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Showing content with the highest reputation on 06/18/2018 in all areas

  1. 1 point
    Hey Cafe Having enjoyed modelling the last synth so much, I thought I'd do a bigger one for my own amusement. The Sh-09 was an analogue micro Monosynth released in 1980. By 10 years later the digital age had arrived, screaming synth leads got displaced by twinkly dreamy electric pianos, and everything went FM and later PWM synthesis. In 1990 Roland were answering the call for a return to the searing analogue leads and basslines, so released this, the JD-800, a veritable juggernaut of a synthstation, utilising hybrid synthesis so we had the best of both worlds - all the analogue goodness, but combined with digital clarity, and DSP. 24 note polyphony and 16 part multitimbrality made this a powerful pads machine with unprecedented levels of practical slider control over virtually every parameter. To put you in the mood, here's the top patches from that... Rendering-wise, there's been some challenges to this one - getting the anisotropy right took a while, and I had to make all the panel graphics, which took rather longer :) But whereas my little monosynth had been sitting in a studio gathering dust, or getting bashed about on the road, this one is new out of the box and on display in a synth museum... Physical, Adaptive, Automatic, 5%, 3, 3.5, 3, AO. No GI. 21 mins (wide shot), 32 mins (close shot). SDS throughout, 100% quads CBR
  2. 1 point
    For Fathers day I was left alone with C4D. Best present ever! So I continued working on the interior. Honestly, the whole process is trial and error...try something simple and see if it works...usually it doesn't. Scrap that and go for something more complex. Scrap that. Finally bite the bullet and go for something detailed. This was the process for the internal docking bays inside the station. Once again, the port hole luminance maps need tons of tweaking and I am NOT happy with them at all. I may have to model each window individually as textures that worked on the outside just don't seem to work on the inside. Here is the interior tower (I really goofed on the glow....so forgive me for that): And a close up showing the interior sections of that tower a bit better: Still not happy with it....but way much better than the initial attempts (they were horrible). Dave
  3. 1 point
    After double clicking on the Redshift material click on the Edit Shader Graph at the top. This will take you to the Redshift graph which has a ton of nodes with different ways to do this. Import whatever animation or image sequence is to be used for the alpha transition into the RS Texture node. After that this video should give some ideas. https://youtu.be/X1DCumk_Q7s
  4. 1 point
    Subdivision Surface Excercise 06: One more sphere... (Time Lapse Version) In subdivision surface excercise number 6 we will model another sphere. This one has four big holes evenly distributed across its surface, plus a number of small ones to add some interesting detail. There currently only is this time lapse version of the tutorial. I don't know yet if I'll do a full tutorial with narration on this one. In the meantime, if you have any questions, feel free to ask! I hope you like the video. Thank you very much for watching! Cheers, contrafibbularities

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