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Showing content with the highest reputation since 01/26/2021 in Posts

  1. I'm in the first camp, have already switched to Blender. I used to teach Cinema 4D and now I teach Blender, mainly to beginners. MAXON is completely overlooking that group of people, they have nothing to offer them that doesn't cost a fortune. And for me, teaching Cinema 4D is no longer fun because I hate teaching to people who can't afford a decent render engine and have to resort to standard/physical. That's just painful. It's not like people don't have other subscriptions to pay every month, it all adds up, especially with all the addons that you need for C4D... All the good stuff costs ext
    10 points
  2. Just a general heads up that today sees the welcome return of Rocket Lasso after his yearly break. That'll be 8 pm GMT (9 pm CET, 2 pm CST) if the time slot is the same this season, which I note he hasn't confirmed yet ! https://rocketlasso.com/rocket-lasso-live-season-3-coming-soon-more/ For anyone who doesn't already know Chris Schmidt is something of a C4D pioneer / uber-god, and has the sort of brain synchronicity with C4D we can all learn something from, so his streams and presentations are usually well worth watching (and supporting on patreon!).
    7 points
  3. Thought it might be fun to start a new thread with all kinds of stuff I'm working on or have worked on. So for starters: cats. I didn't want any pets. My wife wanted a dog. So now, we have 4 cats, 7 chickens and the dog is on it's way. The two ducks we once had, disappeared. We still think they're on a beach somewhere on a holiday or something. But anyway, the cats are all retarded and fun and each of them have their own little character. Bailey is a real lady. Looks at everyone like she's going to kill them, but doesn't hurt a fly and is actually the sweetest of all. Storm thinks he's i
    6 points
  4. Hi, I'm working with C4D since 2005 as my main 3D package and I absolutely love the software. C4D has always been my favourite tool and I've used it for all of my productions. But I think MAXON is heading in a strange direction with their pricing policy in general and I'd like to find out if other customers share my opinion or if it's just me. Firstly, I'd like to summarize my opinion: C4D is just too expensive compared to other 3D packages and there should be a lower priced indie version of C4D for individuals or smaller studios with a revenue <100k per year.
    5 points
  5. As a studio the C4D License is not very expensive, Maya or Max cost 3-4x the amount The Maya indie version is pretty terrible, we have such one But for the Indie dev, Teenagers and solo people, having no Indie or free version is a big mistake tho and it very noticeably cripples the amount of new people that get into cinema and something needs to happen before the community dies out Lets be real, without people cracking it, nobody would get into C4D in the first place, something needs to happen to get new people in The 17 year olds who either crack it or
    5 points
  6. Picked up this project which been sitting on the shelf for a while. Superman! And how blind the people of metropolis are =D
    5 points
  7. Yup, I felt the same way too. Then business dropped off and I realized how expensive it really was.
    5 points
  8. Yea plenty of good freelancers on here, infact even though I'm maybe slightly biased;) some of most talented guys around from all areas such as @everfresh@Neil Stubbings @kingcoma @Vozzzfor toon stuff, rigging and animations, @Cerbera and @contrafibbularities for any sort of god tier level modelling requirements @EAlexanderfor some sexy rendering action, @Rectrofor realistic character work, and forum legends such as @Igor @bezo @Hrvojewith so much knowledge it I'll make your brain internally combust and tonnes of other people I'm definitely forgetting as I've been out the game a while now, reg
    5 points
  9. Hello! ACES starts to change the way we grade the projects' color. And now we can notice it in different movies. Some software and rendering engines start to support it as you mentioned, and I will mention some of them (After effects, Davinci Resolve, Arnold, Redshift, etc.) I have been using this color system for a year now, and I will never go back to the old color grading. Hope all the software support ACES, so everyone can experience it.
