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Showing content with the highest reputation on 10/22/2019 in all areas

  1. 1 point
    That's an exceptionally nicely textured plane you got there CBR
  2. 1 point
    Cheers. Very weird. Some questions: 1. Is this Mac or PC ? 2. Have you tried a machine restart ? 3. Has anything changed about your system since you last used Cinema without this issue (drivers particularly) ? 4. Do you have latest video drivers ? 5. Are you using Open GL ? Don't get me wrong - I am not any sort of hardware technician, but these are the questions that those who are will want answered first ! CBR
  3. 1 point
    Woops, seems I totally misread the forum heading. my bad
  4. 1 point
  5. 1 point
    Yeah but at some point the handles cant be dragged out any longer, if i want a steeper curve at the inflection point. Then i need a keyframe in between. The dopesheet gets so cluttered then. In After Effects there is this plugin "Motion 2" where i can adjust ease in, ease out plus the steepness in the middle without aditional keyframes. But maybe even the Smart Tween plugin for C4D didnt do that? We now found https://nitro4d.com/product/magic-animcurve/ by now, but that also just quickly adds curves that you can do by yourself without using additional keyframes. Not so bad though. Plus it's free.
  6. 1 point
    Looks like some quality stuff. Best of luck to you.
  7. 1 point
    I think MoGraph Selection is probably your friend here.. you can use that in the dynamics tag to make just some bricks react to stuff, like so. Hopefully this simplified scene file will set you off on the right path. Also note that the selective Dynamics only become active on contact with the smashy thing by using the On Collision Mode of Dynamic Activation, which saves a lot of tedious pre-smash calculations and 'settling'. Smashy Wall.c4d CBR
  8. 1 point
    The Quadriflow plugin is now available on Patreon for R20 and R21. For both OSX and Windows. https://www.patreon.com/plugins4d
  9. 1 point
    In the range mapper horizontal axis is input, vertical is output. You can set the numerical ranges inside the node or exxternal using math multipy etc - then the range map is a 1 : 1 map with spline shape as response curve. The spline has the usual bezier handles - use ctrl click to make points, and you can clamp the max + min of input and output. Without clamp, RM calculates a corresponding output outside the set ranges - can give unexpected results. rangemap.c4d
  10. 1 point
    I'd lay the logo flat on the 'ground', start with a grid array of leaves just above that, and use dynamics to just drop them all on the logo. Once I was happy with the way that was happening I would set the pile as the initial state in the dynamics tag, and then it would just be a question of adding Wind to blow them in the right direction, and animating it on and off as you need. CBR
  11. 1 point
    Have you tried a range mapper with a spline to control the relationship between input and output? Then the input could be a standard slider, and the output would be whatever the spline maps it to.
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