Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/08/2019 in all areas

  1. I am pretty sure I already posted this somewhere, but here you go :) 142_Wheel_rig(XP).c4d
    2 points
  2. Hi Polygon modeling is not done this way, it would be nice if you could just combine objects and get clean results but that is not the case. (Connect and Delete) command is so you can combine separate parts into one object while they remain as individual parts such as case and lid, this is not the same as welding them as if they are one single connected object. Here is the above once material is applied with lighting. Dan
    2 points
  3. Hi! I wanted to show you my last animation project. It's a lyric video for the last song of Tom Rosenthal: Love Loosens Limbs. I co directed it with Magali Garcia (https://vimeo.com/magaligarcia). We combined 3D scenes with 2D animations, stop motion and live shooting stuff to make a large zoom out. It talks about a boy who feels awkward and stiff when music starts, till someone special makes him feel loved and free :) Making of and some extra stuff are coming. Good vibes! Hope you like it :)
    1 point
  4. In case you're following and would like a summary, here's what I've discovered: C4d R19.068 At least I'm dealing with animation. Your mileage with still images may vary. IT IS VERY UNLIKELY YOUR MULTIPASS RENDER WILL RESEMBLE YOUR IMAGE RENDER. Until new Multipass options were added in C4D R20, it was never possible to re-assemble an accurate beauty pass from C4D prior to this, see the link earlier in this thread, explicitly noted. - Multipass check box active will *change your main beauty render*, especially if outputting 32 bit files (as you need to) as yo
    1 point
  5. I found the Roll-It plugin in the Object Manager > Tags! It is working. Thanks @Cerbera!
    1 point
  6. Alas I am busy on client work at the moment, otherwise I'd show you how to do this step-by-step, but the overview is that you should start flat, and using what is presumably Fig 2 as a visual guide, establish the corner polygons first. Rotational symmetry is certainly an option from almost the outset. Then complete the front of the shape using as few polys as possible, then select just those polys (not the corners) and hide them. Then build the reverse of the shape, and now you can start pulling points backwards to define the rear side curvature. Then unhide the front polys, and drag them forw
    1 point
  7. This is not a good way to model this shape- but that's ok! We all start somewhere and you came to the right place for help. Try using an Extrude with a rounded rectangle shape. See my file to get started. The quads for the caps ended up pretty decent, but if you wanted you could make it editable and fix a couple triangles in there. Earbud Case v1.c4d
    1 point
  8. A copy of a marble machine I saw on YouTube - I think the original was supposed to be perpetual motion. YouTube is full of that kind of nonsense, but I get ideas from them. The scene file has math breakdown of the toothed belt movement in the XPresso remarks. The dynamics was a bit lively, but I added particle friction to slow things down - an idea I got from GSG's Chris Schmidt. scene 10.c4d
    1 point
  9. Well, we certainly can't say you haven't put the effort in :) Even though it's not a problem that particularly affects or bothers me I am grateful that you are investigating thoroughly and reporting your experiences - this can only help the situation improve in the future. I too have contacted MAXON about this issue - last time I tried to render Hair with Multipass I hit brick walls all the way, and even MAXON, though they did enter a dialogue and try to be helpful, were also vague and fuzzy about why that might be, and neither them or I ever found the reason these things looked utterly differ
    1 point
  10. Do you mean something like this? https://www.dropbox.com/s/5abrevq1hzkmgas/crate.png?dl=0 scene https://www.dropbox.com/s/8kcohprav7rba20/cratetest_0001.zip?dl=0
    1 point
  11. A character I made for a pitch, but unfortunately didn't make it. The concept was a partyanimal, so I made this happy guy, always in the mood for a party!
    1 point
×
×
  • Create New...