    5 points
  10. So for the wrap of the mini, I needed to make lots of stuff. All kinds of stuff. Thought it would be fun to implement some personal interests, characteristics that define who we are or what we like. This one is based on my wife. She once said she descends from vikings. Allright. Whatever. And she also loves gardening and spending time in her vegetable garden
    5 points
  11. I think it is important to remember is that... the indie licenses in general is not aimed at big studios, who are already with c4d in their pipeline, and of course, compared to another 3D package, like Maya for example, it is much cheaper... I think the indie option for C4D is essential for the "one-person" studios out there, hobbyst, freelancers, and anyone who wants to move towards a more 3D production, and cant make a living out of the software just yet. For these people, yes, C4D is super expensive. And I think it is extremely necessary for MAXON to start looking at this like other
    4 points
  12. Hi I work in a small studio in Portugal and we use in our pipeline 3 software packages. Houdini for vfx, 3ds max for rendering and cinema 4d for character animation and motion. We have several licences and by far the c4d license is the cheapest one. Houdini fx costs a lot and 3ds max is like 3 times more than c4d plus the ton of expensive plugins it takes. Plus the c4d license is floating wich is very good since houdini and 3ds only allow a limited number of seat changes. The way i see it, since this is a professional tool i dont mind to pay because it will generate inc
    4 points
  13. Hello Artists ACES here ACES there..... Not every Software and Renderer supports ACES and ACEScg yet but I think it will change the Rendering, colorgrading and post workflow. This is a great side to see and learn what colorgrading and ACES is. https://chrisbrejon.com/cg-cinematography/ What are your experience with ACES and ACEScg? Do you start using it? What you think about? best Salvatore
    4 points
  14. There is a fundamental error in your question and survey. You only refer to a one-man creator. It is enough to have a small studio and four employees, and you need a floating license and the situation becomes completely different. Then the comparison becomes completely different: Maya: € 2,231.77 per year 3Ds Max: € 2,231.77 per year Houdini Core: € 1,685.00 per year Houdini FX: € 4,218.00 per year Cinema 4D: € 724.79 per year (compared to Maya and Max: - 67.5%, compared to Houdini Core: - 57%, compared to Houdini FX: - 82.8%!) Therefore, the price of Ci
    4 points
  15. Good old times. My first contact with 3D was 1998. First Bryce 2. Cinema 4D since release 8. I also joined the C4DCafe in the 3DKiwi times. Now I'm 42 and I stopped to count, 42 is the answer to everything so I will stay 42
    4 points
  16. What makes it a bit difficult for me to implement Blender on my daily work is mostly due to 3 things: - Not so good outliner (very unintuitive way to organize scenes... objects, parents.. etc) - Lack of light-linking (having to rely 100% on composition to hide certain light to affect specific objects) and more importantly, not being able to select multiple objects (lights, bones, etc) and being able to change a specific parameter in all of them at the same time, same with keyframes. But aside from that, 24-year-old me, in front of a powerful software like that, at the beginning
    3 points
  17. CV Object Manager has this feature : CV-Object Manager Tools [Video Tutorial Playlist] - Cineversity Training and Tools for Cinema 4D You can attach this switch to key. CV Object Manager ON OFF.wmv
    3 points
  18. Man, the Blender devs really don't fool around anymore. Nice updates, good for you Blender-users! I'm glad not to be a product manager of a paid dcc I hope, the ones at MAXON continue to find ways to keep C4D relevant. Tough job, good luck!
    3 points
  19. The problem is the decreasing value of the package as time goes by, while prices keep going up: you now need an external render engine, a particle system and a painting app like substance to have a comprehensive package. Adrien
    3 points
  20. Redshift does support the new node materials. 3rd partys do not yet since this API is not yet available, but we are working on that of course.
    3 points
  21. Node setup Cinema 4D and Redshift for ACEScg render output. The Node sRGBtoACEScg is between the sRGB Texture and the material input.
