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Showing content with the highest reputation since 11/02/2018 in all areas

  1. 23 points
    Hi folks :) Here are some important news from us. From this point onward, all trainings from C4DCafe, both existing and future ones are free. Yes, you read that right! Given that we are now fully committed to make Cafe even greater place and universal Cinema user hub, we felt that this is necessary step. Free access to knowledge will have positive effect on the community and whole C4D eco system. All training content is being uploaded to our youtube channel as this post is made. Here is a list of trainings that will be available: 1. Introduction to R18 and modelling (currently on youtube already) 2. Introduction to R19 Fracturing 3. Xpresso volume 1 and volume 2 4. Introduction to R20 MoGraph fields 5. Introduction to R20 Nodes We would like to thank all our former customers and hopefully they won't resent this move, because, after all, this benefits them too for future content we make :) We expect to finish with upload in a week since shear amount of videos will take long time. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Additionally, we also started providing very valuable scene file repositories like this: https://www.c4dcafe.com/ipb/forums/topic/91711-c4d-cafe-lost-and-new-filesfree-to-use/ https://www.c4dcafe.com/ipb/forums/topic/104415-node-based-materials-repository/ https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/ Last but certainly not the least, is our new community based project https://www.c4dcafe.com/ipb/forums/topic/105210-c4d-cafe-steam-punk-project/ We hope that with these moves Cafe will grow to be even better, help you even more to promote your work and skills, assist you in finding gigs or full time positions, or simply be a happy place for you to hang out. As a part of the staff here I try to help as much as possible and I can see incredible effort from many members to share their time and energy to help out others, which is truly fantastic :) Cafe has grown so much that we have members from all kinds. From students, hobby users, 2d artists, VFX guys, hardcore coders, to talent scouts, managers, CEO's of large companies and various other industry professionals. Have fun and for being a member!
  2. 17 points
    Hi folks :) As you may know, we are now offering massive amount of training content on Cafe Youtube channel. Content is free and available to anyone. Please consider subscribing to our channel, this will help us run Cafe, keep trainings free, and enable us to create more quality content for you. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Thank you!
  3. 13 points
    Hi folks :) In this topic I decided to share many of my files for you to examine. All of these were small setups, rigs, contraptions, prototypes and fun projects that I made over the years for clients or for myself. There is a lot of them but I will post them in small groups over time in order to avoid overload :P Feel free to use techniques and whatever you learn from them to your advantage. Each file will be enumerated and with hint of what is used in the scene in parenthesis. Files will vary from simple to quite advanced setups, in no particular order Have fun! 01_Airplane_route(MG+constrains).c4d 02_Atom_array_attractor(MG+XP).c4d 03_Ballon_procedural_anim(CA+Cmotion).c4d 04_Barb_wire(MG).c4d 05_Beast_in_box(CA+Cmotion).c4d 06_Box_fill(Dyn).c4d 07_Burning_match(MG+XP).c4d 08_Butterfly(CA+Cmotion).c4d 09_Cell_tissue_penetration(MG).c4d 10_Build_up(MG).c4d
  4. 9 points
    FINALLY! Finished a new personal project! It took me quite a while to get started, was flooded with commissioned work, had lots of other stuff to do around the house, and had a bit of an artist block (lame!) Anyway, hope you like it! Also made a 'making of' so you can have a look how it was made. M
  5. 8 points
    Hi everyone, I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you. Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with. You can download the free library here: https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0 All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better. I hope you'll enjoy the library! Cheers, contrafibbularities
  6. 7 points
    Hi everyone, I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12. All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here: https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0 I hope you'll enjoy this huge collection of architectural profiles! Cheers, contrafibbularities
  7. 7 points
    Hello all. This is my first project for 2019. My aim is to create a digital double of the actor Charlize Theron. Im in no rush on this one, so will be updating as I go. I will also be happy to answer any questions. Comments, critiques welcome. Im a bit ahead already so here is the start stage modelling the head. I place down the core loops then fill the gaps. Eyes, mouth, muzzle, jaw line, and head centre line along with the big neck muscle Sternocleidomastoid. I will be making the whole entire body, clothes as a complete finished asset.
