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  1. 15 points
    whats up guys, so gonna be putting up some free models over the next few weeks, some older ones and some more recent ones, most of these are characters i've either never used or have recently updated, going to take me awhile to clean up and sort through them, but i'll post up some new ones when i can. Hammy cute little cartoon hamster! hammy.c4d Donut Derick fun little character i made a while ago after watching sausage party :D derick donut.c4d Rory the Robin one of my oldest but still one of my favourite toon characters :D rory final 2.c4d Big Ugly Baby its a big ugly baby.. baby final.c4d Brain dead Banana This is what happens when you eat a bananas head! be warned! also comes with my plastic toy shaders ! Brain dead banana final.c4d Fat Brian Another really old model, i put quite a lot of time and detail into this one at the time, and he still holds up 3 years later fat Brian final.c4d watch display.psd
  2. 13 points
    Hi All, This is my first time at Siggraph in a long time! Last year I had just started at MAXON and it was too late to attend. I am extremely excited to be going back to Siggraph and with MAXON! It will be busy, but in between meetings I will be hanging at the stand. Please do come by and feel free to say hi. It is going to be a fun show! Cheers Dave
  3. 12 points
    My beautiful wife works as a social worker at the juvenile court, and she uses the signs of safety-tool: the three houses. These three houses are a great way to talk to children about the good things in their lives, their worries and the dreams they have for the future. She made an example sketch for me, so I had a very good idea of what she wanted. I made a new sketch (below) because she really likes the old skool pencil-on-paper style. I thought it would be cool to make a 3d version of the house, so here it is!
  4. 11 points
    First time post on a forum but felt the need to. Happy user since R10 Studio with investment in most plug-ins for the software. (Over $20,000 NZ Dollars spent in that time.) Just a hobbyist with no income earned. (My choice). Was excited and looking forward to the "exciting / industry- changing news , and got up at 4.15 AM on a cold mid-winter morning to see that MAXON had lost its heart and soul and gone done the road of so many other corporates,only interested in money. The presentation was amateurish ..(didnt even start on time )..... and it didnt get better for those of us with a long term loyalty / commitment to C4D. Reluctantly spent $1200 renewing my MSA two weeks ago, thinking i would at least get a subscription to Cineversity. (but sadly the goalposts were shifted there as well ). The whole "big - announcement "thing has been deceitful, and has treated long term loyalty with contempt. Havent felt so deflated since Greyscale Gorilla tried to charge me again for software i had already bought and owned. Have spent two days in a daze trying to work out what it all means to me. The answer is, that any way i look at it i lose.The only winners are the lower participants on the eco-system and possibly new users ( which will only dumb down the fraternity). It has been a public -relations disaster from my point of view. Surely if you are going to take away with one hand , you give something back with the other hand to soften the blow ? It would have cost them nothing to offer Redshift at a discount to long-term loyal users. Tried hard to find something positive , as i have spent far too much time digesting all this. Have loved the journey up until a couple of days ago. Sadly MAXON has depreciated greatly in my estimation. I feel as if i have been "blind-sided" .... reluctantly, it may put me out of the game.
  5. 11 points
    Lots of ways to go about that, but I think this is probably the fastest... 1. Top view, poly pen in Quad Strip Mode, and draw yourself a network of polygons, like so... 2. Extrude that (with caps), and delete the end caps to get your tunnel ends... 3. Smooth Subdivide that to Level 4 or 5, then use a displacer deformer (make it a child of the object), driven by Luka noise to make it look rocky... It might look like a giant pretzel from the outside, but from inside we're approaching something cave-like... Don't forget to select all polys and Reverse your Normals at this point... You can add further displacements (in a group with the SDS Object) at smaller scales, and use that additional SDS to increase polycount much higher. Here I'm at a combined Subdivision to Level 7, and I've got Luka at 600% driving the bigger detail, and Electric Noise, 50%, stretched 500% on V for finer detail.... Lastly, you can handle smaller detail still with normal or bump maps in the material... talking of which, if you are using photo-based textures you want a nice Triplanar mapping setup to texture this properly, but you can do it equally well with just layered procedural noises... Lastly I should mention some techniques for making it look 'big'. These might include... Building in small holes to the tunnel roof to let beams of sunlight in, and using a plane in an Atom Array in front of your sunlight to further break it into godrays.. Adding some Physical Sky, not for its weather, but for its atmospherics haze... Using small area lights, with small illumination falloffs Park the camera very low, and use wide angles Hope that helps... CBR
  6. 10 points
    For the past years I have been working on this solo project during my spare time. It took me way too long, because in between i lost interest, had paid jobs, scrutinized the story, scrutinized the characters, scrutinized my lifechoices etc. But eventually i was compelled to finish this short film because i had invested too much time to just drop this project. So here, I'd like to present you: SUNDAY, a story about a lonely penguin's quest for refreshment on a hot and sunny southpole sunday.
  7. 9 points
    I've been a MAXON / C4D customer for 19 years - and I couldn't agree more. It seems MAXON are now quite willing to penalise those with Studio MSA - who are much more likely to be locked in to the C4D ecosystem - in order to suck in new users. That's not an equitable way to treat your customers.
