Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/13/2020 in all areas

  1. I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts, not so much about the functionality but the implications of the prioritized things. Maybe I am confused about some things but I think this post is very valuable regardless and contains things I thought about some time and as the C4D team seems to be listening Ill put up the effort. Scene Node & Material Node first thoughts: - First things I searched were UV, blur and curvature nodes, then normal - Right now there is no UV unwr
    3 points
  2. I agree that the whole topic regarding the current R23 upgrade price "secrecy" for perpetual license seems a little fishy. Wasn't it announced with release of R21 that all future sales would be organized via a MAXON webshop, that the intermediate reseller was being taken out of the equation? That's what I understood a year ago. My local reseller (DesignExpress) made it clear that then was the last time I would be doing business with them related to upgrading for Cinema4D. I wasn't happy with the fact the MSA was being cancelled and on top of that R21 was a "meh"-Release with an
    2 points
  3. No. Xpresso is part of classic Cinema 4D, scene nodes are not. Scene nodes can not replace in the old context and Xpresso does not work in the new one. Scene nodes do cover the same general functionality as Xpresso though, as such you can view them as the successor to Xpresso, but only in the new context.
    2 points
  4. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
    1 point
  5. Hmmm.... Things seem to be moving your way relative to currency conversion. Just 10 days ago the conversion rate was 1.12681 euro's per GPB now it is 1.08337. So if the upgrade was 850 GPB, then in the last 10 days (just due to currency conversion rates alone) your Euro price dropped from 957.79 euro's to 920.87 euro's. The trend is down because I understand that the UK is slower to financially recover than the rest of Europe from the Corona virus so the Euro is stronger than the pound right now. Interesting that there is no direct seller in yo
    1 point
  6. Xpresso is apart of classic Cinema 4D, as long as we have that there is no reason to remove it. As soon as everything has moved on to the new core Xpresso will be obsolete and the far more powerful Scene Nodes will have replaced it.
    1 point
  7. Conversion from old to new is something i would not speculate on at this point. There are so many options to handle this and they all depend on numerous technical details and workflow choices.
    1 point
  8. No. Scene nodes are the new base that future higher level workflows like the OM and objects will be based on. Once those workflows are established you will not need to touch nodes for by far the most functions in Cinema 4D. If you are comfortable you can of course use nodes then as well.
    1 point
  9. Will be nice to have nodes for The Volume Framework library - https://developers.MAXON.net/docs/Cinema4DPythonSDK/html/modules/MAXON/frameworks.html https://developers.MAXON.net/docs/Cinema4DPythonSDK/html/modules/c4d.modules/volume/index.html
    1 point
  10. The core development that preceded the current state included a lot more than you might expect. Memory management, multithreading, media coding, file handling, coding rules, .... the list is endless and much still needs to be done. A lot of things needed to happen before nodes could come into existence.
    1 point
  11. First the new license model and now no Pro Render without previous warning. I'm not very happy...
    1 point
  12. I asked specifically if the current R20 to R23 upgrade price would be in place for future releases: in essence, is this a one-time sale to increase sales or a policy? Unfortunately, I got this standard response from Mr. McGavran found here Interesting how the whole R20 to R23 price, like all perpetual license costs, is a bit of a deep dark secret in that it is not posted on the MAXON web-site. One has to wonder why? Why is any pricing information on any perpetual license upgrades not made more public? Well, I submit that the reason is that the number of us
    1 point
  13. AMD will update ProRender integration (and not plug in) directly, i presume. AMD ProRender Integration for C4D, MODO, SolidWoarks ecc AMD ProRender Plug-in for 3DS, Blender, Hiudini, Maya ecc AMD ProRender page
    1 point
    An excellent plugin. One click - but with many user preference settings! This has immediately become my 'go to' split option! Thank you!
    1 point
×
×
  • Create New...