  8. 6 points
    just finished this :) @Cerbera sorry for the caps in the topic title, but the title of the video just required it ;)
  9. 6 points
    Folks that are speculating here and via pm, here is a simple answer. Adobe is not buying Maxon - simple as that. Not sure how on earth can anyone conclude that given this development? This, if anything nullifies such assumptions... If Adobe ever wanted this then probably good time for them was 10 years ago, certainly not now, and to best of my knowledge, and I was saying this every year when this comes up - C4D is not for sale. It is simply silly for Nemetschek to sell such a valuable and growing company. Anyone can find financial results of companies online, this is simply publicly available information. Now, I am looking forward to open some accounts for Redshift folks ;)
  10. 6 points
    MAXONians just won an Oscar Award folks and we have a XMas party today to celebrate! https://www.oscars.org/news/9-scientific-and-technical-achievements-be-honored-academy-awards?fbclid=IwAR38kPbaP4BJiuW-853jcZpp53L4vIbpnscuuY_v79OMGhiXQ57eIbF6ACU
  11. 6 points
    Inspired by @anglereserve's recent post on his Bull Ant, I set about finding some reference for a Jewel Wasp I was thinking of modelling myself. And while I was doing that, I came across this remarkable site, which not only provides some of the best arthropod reference anywhere on the net, but also is worth a look just for the sheer beauty of the images and the ridiculous level to which we can zoom in to appreciate the microstructure of these creatures. Absolutely breathtaking stuff, so sharing here for your reference (not you, angle, they don't have a Bull Ant unfortunately !), or general appreciation... Now I've seen those, I'll be doing this orchid Bee I think... http://microsculpture.net/orchid-bee-top.html CBR
  12. 6 points
    wats up guys , so felt like ass last week so didn't make any progress on the Jedi, feeling better now though so moved on to some look dev for the body materials :D (click for full size)
  13. 6 points
    Yes we can do this using cloth, but I suggest you start with a different setup. What I did was create one panel (with 1 hole at the top) from a plane object, then angled it 45 degrees, did a copy at -45 degrees, Connected them together (Connect Object, weld on, make editable), then moved the axis to bottom left and cloned the resulting '2-panel' mesh into a row of them. That went under another Connect Object, which welded them together, then that went under a cloth surface to add 1 level of subdivision and thickness, then lastly all that went under an SDS set to L1 just to smooth things out a little. Then I just put regular cloth collider on the rail, and a cloth tag on the (now) editable connect object. This simulates quite well with default settings, but the holes stretch slightly. We could improve that by increasing cloth iterations to 2 or 3, or maybe even by making a vertex map where the weighting is heaviest near the holes, then use that in the stiffness (or other map slots) in the cloth settings... At least that's how I'd do it; there will be other ways as well no doubt... CBR
  14. 6 points
    I like to re-create crazy things I see online in C4D eg this prime number gear puzzle looney gears.c4d here's a more conventional epicyclic gear model epicyclic.c4d
  15. 6 points
    Hello everyone! Thought this would be a good place for professional feedback. I released Fun With Ragdolls 3 about 8 months ago and it gained a LOT of attraction extremely fast. I wanted to make a 4th in the series that was better than the last, this time though, I had to do what I had done, but a LOT better. Not going to lie, I'm a little nervous, haha! From a storytelling perspective I think it'd be cool to hint more of a storyline in another one. What do you guys think of this 4th one? All feedback is much appreciated! Thanks for taking the time and I hope you all enjoy it! (Also, is the thumbnail a good choice? Thanks)
  16. 6 points
    Hi, I've stopped designing since 2009 and now i come back after 8 years of being away and I am really blown away by the changes/progress! I feel too lazy to do anything even though i purchased a new machine / AMD tr 1950x / 32Gb ram .... so i don't understand how to motivate myself :( well, maybe i must share some of my work even if it incomplete , I will update the topic if I make any progress or any test . sorry for my english Here some of my tests i did on last week, i spend most of my time trying to recover my skills Zbrush & C4D / physical render C4D - vray short animation with no story C4d - physical render
  17. 6 points
    Hi everyone, I have decided to make the 4D Paint features available to everyone under a Pay What You Want payment model. Read more about it here https://www.plugins4d.com/4d-paint-pay-what-you-want Happy painting! Cheers, Kent --- EDIT --- I decided to let this run for two months to gauge the interest in this type of sales model. It has now been discontinued. It looks like people would rather pay full price and get support and updates, which is nice to see. The product is still for sale at the regular price over at https://www.plugins4d.com
  18. 5 points
    Fancied a quick little personal weekend modelling project, so thought I'd do the Golden Snitch from Harry Potter. Painfully easy to do with either Volume builder or Sculpting, I fancied more of a challenge so I did it properly, with SDS. Here we are at the end of Day 1, most of the modelling done, but no textures yet... 100% quads, but still the odd 6 point pole remaining, not that it creates any artefacts here :) Of course it's different in every film, and you can tell they didn't know it was going to have to open until film 6, but I'm doing the film 3 version, arguably the best of the series because Alfonso Cuaron was in charge... Texturing tomorrow... CBR
  19. 5 points
    Can finally show some work I did for the Walking Dead Season 9 last year. This was a pretty dreamy project. The props department needed a sword designed for the Jesus Monroe character. They gave me basic dimensions that they had tested out with the actor and some research from the comic and previous action figures and then I was let loose from there. I designed three different options - this is the one they ultimately went with. Stitching, seams, etc in the renders could be better overall, but the whole thing went together in just two days.
