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  1. Your matrix vectors must be orthogonal, they describe the projections in each axis for the points. You can ensure this by applying cross products of the other two vectors e.g. x = z.Cross(y) and so on. In addition the length of each vector should be unit unless you're intending to scale the object, this is achieved through normalization. Bear in mind that Cinema uses the left hand rule for it's matrices, which is to say stick out your left hand and point the thumb up, point the index out and the middle finger across and that's the "positive" directions (as opposed to the right hand rule whe
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  2. Mike Udin is about to release a training (https://mikeudin.net/product/cinema-4d-python-base/) It's in Russian. So I'll probably wait for the English version. But just a heads-up in case someone's interested. Regards, Ben
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  3. The Python SDK might as well be in Russian not for beginners...
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