plug-ins: new Field list for plug-in search paths Units / default sets: new Alpha mode and Hexadecimal mode check boxes New group Gradient Size drop-down menu (Small, Medium, Large) Selection handles check box New group Alpha Grid Color drop-down menu (Light, Medium, Dark) Renderer / ProRender: new group Out of Core Cache Custom Location check box Location path Material (previously Material Preview) New group Node-based Materials Node Preview Size drop-down menu (Small, Medium, Large, Huge) 3D Preview Scene drop-down menu Node Previews check box Preview HUD check box Modeling/Sculpting (previously Sculpting): New group Modeling Disconnected Points on Delete drop-down menu (Remove (press Shift to preserve), Preserve (press Shift to remove)) Import/Export: Settings for new CAD formats: CATIA (*.CATPart, *.CATProduct, *.cgr) Import settings IGES (*.igs,*.iges) Import JT (*.jt) Import Solidworks (*.SLDPrt,*.SLDAsm,*.SLDDrw) Import STEP (*.stp,*.step,*.p21) Import Settings include: Settings to enable/disable the import of geometry, splines, instances, helper and hidden objects Settings how to import Normals, display colors, layers and materials Combine by None, Original Bodies, By Topology, By Color or By Layer Heal and Stitch Optimize Hierarchy Setting to import Source Mesh Settings to import LOD with JT Settings to influence the tessellation, also scale-based tesselation FBX (*.fbx) Export General: new Instances check box Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis) FBX (*.fbx) Import General: new Instances check box Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis) Volume (*.vdb) Export Scale input field Animation check box Name drop-down menu From and To input fields Selected Only check box Volume (*.vdb) Import Volume Grids list field Scale input field Animation check box Name drop-down menu From and To input fields Group Objects check box Import to Project Location check box Assets Node-based materials and Node networks can be stored as Assets Save Assets dialog Name: name of the Asset Version tag: the version number of the Asset ID: Asset ID Database: the database the Asset will be stored in Category: Asset Category (Color, Context, Conversion, Generator, Info, Material, Math, Shape, String, Surface, Uncategorized, Utility, New Category) General Send to PictureViewer now supports all Viewport renderings (also OpenGL) Camera 2D mode for the Viewport New Export Selected Object as ... menu entry in the Object Manager The Compositing Project File for Nuke now supports Alembic New Viewport display modes for the Texture tag (Simple, Grid, Solid) Improved UVs for Sphere (some types), Pyramid and Platonic New Bake as Alembic and Bakes as Alembic + Delete commands New command Save as Default Scene Updated Visualize layout New Multi-Passes Direct Diffuse Indirect Diffuse Direct Specular Indirect Specular Texture mode now works as the former Texture Axis mode. Texture Axis mode isn't available anymore. MoGraph MoGraph Fields MoGraph Fields replace falloffs in all areas where formerly Falloffs were used Field Objects are Objects in the scene and can be freely placed and animated Some Fields can have Sub-Fields, modifying one of their special parameters Fields can write values into certain maps (Vertex Maps, Vertex Colors, Point/Edge/Polygon selections, MoGraph selections, MoGraph Weights) Old falloffs are loaded as legacy falloffs, can be converted to Fields MoGraph Fields UI allows for layering of Fields Different Blend modes available (Normal, Min, Subtract, Multiply, Overlay, Max, Add, Screen, Clip) Opacity slider Value, direction (for certain Effectors) and color modification of each layer can ben enabled/disabled New Field Objects (Box, Capsule, Cone, Cylinder, Linear, Spherical, Torus, Formula, Python, Radial, Random, Shader, Sound, Group) New Modifier Layers (Clamp, Color Filter, Colorizer, Curve, Decay, Delay, Formula, Freeze, Invert, Noise Remap, Python, Quantize, Rangemap, Remap) New Field Layers (MoGraph Object, Particle Object, Point Object, Solid, Spline Object, Step, Time, Variable Tag, Volume Object) Fields Interface Blending tab: here are the Blending options that are also found in the Field Layer interface. Field tab: here are the field-specific parameters of the object Optional sub-fields tab: this tab offers a Field Layer UI for the sub-fields Remapping tab: this tab holds the integrated remapping parameters of the Field value. Color Remapping tab: this tab holds integrated remapping options for the Field color Direction tab: this tab holds integrated remapping options for Field direction Optional View Settings tab: this tab holds the Viewport settings for the Field Field object interface Same as Fields Interface, minus the Blending tab, plus Direction tab Direction tab: Direction Mode drop-down menu (No Remap, Custom Direction, Attenuate by Strength) and Normalize Direction check box MoGraph Cloner object now supports Multi-Instances Motion Tracking Updated Motion Tracker layout Simplified workflow to create a Motion Tracker object and to load the footage Show dope sheet style data representation for selected track in the Graph Mode of Graph View. The tracking direction can now be defined per keyframe Tracks can now be frozen, to prevent them from being changed by other edits Newauto re-keying options automatically inserts a key whenever the 2D error reaches a certain threshold to improve tracking for tracks where the size or orientation of the surface changes significantly New 2D Tracks editor mode User Tracks list Selected tracks are highlighted in the Cinema 4D standard way Individual tracks can be renamed directly within the GUI Full set of standard selection interactions supported Ability for user to re-order tracks Multiple column data display to show the main track settings Support for folders Cursor navigation Ability to delete track(s) using the Delete key Pop up context menu with relevant controls. Tracking direction indication in Graph View Multi-selection and editing of mask vertices is now supported New dockable Track Window that shows the zoomed view of a 2D Track SDK C++ New MAXON API Project tool to generate project files for different operating systems support (optional) style and syntax checks Python Integrated Python updated to version 2.7.14, including updated OpenSSL module Script Manager: Python scripts can now also set the menu state, as it was possible in previous versions with C.O.F.F.E.E. scripts Improved developer workflow due to better integration into external IDEs, including code auto completion First exposure of MAXON API in Python
  45. 7 points
    Can't say anything about the release, but here at Cafe we are preparing for large increase in memberships;)
  46. 7 points
    Combined my Samurai project with my Honda NR 750 project...I was also watching Ready Player One when I made this. I really wanted to do the entire city background in C4D but my aging computer wasn't up to the task (I had to cut down my Subdivisions to get it to go, computer kept running out of memory!)...I was lucky to get the motorcycle and rider even rendered. The only things I didn't model myself in this scene are the background photos and his sword. Everything else I modeled from scratch. You can see the post process work in the gif. Let me know what you think!
  47. 7 points
    Small quick tip, but very amazing experience... Simply must love it :)
  48. 7 points
    Hey peeps! This is an environment I've made for a short film / pilot episode I'm working on. It was made entirely in Cinema 4D (using the Physical render engine, alongside some simple After Effects compositing and colour correction). Take a look here! This has taken me 17 months to make! Admittedly I was also doing freelance jobs in that time. The total render time clocked in at 360 hours (and no, that wasn't distributed on a farm, it LITERALLY was all rendered on my one PC !... That was a long wait lol) I've NEVER made a 3D scene so immense in my entire time as a 3D artist before :D. But if you're interested in what this is about. I'm working on a BIG passion project in the form of a pilot episode. Fully 3D animated in Cinema 4D. The dream is to make a sincere push towards getting this thing picked up for syndication on some sort of TV network once I've finished the pilot. All my social media deets are in the vid description if you're interested in more about that. Otherwise, let me know your thoughts!
  49. 7 points
    Finished a new video! Tried to make the most cinematic ragdoll video on YouTube! Let me know what you all think. I'd love to hear it!
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