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Showing content with the highest reputation on 07/23/2019 in all areas

  1. 3 points
    @Sam Waldow Hi Sam! Good news: you don't need to pay the $50. MAXON is providing a free Exhibit pass with the promo code MAXON19. That's how I'm planning to visit. I used that savings to buy a ticket to the Computer Animation Festival ($50), which is Monday and, in my opinion, highly worth it. You get to see a showcase of all the latest shorts and VFX breakdowns from studios all over the world. I saw many of the Disney & Pixar shorts here (as well as some other extraordinary ones by independent studios). The vibe is very fun and they program the best computer animation in the world. I have been to SIGGRAPH three times prior to this and MAXON provides full days of talks from industry professionals from Tuesday to Thursday. You could spend all day at the MAXON booth. The talks in the past have been pretty VFX/motion graphics-heavy (I would prefer more character animation talks and it seems like there are more of them this year), but I have learned loads of good tricks and tips for managing projects, workflows, and demos of what Cinema can do. It's also when Cinema 4D releases its latest version, so you learn about the new features and hear product announcements. The rest of the conference is a mixed bag: sometimes you get awesome panels from filmmakers, but a LOT of the conference is for the technical achievements in movies (WETA, Double Negative, etc.). The solutions are way over my head and you can quickly find yourself in the wrong room. I think an Exhibits pass and Computer Animation Festival will be very satisfying for me...I can skip the rest with no problem (I'll go to CTNX for the Animation Filmmaker Panels). You can download the SIGGRAPH 2019 app to see what all the Exhibits pass gets you (Opening Ceremony, Appy Hour, Exhibits, & Frontiers Talks). As for if it's worth going at all: we Cinema 4D users are a pocket within the CG world and I think it's nice to meet "birds of a feather." If you have any really particular questions, you can talk to experts after they do their talks. In years prior, being able to talk with Tim Clapham, Nick Campbell, Chris Schmidt, etc. has been great - getting to see live demos from very able Cinema users and to thank them for their contributions to our community. If money's tight, though, C4Dlive is all of the content (and you can be choosier about which ones you watch), but you don't get any of the networking or excitement around the conference. Hope to see you there!
  2. 1 point
    Hey folks, some good news here :) Unreal Engine Now Supports Maxon’s Cinema 4D More about that here!
  3. 1 point
    For those who don’t know, this is how the process of hiring a freelancer goes. What follows is just my meandering experience and observation, your mileage may vary. Pretend you have a project. Lets say you need someone to design a Dinosaur character. First you will think if you know anyone. If you do, you will reach out to them. Then you will ask your friends, or freelancers that work for you if they know anyone. Then you’ll go to art station or some other portfolio site, or maybe straight to google and type in “Dinosaur character designer”, you will reach out to some of the people that you like, ask them their rates, and then if they are all too expensive you will go to fiver or upwork or freelancer.com or whatever other freelancing website exists. Nobody goes straight to a freelancing website, it’s usually a last resort. And it’s a last resort for people with small budgets. Because with the internet the way it is you can always find someone who does whatever it is you need to be done. Try it, try to hire someone who does what you do. I remember when i was just starting out there was this guy at a studio i worked at who kept giving me After effects jobs. I could do them, i had the skills, but it wasn’t really my specialty, i was always a 3D guy. That’s what i did well, thats why i charged more. In after effects i worked slower than most people and really wasn’t that good. But yet this guy just kept giving me after effects jobs. So one day i asked him: “why do you keep giving me these jobs? I’ m sure there is someone who does this better than me, and cheaper” and his answer really changed the way i think