  8. 9 points
    I really feel empty today and i lost trust in MAXON. I work with Cinema since 2001. First in different agencies and then on my own. As a MSA and Studio customer i feel i’m no longer valuable to MAXON. I’m fine with the money i spent for Cinema Studio and all the MSA fees until R20. Fantastic Software overall and perpetual license. Now i feel totally ripped off. This is why i feel this way. First of all i paid MSA for R21, and this release is poisoned with online activation. This is not what i expected and as a customer i feel they do not deliver what i paid for. This is not real perpetual. If in the future they choose to deactivate licenses which are a little bit behind. I can do nothing against it. MAXON forces me to make a bad decision, no matter what. 1. go subscription - I spent thousands of dollars to buy Studio and MSA. If i go subscription i will loose my perpetual license. This is crazy and this won’t happen. Please MAXON fix this. This is like you take away my car and tell me it’s better for me to rent i from you. I would consider subscription if i could fall back on R20/21. - all the subscriptions are adding up really fast. If at one point you have a bad time with your business,… well you’re out of the game. 2. stay with perpetual license We will see what the upgrade prices will be and how long the offer perpetual licenses. But with online activation it is no longer real perpetual. (see above) I have to carefully think what i will do. At the moment it looks like i am forced to stay with R19/R20 as long as i can install it on MAC OSX. But i got a bad feeling it might be locked out sooner than i like. I really love C4D and i make my money with it. I was fine with studio and MSA costs. no problem at all. But you are saying you don’t force us into subscription - well then don’t! When i look at the weak features in R21 and the new subscription model i got a strong feeling that you holding back features which could have been ready for R21. Just to release these features for subscribers this fall or winter and lure us in. I hope i am wrong and i hope MAXON will listen to our feedback. This is a bad day for me personally. I am invested in C4D with plugins, libraries and first and foremost with my heart.
  9. 8 points
    +1 A big part of what made the C4D community great was it's respect and trust for MAXON. I feel we are nothing more than a subscriber # to them now. A company that is user-focused would not implement such heavy handed policies.
  10. 8 points
    I just took a moment to slow down and look at the recently uploaded artwork that appears at the bottom of some of the Cafe pages. I wanted to give a shout out to all the artists that have posted work on this site that have such a wonderful gift! These artists set the bar at a level I can only dream of reaching someday. Your work makes me sad, happy, intrigued and sometimes question my own existence or purpose. You all wield the weapon of imagination to combat reality and demonstrate your ability to bring it to life. On top of this, many of you share your knowledge freely and that is appreciated by many, many, others. My hat's off to all of you and thank you for what you do!!!
  11. 8 points
    The other day my pc crashed with several apps open. C4D survived ok, but Photoshop had reverted to OOBE - welcome screen, load of panels I don't use etc. I tweaked PS back to how I like it and that was that. 2 days later I needed an image for C4D, so I opened PS and created a 1000px square doc, only to get an error message 'could not complete operation - disk full'. I looked in explorer and sure enough my SSD was bright red and completely full. I closed everything and ran virus check, and other stuff and the SSD went back to normal. I opened PS - disk full. This went on and on - problem kept appearing, disk full. Didn't Einstein say that repeating the same thing, expecting a different result is a sign of insanity ? On the 10th attempt, I opened PS, made a doc 1000 ... hold on 1000 INCHES ? The PS reset had set the default units to inches, and I was trying to create a doc 7,000 square feet. PS standard res is 300dpi, so pixel-wise I was out by a factor of 10^5. panic over...
  12. 7 points
    Dumb question time. Why can't Cinema 4D have a perpetual licence with annual maintenance i.e. MSA then also a monthly / annual subscription plan for those that want to rent Cinema 4D / don't want the hefty outlay of buying a perpetual licence. Don't give me any BS that it can't be done. The Foundry offers both for Modo. Everyone is then happy.
  13. 7 points
    Welcome. I read all these posts and I am heartbroken and amused at the same time with the despair that many present. You are looking for conspiracies and dramatizing the situation. And yet everything is clear and obvious! So maybe I will help and explain in points. Everyone who has active MSA on September 1 will get a perpetual version of R21 + access to Cineversity - nothing changes here for MSA owners. The validity of access to Cineversity for MSA owners ends on the day the MSA expires. If someone wants to have access to Cineversity after this time and does not want a Cinema 4D subscription, they can buy independent access, as it is at the moment. MAXON plans special offers for MSA owners as MSA ends. These offers are not yet known. Anyone who has any version of Cinema 4D without MSA will be able to upgrade any version to perpetual R21 - that is, as it was, but there will be a bonus for owners of older versions of Cinema 4D who can upgrade to the perpetual version at a more attractive, the same price. From September 3, the R21 subscription will appear on the MyMaxon website for purchase in monthly (84.99 Euro net payable monthly) and annual (49.99 Euro net payable in advance = 599.88 Euro net) + mutations with RedShift. Anyone who has MSA (regardless of what Cinema 4D version they had before) will get perpetual R21 and will be able to have any number of subscriptions at the same time - one is not mutually exclusive. So you can, for example, buy a monthly or annual R21 subscription at the normal price and have a perpetual R21 all time - all on one account. During the MSA you can, but do not have to, convert your perpetual version to subscription. This conversion gives a 20% discount on subscriptions for two years, but you lose a perpetual R21 (this is a bundled