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Showing content with the highest reputation on 11/29/2017 in all areas

  1. 2 points
    Hi everyone, Thought I'd create a new topic for once. I've had this idea for about a year now but always other projects came in between. For a change, this project will be completely modelled inside C4D. Not sure about the texturing but it will probably involve some zbrush or Substance Painter So like the title says, this will be a fat viking and its still a surprise what it's going to look like and what objects it will involve other than a double sided axe ^^ In the end I will try to give it a toy/cartoony look.... yeah like those of that other guy you might have noticed around here..." @VECTOR" :D Never done a cartoon figure since I always strive towards realism so this should be fun. "bear" with me with this one :P
  2. 1 point
    yep basically, so you can easily select/mask the bits of the model you want
  3. 1 point
    Turns out that the new (really nice-looking) xpExplosiaFX stuff that's coming in X-Particles 4 can indeed work with third-party renderers. Insydium just posted demos of it working with Redshift and Octane along with some further info on this page: http://insydium.uk/x-particles-4-pricing-faqs/ You have to scroll down the page a bit, but don't go too fast because there is some other, really interesting, stuff on that page. And, if you haven't been paying rapt attention like I have, you can see more of the new features of XP4 here: http://insydium.uk/x-particles-4-new-features/
  4. 1 point
    Updates to the FAQ regarding 3rd party renderers, ExplosiaFX and FuidFX stepping. I am sure lots of people will be happy with this; http://insydium.uk/x-particles-4-pricing-faqs/
  5. 1 point
    It kind of looks like the centerpoints of your trees are off. I assume you put your tree in a Null object, and then moved the tree (and not the Null). Just select the tree and reset the PSR. (make XYZ, Scale and Rotation all ZERO again).
  6. 1 point
    Hi Ash Can you send me examples of the plans, so I can see how complex they are. My usual rate is 150 usd per day, so it depends how much work will be involved of creating models, textures, light and rendering (I guess you need entire workflow) Here are some of my samples attached cheers alan
  7. 1 point
    Totally agree. I have also heard that the render engine support is often down to the developers rather than XP and Insydium, though who knows if information needs to be passed over to access certain parameters. I've just bought Cycles4D so I will definitely be looking into your tutes. Thanks for those.
  8. 1 point
    You just need to lower the Shutter Speed(s) under the Physical tab for the Camera Object. Experiment for the look you want, but the faster the shutter speed, the sharper the image (very little motion blur), just like a real camera. You currently have it set to 1/1000 which is very fast and therefore sharp. Start at 1/15s and go from there: 1/30 then 1/60 etc. for less blur or 1/8 then 1/4 etc. for more blur until you get the amount of motion blur you want.
  9. 1 point
    This tutorial, and the 2 that follow it should tell you everything you need to know... he's obviously not doing a cube, but he is doing a bevelled object (notice his bevels are applied !), and he does go over the main decision-making strategies behind successful UV mapping... CBR
  10. 1 point
    Luckily there a lot of tutorials out there. Watching breakdowns without being concerned about the software specifically is a good way of learning. Specifically for After Effects though, look for videos on importing using Cineware and look at the older method of using the C4D importer/exporter plugins that come with your C4D install in After Effects as well. I still prefer this older method personally. Definitely look at EXR exporting for the many passes. You can export passes as usual as PNG (or other file format), but there are benefits to all passes being in one EXR file: OpenEXR passes from Cinema 4D to After Effects: http://www.ryanragle.com/?p=42 Adobe: About 3D Channel effects, including ProEXR effects: https://helpx.adobe.com/after-effects/using/3d-channel-effects.html#WS3878526689cb91655866c1103a9d3c597-7bd8a For the main render, always save as frames, not as video files. Some links to important information for working with Alpha Channels and Linear Workflow between the two programs: Straight vs Premultiplied : Understanding Alpha Channels: https://helloluxx.com/tutorials/after-effects-2/after-effects-compositing/straight-vs-premultiplied-understanding-alpha-channels/ After Effects & Cinema 4D Tutorial – Linear Workflow: https://helloluxx.com/tutorials/cinema4d-2/cinema4d-rendering/linear-workflow-in-cinema4d-and-after-effects/ Good luck in your quest to learn more. Enjoy :)
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