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Showing content with the highest reputation since 12/27/2018 in all areas

  1. 23 points
    Hi folks :) Here are some important news from us. From this point onward, all trainings from C4DCafe, both existing and future ones are free. Yes, you read that right! Given that we are now fully committed to make Cafe even greater place and universal Cinema user hub, we felt that this is necessary step. Free access to knowledge will have positive effect on the community and whole C4D eco system. All training content is being uploaded to our youtube channel as this post is made. Here is a list of trainings that will be available: 1. Introduction to R18 and modelling (currently on youtube already) 2. Introduction to R19 Fracturing 3. Xpresso volume 1 and volume 2 4. Introduction to R20 MoGraph fields 5. Introduction to R20 Nodes We would like to thank all our former customers and hopefully they won't resent this move, because, after all, this benefits them too for future content we make :) We expect to finish with upload in a week since shear amount of videos will take long time. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Additionally, we also started providing very valuable scene file repositories like this: https://www.c4dcafe.com/ipb/forums/topic/91711-c4d-cafe-lost-and-new-filesfree-to-use/ https://www.c4dcafe.com/ipb/forums/topic/104415-node-based-materials-repository/ https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/ Last but certainly not the least, is our new community based project https://www.c4dcafe.com/ipb/forums/topic/105210-c4d-cafe-steam-punk-project/ We hope that with these moves Cafe will grow to be even better, help you even more to promote your work and skills, assist you in finding gigs or full time positions, or simply be a happy place for you to hang out. As a part of the staff here I try to help as much as possible and I can see incredible effort from many members to share their time and energy to help out others, which is truly fantastic :) Cafe has grown so much that we have members from all kinds. From students, hobby users, 2d artists, VFX guys, hardcore coders, to talent scouts, managers, CEO's of large companies and various other industry professionals. Have fun and for being a member!
  2. 17 points
    Hi folks :) As you may know, we are now offering massive amount of training content on Cafe Youtube channel. Content is free and available to anyone. Please consider subscribing to our channel, this will help us run Cafe, keep trainings free, and enable us to create more quality content for you. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Thank you!
  3. 9 points
    FINALLY! Finished a new personal project! It took me quite a while to get started, was flooded with commissioned work, had lots of other stuff to do around the house, and had a bit of an artist block (lame!) Anyway, hope you like it! Also made a 'making of' so you can have a look how it was made. M
  4. 8 points
    Hi everyone, I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you. Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with. You can download the free library here: https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0 All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better. I hope you'll enjoy the library! Cheers, contrafibbularities
  5. 7 points
    Hi everyone, I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12. All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here: https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0 I hope you'll enjoy this huge collection of architectural profiles! Cheers, contrafibbularities
  6. 7 points
    Hello all. This is my first project for 2019. My aim is to create a digital double of the actor Charlize Theron. Im in no rush on this one, so will be updating as I go. I will also be happy to answer any questions. Comments, critiques welcome. Im a bit ahead already so here is the start stage modelling the head. I place down the core loops then fill the gaps. Eyes, mouth, muzzle, jaw line, and head centre line along with the big neck muscle Sternocleidomastoid. I will be making the whole entire body, clothes as a complete finished asset.