transaction, the discount comes from somewhere). Then all previous versions up to R20 are still valid. There are people who have always bought MSA always wanting to have the latest version and have no attachment to the old versions, so it's attractive to them. When someone updates their MSA in August now, they are in a very good position. It has its perpetual R21 and can easily wait what MAXON will present next year in August. The prices of the perpetual update R21 to R22 will be known later, probably next year during the presentation of R22. Versions from R21 can be installed on any number of computers. You can remotely take over licenses - i.e. you go home and take over the license on a laptop. Licensing is checked every 14 days to make sure that someone under one license uses Cinema 4D on 10 computers. Since the R21 version there are no serial numbers, hence the plugins that required the number must be updated. Those that did not require a serial number will work. So to sum up. If you have active MSA in September, you get perpetual R21 + Cineversity. When MSA expires, you'll be able to continue using it and purchasing only Cineversity access. When R22 appears next year, you will be able to upgrade your perpetual R21 to perpetual R22 at the price announced next year. You will also be able to convert (if you have MSA active) your perpetual R21 in R22 and then in R23 with a 20% discount (but you lose the perpetual R21). You do not have to convert or upgrade your perpetual version but buy a subscription at a normal price, monthly or yearly. You stay with perpetual R21 and you have the R22 subscription. Everything that I wrote above is explained many times and on the MAXON website and on the forums, I do not understand what is incomprehensible to someone here. Personally, I am very happy with the subscription. It will be appreciated by everyone who has a company that is developing and when new jobs need to be prepared. It also gives you the chance to standardize different versions of Cinema and other older 3D programs in the company (e.g. Softimage). Thank you MAXON! :)
  14. 7 points
    It’s funny I’ve been doing this for so long I know how the meetings went… Actually, what is below is more brutally phrased, as this stuff it’s always parsed in nicer, more optimistic ways, but this sums it up. MBA Hack: “Don’t worry, we can keep our current users happy by giving them a “perpetual” license. At least for now.” MAXON staffer: “But they aren’t going to be thrilled by this news. And it really isn’t perpetual.” MBA Hack: “We know that, but its our job to sell this initiative - this is how it is going to be. So just keep those people calm until this gets fully implemented, We’ll put out the monthly price, It will seem cheap.” MAXON staffer: “But it’s the same price as an MSA was, maybe more. And it’s not really monthly, it’s annual” MBA Hack: “yes, but we’ll sell the hell out of the value and simplicity of it.” LATER… MAXON staffer: “I just got some user feedback online, it looks like there’s an insurrection with our base.” MBA Hack: “Well they are going to have to live with it, the decision’s been made, too late to change it. I’m sorry for them. Keep pushing the value proposition - we have perpetual for many of them now. Once the transition is over we’ll just make it more and more unacceptable to stay stuck in perpetual. Eventually most of them will have lost any resistance to the future. And in a year, If if they leave, then our new customers will more than make up for it in our revenue stream - it won’t matter if they leave then. This is a bright day for MAXON.” MAXON staffer: “I feel dirty” MBA Hack: “Look - this is the way it is. It’s set in stone. We can’t go backward. This will be the best for everyone. It’s… cost effective, a high level approach, a strategy initiative, robust, empowering, a win-win….” (etc, etc, etc. More MBA doublespeak… forever. (FWIW - have had to listen to this MBA nonsense for too long - there is a “Business Meeting Bingo” card that I always have up on long calls, good for (quiet) laughs - mute button helps too) So back to cases - Rick, I run a business. So what am I getting for loyalty? Loyalty is a real and valuable asset. I treat my longtime clients with special care. And MAXON is not so big that this doesn’t matter. Unfortunately McGavaran is still bathed in the corporate culture of Adobe - but C4D isn’t that monolithic, and won’t be. 3D is a niche product. It won’t be widely adopted like Photoshop. What are the longtime users really getting that makes this worth while to not jump ship now? I know it’s not your fault, you have your marching orders. But we need something rock solid within a month. Note: Maybe we all need to make our grievances clearly known higher up the food chain. I’m guessing we should be emailing those at the top, VP and above, and maybe even the suits at Nemeczek (sp?)
  15. 7 points
    Hi first post here Only a hobby user but joined because I want to join the discussion of the subscription bad new from MAXON. Anyway I actually have the Studio version since R16/17 with MSA. Haven't had the time to use Cinema as much as I wanted. I really don't buy the argument about people with restricted budgets now having the possibility to join Cinema because they can rent the software. First of all they could already get most of their needs covered in the more restricted versions and with a perpetual license. Second newcommers are actually allowed to put an amount aside each month and after some time they would have enough to buy a perpetual license. If you can afford a subscription you could save the money instead and buy the perpetual license afterwards. The subscription argument is only a cover up for changing thte license term to a monopolistic rental business model. where the customers are tied to paying each month forever. The subscription price can increase exponentially and even then a lot of users would not leave to start all over and learn another 3D program and loose the work they have made. This Adobe business model has the advantage for the company that the company can use a minimum effort in developing new features and in fixing bugs while they get a steady payment anyway. Instead they can increase their marketing budget to get more customers. I really can't see how this business model can be beneficial for existing or new customers.
