Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 01/05/2019 in all areas

  1. 23 points
    Hi folks :) Here are some important news from us. From this point onward, all trainings from C4DCafe, both existing and future ones are free. Yes, you read that right! Given that we are now fully committed to make Cafe even greater place and universal Cinema user hub, we felt that this is necessary step. Free access to knowledge will have positive effect on the community and whole C4D eco system. All training content is being uploaded to our youtube channel as this post is made. Here is a list of trainings that will be available: 1. Introduction to R18 and modelling (currently on youtube already) 2. Introduction to R19 Fracturing 3. Xpresso volume 1 and volume 2 4. Introduction to R20 MoGraph fields 5. Introduction to R20 Nodes We would like to thank all our former customers and hopefully they won't resent this move, because, after all, this benefits them too for future content we make :) We expect to finish with upload in a week since shear amount of videos will take long time. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Additionally, we also started providing very valuable scene file repositories like this: https://www.c4dcafe.com/ipb/forums/topic/91711-c4d-cafe-lost-and-new-filesfree-to-use/ https://www.c4dcafe.com/ipb/forums/topic/104415-node-based-materials-repository/ https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/ Last but certainly not the least, is our new community based project https://www.c4dcafe.com/ipb/forums/topic/105210-c4d-cafe-steam-punk-project/ We hope that with these moves Cafe will grow to be even better, help you even more to promote your work and skills, assist you in finding gigs or full time positions, or simply be a happy place for you to hang out. As a part of the staff here I try to help as much as possible and I can see incredible effort from many members to share their time and energy to help out others, which is truly fantastic :) Cafe has grown so much that we have members from all kinds. From students, hobby users, 2d artists, VFX guys, hardcore coders, to talent scouts, managers, CEO's of large companies and various other industry professionals. Have fun and for being a member!
  2. 17 points
    Hi folks :) As you may know, we are now offering massive amount of training content on Cafe Youtube channel. Content is free and available to anyone. Please consider subscribing to our channel, this will help us run Cafe, keep trainings free, and enable us to create more quality content for you. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Thank you!
  3. 11 points
    Lots of ways to go about that, but I think this is probably the fastest... 1. Top view, poly pen in Quad Strip Mode, and draw yourself a network of polygons, like so... 2. Extrude that (with caps), and delete the end caps to get your tunnel ends... 3. Smooth Subdivide that to Level 4 or 5, then use a displacer deformer (make it a child of the object), driven by Luka noise to make it look rocky... It might look like a giant pretzel from the outside, but from inside we're approaching something cave-like... Don't forget to select all polys and Reverse your Normals at this point... You can add further displacements (in a group with the SDS Object) at smaller scales, and use that additional SDS to increase polycount much higher. Here I'm at a combined Subdivision to Level 7, and I've got Luka at 600% driving the bigger detail, and Electric Noise, 50%, stretched 500% on V for finer detail.... Lastly, you can handle smaller detail still with normal or bump maps in the material... talking of which, if you are using photo-based textures you want a nice Triplanar mapping setup to texture this properly, but you can do it equally well with just layered procedural noises... Lastly I should mention some techniques for making it look 'big'. These might include... Building in small holes to the tunnel roof to let beams of sunlight in, and using a plane in an Atom Array in front of your sunlight to further break it into godrays.. Adding some Physical Sky, not for its weather, but for its atmospherics haze... Using small area lights, with small illumination falloffs Park the camera very low, and use wide angles Hope that helps... CBR
  4. 10 points
    For the past years I have been working on this solo project during my spare time. It took me way too long, because in between i lost interest, had paid jobs, scrutinized the story, scrutinized the characters, scrutinized my lifechoices etc. But eventually i was compelled to finish this short film because i had invested too much time to just drop this project. So here, I'd like to present you: SUNDAY, a story about a lonely penguin's quest for refreshment on a hot and sunny southpole sunday.