  7. 6 points
    just finished this :) @Cerbera sorry for the caps in the topic title, but the title of the video just required it ;)
  8. 6 points
    Folks that are speculating here and via pm, here is a simple answer. Adobe is not buying Maxon - simple as that. Not sure how on earth can anyone conclude that given this development? This, if anything nullifies such assumptions... If Adobe ever wanted this then probably good time for them was 10 years ago, certainly not now, and to best of my knowledge, and I was saying this every year when this comes up - C4D is not for sale. It is simply silly for Nemetschek to sell such a valuable and growing company. Anyone can find financial results of companies online, this is simply publicly available information. Now, I am looking forward to open some accounts for Redshift folks ;)
  9. 6 points
    Inspired by @anglereserve's recent post on his Bull Ant, I set about finding some reference for a Jewel Wasp I was thinking of modelling myself. And while I was doing that, I came across this remarkable site, which not only provides some of the best arthropod reference anywhere on the net, but also is worth a look just for the sheer beauty of the images and the ridiculous level to which we can zoom in to appreciate the microstructure of these creatures. Absolutely breathtaking stuff, so sharing here for your reference (not you, angle, they don't have a Bull Ant unfortunately !), or general appreciation... Now I've seen those, I'll be doing this orchid Bee I think... http://microsculpture.net/orchid-bee-top.html CBR
  10. 6 points
    wats up guys , so felt like ass last week so didn't make any progress on the Jedi, feeling better now though so moved on to some look dev for the body materials :D (click for full size)
  11. 6 points
    Yes we can do this using cloth, but I suggest you start with a different setup. What I did was create one panel (with 1 hole at the top) from a plane object, then angled it 45 degrees, did a copy at -45 degrees, Connected them together (Connect Object, weld on, make editable), then moved the axis to bottom left and cloned the resulting '2-panel' mesh into a row of them. That went under another Connect Object, which welded them together, then that went under a cloth surface to add 1 level of subdivision and thickness, then lastly all that went under an SDS set to L1 just to smooth things out a little. Then I just put regular cloth collider on the rail, and a cloth tag on the (now) editable connect object. This simulates quite well with default settings, but the holes stretch slightly. We could improve that by increasing cloth iterations to 2 or 3, or maybe even by making a vertex map where the weighting is heaviest near the holes, then use that in the stiffness (or other map slots) in the cloth settings... At least that's how I'd do it; there will be other ways as well no doubt... CBR
  12. 6 points
    I like to re-create crazy things I see online in C4D eg this prime number gear puzzle looney gears.c4d here's a more conventional epicyclic gear model epicyclic.c4d
  13. 5 points
    Fancied a quick little personal weekend modelling project, so thought I'd do the Golden Snitch from Harry Potter. Painfully easy to do with either Volume builder or Sculpting, I fancied more of a challenge so I did it properly, with SDS. Here we are at the end of Day 1, most of the modelling done, but no textures yet... 100% quads, but still the odd 6 point pole remaining, not that it creates any artefacts here :) Of course it's different in every film, and you can tell they didn't know it was going to have to open until film 6, but I'm doing the film 3 version, arguably the best of the series because Alfonso Cuaron was in charge... Texturing tomorrow... CBR
  14. 5 points
    Can finally show some work I did for the Walking Dead Season 9 last year. This was a pretty dreamy project. The props department needed a sword designed for the Jesus Monroe character. They gave me basic dimensions that they had tested out with the actor and some research from the comic and previous action figures and then I was let loose from there. I designed three different options - this is the one they ultimately went with. Stitching, seams, etc in the renders could be better overall, but the whole thing went together in just two days.
  15. 5 points
    Created for fun.. Software used: Zbrush, Rizom UV, Substance Painter, Cinema 4D and Redshift
  16. 5 points
    A few hours into this Bull Ant model I posted in the members challenge area. I worked on a couple of drawings on paper and then in Procreate. I almost always do a drawing or two so I can try and figure out what shapes I'm going to be working on. After that I put a few hours into the mesh. Time to refine! @cerbera Looking forward to seeing that wasp!
  17. 5 points
    Hi there, I made a little tutorial about how to use the procedural tools in C4D to model a knife. I hope you like it :-) https://www.youtube.com/watch?v=eHbrX_-qxbA
  18. 5 points
    Whats up guys. haven't done any personal work in a while, so this should be fun, more to come soon :D
  19. 5 points
    Here's a little test I did using a hi-res model of a Honda Pilot. The model is over 600,000 polygons. Not the best model to use for a wide shot like this, but with Multi-Instance it's not a problem. This is a simple grid of 1,000 cars with a little randomness. That's over 600 million polys! Not to mention it's fully textured including chrome, glass, rubber, etc. Setup using Corona and only took 3 min. to render. All lighting is from the HDR you see in the background. Very impressive.
