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Showing content with the highest reputation on 09/20/2019 in all areas

  1. 2 points
    The first part goes well beyond expressions, but is certainly interesting. The second part is an own topic but something i personally would like to see, just like an at least basic compositing node system. Both not really Xpresso features though.
  2. 2 points
    There's got to be a big release coming at some point. We know they are redoing the UV tools and I don't think we've yet seen all of the new core since the UV tools / Bodypaint are built into the core. So I'm predicting R22 is the big one with new UV tool set, faster object handling, multi-threaded Xpresso, updated Xpresso with more nodes. Has to be otherwise I think there will be a mass exodus to XYZ 3D application.
  3. 2 points
    they could be waiting for next years release to hit it out of the park to get people excited and hooked on C4D, they you have to do SUBSCRIPTION to keep using it, then they can go back to lackluster releases like R21 because they know they have you with their subscription plan.
  4. 1 point
    Multithreading is less an issue of Xpresso than the object system. Changing the structure of geometry objects need to be done in generators, this can’t really be done in expressions, again more a restriction of the object system. Xpresso as it is can only be based on the current object system, fundamentally different approaches have to wait for later.
  5. 1 point
    Did you tried collision deformer? (some dummy object as child of revealed object used as collider and collision deformer in Inside solver mode)
  6. 1 point
    YES! bring it on that's exactly it.
  7. 1 point
    ...or just turn off Materials in the Viewport Options ? CBR
  8. 1 point
    Oops, sorry, I was not aware that I had posted in modelling!
  9. 1 point
    Thank you! The formula deformer did the trick!
  10. 1 point
    Or maybe formula deformer ? Should be easy enough to get that texture with a bump channel (low delta)... CBR
  11. 1 point
    Hi, Render that surface object as alpha image, place it over main render image in AE and apply that liquid waves effect, it's in effects tab. Dane
  12. 1 point
    Hi everyone, I am working on a fluid simulation system called Jet Fluids. It is based on the open source Jet Framework by Doyub Kim. This is a very early Alpha plugin and I work on it every now and then to add new features and workflows. But it will keep changing and being updated. It is available for R20 and R21 for both OSX and Windows only for Patreon Alpha Tier subscribers: https://www.patreon.com/plugins4d This was free for about a year but I just recently moved it to the Patreon to track who really uses it and who is interested in funding it. If you use it and create anything cool, or find any bugs then just post it up here and let me know. You can also visit: https://www.plugins4d.com/jet-fluids for more information as well.
  13. 1 point
    Love your avatar Dave. Vote with your wallet is my advice. Interesting that after 20 plus years I cancelled my daily newspaper subscription as the price as been gradually going up and got to a point where it was just too much. Anyway I cancelled my subscription a month ago. I get a phone call today. How about the next 12 months for 1/2 price an not be tied into a fixed term contract. Naturally I accepted as we like getting the daily paper in my house. The point is the only thing that gets through to these companies is losing sales and sometimes you do have to hold back on your payments to them to get some attention.
  14. 1 point
  15. 1 point
    Personally I think that's BS and just a convenient excuse. The Foundry has no problem putting out 3 versions / updates of Modo each year and I pay an annual maintenance.
  16. 1 point
    Dave. I hear you and I totally agree. What gets me is we have a pretty light R21 release that people had been expecting the long overdue UV tool enhancement and faster object handling but no, a few enhancements, no doubt useful, but then at the same time users are essentially told they are going to have to pay more in the future. If anything what people are paying MAXON should be coming down. Now with Blender 2.8 nipping at their heels the last thing I would be doing is pissing off my customers by dicking around with what they pay. I think if I hadn't jumped ship 4 years I certainly would be now.