  5. 9 points
    FINALLY! Finished a new personal project! It took me quite a while to get started, was flooded with commissioned work, had lots of other stuff to do around the house, and had a bit of an artist block (lame!) Anyway, hope you like it! Also made a 'making of' so you can have a look how it was made. M
  6. 8 points
    whats up guys, so gonna be putting up some free models over the next few weeks, some older ones and some more recent ones, most of these are characters i've either never used or have recently updated, going to take me awhile to clean up and sort through them, but i'll post up some new ones when i can. Hammy cute little cartoon hamster! hammy.c4d Donut Derick fun little character i made a while ago after watching sausage party :D derick donut.c4d Rory the Robin one of my oldest but still one of my favourite toon characters :D rory final 2.c4d Big Ugly Baby its a big ugly baby.. baby final.c4d Brain dead Banana This is what happens when you eat a bananas head! be warned! also comes with my plastic toy shaders ! Brain dead banana final.c4d Fat Brian Another really old model, i put quite a lot of time and detail into this one at the time, and he still holds up 3 years later fat Brian final.c4d watch display.psd
  7. 8 points
    My beautiful wife works as a social worker at the juvenile court, and she uses the signs of safety-tool: the three houses. These three houses are a great way to talk to children about the good things in their lives, their worries and the dreams they have for the future. She made an example sketch for me, so I had a very good idea of what she wanted. I made a new sketch (below) because she really likes the old skool pencil-on-paper style. I thought it would be cool to make a 3d version of the house, so here it is!
  8. 8 points
    Hi everyone, I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12. All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here: https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0 I hope you'll enjoy this huge collection of architectural profiles! Cheers, contrafibbularities
  9. 8 points
    Hi everyone, I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you. Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with. You can download the free library here: https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0 All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better. I hope you'll enjoy the library! Cheers, contrafibbularities
  10. 7 points
    Hi folks :) As you can see we have some new features on the site. First is that the members display at the bottom of forum is showing avatars Second is, we have a direct topic feed with Cafe Youtube videos Hope you like the improvements, there are still some issues we have to iron out but it works!
  11. 7 points
    The other day my pc crashed with several apps open. C4D survived ok, but Photoshop had reverted to OOBE - welcome screen, load of panels I don't use etc. I tweaked PS back to how I like it and that was that. 2 days later I needed an image for C4D, so I opened PS and created a 1000px square doc, only to get an error message 'could not complete operation - disk full'. I looked in explorer and sure enough my SSD was bright red and completely full. I closed everything and ran virus check, and other stuff and the SSD went back to normal. I opened PS - disk full. This went on and on - problem kept appearing, disk full. Didn't Einstein say that repeating the same thing, expecting a different result is a sign of insanity ? On the 10th attempt, I opened PS, made a doc 1000 ... hold on 1000 INCHES ? The PS reset had set the default units to inches, and I was trying to create a doc 7,000 square feet. PS standard res is 300dpi, so pixel-wise I was out by a factor of 10^5. panic over...
  12. 7 points
    Hello all. This is my first project for 2019. My aim is to create a digital double of the actor Charlize Theron. Im in no rush on this one, so will be updating as I go. I will also be happy to answer any questions. Comments, critiques welcome. Im a bit ahead already so here is the start stage modelling the head. I place down the core loops then fill the gaps. Eyes, mouth, muzzle, jaw line, and head centre line along with the big neck muscle Sternocleidomastoid. I will be making the whole entire body, clothes as a complete finished asset.
  13. 6 points
    After the gold and fluttery-ness of my Golden Snitch, it seemed only logical to do a Quaffle next - I seem to be doing the set. In fact these Quidditch guys are great for an ongoing personal project in that if you don't have much time you can always just spend a free night doing 1 type of ball, and then come back to it later to add to the set... Still working on textures, but off to a fairly decent start... this one was Physical Render /GI - 3 mins. CBR
  14. 6 points
    just finished this :) @Cerbera sorry for the caps in the topic title, but the title of the video just required it ;)
  15. 6 points
    Folks that are speculating here and via pm, here is a simple answer. Adobe is not buying Maxon - simple as that. Not sure how on earth can anyone conclude that given this development? This, if anything nullifies such assumptions... If Adobe ever wanted this then probably good time for them was 10 years ago, certainly not now, and to best of my knowledge, and I was saying this every year when this comes up - C4D is not for sale. It is simply silly for Nemetschek to sell such a valuable and growing company. Anyone can find financial results of companies online, this is simply publicly available information. Now, I am looking forward to open some accounts for Redshift folks ;)
