Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/14/2020 in all areas

  1. I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts, not so much about the functionality but the implications of the prioritized things. Maybe I am confused about some things but I think this post is very valuable regardless and contains things I thought about some time and as the C4D team seems to be listening Ill put up the effort. Scene Node & Material Node first thoughts: - First things I searched were UV, blur and curvature nodes, then normal - Right now there is no UV unwr
    7 points
  2. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
    6 points
  3. I've been liking this plugin too. The logic of naming the original C4D tool 'Split' is beyond me... It's 'Copy' : ) When you do any of these do you end up with the split potion plus all of the original? Split the bill Split the atom Split a log Split your trousers Split the group Split up Split anything... NO. Split in C4D YES. D'oh!
    2 points
  4. Copying from my post - here are some good examples of highly useful things I can't speak for animation and mograph but this is certainly the type of stuff that is highly desired in tons of 3D environments and I always see asked for: - Pipe Builder with Unwrapping - Cable & Post connection Builder - Shelf Builder - Skyscraper Builder - Road Builder with Signs - Rock Builder with lowpoly > voxel > unwrap > bake > lods - Spline River Generator with stones and Flow maps generated - Biome Builder - controlled asset placements based
    2 points
  5. Well I'd be binning off the Intel straight away and replacing it with a cheaper and better AMD Ryzen ! Also, I'd wait a month for the new RTX 3000 series, which will be a lot more bang for buck than anything with a 20xx in front of it... I did my upgrade to the 2070S before that was announced, and rather wish I had waited that little bit longer ! CBR
    2 points
  6. To buy in Euros, please contact MAXON Germany. Cheers Dave
    2 points
  7. I agree that the whole topic regarding the current R23 upgrade price "secrecy" for perpetual license seems a little fishy. Wasn't it announced with release of R21 that all future sales would be organized via a MAXON webshop, that the intermediate reseller was being taken out of the equation? That's what I understood a year ago. My local reseller (DesignExpress) made it clear that then was the last time I would be doing business with them related to upgrading for Cinema4D. I wasn't happy with the fact the MSA was being cancelled and on top of that R21 was a "meh"-Release with an
    2 points
  8. Yes you can import, but not get a generated mesh out to the legacy OM, hence the tech demo aspect of that system. CBR
    1 point
  9. Yeah, he's made that out of actual geo - lines are splines in sweeps, and letters are Text splines in extrudes. By the look of the Object Manager he made each letter a child of (the same) cloner, cloned on to the polygon centre of each face, then made the cloner editable. It's conjecture but I'd guess he used the scale to edges function of a separate cloner to scale the sweeps to each edge. CBR
    1 point
  10. If you have an active MSA (very few) then you would get R23. Send me a PM with your contact info and I can take a look. Most MSA's expired on August 31st. Cheers Dave
    1 point
  11. Yes, it does. I have tested on a new document without the use of vertex maps or .psd maps
    1 point
  12. Is there anything here that looks realistic to you? https://www.redshift3d.com/gallery If so, that suggests Redshift can deliver. Now, having said that, I'd broadly agree with Dasfrodo's bullet points above. What type of scenes are you traying to create? Can you upload a sample render that you think needs impovement? ** Interestingly I actually use a slightly softer sampling filter than standard. I'm commonly compositing against photographic backdrops - and that matches better. It just goes to show that each of us have our own, often different, requirements : )
    1 point
  13. Awesome, I just picked it up now! Thanks a million Dave! Very much appreciated.
    1 point
  14. Headquarters Germany MAXON Computer GmbH Max-Planck-Str. 20 61381 Friedrichsdorf Germany Phone: +49 (0) 6172 / 59 06 0 Fax: +49 (0) 6172 / 59 06 30
    1 point
  15. Ok, I'm making complex. Yeah, hard to me to make ... Utah's teapot with body, lid, ... from https://rosettacode.org/wiki/OpenGL/Utah_Teapot spline works in this demonstrates sketch or dummy
    1 point
  16. In addition to what Bezo showed... You could also use the "Texture View" from 4D Paint tools (its free). If you skip to 8:20 in this video you will see where I change the channel being displayed by clicking on the channels or layers that I want to be shown.
    1 point
  17. Xpresso is apart of classic Cinema 4D, as long as we have that there is no reason to remove it. As soon as everything has moved on to the new core Xpresso will be obsolete and the far more powerful Scene Nodes will have replaced it.
    1 point
  18. I asked specifically if the current R20 to R23 upgrade price would be in place for future releases: in essence, is this a one-time sale to increase sales or a policy? Unfortunately, I got this standard response from Mr. McGavran found here Interesting how the whole R20 to R23 price, like all perpetual license costs, is a bit of a deep dark secret in that it is not posted on the MAXON web-site. One has to wonder why? Why is any pricing information on any perpetual license upgrades not made more public? Well, I submit that the reason is that the number of us
    1 point
  19. I had no doubt. A discussion point came up in the Rocket Lasso live stream with Rick Barrett the other day that I agreed with 100%. The crux of that discussion point was that C4D's success as an artist friendly toolset could be defined by playfulness. The beauty of C4D is that in rewards play and experimentation, as it's very hard to box yourself into a corner (unlike something like Houdini, where you need to have clearly defined goals from the outset of any project). It's that sense of playfulness that needs to come to Scene Nodes, and I think it should be a priority. At the momen
    1 point
  20. I agree mostly. The Blender Foundation's seems to listen better to studios nowadays: the LTS (Long Term Support) initiative is great, allowing studios to work on long-term projects while staying in one stable version that is bug fixed for two years. The current version 2.83 already received 5(!) LTS updates since it was released last June. I noticed a marked improved stability since release 1 (and Blender is on the whole very stable running as it is). And version 2.9 is about to be released (next week) with a quite long list of interesting new features and improved edit mode perfor
    1 point
×
×
  • Create New...