Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 07/07/2020 in all areas

  1. 2 points
    Hi, you can make a selection object for that: select all your controls relevant for your character in the object manager (and also add keyframe selections on all animated channels for each object), then go to select> selection filter> create selection object and all your controls will be summarized under this object that will pop up in your object manager. After that you can just double click on the icon of the selection object and it will automatically select all of your rig's controls so you can easily set a keyframe. I would recommend to do this while rigging for every rig, as it is something you will most likely need for every animation, for setting the first pose at least
  2. 1 point
    Seems like most of my errors originate somewhere between the chair and the keyboard. Very helpful, thanks for this!
  3. 1 point
    Great solution, thanks Cerbera.
  4. 1 point
    CBR, Thank you for the extensive insight, exactly what I was looking for, worked like a charm.
  5. 1 point
    There are parametric ways to make that with a formula spline. Here's what happens for example, if you take the default formula spline, extend its forward periods to the amount of points you want, and then spline wrap around a circle (you'll need a second smaller one of those as a rail) like this... Once you have the number of points set you can change the radius of the circle until the start and end points of the formula meet up... CBR
  6. 1 point
    There is nothing wrong with snapping in Cinema, particularly later versions, and it can help with this to some degree. However, by far the best method of avoiding light leaks is to use contiguous geometry, so don't build walls out of separate objects unless you absolutely have to - instead make a whole room out of a cube (for example), where you have reversed the normals so that its inner surfaces become the 'outside' of the object so to speak and you make all the walls, the floor and the ceiling out of 1 cube (or rather I should say 1 object). That containing geo can also have thickness if you want to double insure against light leaks, but it's the contiguousness of surfaces that is the biggest factor... Here's a quick example room with 2 windows and some extruded thickness I knocked up from a single cube, that will only let light in through the windows or the missing front wall... Of course you can still build anything inside the room out of separate objects - skirting boards, windows frames, coving etc because all that remains nicely contained within your leak-proof outer shell of a building... CBR
  7. 1 point
  8. 1 point
    Yep, that's a user-error one, and a mistake people often make when trying to use Ambient Occlusion. You have forgotten to tick the box in there called 'Evaluate transparency'. CBR
  9. 1 point
    Looping is quite hard in XPresso - need to use python. In this file I calculated the gap and positioned each text word at previous position + previous height + gap words align gap.c4d time to read up on Python lists
  10. 1 point
    There is no button to repeat your last stroke. But what you could do is draw a spline on the surface and use that with snapping to draw your stroke onto the surface. And I think... you might be able to double click (or right click, or something) to apply it to the line as well. I am a bit foggy on it these days, but I do think drawing/snapping to splines drawn on the surface will do what you want. But you will need to draw, undo, draw, undo until you have the look you want. Then double click a few times to apply it over and over to get the final look you are after. I also have a "Duplicate Sculpt Layer" command in my own plugins (https://www.plugins4d.com/sculptpack) which you could use to draw your strokes onto one layer, then duplicate the layer to add the same effect again. When you are done you can merge the layers together. You might also be interested in this video I made a couple of years ago, since I made it to help out users coming from zbrush If there are any features for sculpt brushes in zbrush that that you would like to have in C4D then just let me know. I really should get back into making more brushes and features for people.
×
×
  • Create New...

FORUMS INFO:

Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.
 

NEW MEMBERS:

Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 

 

Thanks for understanding! :cowboypistol: