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Showing content with the highest reputation since 11/10/2017 in all areas

  1. 13 points
    Hi All, This is my first time at Siggraph in a long time! Last year I had just started at MAXON and it was too late to attend. I am extremely excited to be going back to Siggraph and with MAXON! It will be busy, but in between meetings I will be hanging at the stand. Please do come by and feel free to say hi. It is going to be a fun show! Cheers Dave
  2. 9 points
    Here's Part 2, in which we make the base using a nice easy lathe... If this post gets more than 5 likes I will make Part 3 - the difficult scroll top ! ;) CBR
  3. 8 points
    The other day my pc crashed with several apps open. C4D survived ok, but Photoshop had reverted to OOBE - welcome screen, load of panels I don't use etc. I tweaked PS back to how I like it and that was that. 2 days later I needed an image for C4D, so I opened PS and created a 1000px square doc, only to get an error message 'could not complete operation - disk full'. I looked in explorer and sure enough my SSD was bright red and completely full. I closed everything and ran virus check, and other stuff and the SSD went back to normal. I opened PS - disk full. This went on and on - problem kept appearing, disk full. Didn't Einstein say that repeating the same thing, expecting a different result is a sign of insanity ? On the 10th attempt, I opened PS, made a doc 1000 ... hold on 1000 INCHES ? The PS reset had set the default units to inches, and I was trying to create a doc 7,000 square feet. PS standard res is 300dpi, so pixel-wise I was out by a factor of 10^5. panic over...
  4. 8 points
    Hey guys. I was asked by 3DArtist to write them a tutorial/break down for their Magazine. The tutorial is from my Tyrion Lannister portrait, and covers quite a bit over a 16 step break down. I had made some additions to it since its been posted publicly, that being the clothes where textured using Substance Painter. The core focus of the tutorial is Cinema 4D in which was used for Modelling, base sculpting and hair, although I talk about the full process. Anyways, check it out, should be out by Tuesday 10th April. Sampler here Latest version of the image, Original rendered at 5550 x 3700 Artstation limited to 1920 x 1080 : Click here Dan
  5. 7 points
    Welcome. I read all these posts and I am heartbroken and amused at the same time with the despair that many present. You are looking for conspiracies and dramatizing the situation. And yet everything is clear and obvious! So maybe I will help and explain in points. Everyone who has active MSA on September 1 will get a perpetual version of R21 + access to Cineversity - nothing changes here for MSA owners. The validity of access to Cineversity for MSA owners ends on the day the MSA expires. If someone wants to have access to Cineversity after this time and does not want a Cinema 4D subscription, they can buy independent access, as it is at the moment. MAXON plans special offers for MSA owners as MSA ends. These offers are not yet known. Anyone who has any version of Cinema 4D without MSA will be able to upgrade any version to perpetual R21 - that is, as it was, but there will be a bonus for owners of older versions of Cinema 4D who can upgrade to the perpetual version at a more attractive, the same price. From September 3, the R21 subscription will appear on the MyMaxon website for purchase in monthly (84.99 Euro net payable monthly) and annual (49.99 Euro net payable in advance = 599.88 Euro net) + mutations with RedShift. Anyone who has MSA (regardless of what Cinema 4D version they had before) will get perpetual R21 and will be able to have any number of subscriptions at the same time - one is not mutually exclusive. So you can, for example, buy a monthly or annual R21 subscription at the normal price and have a perpetual R21 all time - all on one account. During the MSA you can, but do not have to, convert your perpetual version to subscription. This conversion gives a 20% discount on subscriptions for two years, but you lose a perpetual R21 (this is a bundled transaction, the discount comes from somewhere). Then all previous versions up to R20 are still valid. There are people who have always bought MSA always wanting to have the latest version and have no attachment to the old versions, so it's attractive to them. When someone updates their MSA in August now, they are in a very good position. It has its perpetual R21 and can easily wait what MAXON will present next year in August. The prices of the perpetual update R21 to R22 will be known later, probably next year during the presentation of R22. Versions from R21 can be installed on any number of computers. You can remotely take over licenses - i.e. you go home and take over the license on a laptop. Licensing is checked every 14 days to make sure that someone under one license uses Cinema 4D on 10 computers. Since the R21 version there are no serial numbers, hence the plugins that required the number must be updated. Those that did not require a serial number will work. So to sum up. If you have active MSA in September, you get perpetual R21 + Cineversity. When MSA expires, you'll be able to continue using it and purchasing only Cineversity access. When R22 appears next year, you will be able to upgrade your perpetual R21 to perpetual R22 at the price announced next year. You will also be able to convert (if you have MSA active) your perpetual R21 in R22 and then in R23 with a 20% discount (but you lose the perpetual R21). You do not have to convert or upgrade your perpetual version but buy a subscription at a normal price, monthly or yearly. You stay with perpetual R21 and you have the R22 subscription. Everything that I wrote above is explained many times and on the MAXON website and on the forums, I do not understand what is incomprehensible to someone here. Personally, I am very happy with the subscription. It will be appreciated by everyone who has a company that is developing and when new jobs need to be prepared. It also gives you the chance to standardize different versions of Cinema and other older 3D programs in the company (e.g. Softimage). Thank you MAXON! :)
  6. 7 points
    Combined my Samurai project with my Honda NR 750 project...I was also watching Ready Player One when I made this. I really wanted to do the entire city background in C4D but my aging computer wasn't up to the task (I had to cut down my Subdivisions to get it to go, computer kept running out of memory!)...I was lucky to get the motorcycle and rider even rendered. The only things I didn't model myself in this scene are the background photos and his sword. Everything else I modeled from scratch. You can see the post process work in the gif. Let me know what you think!
  7. 7 points
    Hi folks Here are some news which may be interesting to you: I would like to announce that first incarnation of new C4D Cafe training line is done. In few days we plan to release "Introduction to R19 Fracturing". As a way of saying thank you to our former TD Master section subscribers (which is now available as standalone training in the store) we will offer a permanent discount on new training line. Fracturing training is the first in line and with R20 release you can expect massive increase in training content. New tutorials will be download only and available via Cafe store. Additionally, we will also offer an ability to purchase in cryptocurrencies but that will not be an automated process, so for that option please contact us. Prior to R20 release we will undergo a big logistics upgrade and increase bandwidth and storage capacities, so there is a possibility of downtime during August (most likely). We will ensure that you have nice and smooth Cafe experience as usual Cheers
  8. 6 points
    what's up guys, jeeze feels like forever since i uploaded a wip project, life gets in the way some times but this is what ive been working on today, found an old helmet i started a few years back and decided to start over and develop it from there, more to come soon :D
  9. 6 points
    Hey folks, some good news here :) Unreal Engine Now Supports Maxon’s Cinema 4D More about that here!
  10. 6 points
    I always wanted to create a 3d character here is my attempt. I learned a bunch of stuff. It's mostly finished but needs some little touch ups. I will rig it in the futute.