  16. 6 points
    Inspired by @anglereserve's recent post on his Bull Ant, I set about finding some reference for a Jewel Wasp I was thinking of modelling myself. And while I was doing that, I came across this remarkable site, which not only provides some of the best arthropod reference anywhere on the net, but also is worth a look just for the sheer beauty of the images and the ridiculous level to which we can zoom in to appreciate the microstructure of these creatures. Absolutely breathtaking stuff, so sharing here for your reference (not you, angle, they don't have a Bull Ant unfortunately !), or general appreciation... Now I've seen those, I'll be doing this orchid Bee I think... http://microsculpture.net/orchid-bee-top.html CBR
  17. 6 points
    wats up guys , so felt like ass last week so didn't make any progress on the Jedi, feeling better now though so moved on to some look dev for the body materials :D (click for full size)
  18. 6 points
    Yes we can do this using cloth, but I suggest you start with a different setup. What I did was create one panel (with 1 hole at the top) from a plane object, then angled it 45 degrees, did a copy at -45 degrees, Connected them together (Connect Object, weld on, make editable), then moved the axis to bottom left and cloned the resulting '2-panel' mesh into a row of them. That went under another Connect Object, which welded them together, then that went under a cloth surface to add 1 level of subdivision and thickness, then lastly all that went under an SDS set to L1 just to smooth things out a little. Then I just put regular cloth collider on the rail, and a cloth tag on the (now) editable connect object. This simulates quite well with default settings, but the holes stretch slightly. We could improve that by increasing cloth iterations to 2 or 3, or maybe even by making a vertex map where the weighting is heaviest near the holes, then use that in the stiffness (or other map slots) in the cloth settings... At least that's how I'd do it; there will be other ways as well no doubt... CBR
  19. 6 points
    I like to re-create crazy things I see online in C4D eg this prime number gear puzzle looney gears.c4d here's a more conventional epicyclic gear model epicyclic.c4d
  20. 5 points
    And so I get to the 3rd type of ball in my Quidditch set - we've done the Golden Snitch, and the non-magical Quaffle, and now we're on to the 2nd most interesting of them, the Bludgers... These magical cannonballs need to be chained down in the box, because as soon as it's opened they are enchanted to aggressively pursue and attack anyone nearby at the time. (Health and Safety isn't a thing in Harry Potter, where they've got potions that can fix broken bones). Modelling-wise, not the most challenging of forms in the Bludger itself, but interesting working out the mechanisms that hold it down, and I think it will look good in the box with the rest of them. Textures here are first pass, and will probably get improved later by the time I have sculpted some massive dents into it, for now this is just the base mesh and I skipped ahead to first round textures... Unusually for that production, I didn't like the textures they gave these in the films - too orange for my taste, so I'm going back to good old honest gun-metal greys, with slightly more weathering than they did. That last one Physical Render (Adaptive, Automatic, 6%, 3,3,3,0) / GI (IC/QMC): 5 mins 40. CBR
  21. 5 points
    And this is what happens, when you click on "Disclaimer" on my next homepage... Physical render, Marvelous designer for the suit.
  22. 5 points
    Hey guys wats up, so i made this character a few years back, for a cafe challenge, and came across it again a few days ago, and decided to push it further, mainly, i redid the head, changed a few proportions, remodelled and improved some bits and cleaned up some topo in places, now just doing some look dev on the grooming/ materials , currently a wip, comments and critiques welcome :D (click a few times to view larger )
  23. 5 points
    Fancied a quick little personal weekend modelling project, so thought I'd do the Golden Snitch from Harry Potter. Painfully easy to do with either Volume builder or Sculpting, I fancied more of a challenge so I did it properly, with SDS. Here we are at the end of Day 1, most of the modelling done, but no textures yet... 100% quads, but still the odd 6 point pole remaining, not that it creates any artefacts here :) Of course it's different in every film, and you can tell they didn't know it was going to have to open until film 6, but I'm doing the film 3 version, arguably the best of the series because Alfonso Cuaron was in charge... Texturing tomorrow... CBR
  24. 5 points
    Can finally show some work I did for the Walking Dead Season 9 last year. This was a pretty dreamy project. The props department needed a sword designed for the Jesus Monroe character. They gave me basic dimensions that they had tested out with the actor and some research from the comic and previous action figures and then I was let loose from there. I designed three different options - this is the one they ultimately went with. Stitching, seams, etc in the renders could be better overall, but the whole thing went together in just two days.