  20. 5 points
    Created for fun.. Software used: Zbrush, Rizom UV, Substance Painter, Cinema 4D and Redshift
  21. 5 points

    Version 1.0.0

    316 downloads

    Rewrite of the original "Points to Circle" script in Python. Runs on R20 and previous versions of Cinema 4D.
  22. 5 points
    A few hours into this Bull Ant model I posted in the members challenge area. I worked on a couple of drawings on paper and then in Procreate. I almost always do a drawing or two so I can try and figure out what shapes I'm going to be working on. After that I put a few hours into the mesh. Time to refine! @cerbera Looking forward to seeing that wasp!
  23. 5 points
    Hi there, I made a little tutorial about how to use the procedural tools in C4D to model a knife. I hope you like it :-) https://www.youtube.com/watch?v=eHbrX_-qxbA
  24. 5 points
    Whats up guys. haven't done any personal work in a while, so this should be fun, more to come soon :D
  25. 5 points
    Here's a little test I did using a hi-res model of a Honda Pilot. The model is over 600,000 polygons. Not the best model to use for a wide shot like this, but with Multi-Instance it's not a problem. This is a simple grid of 1,000 cars with a little randomness. That's over 600 million polys! Not to mention it's fully textured including chrome, glass, rubber, etc. Setup using Corona and only took 3 min. to render. All lighting is from the HDR you see in the background. Very impressive.
  26. 5 points
    Hi folks, in the name of C4D Cafe, myself and Hrvoje, I wish you all great 2019. Lots of health and positive things and of course happy modeling, texturing, rendering, compositing, animating etc... Also, I would like to say thanks to everyone who is here to help and been helping for a long time now. I hope we bring some new things in 2019!! Cheers!!
  27. 5 points
    Happy New Year from Prague in Europe !
  28. 5 points
    sounds like you are aiming rather for a generalist position or even possibly going freelance? only you can tell if there's an area in 3D you wanna focus on, if you have no idea then that's probably your heart telling you it wants to go generalist... or make up artist, or zoo keeper ;) while watching tutorials is good and essential it's not enough to memorize all the stuff. solving problems on your own is a much more effective way to learn. set yourself small goals, little fun projects you can complete within a week or two. doesn't matter if you have no idea how to do it, figuring it out is the fun part anyways. once you completed it, take a deep breath and move on to the next. prepare for not doing much else the next couple of years, and don't forget to always tip your pizza delivery guy. as for your question about client work: it would be utterly boring if i always knew exactly how to do every task involved in a project. unfortunately this situation happens more often the better you get. so enjoy your lack of knowledge while you can and dive into it. btw, there's nothing "fake" about it, in CG even the people at big studios solve problems while working at a project. no one knows exactly how to solve any task thrown at him right away. and of course, a demo reel can get you jobs. as long as it's good it's actually the very best way to get you jobs. i hope that helps.
  29. 5 points
    Finally managed to complete my little movie! Rendered with Octane. Took a while on my single graphics card. ;) But was totally worth waiting for.
  30. 4 points
    Dave is very cool and grounded guy, he never talked with any of us at Maxon with a bossy attitude. We truly believe he is capable to lead is in a better future.
  31. 4 points
    I've just started this for a client, any comments will be gratefully received.