  11. 6 points
    MAXONians just won an Oscar Award folks and we have a XMas party today to celebrate! https://www.oscars.org/news/9-scientific-and-technical-achievements-be-honored-academy-awards?fbclid=IwAR38kPbaP4BJiuW-853jcZpp53L4vIbpnscuuY_v79OMGhiXQ57eIbF6ACU
  12. 6 points
    Hello, you all! ... Noises are not easy to understand at first sight. Al least, no for me. I needed to train that. I've done hundreds of exercices and now I think I can speak maybe a little of this noisy language, voices of an infinite world. After some work, nothing was the same, again. Noises are 3D artists best friends for modeling, for texture, for animating, for every level, even for pleasure - I can watch them for hours. I've learned for free and for hours, for years, in this chair. Watching videos in youtube, in cineversity, in vimeo. Now I want to share my workbook with you all. More than 600 pages - I could not believe it!! - with CINEMA 4D renderings, about possibilities, about learning how to see, to understand all of them. ... Just follow this link that will redirect you to a simple site I've done in sites. The file is on Google Drive, no email required. ... Hope you like it! ... If so, please let me know. Thanks a lot. ... João Marco
  13. 6 points
    I like to re-create crazy things I see online in C4D eg this prime number gear puzzle looney gears.c4d here's a more conventional epicyclic gear model epicyclic.c4d
  14. 6 points
    Hi, I've stopped designing since 2009 and now i come back after 8 years of being away and I am really blown away by the changes/progress! I feel too lazy to do anything even though i purchased a new machine / AMD tr 1950x / 32Gb ram .... so i don't understand how to motivate myself :( well, maybe i must share some of my work even if it incomplete , I will update the topic if I make any progress or any test . sorry for my english Here some of my tests i did on last week, i spend most of my time trying to recover my skills Zbrush & C4D / physical render C4D - vray short animation with no story C4d - physical render
  15. 5 points
    At the moment the MAXON US Shop is showing upgrades from R19 to R20 at $995, on their UK shop there is no upgrades available at all. The $999 price you been quoted I would check again, ask if that,s set by management, or a rough estimate. If indeed that is correct then ask them why isn't this on the site, and why hasn't this been announced officially? Delaying this info can only do more harm and fuel the negativity and fear for current Perpetual owners. MAXON needs to get this communication sorted pronto without further delay, this is only causing speculation which I quite understand given the weight of the outcome it will lead to for many of their current customers. In the mean time we need to hang in there and try not to jump ahead of ourselfs assuming the worse before its happened, regarding perpetual upgrade prices that is. Dan
  16. 5 points
    Can finally show some work I did for the Walking Dead Season 9 last year. This was a pretty dreamy project. The props department needed a sword designed for the Jesus Monroe character. They gave me basic dimensions that they had tested out with the actor and some research from the comic and previous action figures and then I was let loose from there. I designed three different options - this is the one they ultimately went with. Stitching, seams, etc in the renders could be better overall, but the whole thing went together in just two days.
  17. 5 points
    Been a while since I did one of these - Modelling & sculpting a mix of Cinema 4D & ZBrush, render in Octane, plants from Forester.
  18. 5 points
    I do see relationships in how the core is being implemented. For example, with OpenVDB implementation and the complete lack of any improvements to C4D's native particle system, I would not be surprised that a fluid simulation capability is somewhere on the roadmap with a new particle system capable of supporting it. But all that WON'T happen until the core is turned lose and C4D can handle massive quantities of objects. But fields had to come first....and just imagine what would be possible with fluid simulation being governed by fields. I would say it would give Realflow's daemons a run for their money. Unfortunately, August 20XX is such a long way away....so please MAXON, give us some insights!!! Dave
  19. 4 points
    I have been coming to the Cafe for a very long time and it has always been a great place to learn and ask questions. the people here are the best, a great group.
  20. 4 points
    Here are some answers I got from EU MAXON that may clarify some things for long-term users: you have several options: You could extend your current MSA for another year (from September 2019 – August 2020). In this case you would get a permanent license of R21 in the beginning of September. Then you can decide to stay with the permanent license or to switch to subscription. As long as your MSA is valid we have a special offer for two years – you can switch to subscription for 959,81 Euro net (this price is the two year price) and we also check the remaining months of your MSA and credit this amount. Please note that with the change to subscription the permanent license of your R12 will no longer be valid You can start with subscription in September. If you order the subscription in September we can offer you the same like above You can start with subscription in October or later – in this case we can offer you a price of 479,90 Euro for the first year. In the second year you would have to pay 599,88 Euro net You can upgrade to R21 perpetual for 850 Euro net Cineversity is part of the subscription. If you want to add Redshift then you additionally have to pay 240 Euro net per year (so it seems that the amount you have to pay at the moment is a bit cheaper). If you have further questions don’t hesitate to contact us
  21. 4 points
    Don’t we all love the guy who pops out of nowhere to ask a question and then doesn’t even take the time or courtesy to reply back after he’s received a thoughtful answer. I say some sort of acknowledgment or maybe even a ‘thank you’ is required operating procedure for anyone seeking help. People providing help are getting nothing out of it 98% of the time. At least honor a fellow human’s generosity for helping you. I think we sometimes are morally obliged to *not* help certain people. We owe it to ourselves to not be abused by the laziness, greed and opportunism of others.
