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Showing content with the highest reputation on 09/12/2020 in all areas

  1. Just a thought on prices for people to consider; I don't know what the future plans are, but currently you can upgrade from R20 to R23 for a single regular upgrade price. Back in the day many people would skip 1-2 versions of photoshop and just upgrade every 2-3 years for the same price. *IF* MAXON's current pricing sticks around then this could be a viable option for many people, just skip every other upgrade, effectively bringing the upgrade price to less than the MSA; so long as you don't mind skipping the odd version.
    4 points
  2. I was really pleased to see the the technology preview version of Scene Nodes contains a smattering of Noise function nodes. And one of the first Noise nodes I dabbled with was the Noise Selection node, very useful as the base for noise based modelling workflows as it simplifies the node tree significantly. However I do have a feature request. I know this isn't strictly the place for feature requests, but seeing as I'm here. C4D's noise functions are peerless amongst DCC's, so it's a pity the animate parameter isn't included in all four of the noise function based nodes included
    4 points
  3. Thought I'd post this here as it relates to R23. I'm doing a stream tonight (8:00pm UK time), so it would be great to get your thoughts in the chat regarding R23 and other topics we'll be covering EDIT: Cortana went off without being asked at the 21:30 mark and decided to adjust my mic levels! (sigh), so you'll have to crank the volume up. Cortana has now been shot and buried.
    3 points
  4. I'm a hobbyist and without indie prices i don't see my future in 3D with you MAXON $1000 for upgrade $250 for X-Particles maintenance + other plugins maintenance $1250! that is a 6 years of Houdini indie subscription price!!! and you get particles + dynamics + nodes + Houdini engine out of box! Houdini indie : 1 Year : $269 USD 2 years : $399 USD Maya indie : 1 year: $250 USD 3ds Max indie 1 year : $250 USD Blender: Free! Cinema4D: 1 year subscription: $719 USD 1 year perpetual upgrade: $1000 USD
    3 points
  5. r23 comes with two new templates: the toon rig with an included face rig and a standalone face rig by bret bays. this short was created with those templates, the toon rig for the artist, and the standalone face rig for the bust. also here's a quick promo video of the toon rig, demoing some of its features:
    2 points
  6. The objects final state on a frame is transferred to the Scene Nodes, thats it. Inside of The Scene Nodes it is just a bunch of geometry and numerical data.
    2 points
  7. 2 points
  8. Only commenting on the things I used. Scene nodes look promising (haven't tested), but more importantly again show a strong vision for the future. I also comment on the general outlook, MyMaxon and the pricing on the bottom. Feedback on new UV workflow: It is definitely a huge step forwards but it seems like in beta still. There are many bugs and broken tools right now. This includes S22 but in general there is still a clunkyness that could be easily solved, mostly by fixing the broken not working selections. The new S22 auto unwrapper is mind blowing in so
    2 points
  9. Thanks! That is a great shout - I will give it a go
    1 point
  10. Oh please don't call the existing one 'legacy' !! I love that OM, and very much hope it persists in largely its current form even if it does operate merely as an alternative interface for the scene OM one day ! CBR
    1 point
  11. Ref the Ray Collision node, I've been searching for a Ray Casting node. Should have known the MAXON team had renamed the generalised CG naming convention to something new! Bad jokes aside. I'm finding the documentation to be a very fast learning resource as it contains over 70 simple examples for 'lynch-pin' nodes. The following is a great example of their usefulness: Most CG procedural/generative systems are based on the manipulation of 'arrays' and Scene Nodes are no different. The tricky part for me when learning a new procedural system is learning the
    1 point
  12. To be honest, I hate the bool tool, but since this is a task we got from our teachers I am guessing there is some learning in this. I would love to know how someone would go about makeing this without ever having to touch the bool. To me it just makes everything I do messy and I feel like I should be able to as you say; actually model my stuff. I just feel totally defeated atm. Because there are so many new things to learn and I still don't know what is bad/good, what to focus on etc. It's like everyone is talking to me in a language I don't know. I will try your suggestions and see if I can m
    1 point
  13. I probably rated it too quickly. We tested it on some ideal remesher cases and there it did perform well. Remesher comparison: Input mesh: Worst case scenario: - sharp hard surface with many thin elements and stuff pointing outwards (thrown in volume builder) 2000 Polygons: C4D (Blue) - 5 seconds +- Exoside (Red) - 3 minutes +- (thought it froze the first 3 times but it actually is just very slow - Edit: its not that slow on other models, must have an issue with the mesh geo in some way) The
