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Showing content with the highest reputation on 12/14/2017 in all areas

  1. 3 points
    Except for PhotoLine, of course. Affinity Photo still misses some core features that are part of Photoshop and are also available in PhotoLine. I have both, but use PhotoLine for general image editing much more than Affinity Photo. Arguably PhotoLine's layer stack is much more flexible to work with than either Photoshop or Affinity Photo. Unlimited layer masks, adjustment layers can be applied to any layer, including layer masks and layer mask groups, each bitmap layer can have its own image mode, resolution, and bit depth set (which are retained even after switching the entire image to another image mode back and forth), smart objects (called "placeholder layers"), real-time referenced layer instances, colour profiles per layer, non-destructive throughout, and even external Photoshop compatible plugins can be applied non-destructively on placeholder layers. Not to mention an opacity slider with a range from -200(!) up to +200! Multi-layered EXR files are also supported. And vector drawing is built-in as well. One of the strengths of PhotoLine is its interoperability with other applications: it is possible to define links to external (image-compatible) applications, and send a bitmap layer or vector layer/group to an external application, work on it, and after saving PhotoLine automatically updates the layers. Super handy. Painting tools in Affinity Photo are better, but there is a bug in Photo that makes it impossible to draw precise strokes without wobbles (Windows). It is nice to be able to edit 360degree panoramas, though, in Photo. But neither come close to Krita for digital painting. Get PhotoLine, Affinity Photo, Krita, and Affinity Designer/Gravit Designer/Inkscape for vector graphics, and you have more than you'd ever need for general image editing and illustration at a fraction of the cost of becoming a serf in Adobe's digital serfdom. For 2d animation get the latest build of OpenToonz (blows Animate CC out of the water), and for video editing/effects Resolve and Fusion (and Natron). If you are an illustrator/comic artist you would do yourself a disservice if you'd not help yourself to a copy of ClipStudio EX. Brilliant drawing 'feel' - and the traditional frame-based animation features are pretty good, and ClipStudio exports directly to OpenToonz for production-proven 2d animation project management. The only missing link at this point is a good affordable alternative for InDesign. That's the one remaining Adobe application I still use for my own work. QuarkXPress is too expensive. Hopefully Afffinity Publisher will be an acceptable option. Trouble is, InDesign is really good at what it does, so I am not expecting Publisher to be able to compete. But we can hope. :-) Otherwise, all of Adobe's products are replaceable with inexpensive and capable alternatives.
  2. 2 points
    Rich Nosworthy has a free Redshift Shader Ball scene from his Node Fest talk earlier this year. A few materials to get started including basic metal, plastic and layered setups. https://gumroad.com/richnosworthy# or https://www.dropbox.com/s/zkyc4605ilu842t/RS_ShaderBallScene.zip?dl=0
  3. 2 points
    xpExplosiaFX - Rendering Guide Mike's Quick guide - How to render xpExplosiaFX from X-Particles 4 using Cycles 4D and how to export the data and use that to render in Redshift and Octane. We hope some of you will find it useful - thank you x
  4. 1 point
    @Cerbera why you always have to make it sound easy. hahaha just learned something TY
  5. 1 point
  6. 1 point
    Thanks Cerbera That's exactly what I'm trying to achieve (yours looks great btw) I've followed the first part and created a lath with rotational 'subdivision of 20' and an 'isoparm subdivision of 8'. Setting the spline type (Bezier) to 'close spline', intermediate points to 'uniform' and number to '2' gives me a good approximation of your initial form prior to cutting. I'll pick this up later this evening now, as I need to react to work that has come in, but I just wanted to say thank you again for pointing me in the right direction. I know this is basic stuff but I'm really starting to love this programme and it's really helping me achieve things I couldn't do any other way
  7. 1 point
    360-degree version of the snow theme is now live - just in time for winter:
  8. 1 point
    Thank you so much for your help and welcoming.
  9. 1 point
    Not much you can do as RGB is the only output from Cinema 4D. The only suggestion for a better result when converting in Photoshop is to go from RGB to LAB then to CMYK, but there will always be quite a difference between RGB and CMYK colors anyway, even if it is converted as they are completely different color gamuts. The only plugin I know of is called CMYK and made by @ruimac It creates an RGB palette but as close as possible to the CMYK gamut, so it still outputs RGB but uses a CMYK palette of sorts. Not sure if it's worth it to you, but it costs 10 Euro. I'm not sure if it's compatible with newer versions of Cinema 4D as it's a relatively old plugin, but contact the author if you're interested: http://www.ruimac.com/plugins.htm#06
  10. 1 point
    We are pleased to announce that the Cycles 4D Major Service Update - Build 247 is now available! For a full list of changes please visit http://insydium.ltd/news/latest-news/4th-service-update-for-cycles-4d/ Thanks x
  11. 1 point
    Such a shame about the sword but like you said it's all about learning at this stage. The detail is great and quality is good. I can see some areas where it would upset my printer. My next project is almost ready to print and really will be a test. Especially when I attempt it with translucent pla and zero infill. Here is what I intend to print. P.S. I love that you can sculpt in c4d and when you export to STL it converts all the sculpt details down to a printable mesh. Same with some generators
  12. 1 point

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