  16. 7 points
    Just looked at the feature list - seems the subscription model and software programming to handle the licensing is what I paid for in my MSA! Yay! Someone said it feels 'snappier' when asked about improvement - that old joke isn't even funny anymore. I will be curious to see the geometry of two mesh objects when I run a boolean subtract on it. Will it still create a horrible mesh? That is the real test of these 'under the hood' improvements. I've been using this app forever and have held on expecting something amazing, usually there was at least one feature I liked every year - and a subscription service is NOT amazing to me. Maybe it is to management - and I think that's the problem, r21 is exciting for the MBAs and the people in accounting - they probably started dancing! The accountants got the features they wanted! The rest us us got code fixes in bevels! And an inability to own our software. Sorry but the feature list is pathetic. Now I own an MSA until next year and will get r21 in September (and will also get the gift of a boatload of broken plugins for my trouble - some may never work again because the developer won't update them, or is out of business or out of the game - so I will lose some capability for my trouble). I really don't want to have to learn a new app (ie MODO) as I have so much invested in C4D - but those of us who had Studio and were paying for an MSA are getting screwed hard. The car analogy is good, being told there are improvements to my car, like not owning it anymore - and that you need to have a wifi connection to start it. Accounting, management and the 3D dabbler have a win! The dabbler can now make AMAZING 3D text - just spellbinding 3D text. And I can make an intricate picture frame! Plus there are some features that allow you to make amazing spinning field patterns (stuff that no client will ever pay for) just what the masturbatory dabbler has been dreaming of. What a grand day for C4D.
  17. 7 points
    I started with R6. At that time Cinema was still a small fish in the pond but MAXON was good at catching up and implementing the most important features, sometimes better sometimes worse. For some years now I don’t feel Cinema is catching up with the competition. MAXON also seems to be aware of this and they justify the always rather subtle innovations with the fact that a new core is programmed, which then forms the basis for groundbreaking innovations. Unfortunately, the groundbreaking innovations seem to be a long time coming. And also the performance improvements, which one could have expected after renewing the core, are rather isolated solutions. Who is helped by a multi-instance if the real problem is a slow object manager? Instead, a lot of energy is put into diverse material systems and renderers that are of no use to anyone. Prorender was a mistake right from the start. It would have made much more sense to implement cycles. Long-time users are now rewarded with the ability to decide. Either they let the software they’ve spent a lot of money on get outdated, and enter a rental system that leaves them without access to their own files as soon as they leave. Or they do without Cineversity access and are at a disadvantage when it comes to updates. In addition, an online obligation is introduced, which in connection with the reduction of downloadable old versions actually forbids the term perpetual license. MAXON of course had to introduce a rental option from a business point of view, to reduce the entry threshold. There is no way around this after the unfortunate success of Adobe, . But, of course, they could have been more sensitive to their old customers. If the recently upgraded MSA had simply continued to run and a free Redshift license had been added, nobody would have complained. However, MAXON is now a subsidiary of Nemechek. And I’m afraid that’s where the problem lies. Profits that must have been made in the last 15 years were probably more likely to be skimmed off than to go into development, otherwise we would have noticed a faster development than 10 years ago. Of course, the employees and even the managing director of MAXON have little to do with that. No matter what MAXON’s intentions were. Those who have never owned Cinema can cheer. Those who have supported this company for many years pay the price.
  18. 7 points
    Dear Igor, with all due respect to you, David and the whole MAXON team, R21 and the whole communication around the new subscription model have both been very disappointing for a majority of existing users. We will all be paying more in the end, that's now very clear. And perpetual license users will lose benefits. 2 suggestions: -Keep the MSA scheme: 1 perpetual license subscription, no online activation. Full access to cineversity -Overhaul the annual subscription scheme: there is not enough there to justify the loss of a perpetual license for existing users. Add Redshift to the package and I'm sure people will be a lot more willing to opt in
  19. 7 points
    A character I made for a pitch, but unfortunately didn't make it. The concept was a partyanimal, so I made this happy guy, always in the mood for a party!
  20. 7 points
    Going on a holiday in a few weeks, which gave me this idea: crappy things that could happen when you travel with the worst airline ever. Horrible ground crew, control tower that doesn't pay any attention at all, crappy taxi drivers, and so on. A lot of objects, vehicles and actually just one character, but with different outfits and assets. Also made up a name, logo and some great advertising posters. I'll upload some more images of the models in next posts, as I only get to upload 4.9Mb So in the end, I created these 5 animations: Watch on Vimeo: The joy of traveling: taxi The joys of traveling: checking in The joys of traveling: ground crew The joys of traveling: control tower The joys of traveling: vip > upload limit exceeded on Vimeo =( will upload it next week! Hope you like them, and of course, feel free to give feedback!
  21. 7 points
    Hi folks :) As you can see we have some new features on the site. First is that the members display at the bottom of forum is showing avatars Second is, we have a direct topic feed with Cafe Youtube videos Hope you like the improvements, there are still some issues we have to iron out but it works!