about everything, he said “Because i like drinking with you, and if you have more jobs, we can go drink together more”. At first i was like: “awesome”, but then it dawned on me, how many jobs do i miss out on, because someone likes to drink with someone else, or plays golf with them, or has kids go to the same school. It has so much less to do with how good i am at what i do than i thought. To me it was a revelation. So what do I do if I don’t know anyone who would hire me? You get to know them or you get known. My career was largely built on alcoholism. Especially when i was in New York. People all over the place drinking making friends socializing, exchanging business cards inviting each other to other events. And there is no faster way to get to know a person than drinking with them ( if you want a guide on how to properly drink leave a comment, it’s also a skill that takes time to develop). Alternatively go to events that either related to your industry, or if they don’t have them in your area, go to networking events for other industries, you might find clients there. I knew people who bought shares in mining companies ( just whatever the minimal was) and then turned up to share holding meetings and made friends and then got jobs out of that. Don’t like drinking? Get ready to do A LOT of work. Because building relationships with people is a very slow process if there is no alcohol involved, there are exceptional people which can make friends with anyone anywhere with everyone sober, but if you were one of those people you probably wouldn’t need help getting a job. So you have to start making a TONNE of work, and i mean a metric tonne. Start off with just volume, do a daily challenge. Post it on instagram, twitter, facebook, any platform that will let you. You have to get as many eyeballs on your work as possible. And it better be thematic, because people got to remember you for something specific. “oh i know a guy who makes dinosaurs” or “oh that guy who animates cars”. And you got to start posting it like CRAZY. For every 100 things you post, you might get one job out of it. This is not for the faint of heart. Which makes it even more important to pick a topic that you LOVE, because no matter what you pick, there will be people who LOVE doing that specific thing, and you will be competing with those people who will do it better and probably cheaper than you. Then go onto forums/facebook groups and start helping people, start answering questions, start figuring out problems other people are having, giving advice where people ask for it. Join the community. But don’t just post random comments actually participate, this is yet another way for people to get to know you. Also don’t forget to put together a proper website, you want a little piece of the Internet that is completely under you control. Go check out my article about small bussiness. It goes over how to set up a website rather quickly and what parts you need. Your website should convey to the visitor what you are good at and what kind of work you want to do as quickly as possible. Reels shouldn’t be longer than 1 minute, the shorter the better. Put your best work up top. Freelancing websites are really the last resort in most cases, they have the lowest paying clients and the jobs that no one else wants to take on. I know programmers seem to do okay on them. But creative tasks are just terrible. The most important thing to remember, that because this is hard to do, is the reason you will stand out. My favorite quote is “if it was easy everyone would do it”. I hope this was interesting, what should i write next? How to figure out how much to charge? Let me know in the comments and have a good one! The post How to get jobs as a Freelancer ( 3D artist) appeared first on Ace5studios. View the full article
  4. 1 point
    https://youtu.be/Up_Vj2pWmVI Hi, Just finished creating 5 body mechanic rigs. You can check them out at gum.co/bodyrigs. It was initially a personal project for just one rig to practice animation but I got carried away and made an auto rigging system. Anyhow, let me know what you think! Thanks
  5. 1 point
    I ran across this super cute work on Behance by Renegades of Phong: https://www.behance.net/gallery/68651919/SOFT-BUDDIES-(Simulated-Friendship)
  6. 1 point
    I love that. It is super-adorable.