  20. 5 points
    Hi folks, in the name of C4D Cafe, myself and Hrvoje, I wish you all great 2019. Lots of health and positive things and of course happy modeling, texturing, rendering, compositing, animating etc... Also, I would like to say thanks to everyone who is here to help and been helping for a long time now. I hope we bring some new things in 2019!! Cheers!!
  21. 5 points
    Happy New Year from Prague in Europe !
  22. 5 points
    sounds like you are aiming rather for a generalist position or even possibly going freelance? only you can tell if there's an area in 3D you wanna focus on, if you have no idea then that's probably your heart telling you it wants to go generalist... or make up artist, or zoo keeper ;) while watching tutorials is good and essential it's not enough to memorize all the stuff. solving problems on your own is a much more effective way to learn. set yourself small goals, little fun projects you can complete within a week or two. doesn't matter if you have no idea how to do it, figuring it out is the fun part anyways. once you completed it, take a deep breath and move on to the next. prepare for not doing much else the next couple of years, and don't forget to always tip your pizza delivery guy. as for your question about client work: it would be utterly boring if i always knew exactly how to do every task involved in a project. unfortunately this situation happens more often the better you get. so enjoy your lack of knowledge while you can and dive into it. btw, there's nothing "fake" about it, in CG even the people at big studios solve problems while working at a project. no one knows exactly how to solve any task thrown at him right away. and of course, a demo reel can get you jobs. as long as it's good it's actually the very best way to get you jobs. i hope that helps.
  23. 4 points
    Dave is very cool and grounded guy, he never talked with any of us at Maxon with a bossy attitude. We truly believe he is capable to lead is in a better future.
  24. 4 points
    10 min keynote from the new MAXON ceo! Just announce the big news and wrap it up. I like his style! Tim Cook can learn something from this.
  25. 4 points
    Hey guys wats up, so i made this character a few years back, for a cafe challenge, and came across it again a few days ago, and decided to push it further, mainly, i redid the head, changed a few proportions, remodelled and improved some bits and cleaned up some topo in places, now just doing some look dev on the grooming/ materials , currently a wip, comments and critiques welcome :D (click a few times to view larger )
  26. 4 points
    I've just started this for a client, any comments will be gratefully received.
  27. 4 points
    I have recently been receiving a lot of messages asking for help. And generally i’m a helpful guy, i answer questions, make tutorials etc. But more and more i’m getting the following messages, and they are all the same. First the person asks me how i am and then asks me to explain something that could be googled. So i decided i need to write a little tutorial on how to ask people for help. So first Example of how not to ask for help: The next one is slightly better, because at least he tells me what he wants and doesn’t waste my time with small talk. But they are both bad, and i don’t really want to answer them. The thing is there are people who message me randomly out of the blue and i answer and help them, and have been over the course of many years. Some even pay me when they can, have a lot of good long term relation ships springing from just people asking me questions. But these people seem to be just lazy and just want me to do their work for them. So… How should you ask a question that i would want to answer? Google your question. Try using what you found to make something Ask the question on a forum like c4dcafe.com Or a cinema4d facebook group, or twitter or cinema 4d slack/discord channel. Try make something Now if you still haven’t figured something out, you can show me what you made with a screen shot( and maybe a link to your file hosted of wetransfer.com) and ask me what you can’t figure out. And i will most likely make a tutorial about it. ... read rest of article on my site: https://ace5studios.com/ask-help/
  28. 4 points
    Don’t we all love the guy who pops out of nowhere to ask a question and then doesn’t even take the time or courtesy to reply back after he’s received a thoughtful answer. I say some sort of acknowledgment or maybe even a ‘thank you’ is required operating procedure for anyone seeking help. People providing help are getting nothing out of it 98% of the time. At least honor a fellow human’s generosity for helping you. I think we sometimes are morally obliged to *not* help certain people. We owe it to ourselves to not be abused by the laziness, greed and opportunism of others.