  22. 4 points
    Hi guys. After seeing Redshift was on sale I thought id give it a go with the demo. I picked my last render to compare it with so used the same scene. It took me a good while to translate things which its still 100% but I think it makes a comparable render to Vray Alsurface. Vray Alsurface took 5hours, Redshift took 2hr 3min. Same multi pass setup and basic post. Cpu 5930k 6core "4.3ghz GPU GTX 780 g6b Dan
  23. 4 points
    Happy New Year from India! NYE_1.mp4
  24. 3 points
    In some regions the MSA was offered as part of an automatically-renewing contract, in others it was manually renewed each year - so policies differ by region. As far as the question as to why MSA is being discontinued - I think it honestly comes down to trying to simplify things. It would be confusing I think for both us and users to have two different types of subscription, and it would be really difficult to manage the accounting side for both. A real focus of this effort was to simplify the product & pricing options, because we recognized how much confusion they were causing. That's why we've eliminated the editions and why we're only presenting 5 options on the website (one of which is Perpetual - I feel I have to keep reminding folks). With regard to plugins - our vibrant community of third-party developers is one of Cinema 4D's greatest strengths. For various reasons (almost all technical), we didn't give developers as much of a heads-up as I'd like, but I hope they're as excited as I am about the potential for a large increase in the Cinema 4D user base. It's true many will have to adjust their licensing, and in some cases it'll make sense to adjust pricing. Unfortunately that's unavoidable - but I think there's a great opportunity here as well. If any developers reading this have concerns, I'd love to chat with them directly - just send me a PM so we can start the conversation. Some folks seem to be latching on to the idea that McGavran "started with Bevels". In fact, he started with Field Forces and said that was his favorite feature. The new Caps & Bevels - which happens to be MY favorite feature - was the second thing he announced. I think there's great balance in these two features - one very advanced toolset and another that's designed to make it easier to achieve one of the most basic tasks in 3D. Both are implemented in a very MAXON way - a workflow that's easy to understand, invites artistry and experimentation, and provides access to powerful real-world functionality. -Rick (Sorry for the delayed responses - I left early Friday and took Saturday off for some R&R. Wasn't trying to duck questions - just promised my wife I'd put the computer away for our anniversary.)
  25. 3 points
    Hi Rick! what is wrong with the current licensing system? I have C4D installed on my PC and laptop. No hassle at all. Why did you have to change that? Why do you feel the need to control and "punish" your paying customers? You won't prevent piracy. That is for sure. I am just disappointed by your new business strategy, the direction MAXON is heading the lack-luster R21 release on top of that. R21 will be my last version as I am slowly switching to Blender and Houdini/Solaris.
  26. 3 points
    Unfortunately this is true. It's on MAXON website: "Billed Annually". That's why I said in this thread that MAXON's advertising is disingenuous. There is no such a thing as a monthly U$59.99 subscription. There is only a U$720 annual sub and a U$94.99 monthly sub.