  32. 4 points
    Don’t we all love the guy who pops out of nowhere to ask a question and then doesn’t even take the time or courtesy to reply back after he’s received a thoughtful answer. I say some sort of acknowledgment or maybe even a ‘thank you’ is required operating procedure for anyone seeking help. People providing help are getting nothing out of it 98% of the time. At least honor a fellow human’s generosity for helping you. I think we sometimes are morally obliged to *not* help certain people. We owe it to ourselves to not be abused by the laziness, greed and opportunism of others.
  33. 4 points
    This was all done with in the physical renderer of Cinema4D. All credits to those listed in the description. Any and I mean any suggestions for improvement are welcomed. Lighting references:
  34. 4 points
    Just wanted to thank and share a wee animation with you. This has had great feedback on Facebook. I have been around the Cafe for quite a while asking for help and advice. It amazes me that guys in here at the top of their game take the time to respond to us all. I have even had people write scrips for me. This might not be of your taste and perhaps not technically 100%, but where I live it hits the mark. Enjoy… https://youtu.be/Fznppt3gA38
  35. 4 points
    This is my first interior using Redshift, it took an age to render on my ageing GTX970, 17 minutes. I'm pretty sure I've tweaked it enough to render as fast as possible. I'm still get aliasing on the bright shutters, not sure why.
  36. 4 points
    Hi guys. After seeing Redshift was on sale I thought id give it a go with the demo. I picked my last render to compare it with so used the same scene. It took me a good while to translate things which its still 100% but I think it makes a comparable render to Vray Alsurface. Vray Alsurface took 5hours, Redshift took 2hr 3min. Same multi pass setup and basic post. Cpu 5930k 6core "4.3ghz GPU GTX 780 g6b Dan
  37. 4 points
    There's 2 radius R = length of side r = R * sqrt(3) / 2 = R * 0.866 approx in one direction the step is 1.5 * R other direction step is r * 2 for your obj with length 10, this equates to 15 and 17.32 square root of 3 is not an exact number https://en.wikipedia.org/wiki/Hexagon
  38. 4 points
    EasyUV is based on my Seamilar plugin, but as a younger sibling with less features. It mainly focuses on the ease of unwrapping UVs, using the specifically created Seam Tool. More information coming soon ... A small list (not final) of the differences between EasyUV and Seamilar:
  39. 4 points
    I thought I would share my recent coup on making blood vessels using Hair. It is incredibly customizable. Hair Blood Vessels Growing.c4d.zip
  40. 4 points
    I was reading up on epicyclic gears at Wiki here. The math at Wiki was a bit hard, so I thought it easier to build a model in C4D and experiment. I got a bit carried away... the soundtrack was made using this , Lego Man model by Rob Redman Lman.zip
  41. 4 points
    Happy new year from Eastern Europe!
  42. 4 points
    finally got some time off work... so i spent the day in front of the computer doing toon shading :D i need to see a doctor.
  43. 4 points
    Here's a lyrics video I started a loooong time ago (13 months) but I'm very close to the end, only two shots left to do! I'm pretty happy with the look of it but there's tons of little details that I'd like to improve. So I'd like you guys to tell me what could be improved, just to see if it matches what I think should be done or if I could go away with it as is. Thanks! Don't be afraid to be harsh!
  44. 4 points
    I had the opportunity to work with some amazingly talented artists, here's the end result. The entire video can be viewed here: https://vimeo.com/303567431
  45. 4 points
    Having CEO posting on Cafe is very reassuring and shows that MAXON is indeed changing for better. To reiterate, whatever is done, please don't kill perpetual license!
  46. 4 points
    One of my favorite models..I might visit her again some day
  47. 4 points
    I'm really having fun trying to come up with mini-projects for my instagram account. (Am I allowed to link that here?) I try to have something new almost every day, it keeps me on my toes and makes me creative. This time I tried to make something abstract with the mograph tools and good old metaballs. Add to that some volumetric fog and subsurface scattering with Octane and I'm lucky my computer didn't blow up...
  48. 4 points
    The problem I faced was I dont like and will never like any rental system for software unless its a rent to own, Im fine with that. Vray unlike almost all other render engines does two things well, Skin, and Hair. Apart from a even more expensive option Arnold there is no other engine that can do both well, I will be looking at other options during the next year and hope I find one before r21. Dan

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