  29. 4 points
    Here's the sort of thing I meant. Because I'm rolling the plaster on in the direction of the 'arm's natural curve I can get away with just the 1 bend deformer here. CBR
  30. 4 points
    This was all done with in the physical renderer of Cinema4D. All credits to those listed in the description. Any and I mean any suggestions for improvement are welcomed. Lighting references:
  31. 4 points
    Hello, you all! ... Noises are not easy to understand at first sight. Al least, no for me. I needed to train that. I've done hundreds of exercices and now I think I can speak maybe a little of this noisy language, voices of an infinite world. After some work, nothing was the same, again. Noises are 3D artists best friends for modeling, for texture, for animating, for every level, even for pleasure - I can watch them for hours. I've learned for free and for hours, for years, in this chair. Watching videos in youtube, in cineversity, in vimeo. Now I want to share my workbook with you all. More than 600 pages - I could not believe it!! - with CINEMA 4D renderings, about possibilities, about learning how to see, to understand all of them. ... Just follow this link that will redirect you to a simple site I've done in sites. The file is on Google Drive, no email required. ... Hope you like it! ... If so, please let me know. Thanks a lot. ... João Marco
  32. 4 points
    Just wanted to thank and share a wee animation with you. This has had great feedback on Facebook. I have been around the Cafe for quite a while asking for help and advice. It amazes me that guys in here at the top of their game take the time to respond to us all. I have even had people write scrips for me. This might not be of your taste and perhaps not technically 100%, but where I live it hits the mark. Enjoy… https://youtu.be/Fznppt3gA38
  33. 4 points
    This is my first interior using Redshift, it took an age to render on my ageing GTX970, 17 minutes. I'm pretty sure I've tweaked it enough to render as fast as possible. I'm still get aliasing on the bright shutters, not sure why.
  34. 4 points
    Hi guys. After seeing Redshift was on sale I thought id give it a go with the demo. I picked my last render to compare it with so used the same scene. It took me a good while to translate things which its still 100% but I think it makes a comparable render to Vray Alsurface. Vray Alsurface took 5hours, Redshift took 2hr 3min. Same multi pass setup and basic post. Cpu 5930k 6core "4.3ghz GPU GTX 780 g6b Dan
  35. 4 points
    Here's my attempt : I noticed there's a pattern of 5 wires switching 90 degrees in 10 steps. So I made a N-side of 20 sides, edited it and duplicated every 20cm 10 times. Then I duplicated those 10 N-sides and changed their size to match the interior wires. Next I used the Pen tool to create a new spline (with Snap to Vertex on) and created the path for each wire on the exterior or interior N-sides to match your picture. Finally I dropped the two sets into Cloners to make the full tube. It's not prefect (wrong length) but hopefully it gives you a good solution :) Brain Tickler.c4d
  36. 4 points
    Per Anders receives academy award for MoGraph
  37. 4 points
    There's 2 radius R = length of side r = R * sqrt(3) / 2 = R * 0.866 approx in one direction the step is 1.5 * R other direction step is r * 2 for your obj with length 10, this equates to 15 and 17.32 square root of 3 is not an exact number https://en.wikipedia.org/wiki/Hexagon
  38. 4 points
    Heres a few wires, theres some poles on he eyes i need to fix at some point
  39. 4 points
    I started this as purely modelling practice, getting this far has taken 7 total deletes and restarts, been a very good learning curve. So far I'm happy with it, still quite a bit of tweaking and finishing to go before I start lighting and paint.
