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Showing content with the highest reputation on 12/24/2019 in all areas

  1. Maybe you need NLE, but try just select animated object in Timeline manager and set few repetitions of tracks if the lag will be the same...
    2 points
  2. I agree. Didn't expect this plugin to exist for so long, before being overruled by the updates in the native UV tools. It seems MAXON is finally ready to provide updated tools, looking at the recent tweet from the CEO. Looking forward to what these UV updates might be. Hope that these don't introduce even more issues than what MAXON did with the new GUI. Anyway, Seamilar has turned 3 earlier this month, maybe it's time for a new name for next version? The first and second iteration of the plugin were heavily based on the "seam" part of the unwrapping story. Hence the plugin's name. With
    1 point
  3. Oh sorry. I meant to select R19 but miss clicked somehow. Let me get that changed. Thanks for pointing that out !
    1 point
  4. Absolutely No worries Somewhere for similar issues i noticed people referrer to Override. Will have another play when i get home. I guess we can resolve the thread and if i found a way how i resolve i will re-post here for KB
    1 point
  5. Fair enough - you may get lucky Alas I don't have it myself... Festive sleighbells ! CBR
    1 point
  6. Pls update your profile to show the correct version. That's a question for Merk, the guy who made it... you should ask him via patreon... CBR
    1 point
  7. There you go. Opened in r18. Fluorescent Fixture 24-r18.zip Dan
    1 point
  8. Thanks, fastbee and cerbera, for taking the time to educate me like this!
    1 point
  9. Not all models do need it. And if all models were built to the same high standards, there would be less need for it still, but they are not, and we live in a world where stuff often has to be done faster than might be ideal, which means working with 'minimum standard' meshes. For example, CAD programs (from which a lot of client models originate) seem to operate in a way that is largely oblivious of quality topology (optimised as they are for design-helpful speedy iteration), or even basic poly rules - they will do literally anything that produces a viable (ie renderable) surface, and that is
    1 point
  10. Just thought I'd mention that I made a video about this plugin
    1 point
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