  22. 6 points
    So doesn’t Blender do all this without plugins....for $0 per month or (if you don’t like subscriptions) or for $0 for the perpetual license. And you can either pay $0 a month or the slightly higher fee of $0 annually for the perpetual license as well. Unfortunately, the perpetual license needs to connect to the license server 0 times every 14 days to stay active. You just gotta love 0! Dave
  23. 6 points
    what's up guys, jeeze feels like forever since i uploaded a wip project, life gets in the way some times but this is what ive been working on today, found an old helmet i started a few years back and decided to start over and develop it from there, more to come soon :D
  24. 6 points
    Interesting that for the last couple of pages in this thread, the major theme has been "so exactly what my options if I want to stay perpetual?" Amidst all that confusion, there have been NO posts from any MAXON employee. We have not even heard from those employee's who run the forum (Igor last posted over 140 messages ago). Maybe they are waiting for us to pass through the "storming" phase of change and calm down and enter the "norming" or acceptance phase of change before they show themselves again. After all, we have more in common with an angry mob this week than the once peaceful lovers of C4D we used to be last week. Heck, if I were them, I would stay away. So....confusion reigns....tempers flare (including mine)....and MAXON is silent. But maybe...just maybe....our reaction just took them by surprise. They initially faced the angry mob and tried to defend MAXON's position that subscriptions are great for "THE WHOLE WORLD" but the arguments kept coming - and when you do the math, they had nothing to defend themselves. They drank the cool-aid that subscriptions were just soooo game changing and soo amazing because it allowed everyone to get Studio. Images of THE WHOLE WORLD using C4D Studio were just too exciting for them to ignore. In that daze of 3D utopia that had been created at MAXON, they failed to realize that their existing customers, in particular their Studio customers, were NOT THE WHOLE WORLD. We are the ones being cast aside, being asked to pay more than others to get the very same thing. We were simply left behind. Never in their good-hearted imagination (and they do have good hearts) did it occur to them that to independent Studio owners, their entire proposal and rules on subscriptions and perpetual licenses makes them - in fact - look like Adobe. This has to be a shock to them because for years we kept asking "Will MAXON become like Adobe" and for years we heard the uniform cry in return "MAXON will never be like Adobe". Well....they have become Adobe. They didn't know it but they did....and it shocks them to their very core. "We were the good guys" they are saying to one another in surprise as the dream of "3D for the Whole world" starts to collapse on them for the money making sham it really is. "How did we let this happen?" they ask in disbelief. They now realize that they have also lost something as well in this whole debacle. Their passions and values for Cinema 4D were once lock step in-tune with those of their customers - making C4D the most fun, stable and easy to use DCC software out there. But now our values are different. We are no longer excited about C4D. We could care less about C4D Live. As we try to navigate the mis-information concerning our options for our perpetual licenses, we are in reality thinking more about leaving C4D than continuing the journey. We just need all the facts before we make one final decision. That is what happens when trust is lost...what you once loved quickly becomes something you despise. I would imagine that to hear that drum beat for 31 pages can be a little distressing to MAXON employees. So our good friends at MAXON, who once celebrated with us over R20 one year ago, have now gone silent. Maybe...just maybe, this realization is also making them face some changes about what they once believed in. Maybe...just maybe....they are doing some "storming" of their own. So my sincere hope is this: Their silence implies that our anger has been felt. That it is being discussed. That they are looking to management to guide them...and us...to an acceptable middle ground were we all benefit, where we are all comfortable with the licensing changes that MAXON has introduced. That no one, especially the independent Studio owner and hobbyist who has poured so much time and money into this software, is left behind. Maybe...just maybe...they are busily trying to develop a unified plan and message where we are all made whole again. Mabye....just maybe that is my hope. ...but hope is a bad strategy and we need to be real.... ...and MAXON needs to restore our trust. Dave
  25. 6 points
    Hey folks, some good news here :) Unreal Engine Now Supports Maxon’s Cinema 4D More about that here!
  26. 6 points
    Good morning everyone.. Off to make first coffee!
  27. 6 points
    For those who don’t know, this is how the process of hiring a freelancer goes. What follows is just my meandering experience and observation, your mileage may vary. Pretend you have a project. Lets say you need someone to design a Dinosaur character. First you will think if you know anyone. If you do, you will reach out to them. Then you will ask your friends, or freelancers that work for you if they know anyone. Then you’ll go to art station or some other portfolio site, or maybe straight to google and type in “Dinosaur character designer”, you will reach out to some of the people that you like, ask them their rates, and then if they are all too expensive you will go to fiver or upwork or freelancer.com or whatever other freelancing website exists. Nobody goes straight to a freelancing website, it’s usually a last resort. And it’s a last resort for people with small budgets. Because with the internet the way it is you can always find someone who does whatever it is you need to be done. Try it, try to hire someone who does what you do. I remember when i was just starting out there was this guy at a studio i worked at who kept giving me After effects jobs. I could do them, i had the skills, but it wasn’t really my specialty, i was always a 3D guy. That’s what i did well, thats why i charged more. In after effects i worked slower than most people and really wasn’t that good. But yet this guy just kept giving me after effects jobs. So one day i asked him: “why do you keep giving me these jobs? I’ m sure there is someone who does this better than me, and cheaper” and his answer really changed the way i think about everything, he said “Because i like drinking with you, and if you have more jobs, we can go drink together more”. At first i was like: “awesome”, but then it dawned on me, how many jobs do i miss out