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  1. Cerbera

    Cerbera

    Community Staff


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      14,378


  2. JLeaburn

    JLeaburn

    Regular Member


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      2,961


  3. airbusch

    airbusch

    Regular Member


    • Points

      2

    • Content Count

      1,261


  4. dast

    dast

    Silver Contributor


    • Points

      2

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      1,025


Popular Content

Showing content with the highest reputation on 06/04/2018 in all areas

  1. Well it was a good idea. Since it's redundant, so is this by the way, I thought up a name for the plugin. Point Less. I'm laughing at my own jokes now. I can feel you all grimacing.
    3 points
  2. Hi everyone, just wanted to let you know that after many months of planning and working, I finally got my tutorial site up and running, https://airbusch1.com and am very excited to share some things with the C4D Cafe community. I have posted several tutorials on things like building a simple piston rig without dynamic connectors. https://airbusch1.com/2017/12/12/simple-animated-piston-setup/ Or, animating octopus tentacles utilizing the powerful Motion System within Cinema, and several others tutorials as well! https://airbusch1.com/2018/01/10/animate-
    2 points
  3. Further adding features to the latest version. For those assets that require some helper / placeholder / proxy / whatever you may call it: Disposable Polygons. This is something I wanted to provide for a long while now, but needed the "Assetizer" functionality to be able to handle this feature.
    1 point
  4. 1 point
  5. Check out the current state of Eevee in the upcoming v2.8 version (this Summer / Autum) Amazing. The hardware specs are nothing out of the ordinary: D18-0105 - i7-8700K / 16GB / 500GB SSD + 1TB HDD / gtx1080 / Win 10 Remember, this is real-time viewport stuff! Check out 2:56 where real-time refraction is demonstrated.
    1 point
  6. GI is absolutely needless when rendering glass as liquids/glass deal only with reflections and transparency, color channel should be unchecked. You may enable GI for the sake of background and the bottle cap if you insist. Same with AO - evaluate transparency must be enabled, otherwise you get nasty looking dark areas inside the bottle. You should be fine with prime, just find a good hdr image, like one of these: www.hdrlabs.com/sibl/archive.html
    1 point
  7. Hi sombear, Any place is a good place to ask questions. :-) I almost missed your post, sorry about that. That window is part of a series of similar windows that belong to the same building complex. They are all fairly similar as far as the techniques are concerned that I used to model them. I actually recorded a 40-minute tutorial on modeling a window that is part of that same building complex and very similar to the one from my previous post. You can watch it on Vimeo. There also is a time lapse version of the tutorial. It's called "Hard Su
    1 point
  8. ok cool no worries, Will upload jpegs in future :)
    1 point
  9. It has been decided to put the plugin on an early retirement scheme ... The alternative solution using a script and short-cut key(s) is a much more user-friendly approach, which I actually prefer over a plugin. And it's platform independent, as well as release independent (unless the R20 SDK does break it). But all effort to make the original plugin is not gone to waste. Firstly, I learned a few things while implementation this "sneaky background" action. Secondly, it resulted in a much easier to maintain scripted solution. I will probably provide
    1 point
  10. Congrats, nice to see you got exposure :)
    1 point
  11. Those are types of spline interpolation, NOT splines types !!! Those won't ever be in the list - they are in the spline properties of a spline object once it is created ! CBR
    1 point
  12. Oh - late to the party - don't know how I missed this :) Congrats, Dan - you already had all my gold stars for this, but good to see you're getting them from everyone else too :) J
    1 point
  13. I somehow missed this topic, but yea, well done community. Also thanks Jay, he actually shared with me some of his money to help me, so I am also grateful, thank you. :) Lets keep this community like this in the future...
    1 point
  14. oooh thanks for that haha, fixed :D also included a sketch fab version i've been playing around with Edit - doesn't look like we can embed the player on here
    1 point
  15. Thank you, Cerbera! One thing I want to do is replace is the stones at the bottom of the bridge with polygonal objects and clean geometry. I used Akima splines for those so the geometry is pretty messy. Since the arched parts are hidden by the stones, I could make those lower poly. You would do those arched parts without tris as well? With hardsurface models I'm always unsure. I prefer quad topology myself as well, but am wondering: as long as I only need the front surface, the polygon count wouldn't really change if I turned the tris into quads. However, if need a top surface
    1 point

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