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Showing content with the highest reputation on 05/05/2018 in all areas

  1. Just when I thought I was out, C4D pulled me back in. without going into reasons I sold Studio, I had a few extra dollars this month and when MAXON had their 30% off sale I picked up Prime and got an additional reduction with sidegrade from Rhino it was an attractive offer, yeah it is a long way from Studio but I feel more comfortable modeling in C4D. when I feel the urge to have dynamics, VFX, cloth, hair etc I can fire up Houdini. so I have seen my wayward ways and have returned to the flock. ;-)
    4 points
  2. Hello, check out our latest work with c4d/octane. Its been since September that i decided to go to c4d after many years in 3ds max and i think i love this transition.
    3 points
  3. yeah the same. when I asked about doing something simple like a helix, I was told "just use VEX" (which would be something else to learn), yes VEX is powerful but I don't want to have to use it every time I need a non-standard Houdini tool. for instance I started modeling a Star Wars AT-PT, it was straight forward to get basic shape but then to extrude a poly, I had to go into menu, select extrude, then extrude . . . . repeat process for another poly and their knife tool is a nightmare however the ends results are similar to C4D but a bit clunky getting there and to do something quickly.
    1 point
  4. Uv Terrace did the trick! Now is smooth. Thanks!
    1 point
  5. You need to recreate UV´s for an eyes. When I create new UV´s all went fine... Use edge selection for restrict "visible" eyes and apply unwrap mainly for them
    1 point
  6. Great to hear that, welcomen back! :)
    1 point
  7. Bezo i couldnt thank u more! cheers to all u in this forum, ur all very helpful !
    1 point
  8. Here you have 2 scripts. One enable null object only, second one enable all...Unzip file, open preference folder, navigate to library/scripts and put all 4 files there. https://www.dropbox.com/sh/see6e9dzz5pf45u/AACyRo9h0pIezWUEbqGRbuqva?dl=0 there is also attached small image how icons looks like. You can create your own if you wish. For scripts you can assign shortcuts also...
    1 point
  9. In Vfx for realtime you create a flipbook with rendered effects which is thrown into the effects shader in the engine. The shader is applied to planes with alpha, right. In your example it seems like the uvws do not match the texture...hence the screwed up stretching. As first step Create a lenghty plane with correct uvws and model the plane around the object in the way you want the effects to appear. Be careful not to stretch the plane to preserve uvws
    1 point
  10. I don't think the industry is in any kind of decline. It's shifting and will always be shifting. Sounds like your general area isn't showing any kind of force to keep work coming in, which is always a factor for smaller communities. If you need to relocate, you don't need to live in LA or NY to do mograph. Theres Detroit, Chicago, Austin, Seattle, Denver, SF. Lots of different choices. LA is expensive, but I don't know any freelance mograph artists struggling to survive. Most are driving pretty nice cars, so there is definitely money to be made. Don't call yourself a m
    1 point
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