    3 points
  22. Absolutely agree...just look at my avatar. Unfortunately, I think this will fall on deaf ears. Now, IMHO, indie is another word for hobbyist. If you are a true independent one-person shop generating a revenue with C4D, then the subscription model probably works for you. What you create is for clients and not for yourself. Once the job is completed, your attachment to the work ends when the paycheck comes in. But hobbyists like myself are attached to our work. We want the option to hold onto what we have created without being locked into a yearly subscription cost. For us, i
    3 points
  23. Since we are talking about this color system, I thought to share some examples that were rendered using Arnold for Cinema 4D and composed in After Effects.
    3 points
  24. Hello Everyone! I have been working on this shader for a while now, this is basically a small asset that you can load in your Cinema 4D database. It will be uploaded here when it's ready, hopefully soon. Here are some samples:
    3 points
  25. Hi all, I'm new here so thought I'd say hello. I'm a graphic designer that works primarily in branding, currently for a design studio in London. I've tinkered with Cinema 4D for a few years now, but only for a few days at a time and usually bounced out because of frustration or workload etc. Since lockdown has started, I'm now much more focussed on learning Cinema 4D, and in particular 3D modelling and renders - there isn't anything in particular I want to make, I just want to become proficient with the software so that I can have fun experimenting etc.
    3 points
  26. Yep, you're doing that wrong. Alas I can't give you my file as your version is too old to open it, but I can tell you what to do. You need a Linear mode cloner, with several hundred step clones, and that needs to get wrapped onto a spiral using Spline Wrap, and given a rail spline (just a copy of the original helix moved up a bit and renamed) to define Y vector. Then we can simply fix the bounding box of the wrap, and move (then keyframe) the cloner through it to do conveyor procession, like so... My hierarchy looks like this... and
    3 points
  27. while i agree that there's not enough c4d specific rigging tutorials out there, keep in mind that the principles are the very same across all apps. so if you got the basics down and know how our constraints work, if you know the caveats of our ik and ik spline solvers, if you somewhat understood priorities, if you know the basics of xpresso, you can really watch any maya or blender or even houdini rigging tutorial and translate the technique over to c4d. i might do a tutorial about spline ik soon, since i have the feeling this is something a lot of people struggle with, i kn
    3 points
  28. Great! I will do both! I apologize for not liking the replies before, I am a newbie at forums I'll subscribe too. Thanks again CBR!
    3 points
  29. It's a top priority to connect the support system to the MyMaxon infrastructure. Beyond the benefits to you in more easily submitting support requests it will help us greatly in managing our relationship with each of you. It's in the works - just a large effort. Rest assured our goal is to always break down barriers between MAXON and designers, and provide you all the tools and support we can to exercise your creativity.
    3 points
  30. Well, we can't tell what you're doing wrong without seeing your wireframes obviously, but if I had to guess I would presume you are not using enough segments in your base shape. I think you need about 96 radials to achieve that sort of corner rounding under SDS. Here I've kept everything very tight with control loops so we can concentrate on corner rounding... But if we remove those control edges we much better match your reference and get the slightly pillowy, uncontrolled rounding in the other direction too like so...