on, because someone likes to drink with someone else, or plays golf with them, or has kids go to the same school. It has so much less to do with how good i am at what i do than i thought. To me it was a revelation. So what do I do if I don’t know anyone who would hire me? You get to know them or you get known. My career was largely built on alcoholism. Especially when i was in New York. People all over the place drinking making friends socializing, exchanging business cards inviting each other to other events. And there is no faster way to get to know a person than drinking with them ( if you want a guide on how to properly drink leave a comment, it’s also a skill that takes time to develop). Alternatively go to events that either related to your industry, or if they don’t have them in your area, go to networking events for other industries, you might find clients there. I knew people who bought shares in mining companies ( just whatever the minimal was) and then turned up to share holding meetings and made friends and then got jobs out of that. Don’t like drinking? Get ready to do A LOT of work. Because building relationships with people is a very slow process if there is no alcohol involved, there are exceptional people which can make friends with anyone anywhere with everyone sober, but if you were one of those people you probably wouldn’t need help getting a job. So you have to start making a TONNE of work, and i mean a metric tonne. Start off with just volume, do a daily challenge. Post it on instagram, twitter, facebook, any platform that will let you. You have to get as many eyeballs on your work as possible. And it better be thematic, because people got to remember you for something specific. “oh i know a guy who makes dinosaurs” or “oh that guy who animates cars”. And you got to start posting it like CRAZY. For every 100 things you post, you might get one job out of it. This is not for the faint of heart. Which makes it even more important to pick a topic that you LOVE, because no matter what you pick, there will be people who LOVE doing that specific thing, and you will be competing with those people who will do it better and probably cheaper than you. Then go onto forums/facebook groups and start helping people, start answering questions, start figuring out problems other people are having, giving advice where people ask for it. Join the community. But don’t just post random comments actually participate, this is yet another way for people to get to know you. Also don’t forget to put together a proper website, you want a little piece of the Internet that is completely under you control. Go check out my article about small bussiness. It goes over how to set up a website rather quickly and what parts you need. Your website should convey to the visitor what you are good at and what kind of work you want to do as quickly as possible. Reels shouldn’t be longer than 1 minute, the shorter the better. Put your best work up top. Freelancing websites are really the last resort in most cases, they have the lowest paying clients and the jobs that no one else wants to take on. I know programmers seem to do okay on them. But creative tasks are just terrible. The most important thing to remember, that because this is hard to do, is the reason you will stand out. My favorite quote is “if it was easy everyone would do it”. I hope this was interesting, what should i write next? How to figure out how much to charge? Let me know in the comments and have a good one! The post How to get jobs as a Freelancer ( 3D artist) appeared first on Ace5studios. View the full article
  28. 6 points
    I always wanted to create a 3d character here is my attempt. I learned a bunch of stuff. It's mostly finished but needs some little touch ups. I will rig it in the futute.
  29. 6 points
    I had this idea a long time ago, and made a first setup a couple of years ago. But with paid work coming in, didn't really have the time to finish this. After a while, when I had some spare time, I picked it up again and made a still. I still am planning on making a short animation of this guy.
  30. 6 points
    This is my first product since learning Cinema4D: Made with: Cinema4D R19 Octane (Renderer) X-Particles (Air/fuel Particles) TurbulanceFD (Explosion particles) Poliigon (Materials/textures) Okino PolyTrans (CAD Conversion to .C4D). Premiere Pro CC19 (Video Editing) After Effects CC19 (Post production animations) Photoshop CC19 (Graphics) Premiumbeat (Music) VoiceBunny (Voice Over) To get to this point, it took me 18 months. The original CAD model was what I had to start with which was given to me by an engineer who originally designed this engine, turns out the once clean CAD model conversion process made my .C4D geometry a disaster, but luckily it isn't really noticeable in the final render. I'm evidently a really slow learner, and had a lot of difficulty getting some things figured out. The mechanical parts all move with a single keyframe, and all other parts are tied to the original keyframe with Xpresso. The Turbulance FD and X-Particles are keyframed. This .C4D file was 500mb and consisted of over 2000 incremental saves, totaling over 1TB of data. It wasn't until the project was over I was able to compress it to 25 individual animations, so in total this project was archived at around 20gb. This video could not have been made without direct help from: @Cerbera @jed @3DKiwi Thomas Barry @Igor "TheKid87" Andy Needham Darrin Frankovitz @bezo Also videos made from: Matt Milstead Lonnie Busch Andy Needham Ian Robinson Donovan Keith Ben Watts Mike Batchelor Scott Pagano GreyScaleGorolla/Brograph/Lynda David Mikucki I want to thank any of you who are listed and end up finding your way here. I appreciate the patience you had with me to get to this point especially. A lot of this for does not come naturally, as my background is in video editing mostly and I am more of a technical person than a creative/artistic person. My memory is often really bad, so I had to record small tutorials on the way to remind me how I did some of the things I did. If I were to go back in time: I wish I found a mentor, someone to hold my hand through this project from end-to-end, because looking back I really could have made this in a week if I had a guiding hand through the whole process - I figure that is next to impossible though, so C4DCafe will be where I continue to seek future help! Creating realistic looking explosions was a huge headache, and while TurbulanceFD was the path I chose for this project, I really would like to find a way to do the same thing within X-Particles or something so that I don't need to buy two separate plugin's down the road when it comes time to upgrade. I'll be back with a new video soon on, carburetors ;) Thanks again C4DCafe, you've been invaluable.
