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Showing content with the highest reputation on 03/01/2018 in all areas

  1. 2 points
    Is it literally that size patch you need? If so, have you tried sculpting it a bit? Try converting your displacement into editable geo, then sculpting the "curling" or whatever you want to call it in each cracked piece. This is the main thing you're missing right now. You could also just try painting gradients onto your displacement texture in Photoshop, but that would be a bit more guess and check. Voronoi Fracture would probably be really helpful right now, but I see you're on R16. :(
  2. 1 point
    I assume you're looking at the Product Design Strategies: Modeling a Bottle Screw Cap tutorial and if so, the tutorial has a download file https://cineversity.com/tutorials/fd/15255/15256 Try it on that geometry, even though it's the finished product. I've just tested it for you and it definitely works. It definitely works that way, but needs the geometry to be a loop. Make sure you're in Edge Mode and using the Move tool. After selecting the first edge, press and hold Ctrl(Cmd)+Shift at the same time then click on the second edge and it will select all in between.
  3. 1 point
    no problem , keep us updated on your progress :D
  4. 1 point
    Almost :) Colour goes much more desaturated at night, and you need less intense blues and less contrast between moonlight and shadow, so I'd be turning the density of those shadows down, or pumping up my ambient light a little to back them off a bit. Secondly, grass and trees retain almost none of their verdancy at night - they go pretty much grey, so you can address that in the material directly. At the moment shadows are too dark and powerful, and take up too much of the scene. So bleed some colour out, possibly change the direction and height of the moonlight to limit the shadows, and try and get a more grey-blue feel overall. That should apply to everything except the front porch lights, which you can saturate more, and make slightly more orangey, which will contrast well with your lightened desat blues. CBR
  5. 1 point
    This was just a Python exercise, but it might amuse someone. Basically, it's a hidden sphere bouncing around inside a circle and triggering notes. The notes and timing are random, so if you watch it long enough, it should play Coltrane's Giant Steps a la monkeys and typewriters. Possibly . . .
  6. 1 point
    That is looking a whole load better than it was. Path is fine now, grass much better, good background stuff and textures. 2 things to try to make it into a night scene... 1. Get Arnold's equivalent of a sun light (directional), make it an off white-blue and quite bright. Then get anothe rlight doing only ambient illumination set to very dark desaturated blue to slightly fill in the shadows. 2. Take that image, into photoshop and color grade it ! CBR
  7. 1 point
    Ok so I tried to fix everything you said was the problem... what do you think of it now? I added some stuff to the BG and even made a cave like Mine entrance...
  8. 1 point
    I'd say probably. The better question is would you actually want to do it? Even if it can be done the whole scene would have to transfer from your main computer to the other computer. If this is done via the internet and not via a hard cat5 cable it could take a long time. For a large scene it can take a while even with the computers connected right next to each other via Gigabit cat5 cable. Now if both computers are connected via gigabit google fiber or something it could only be slightly slower than cat5.
  9. 1 point
    If you better look on picture, it is not grid like grill pattern on car for example, it looks very different... grid.zip
  10. 1 point
    There are lots of methods for Additive color in Cinema 4D, including my original response to you that I removed using Spot Lights when I realised you wanted Subtractive color/Paint Mix not Additive. As I said in my previous post, I think you'll have to do it manually or try that CMYK plugin if it works in newer versions to get what you want but I still don't think that plugin will be able to give you subtractive/paint mixing.
  11. 1 point

    Version 1.0.0

    30 downloads

    Height Map Generator The Height Map Generator is a free Xpresso tool that optimizes the making of Height / displacement maps. It's concept is based on a Blender plugin called Easy Height Map (https://www.blendernation.com/2018/02/21/easy-height-map/), and it's a tool that i think it is very usefull when you need to create simple or complex displacement maps in a fast production rate. The plus in this tool is that we can create both single or animated sequences and use them in displacement maps, displacer deformers, shadding effectors, sculpt tool as stamps maps, etc. Photoshop can do this kind of effects as well but there things that are better made with 3d tools (particles, cloners etc) Due to file size, you can download it from the link bellow. The zip file includes: Heigh map generator file, an example texture, an example project, instructions, and basic commands. https://drive.google.com/open?id=15M4jYk1trNU2lhNwHSeVaJsGg71coAq_ This is the first release so if you find bugs or if you have suggestions for enhancements, please post them. Hope you enjoy it Cheers Jbatista
  12. 1 point
    It really does Bob. Yea me too, hopefully it won't that much of a wait ;)
  13. 1 point
    Thanks Bob - I'll make some more soon hopefully... Glad to hear you're making Houdini modelling work for you ! CBR
  14. 1 point
    Depending on your actual requirements, I'd probably create the basic geometry for each of the parts to create the shape of each letter, add a noise displacement to each basic letter shape and then add the texture of the dollar bill as desired. The noise displacement could be animated as required. If that's not suitable, can you give more detail about whether it's still or animated and whether it needs to be 3D camera that goes all around the letters or are the letters simply panning across the screen etc.



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