    3 points
  31. @3D-Pangel: haha, funny! But I wonder: how does that work.. A fish in a cage? @natevplas: when my wife is in the office here, all the cats are in the office as wel. One is on her lap, the other on her keyboard and the other two on the desk Another project for fun: We bought a new car last year, an electric mini. Way too expensive for what it is, the range they say it has is a total lie, but other than that, a really fun little car! Unfortunately, they only had this available in 6 boring colors, so the plan is to have it wrapped this year, covered with stupid
    3 points
  32. Another user found the problem! It was because my texture wasn't connected to a material AND THEN to the material blender, without the material aspect, it won't react to lighting, just like as if i was connecting it directly to the output. What i had before: https://prnt.sc/xul46q What i have now: https://prnt.sc/xuqzkq
    3 points
  33. Awesome. Personally, I am a dog person but I like the description of their personalities. So how come there is no model of Cookie yet? When you have young children, you have to address the pet issue. I was not a pet person...pretty much dead set against living with any animal. So as a compromise, I wanted any animal that came into our house to live in a cage. So we started with fish...then gerbils....then guinea pigs. Well....14 years ago we ultimately got a dog for my oldest daughter who was having a rough time in the 7th grade. She needed a goal to focus on to get through s
    3 points
  34. I totally agree that we get outstanding feedback from users! While it's true we've not yet been able to deploy an improved system for collecting ideas, I want to assure you that the ideas are neither buried nor unaddressed. Our product management team reads and keeps track of all your ideas, and we've integrated lots of them - especially as part of R23's Animation Workflow Improvements. We do get a lot of great ideas via the form - honestly too many to address them all while still making progress on new features and strategic objectives. Still - we tackle as many as we can and most importantly
    3 points
  35. Definitely. It is much improved in 2.8 and 2.9, but the outliner in C4D is still much more usable. I think you are talking about light groups? Base Cycles in the regular Blender doesn't offer that (yet?), but eCycles has that option. This is already possible. Hold down the ALT/OPTION key to change parameters for multiple selected objects simultaneously. Also works for animation. One thing Cinema4D has improved on in the latest 2 versions is pure raw mesh editing performance, which is ~2-3 times faster than Blender. And the subd modifier performance whi
    2 points
  36. Oh no the angles and stuff look great! Most product shots nowadays are CGI anyways so we're kinda used to it. Didn't even notice that. I know exactly what you mean. But I think there's two distinctions to make here: Surface / Material Detail Surface / Material Damage I think my issue with the materials is that there isn't really any surface detail visible if we ignore the metal for a second. The plastics look like you took a default material and turned up the roughness a bit. So I guess your thought that the bumps are too subtle is probably correct since I di
    2 points
  37. Some Redshift Shading funtimes...
    2 points
  38. Simply AWESOME, DAST! the viewing angle input is a life-saver! I played around with selecting from diffrent angles and it worked like a charm! Thanks BEZO and DAST! I hope this post can help others in future too!
    2 points
  39. XD noted, I've put a disclaimer in the original post
    2 points
  40. Hi! @Nicensteiner Thanks for the correction, but it is still incomplete. 3D Max and Maya in the Indie version are not only limited to a revenue of $ 100,000 a year, but also limited to one man! If you have a micro studio with two people you can't use the Indie version anymore. As for the gaming industry, many Indie games have budgets in excess of $ 100,000. With 3D Max Indie or Maya Indie, you are not allowed to participate in projects that exceed this amount. This is not really a high amount. The lower one applies only to really amateur productions. So if anyone thinks they will b
    2 points
  41. Heys guys. i'm fine with any of my tutorials being shared. BTW I still have all them stored so if anyone ever wants anything let me know as I could upload to Youtube. Nigel / 3DKiwi
    2 points
  42. depends... for stylized highlights for cartoon characters you might want to add them in as a texture or geometry. that's what i have done in the toon rig. @GazzaMatazi suppose it's because they flip and you don't use an up-vector? i don't use aim constraints for eyes, i use the good old target tag. simply because aim constraints have a bug, they don't behave properly when the parent of the joints/nulls/whatever that have the aim constraint on is being scaled unproportionally. very problematic if you wanna do a squetchy head for instance.
    2 points
  43. Lols, your gold status shines out like a brilliant beacon of excellence ! And also means you get a discount from me if you ever need 1-1 specialist modelling skype based help sessions... CBR
    2 points
  44. Coming from Softimage, I was worried that cinema 4d wasn't very deep in the area of character animation...and maybe at one time that actually was the case. But as I learn the tools I'm finding out that c4d not only seems capable and able to hang with Softimage, it might be better at some things too. I keep discovering things that make me go "I wish I had this tool when I used Softimage."
    2 points

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