  27. 3 points
    Wow....so even if I decide to buy a perpetual R21 license, that license is ONLY perpetual if I continually upgrade via new perpetual licenses. Once I switch to subscription, my perpetual license fails to activate. That is just wrong. Also, I think someone said that the cost of the R21 perpetual license was 850 euro which is 15% more than the annual subscription price. So my fears are realized: there is a strong push to perpetual and R20 is the last truly permanent license you can own whose activation can never be tampered with by MAXON as it does not use their server activation routine (Note: Should MAXON ever push out a "bug-fix" for R20 in the future....be careful as that could also include the requirement for server activation). Sorry MAXON folks. No matter what you want to tell yourself so you can sleep at night, if you can turn off my perpetual license for whatever reason, you have become Adobe. It is as simple as that. Dave
  28. 3 points
    I would like to see a series of best practice workflow guides on modelling small objects, with attention paid to solving ngons. I still get stuck on the simplest of flows and I never know where I should be solving things, or the best place to start modelling. It would be great to have a series of videos where you model each of the small parts of something, like a robot arm or something like that, and then since you have perfect workflow, people watching the videos will pick things up that are not the 'purpose' of the video, just little workflow tips and solutions to modelling problems. For instance this arm - I can think of a couple of ways of making the claw, but which one is best and wont have me solving ngon lines for four hours in the middle of the night? Do I Boole them out and then try and fix them? Do I start with three circle polygons and connect them? That base object, should I just intersect some different objects and hope for the best or is there a way of using SDS for this? Should I use the volume builder? I know this is above and beyond the scope of the topic, but if you dont ask you dont get! Also, the videos needn't be the high polish of the VP days, I think I would learn a lot from just a screen recording of an expert user making such objects, even with any mistakes left in. Thanks
  29. 3 points
    few more 105_Plain_scale_emission(MG+XP).c4d 106_Emit_and_trace(XP+TP+MG).c4d 107_Rubik_Cube (XP+CA+MG).c4d
  30. 3 points
    Here's some C4D Python for noobs - random lottery generator spins the numbers, then sorts + holds lottery.c4d I use this speed control a lot for my gear projects etc arrow.c4d a bit more complex - this wheel on a chessboard rebounds at the edges, keyboard ctrl + alt steers L-R wheel.c4d math for wheel available on request
  31. 3 points
    Got a little farther along. I had a day of voice recording with my voice actor, Mike Luce this week. We did 2 scripts so I'll have stuff to work with for a while now. One thing I can't seem to remember is that when you scale the characters, the hair and fur don't scale with them! It took some time to get them looking right again!
  32. 3 points
    I really haven't done much with C4D in a long time apart from make small things to print. I am missing the big projects so I have decided to dive back in. I realised how rusty I am with everything character related and that my previous methods would just not cut it. So, its back to tutorials and new better techniques. This animations theme is all about anxiety and general understanding of metal health and a story is loosely set surrounding a poem written by a good friend of mine. I found a tutorial series on YouTube which was perfect to capture the style I wanted so although it was in Maya and in a language I didn't understand I could follow along enough to start my main character. There is still much to do and things to change but I wanted to share my progress here as I haven't done that for quite some time. I also watched some great tutorials on the hair tools and using splines to get the shape you want and it worked a treat. Its early days but I am excited to be using C4D and pushing myself again. it cost too much not to use it properly. I welcome any crits but please bear in mind I have only just started and nothing is final.
  33. 3 points
    Came here to say that, but Fastbee lived up to his name and got there first :) You'd think a Cerbera would be faster than even the fastest bee wouldn't you, but not today ! ;) CBR
  34. 3 points
    Here are some new ones :) 44_Polyfx(MG).c4d 45_Progress indicator(XP+Cmotion).c4d 46_Rainbow_Road(MG).c4d 47_Turtle_fun(MG)R20_fields.c4d 48_Spider_web(MG).c4d 49_Triangle_globe(MG).c4d
  35. 3 points
    Here is part of the video I just finished thanks to NetCreator and Bezo"s great tricks! https://drive.google.com/file/d/1Hwzop6atwcO6DwHI1FjecHmpr5qnpwJx/view?usp=sharing
  36. 3 points
    I once read a thread on the forum polycount.com where there was a battle of ZBrush vs 3Ds Max. For me it was unexpected that ZModeler Zbrush was very fast. But the user 3ds used scripts. After a bit of thought, I decided to test the theory about combining the best of the two worlds inside C4D. I did it in 53 seconds, without using plugins and scripts.C4D Win !