  25. 5 points
    Created for fun.. Software used: Zbrush, Rizom UV, Substance Painter, Cinema 4D and Redshift
  26. 5 points
    A few hours into this Bull Ant model I posted in the members challenge area. I worked on a couple of drawings on paper and then in Procreate. I almost always do a drawing or two so I can try and figure out what shapes I'm going to be working on. After that I put a few hours into the mesh. Time to refine! @cerbera Looking forward to seeing that wasp!
  27. 5 points
    Hello, you all! ... Noises are not easy to understand at first sight. Al least, no for me. I needed to train that. I've done hundreds of exercices and now I think I can speak maybe a little of this noisy language, voices of an infinite world. After some work, nothing was the same, again. Noises are 3D artists best friends for modeling, for texture, for animating, for every level, even for pleasure - I can watch them for hours. I've learned for free and for hours, for years, in this chair. Watching videos in youtube, in cineversity, in vimeo. Now I want to share my workbook with you all. More than 600 pages - I could not believe it!! - with CINEMA 4D renderings, about possibilities, about learning how to see, to understand all of them. ... Just follow this link that will redirect you to a simple site I've done in sites. The file is on Google Drive, no email required. ... Hope you like it! ... If so, please let me know. Thanks a lot. ... João Marco
  28. 5 points
    Hi there, I made a little tutorial about how to use the procedural tools in C4D to model a knife. I hope you like it :-) https://www.youtube.com/watch?v=eHbrX_-qxbA
  29. 5 points
    Whats up guys. haven't done any personal work in a while, so this should be fun, more to come soon :D
  30. 4 points
    One of the best video clips I've seen ....(I guess) period! It's 3D and I found out that it actually was an awarded short film called "Paths of Hate created by "Platige Image" and published by the Polish Film Institute. It was brilliantly edited here to fit Gunship's song, (For all you 80's nostalgic people also listen to Gunship's "Tech Noir", in one of the most entertaining claymations you've ever laid eyes on)
  31. 4 points
    You can always just setup such a scene yourself and then reuse it with different materials. It's really not a big deal and decent HDRI's are not really that expensive anymore. Here's some directions: HDRI Haven (Free) textures.com HDRI's
  32. 4 points
    Dave is very cool and grounded guy, he never talked with any of us at Maxon with a bossy attitude. We truly believe he is capable to lead is in a better future.
  33. 4 points
    10 min keynote from the new MAXON ceo! Just announce the big news and wrap it up. I like his style! Tim Cook can learn something from this.
  34. 4 points
    New batch of setups :P 94_Raffale(MG+CA).c4d 93_EKG_rig(MG+XP).c4d 95_Concertina_rig(MG+XP).c4d
  35. 4 points
    I've just started this for a client, any comments will be gratefully received.
  36. 4 points
    I have recently been receiving a lot of messages asking for help. And generally i’m a helpful guy, i answer questions, make tutorials etc. But more and more i’m getting the following messages, and they are all the same. First the person asks me how i am and then asks me to explain something that could be googled. So i decided i need to write a little tutorial on how to ask people for help. So first Example of how not to ask for help: The next one is slightly better, because at least he tells me what he wants and doesn’t waste my time with small talk. But they are both bad, and i don’t really want to answer them. The thing is there are people who message me randomly out of the blue and i answer and help them, and have been over the course of many years. Some even pay me when they can, have a lot of good long term relation ships springing from just people asking me questions. But these people seem to be just lazy and just want me to do their work for them. So… How should you ask a question that i would want to answer? Google your question. Try using what you found to make something Ask the question on a forum like c4dcafe.com Or a cinema4d facebook group, or twitter or cinema 4d slack/discord channel. Try make something Now if you still haven’t figured something out, you can show me what you made with a screen shot( and maybe a link to your file hosted of wetransfer.com) and ask me what you can’t figure out. And i will most likely make a tutorial about it. ... read rest of article on my site: https://ace5studios.com/ask-help/
  37. 4 points
    Don’t we all love the guy who pops out of nowhere to ask a question and then doesn’t even take the time or courtesy to reply back after he’s received a thoughtful answer. I say some sort of acknowledgment or maybe even a ‘thank you’ is required operating procedure for anyone seeking help. People providing help are getting nothing out of it 98% of the time. At least honor a fellow human’s generosity for helping you. I think we sometimes are morally obliged to *not* help certain people. We owe it to ourselves to not be abused by the laziness, greed and opportunism of others.
  38. 4 points
    Here's the sort of thing I meant. Because I'm rolling the plaster on in the direction of the 'arm's natural curve I can get away with just the 1 bend deformer here. CBR
  39. 4 points
    This was all done with in the physical renderer of Cinema4D. All credits to those listed in the description. Any and I mean any suggestions for improvement are welcomed. Lighting references:
  40. 4 points
    Just wanted to thank and share a wee animation with you. This has had great feedback on Facebook. I have been around the Cafe for quite a while asking for help and advice. It amazes me that guys in here at the top of their game take the time to respond to us all. I have even had people write scrips for me. This might not be of your taste and perhaps not technically 100%, but where I live it hits the mark. Enjoy… https://youtu.be/Fznppt3gA38
  41. 4 points
    This is my first interior using Redshift, it took an age to render on my ageing GTX970, 17 minutes. I'm pretty sure I've tweaked it enough to render as fast as possible. I'm still get aliasing on the bright shutters, not sure why.
  42. 4 points
    Hi guys. After seeing Redshift was on sale I thought id give it a go with the demo. I picked my last render to compare it with so used the same scene. It took me a good while to translate things which its still 100% but I think it makes a comparable render to Vray Alsurface. Vray Alsurface took 5hours, Redshift took 2hr 3min. Same multi pass setup and basic post. Cpu 5930k 6core "4.3ghz GPU GTX 780 g6b Dan
  43. 4 points
    Here's my attempt : I noticed there's a pattern of 5 wires switching 90 degrees in 10 steps. So I made a N-side of 20 sides, edited it and duplicated every 20cm 10 times. Then I duplicated those 10 N-sides and changed their size to match the interior wires. Next I used the Pen tool to create a new spline (with Snap to Vertex on) and created the path for each wire on the exterior or interior N-sides to match your picture. Finally I dropped the two sets into Cloners to make the full tube. It's not prefect (wrong length) but hopefully it gives you a good solution :) Brain Tickler.c4d
  44. 4 points
    Per Anders receives academy award for MoGraph
  45. 4 points
    There's 2 radius R = length of side r = R * sqrt(3) / 2 = R * 0.866 approx in one direction the step is 1.5 * R other direction step is r * 2 for your obj with length 10, this equates to 15 and 17.32 square root of 3 is not an exact number https://en.wikipedia.org/wiki/Hexagon
  46. 4 points
    I started this as purely modelling practice, getting this far has taken 7 total deletes and restarts, been a very good learning curve. So far I'm happy with it, still quite a bit of tweaking and finishing to go before I start lighting and paint.
  47. 4 points
    I thought I would share my recent coup on making blood vessels using Hair. It is incredibly customizable. Hair Blood Vessels Growing.c4d.zip
  48. 4 points
    Howdy, So I peaked at the file. A couple of things: I'd reccommend never putting stuff at generators priority level. There's really like...no point. Unless you're doing crazy junk, with sds' and like deformers then maaaaybe, but generally speaking, for a standard rig, you never need to leave Expressions mode. In general if everything is in Expressions mode, then it's just an order of operations thing. So it first looks at the priority number. If everything were at the same number, then it solves top of OM down. And then on an object, the tags would solve(i think) left to right. So assuming all the same priority number, you can fix lags by adjusting the OM order. But having said that, it's generally just not going to be as simple as that. Really, the simpler thing is to just adjust the numbers. That way Expressions 0 solve before Expressions 1, which solves before Expressions 2, etc. So, when I open your file here's what I did to remove the lag: 1. I moved the mesh and deformer below the rig itself. I think it's generally better to have the rig and everything above what you are deforming. 2. Switched the SplineIK tags from Generators to Expression When you do those two things, there's still a lag. The reason is because those tags reside under BD_Head_jnt. BD_Head_jnt has a constraint tag on it set to Expressions 60. Ok So 0 solves before 60. However, the positioning of the joints are a child of BD_Head_jnt. So right at this point the Behavior is Solving the SplineIK, Solving the head....which would put the splineIK not in the right spot. Hence the lag. So to solve it: 3. You can either Set the SplineIK tag's to Expression 60 or higher. So if it's set to 60, because it's below the head, when c4d solves everything in Expression level 60, it solves them top down. So even though they're both 60, Since it's under BD_Head_jnt, it will solve after it. Or you set it higher than 60 it'll solve after. Hope this helps and makes some sense.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...