  31. 6 points
    And so I get to the 3rd type of ball in my Quidditch set - we've done the Golden Snitch, and the non-magical Quaffle, and now we're on to the 2nd most interesting of them, the Bludgers... These magical cannonballs need to be chained down in the box, because as soon as it's opened they are enchanted to aggressively pursue and attack anyone nearby at the time. (Health and Safety isn't a thing in Harry Potter, where they've got potions that can fix broken bones). Modelling-wise, not the most challenging of forms in the Bludger itself, but interesting working out the mechanisms that hold it down, and I think it will look good in the box with the rest of them. Textures here are first pass, and will probably get improved later by the time I have sculpted some massive dents into it, for now this is just the base mesh and I skipped ahead to first round textures... Unusually for that production, I didn't like the textures they gave these in the films - too orange for my taste, so I'm going back to good old honest gun-metal greys, with slightly more weathering than they did. That last one Physical Render (Adaptive, Automatic, 6%, 3,3,3,0) / GI (IC/QMC): 5 mins 40. CBR
  32. 6 points
    After the gold and fluttery-ness of my Golden Snitch, it seemed only logical to do a Quaffle next - I seem to be doing the set. In fact these Quidditch guys are great for an ongoing personal project in that if you don't have much time you can always just spend a free night doing 1 type of ball, and then come back to it later to add to the set... Still working on textures, but off to a fairly decent start... this one was Physical Render /GI - 3 mins. CBR
  33. 6 points
    just finished this :) @Cerbera sorry for the caps in the topic title, but the title of the video just required it ;)
  34. 6 points
    Folks that are speculating here and via pm, here is a simple answer. Adobe is not buying Maxon - simple as that. Not sure how on earth can anyone conclude that given this development? This, if anything nullifies such assumptions... If Adobe ever wanted this then probably good time for them was 10 years ago, certainly not now, and to best of my knowledge, and I was saying this every year when this comes up - C4D is not for sale. It is simply silly for Nemetschek to sell such a valuable and growing company. Anyone can find financial results of companies online, this is simply publicly available information. Now, I am looking forward to open some accounts for Redshift folks ;)
  35. 5 points
    So a couple of things that I wonder about as we try to navigate these very messy waters: MAXON made a major change to their whole pricing model and absolutely messed up the communications on it. Didn't they try their pitch on a test audience of select users ahead of time, collect the questions, listen to the concerns, and adjust? That is just good marketing when making a change of this significance. Or did they just persist by living in their own echo chamber, refusing to take outside input and challenge to their own views on their new business model. Building on Point 1, if the new culture of the new MAXON is to NOT adjust based on market response, then business history has shown they will have a short life span. Companies bigger than them have gone under very fast by refusing to listen to their customers and/or see the macro shifts going on around them (eg. Kodak, Lucent, etc). Blender 2.8 is a macro shift in the market that MAXON needs to pay attention to. Big companies like Ubisoft, etc. are making huge donations to the Blender Foundation. If the MAXON leadership team is feeling secure about the strength and purity of their new core or that they won a technical Oscar award, then they are again living in their own echo chamber. Core means nothing to the user unless they can see it in the features. Feeling proud that some modeling features are now under the influence of the new core? Well don't expect the user to do back flips over faster extrudes. What they really want is Bodypaint being updated to this century. Step out of your echo chamber because that thunder you hear behind you is Blender coming up fast. It may not be pretty by your standards, but it has a building momentum in the race while you are slowing down. There is some evidence that the heat generated over the absolutely mis-guided release of their new subscription model is changing some of their thinking. For example they are re-thinking Cineversity for perpetual license holders. I mean that alone is proof that they were not listening to anyone but themselves prior to the R21 announcement. Other proof is that the new features in R21 have very little to drive people to stay with C4D. If they were listening to the users, they would have made a decision to delay announcing subscriptions until a future release provided must have features like massive object handling, gpu rendering, full multi-threaded implementation across all aspects of the program, and a Bodypaint release that elevated it to best of breed status. So what became of the world tour announced at Siggraph? Didn't they talk about a 27 city tour? I have not heard anything about that since. Could it be that they were once again living in their own echo chamber thinking that the world would reach out to them with loving arms over the subscription plan? That they would be greeted as heroes wherever they went? Did our anger temper their hubris a bit? Good. So MAXON, please step out of your echo chamber. Start listening...and more importantly prove that you are listening. Even your defense of the new subscription model proves that you are still living in your own echo chamber because those arguments are all about how much better this is for MAXON: "It was really hard to maintain MSA licenses for 5 versions of C4D".....oh boo hoo for you. Kodak, Polaroid, Lucent....give a big warm welcome to MAXON. Dave
  36. 5 points
    HI Guys. Iv not had much chance to use Ornatrix beta, but with the added new feature which still has some things to iron out I thought id try my old model with its mesh strips, it didnt do a bad job with some tweaking. This hair was generated from mesh strips. Dan
  37. 5 points
    At the moment the MAXON US Shop is showing upgrades from R19 to R20 at $995, on their UK shop there is no upgrades available at all. The $999 price you been quoted I would check again, ask if that,s set by management, or a rough estimate. If indeed that is correct then ask them why isn't this on the site, and why hasn't this been announced officially? Delaying this info can only do more harm and fuel the negativity and fear for current Perpetual owners. MAXON needs to get this communication sorted pronto without further delay, this is only causing speculation which I quite understand given the weight of the outcome it will lead to for many of their current customers. In the mean time we need to hang in there and try not to jump ahead of ourselfs assuming the worse before its happened, regarding perpetual upgrade prices that is. Dan
  38. 5 points
    Well well. Yet another release from MAXON that confirms I was right to jump ship to Modo when R17 came out. A few nice enhancements in R21 but where's the new UV toolset? Looks to me as though the faster object handling / new core that handles UVing still isn't finished. Looks like I can leave my Bodypaint tutorials up for yet another year. My guess is a lot of Cinema 4D hobbyists will jump ship to Blender 2.8. Cheers everyone :)
  39. 5 points
    Not sure why but my fuse 's been kind of short lately. Been feeling drawn to Travis Bickle these last few days and decided to do something non violent about it
  40. 5 points
    A copy of a marble machine I saw on YouTube - I think the original was supposed to be perpetual motion. YouTube is full of that kind of nonsense, but I get ideas from them. The scene file has math breakdown of the toothed belt movement in the XPresso remarks. The dynamics was a bit lively, but I added particle friction to slow things down - an idea I got from GSG's Chris Schmidt. scene 10.c4d
  41. 5 points
    Few more :) 121_Coil_wrap(MG+XP).c4d 122_L_system_rig(XP+MG).c4d 123_Colored_bounce(MG+XP).c4d 124_Linear_Fracturing(MG).c4d 125_Color_from_mass(MG+XP).c4d
  42. 5 points
    I'm not an animator for sure...but I finished last week this face character and his rig and couldn't resist getting him into trouble...