  7. 1 point
    Thanks folks for the amazing insights, I'm definitely going to retopo it again with Cerbera's attached example in mind. I really never did model before, I maybe did circle+spline loft sort of thing before then give up, but now I love the challenge. I probably watch 3 hours of tutorials everyday after work, better use those grey cells before it's too late. Before reading your replies, I ventured with proximal shader as a displacement, but it is so unreliable and slow, plus the engravings aren't equal. I will probably have to research Edge Flow before attempting retopop it again. Oh and by the way I have purchased HB modeling bundle. Amazing! Will send WIP once I get back home and work on this baby again :) Thank you so much everyone! Matt
  8. 1 point
    Hi All, This is my first time at Siggraph in a long time! Last year I had just started at MAXON and it was too late to attend. I am extremely excited to be going back to Siggraph and with MAXON! It will be busy, but in between meetings I will be hanging at the stand. Please do come by and feel free to say hi. It is going to be a fun show! Cheers Dave
  9. 1 point
    The old bosses never were much interested in becoming public figures. They prefered to work in the back. Dave is a very different kind of boss and i expect him to be a lot more visible. He is definitely easily approchable. As for the announcement, it'll be something good, trust me :D
  10. 1 point
    Don't feel bad. Cinema is a massively extensive and powerful bit of software that takes many years to become expert in. That's not because of the software specifically but because the whole encompassing project of making 3D graphics is vast and complicated ! You are not making a little word document here ! :) For example I have been a modelling specialist for nearly 20 years, 8 or 9 of those in Cinema, and I still don't know everything about modelling there is to know, and may still not if I stay in it another 20 years ! And that's just one small aspect of the program, (albeit arguably the most fundamental one)... You have to pick your battles. Find the thing you are most interested in, and get really good at that, whilst doing the best you can with the other areas to produce the best final results you can manage with the knowledge and skills you have at that moment in time. Sure, watch the tutorials, but be aware that the info in them doesn't usually go in effectively unless you actually do the project yourself in the software, and then continue to use those skills going forward. Chris Schmidt is another good proponent of this approach. His main thing is Dynamics and Animation and Xpresso, so he got those skills first, and got epically good at them by using the software every day, doing a lot of personal projects, then by helping other people via tutorials, and then by making it his day job when he could. All the time he was also learning the other parts of the software (no disrespect to him at all but he was weakest at modelling and texturing as I recall) but at a slower pace and more as and when he needed it to produce his final renders. By sheer volume of practice he was able to get very good at most aspects of Cinema more quickly than most. And of course his epic problem-solving brain helped a lot too :) During the moments I am not rammed with modelling work I try and help on the cafe as much as I can, which is not entirely altruistic :) By doing so I get to model, or start to model (and therefore have all the important thoughts about) up to 8 or 10 different things a day whilst I am showing someone else how to do something, which is almost as good for my skills as it is for theirs, and gives me ample practice and makes me faster at the things I am already good at ! Sometimes I will try and help people in areas where I am considerably less expert, but am vaguely confident I can find an answer, which again helps both of us equally when or if I do ! And sometimes I don't / can't and that is fine too. You might also want to find an ongoing mentor type person who can direct your learnings a bit more structurally, and guide you through any difficult situations that come up in your learnings / client jobs - I am that person to a few people, and I have my own set of inspirational people who I regularly follow who kind of act as that for me... do pm me if you think I could help you :) The important thing is that nothing you do kills the joy of it for you. That's why you start with the thing you like most - you are usually then enjoying most of your time in the software, which gives you impetus to go on. Initially leave the bits you hate / don't care about to the people that do. I still consider Character Animation to be largely none of my business for example, and that's fine. I will never be great at Xpresso, but I'll keep chipping away at it slowly over the years until one day I find myself with a general level of competence there too. You may also find your interests shift in the long term, which also helps you branch out into new areas. If you ever find it's getting you down (this happens to me about once every 4 years I find), just have a break, do something else for 3 or 6 months, and fairly soon you might feel the call back to it and can start again reinvigorated and back for the next round of learning... initially you think you've forgotten it all, but it's in there, and it all comes back if you persevere. Hope some / any of that helps... CBR
  11. 1 point
    Thanks, @jed. ... Really nice work. I hope I can be 10% of you some day! ... @bentraje. You're right! But bases are important to know. I'm learning python too... So, I found, I share! :-) ... Cheers!! ... João Marco
  12. 1 point
    The other day my pc crashed with several apps open. C4D survived ok, but Photoshop had reverted to OOBE - welcome screen, load of panels I don't use etc. I tweaked PS back to how I like it and that was that. 2 days later I needed an image for C4D, so I opened PS and created a 1000px square doc, only to get an error message 'could not complete operation - disk full'. I looked in explorer and sure enough my SSD was bright red and completely full. I closed everything and ran virus check, and other stuff and the SSD went back to normal. I opened PS - disk full. This went on and on - problem kept appearing, disk full. Didn't Einstein say that repeating the same thing, expecting a different result is a sign of insanity ? On the 10th attempt, I opened PS, made a doc 1000 ... hold on 1000 INCHES ? The PS reset had set the default units to inches, and I was trying to create a doc 7,000 square feet. PS standard res is 300dpi, so pixel-wise I was out by a factor of 10^5. panic over...



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