    1 point
  14. i have had this discussion several times. even with David. if a university cannot guarantee to offer a course for several years, the installation in a PC pool costs a few thousand euros. That's the reason why the students had to bring their personal laptops to install free student versions. but since this semester was my last anyway, they will probably continue with blender from now on. I have absolutely nothing against David McGavran. But I think the statement is close to the truth. I didn't say anything nasty, just why I think there will be no indi license. I personally think it is much mo
    1 point
  15. TrueSplit is a plugin by Field Creators Studio that massively expands on the native Split function already in Cinema 4D. With plenty of options that can be toggled on and off, it's definitely worth checking out. TrueSplit Download: https://gumroad.com/l/cYrNx
    1 point
  16. Heres a dynamic version with springs and slider connectors, kind of like how it is in the real thing. has the advantage that you can clone the setup too so its quite easy to use. Time effector setting the rotation speed. Deck Offset piston03.c4d
    1 point
  17. I would be happy with the yearly price but being able to pay monthly. I'm fine signing a contract for a year, but it's much easier for a lot of people to pay monthly. And the monthly mark up is just too much. I mean I'm still on an original titan with redshift. I need to save up money for some new hardware.. but with all the software prices it's hard and paying up front for year makes it harder. I do hope to start making money one day with 3-D, but the cost of a hobbyist with two small kids and a full time job... it's tough.
    1 point
  18. Agreed. An annual $1000 upgrade price is something I am NOT signing up for. I would be perfectly happy just buying a whole new license every 4 to 5 years than shell out that much cash for an upgrade given how slow MAXON is to release new features. Also, this is a key year for MAXON. This is the first year where people under the MSA program are now facing a choice: Subscription or Perpetual. Business owners will choose subscription but I would guess that given how hard Covid-19 hit the entertainment industry, there may not be as many subscription sales in 2020 as there were
    1 point
  19. I know your comment about what is being explored applies to C4D's capabilities and that you probably have no insight to where the internal discussions are going on indie licenses. Honestly, I do hope that indie licenses are being as carefully considered as the ongoing development of Neutron. The comments made by Shrike and Dasfrodo that missing indie/young/hobby users at a lower price point will starve MAXON of future revenue cannot be ignored. While I state that Blender gives us options, I guess it is also true that hacked software gives them options too (which is really sad)
    1 point
  20. A good picture from Jonmoore. I would call the current implementation V0.5, it really is just a "hey look how fast and powerful stuff is about to get" release. The object manager for 95% of users with a happy friendly rainbow interface is being worked on and I suspect it will be with us for the next release but perhaps still not 100% ready for prime time usage as a LOT of other parts of C4D need to be tied in and updated to make it a full replacement. The openGL display of nodes is currently barebones, just the absolute basics so you can see what you're doing; the proper feedback and interacti
    1 point
  21. Wow, what a wall of text! I pretty much agree on everything, especially the nice explanation you made about the userbase dying out. I am sure MAXON knows this as well, so I am wondering what their plan is. As everybody else has indie licenses now (even dang Autodesk) I still don't understand why they don't offer that. All that people are going to do is crack it. If they can't afford it, they will crack it. So why not get some of these people on board with an indie license AND you bind them to your software this way. Right now Blender is pretty much just picking up everybody that does
    1 point
  22. ICE from the get-go was deeply integrated with the existing geometry core in Softimage; and that integration was symbiotic with its Operator Stack (similar in concept to the modifier stacks in 3ds Max and Modo). The Operator Stack was introduced to Softimage when it was released with a brand new core as XSI back in the early 00's (XSI was the most modern DCC architecture at the time, that's one of the reasons that ICE was so thread friendly for particle and deformation effects). A screen grab is probably the easiest way for me to describe what makes ICE so different to the tech pre
    1 point
  23. Really? Your systems can check our licence validity automatically. You can sell subscriptions over the internet. Oh... sorry, just hang on a minuite... I can hear an alarm ringing... I think there is a very simple reason you won't put it on the website for online purchase. You don't want to.
    1 point

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