  43. 5 points
    And this is what happens, when you click on "Disclaimer" on my next homepage... Physical render, Marvelous designer for the suit.
  44. 5 points
    Fancied a quick little personal weekend modelling project, so thought I'd do the Golden Snitch from Harry Potter. Painfully easy to do with either Volume builder or Sculpting, I fancied more of a challenge so I did it properly, with SDS. Here we are at the end of Day 1, most of the modelling done, but no textures yet... 100% quads, but still the odd 6 point pole remaining, not that it creates any artefacts here :) Of course it's different in every film, and you can tell they didn't know it was going to have to open until film 6, but I'm doing the film 3 version, arguably the best of the series because Alfonso Cuaron was in charge... Texturing tomorrow... CBR
  45. 5 points
    Can finally show some work I did for the Walking Dead Season 9 last year. This was a pretty dreamy project. The props department needed a sword designed for the Jesus Monroe character. They gave me basic dimensions that they had tested out with the actor and some research from the comic and previous action figures and then I was let loose from there. I designed three different options - this is the one they ultimately went with. Stitching, seams, etc in the renders could be better overall, but the whole thing went together in just two days.
  46. 5 points
    New batch of setups :P 94_Raffale(MG+CA).c4d 93_EKG_rig(MG+XP).c4d 95_Concertina_rig(MG+XP).c4d
  47. 5 points
    Created for fun.. Software used: Zbrush, Rizom UV, Substance Painter, Cinema 4D and Redshift
  48. 4 points
    Sure Jops - The main reason for introducing the subscription option is that we talk to a lot of folks that really want to use Cinema 4D, but were scared off by or simply couldn't afford the initial investment of almost $4000. The steep entry price was preventing new customers from joining the C4D community, and a big, healthy Cinema 4D community benefits all of us. There's also been a huge demand for subscription - even from current customers, and we were seeing this in the success of the short-term license program. A big part of our effort here is reducing the confusion and decisions customers have to make when they want to hop on board - that's why we've eliminated all the editions (which very few folks took advantage of) and why we're only presenting 5 options on the MAXON.net buy page. In truth it would be really hard on multiple fronts for us to offer two separate recurring options, and historically MSA has been administered differently, and the implementation and policies differed wildly by region. So really it comes down to clarity and consistency. And really for users who have been and continue to have an active MSA nothing has changed yet - you'll get R21 perpetual and you'll have Cineversity for the duration of your MSA. When we announce the next perpetual release you'll have the opportunity to upgrade. I can't say what the price will be, but I also can't say what the price for your next MSA renewal would've been. We do indeed need to sort out a reasonable option for perpetual folks to continue accessing Cineversity after their MSA expires - we missed that detail prior to announcement and we're working to sort it out.
  49. 4 points
    I understand that MAXON feels that they have changed the game on DCC costs and is trying to provide "value to every user", but to a Studio user it feels more like a loss than a gain. The annual MSA used to be $650 USD and was raised to $720. With that you got a perpetual license and Cineversity. Now for the same amount ($59.99 a month for 12 months or $719.88 per year) you no longer get a perpetual license. So going the subscription route is the same annual cost as before but you no longer get to use R21 should you unsubscribe. That is a loss over the old MSA cost model with perpetual licenses. Now, I have no idea what the R20 to R21 upgrade price is for a perpetual license but given that you lose Cineversity, that choice is also a loss over what we had before. So exactly what do current holders of an R20 Studio MSA really get out of this "game changing" approach to making DCC software affordable? All I feel is loss....no matter how you spin it. Thank you MAXON. Until my "Customer portal" opens up with my options, this is how you leave me: a slow burning realization of what 10 years of loyalty means to you. Hopefully that changes in the near future. Dave
  50. 4 points
    We all need some additional beauty in the day, right ? Well, today mine came from this, and although it has nothing to do with 3D whatever, I figure we're all artists, we all like tech, and so this should appeal to a lot of us. So check out the future of keyboard interfaces, where the line between piano and guitar, and anything else you can think of is getting blurry... And he's done it with SUCH a good tune. Especially worth hanging on for the solo at the end. Anyway, enjoy... CBR



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