  40. 4 points
    I thought I would share my recent coup on making blood vessels using Hair. It is incredibly customizable. Hair Blood Vessels Growing.c4d.zip
  41. 4 points
    Howdy, So I peaked at the file. A couple of things: I'd reccommend never putting stuff at generators priority level. There's really like...no point. Unless you're doing crazy junk, with sds' and like deformers then maaaaybe, but generally speaking, for a standard rig, you never need to leave Expressions mode. In general if everything is in Expressions mode, then it's just an order of operations thing. So it first looks at the priority number. If everything were at the same number, then it solves top of OM down. And then on an object, the tags would solve(i think) left to right. So assuming all the same priority number, you can fix lags by adjusting the OM order. But having said that, it's generally just not going to be as simple as that. Really, the simpler thing is to just adjust the numbers. That way Expressions 0 solve before Expressions 1, which solves before Expressions 2, etc. So, when I open your file here's what I did to remove the lag: 1. I moved the mesh and deformer below the rig itself. I think it's generally better to have the rig and everything above what you are deforming. 2. Switched the SplineIK tags from Generators to Expression When you do those two things, there's still a lag. The reason is because those tags reside under BD_Head_jnt. BD_Head_jnt has a constraint tag on it set to Expressions 60. Ok So 0 solves before 60. However, the positioning of the joints are a child of BD_Head_jnt. So right at this point the Behavior is Solving the SplineIK, Solving the head....which would put the splineIK not in the right spot. Hence the lag. So to solve it: 3. You can either Set the SplineIK tag's to Expression 60 or higher. So if it's set to 60, because it's below the head, when c4d solves everything in Expression level 60, it solves them top down. So even though they're both 60, Since it's under BD_Head_jnt, it will solve after it. Or you set it higher than 60 it'll solve after. Hope this helps and makes some sense.
  42. 4 points
    I was reading up on epicyclic gears at Wiki here. The math at Wiki was a bit hard, so I thought it easier to build a model in C4D and experiment. I got a bit carried away... the soundtrack was made using this , Lego Man model by Rob Redman Lman.zip
  43. 4 points
    Happy New Year from India! NYE_1.mp4
  44. 4 points
    Happy new year from Eastern Europe!
  45. 4 points
    Happy New Year everyone. Already January 1 here in New Zealand :) I have a feeling 2019 is going to be a big year for Cinema 4D.
  46. 3 points
    This guy is doing well with c4d modelling: https://www.c4dcafe.com/ipb/gallery/album/2824-stuff/
  47. 3 points
    to change a rigged characters limbs length just rig it with the advanced biped rig from the character object menu and enable stretch and also squash to make limbs shorter if you need to. if you need a bit more flexibility you can also download my rig preset, it allows you to also scale most parts freely, chest, head, hands and feet, which isn't possible with the advanced biped (at least not without a couple of modifications that require deeper rigging knowledge). my rig particularly developed for cartoony behaviour. just download the rig preset and put it in your c4d library in a folder named characters, then it will appear in the character objects dropdown after restart. regarding the morph i'd just try to get the form of model A as close as possible to model B, animate the visibilities and simply draw the few missing frames to complete the morph in after effects. that's how i usually handle those things.
  48. 3 points
    Some good advice there from everfresh. Not much to add but to tell you that tutorials are streamlined, they iron out all the problems, the problems that always come up that will help the viewer follow the tutorials refined workflow. Just remember that in reality this is not how it works. The better you become at problem solving the more productive your be. When I follow any tutorial I watch it, then watch it back again taking a section of it, then I go off and do it. The way I learn is to teach. This may sound strange but in my mind if I can't teach it I really did'nt get it. I would test myself even if im not teaching it. Id ask myself could I teach it, could I show it, and id simulate that? I would shut down the tutorial, and start what iv been learning from scratch. I did this with Brets rigging tutorials. Watch it, watch i again, do it, and do it several times. Repetition will set it in there because doing it is what helps retain more than using any other senses. Reading is the lowest retention, then seeing, then seeing and hearing is what he get from tutorials. Doing it is the highest way to retain it. If your doing it while simulating teaching it your talking your self through it, try it, it works for me very well. See if you can do it as if your showing someone else, this really helps me retain it. I found this out years ago when I started making videos for myself in case I forgot how to do it later on, but by doing this I never returned to the videos. I Kept doing this as it helps others but I never end up watching my own videos. Im not suggesting you make videos but follow a kind of workflow that makes you repeat a task as if you were projecting your knowledge away from you. You need to have a think what area is of the highest interest. Modelling is always a good place to start, this naturally leads to learning Uv mapping, then texturing, then surfacing, lighting, and before you know it you would have learnt something in many areas. Keep at it ,good luck. Dan

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