  17. 1 point
    So far, someone from MAXON will gladly chime in to explain some aspect of the subscription plan. They will also chime in to defend the position that Prime MSA holders can get a Studio R21 license via their last MSA purchase for about 1/3 of what Studio users have to pay ($250 vs. $720). Their defense though again gravitates towards subscriptions: "that is why Studio users can get two years of subscriptions for a 20% discount". But what took literally a ton of emails to sort out was that if you should ever take that offer in the future, they will deactivate your perpetual licenses - in essence locking you into subscriptions. They were very shady in divulging that information and it took some robust dialogue and painfully direct questions to get them to finally answer it. Now, where MAXON is COMPLETELY silent is defending why we should accept a 50% increase in renewing their annual perpetual license over what they paid for via the MSA program. Not one word of explanation or spin as to how this is in our best interests. Maybe they can say "well we canceled the MSA program" and that is the price of an upgrade without the MSA program. So we really didn't raise prices, we just cancelled a program. But then defend this: WHY DID YOU CANCEL THE MSA PROGRAM? Well, there is no defense. The MSA program was cancelled because they want people dependent on paying annual subscriptions for the simple reason that a companies "appearance" of value increases with a re-occurring revenue stream. It is a great selling point during quarterly earnings reports to say that subscription revenue growth is increasing and makes up a large portion of their total revenue. So in Nemetsheck's and MAXON's eyes, their thinking is "hey, we will make the annual cost of a subscription the same as the old MSA price so users will eagerly switch over of a subscription model. While it won't increase revenue (this year), changing the source of that revenue to re-occurring revenue is a great message to our shareholders." So again, the benefit is all MAXON and there is no way anyone from MAXON can defend this position on a community forum in any way that users will accept. Shareholders love it, but we don't because it provides us no value -- so why defend it. They tried to put lipstick on this pig by selling it as "3D for the whole world". No. It is "higher stock price for Nemetschek" and don't ever forget that. Again, the only thing they will listen to is a drop in revenue beyond what they forecasted. Right now, we are all exercising our last MSA purchases. The true test will come with what we do with R22. Do we convert to subscription? Do we pay the higher perpetual costs? Do we go somewhere else? That is why R22 will be a critical for both MAXON and for us as well. And don't think for a second that subscription prices will remain the same over time. Trust me, once they have coerced a large portion of their user base to subscriptions, those prices will rise. Maybe not in huge jumps, but they will steadily go up. And now you are really stuck. There are no alternatives but to pay at that point. While I love the fact that we have this great participation from Mr. McGarvan in this discussion, our complaints will make no difference and will generate no discussion from MAXON. Sitting on our wallets is the only voice we have. Dave
  18. 1 point
    Its called Blender 2.8 --- again, not as smooth as C4D but just as capable (even more so in some areas) and very production proven with some good investing from game companies, etc. So it has a strong future and a passionate user community. Plus if you have used Cycles 4D, then you already know how to texture in Blender but if not, there are also some very good free tutorials on pretty much every aspect of the program (Blender Guru is rising to be my favorite instructor). Dave
  19. 0 points
    perpetual and subscription are two licenses for one and the same product. Of course there are differences: Perpetual costs a lot of money in the front, but you can use the software without paying subscription. MAXON calculates this with 5 years. You also have the freedom to update or omit a version. Subscription doesn't cost a hurdle to get started. so you don't have to pay 3500€ in front. you can also rent an additional license for one month for about 100 euro. You get updates faster than perpetual customers. Disadvantage: if you want to have access to your work after finishing your career, you either have to rent again or buy a perpetual license. The software is the same. Only the dependencies are different. Because of this differences there will be customers with different needs for both license types as long as the offer is fair. MAXON is of course aware that customers who rent are less free and the difference between prices is the defined cost of this freedom. But the perpetual customer has already paid for this freedom with the 3600€ in advance even though MAXON does not value that. So basically there is no reason to make perpetual more expensive than subscription unless you want your customers to give up their already paid perpetual license and switch to subscription to take your freedom away from you. And unfortunately this is exactly what happens. MAXON expects his MSA customers to pay roughly 50%+ more for the same product update and freedom they had before. That's a pretty sharp price increase considering that the general trend in product and software development is the other way around. By the way, the hourly rate of customers is following a different trend. It was MAXON's decision to cancel the MSA and as an alternative they offer us our freedom to exchange for 20% discount for 2 years or a sharp 50%+ price increase. best regards Jops



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