  37. 3 points
    Because without them you can't model anything without having random triangles popping here and there. Yes, worse than triangles, since they aren't as stable. Good models have no triangles or n-gons, it is so terrible to use with subdivision surface. Learn about upscaling and downscaling models, I attached a screenshot showing the upscaling and downscaling in a simple object.
  38. 3 points
    UVs and BP are a little bit complicated and not so easy to change as you guys might think. But that doesn't mean MAXON forgot about those two topics. Some things just need time to shine. There are lots of factors you folks dont think about or know about, trust me on that.
  39. 3 points
    There is a lot of nodes and possibilities are endless. Check out the node pool :)
  40. 3 points
    Part of the trailer for my upcoming graphic novel "The true story of Robin Hood". R18, physical render.
  41. 3 points
    Hey Everyone, In my quest for controversy ;) I wanted to do another piece in my "Alternate Universe" series with IG-88. All modeling done in C4D (besides the 2 pieces against the wall at the bottom...bash kit). Shaders in Substance Painter and final comp/post in Photoshop. Cheers, Andy
  42. 3 points
    Wooh i made a character animation reel! it's not quite pixar yet, but small steps :)) Gonna get there :))
  43. 3 points
    It really does my friend, it really does...
  44. 3 points
    @bezoSo many of my projects will be available for download. I think so I can help other people too. I am happy ^_^
  45. 3 points
    I'm not sure how the OP did this, but you can do the first effect(not the zipper lips) pretty easily with XPresso. All I have in this scene is some joints. One for the head(to bind everything else too), one for the jaw, and one for the upper lip. The key is that the upper lip is under a null at the same pivot as the jaw(so when it rotates with the jaw it doesn't create a gap). Then it's just a bit of XPresso really. I find the value I where I want it to follow the jaw, and plug it in with a range mapper. I clamp one end so when I rotate the jaw open the upper lip does nothing, but I leave the other direction unclamped so it will follow with the jaw. mouthFile.c4d
  46. 3 points
    I made a two last changes. I added three different trees and changed some rocks. While looking at the last image, something seemed wrong. So I pulled up some photos I took in October and realized that there are many different trees in the woods. It's hard to tell in the summer because they are all green. But the different trees become visible in the fall with the varying colors of the leaves. Mark
  47. 3 points
    Hey Cerbera, thank you for taking time to think about it, I just found the solution in the help documentation. It's as easy as making all objects children of the instanced object, and choosing "Random" in the hierarchy drop-down.
  48. 3 points
    I get your point, for how I interpret this though, the tracer object generates a hypothetical spline and does not follow an existing one, so the spline options and its final shape are subordinate to the time and space given in order for it to be created. If there are no frames available to define the position of an object between 2 frames, then that position is just hypothetical and the moment you print out your frames the trail is optimised to match that frame rate, because the final defined spline never existed in the first place, it was just a possibility but was never actually "physical" and in that lies the difference as to why if you actually use a spline to sweep on , you would not have this problem. I find this whole thing very interesting as it resembles the dynamics found in the simulation theory of our reality based on quantum mechanics resarch, the basic concept is that reality is just information and the possibilities are infinite; these posiibilities based on probabilities get "rendered out" the moment we need need to verify that information, if you do not need that info ( or if does not have the space and time to be generated) it is simply not generated. Long live the tracer object and its infinite possibilities!!! :-))
  49. 3 points
    Finally able to share a project I recently finished for Trident Gum’s latest ad campaign in Puerto Rico. The project consisted of a main 15-second animation to be aired in television and digital platform, plus a handful of individual loops to be used in social media stories, etc. Storyboarding and concept were done by McCann Worldgroup’s San Juan team, as well as all the final narration and audio. I was in charge of all animation, etc. All done in Cinema 4D and using a bit of X-Particles here and there. Rendered with Redshift.
  50. 3 points
    Took some time figuring this thing out. but paid off in the end. Full animation from 1 to 12 oçlock. used gearbuilder and dynamics. You can take a look at a short animation here. any feedback would be nice



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