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Showing content with the highest reputation since 01/10/2021 in Posts

  1. No. Make it using polygons, deformers, subdivision surfaces, and symmetry. This is actually very easy as tyres go; they can be quite a complex thing, but here you could start with a simple tube object, with around 48-64 radial segments and perhaps 8 or so depth segments, then make that editable, apply symmetry, and a twist deformer to angle the topology, then do (optional) inner extrudes where you want the treads and extrude those by a uniform amount. It should then be very simple to contour the outer surface to get the bulges with regular poly modelling tools and techniques.
    3 points
  2. @RectroThanks. I think this is most I can do for the modelling. It's already January 15 morning on my end. So I'll just probably speed run the texturing later for the final piece. Here is an update so far.
    3 points
  3. My journey to C4D was ignited by passion and inspiration. In about 1982 my first computer was a Texas TI 99/4a. It had no software support therefore I became a programer. Many years later as a Graphic Designer, I attended Roger Waters (The Wall) at the O2 London in May 2011 and yes, that was the one Nick Mason, David Gilmour played at. Being blown away with Gerald Scarfe’s animations and the fact that he uses C4D, I was inspired to attempt to make a modern version of The Wall movie. This is a good part to thank all the geniuses in the Cafe for all the help they have given me and
    3 points
  4. Hello everyone. I have registered here today just to help you out. Not sure if you fixed it already, but I had the same issue for days. On R20 everything was great, but R21, S22 and R23 were the problem. Small, unclickable UI.... tried literally everything (like 5 versions of gpu drivers, windows reinstall, all kind of windows scaling options and hacks, even gpu change, then c4d config tricks with font size, etc) - absolutely nothing worked. Last thing I did before giving up, because "why not try that as well" was to update my Dell monitor drivers from manufacturer webs
    3 points
  5. I found a 2004 version of the Cafe at Wayback Machine here 3D Kiwi was the man back then...
    2 points
  6. You have enabled "Filter Strokes" with higher default settings. For your model you could disable this option or if you want to use it, you need set lower value for "Length"...
    2 points
  7. I agree with you. if that option exists it should work well. i feel that using ctrl+c and ctrl+v in other modules like materials or the outliner, sometimes it doesn't work. i know that c4d shortcuts work in context, meaning that your mouse must be over the right spot when you execute de shortcut, but sometimes it doesn't work. Maybe the two issues are related...
    2 points
  8. I do this directly in the timeline itself, not in the dopesheet. Works like a charm for me (but you need to know exactly which keyframes are what > position, rotation, scale and such)
    2 points
  9. Hi I usually copy-paste frames in the timeline ruler and usually works for me, or when i need to copy single channels i also copy through the coordinate menu of the object (right click on the channel > animation > copy track) that usually never fails cheers jbatista
    2 points
  10. Thanks Dan Eeeeek, I guess the 15th comes a little earlier for me being in New Zealand! Anyway, here's a new WIP, finished with layout and lighting and now onto texturing. I think if I run out of time I will leave the chimney smoke out, I havent really thought about how to do that yet. Cheers, Jody
    2 points
  11. Seamless background R n D with Corona Renderer.
    2 points
  12. Heres a link to a visual reference of C4D noises from Erich Gooch, I think there is a quite in-depth PDF out there somewhere too. Deck http://www.cybergooch.com/pages/c4d/noise/c4d_noise.htm
    2 points
  13. Was anything signed before you began work with the client? Very often I have to sign a bunch of stuff while freelancing... NDAs etc. And among them is usually a document that says that the copyright ownership of the work generated while I'm freelancing for the company is theirs. There is a grey area between this and the 'comissioned' route. Which is particularily applicable to someone with a certain style which is being bought into by the client. This is where I'd expect to see copyright buyouts - (or costed per usage amount or timeframetime for the imagery, a-la a ph
    1 point
  14. Hi everyone, This looks a lot of fun so thought I'd try giving it a go, have to say the artwork submitted so far is great and very inspiring! I thought of doing a tavern styled like a mushroom or a two-story mushroom, maybe at twilight with a bit of DOF etc... Anyway here's my initial sketches (terrible at drawing!) and I've started blocking out some shapes. Cheers, Jody
    1 point
  15. Hi and Welcome on C4DCafe btw
    1 point
  16. Excellent Awesome result there btw ! CBR
    1 point
  17. Hello friends! I was wondering if anyone else finds the same problem in C4D animation/timeline, specially when working with characters, and you need to copy/paste keyframes from one controller to another. I find it extremely inconsistent, I never know what the exact steps are to make sure it works like intended. I create previously keyframes on the destination to get it work... but sometimes it doesnt help, and sometimes it wont even copy paste if I dont have previously set keyframes in the destination controller.... This has been fixed lightly in the previous version, but this c
    1 point
  18. I have noticed it too, the most common problem for me is when I copy e.g. objects or materials from another project. Then there's a good chance it won't work the first time. I also think this is a general problem and not just a timeline. However, I think this is a hard error to fix due to the randomness of the occurrence. Perhaps it is related to the contextual operation of hotkeys - it does not always recognize where we are. I think that in order for MAXON to improve it, everyone who has encountered it and is able to repeat it, e.g. in a video recording, should report
    1 point
  19. It works better definitly. However we can't choose specific channels to copy. MAXON really needs to fix these small but important features.
    1 point
  20. Hi everyone All done! uploading now this big and fat scene file with 500mb. Hope you like it Cheers
    1 point
  21. The flipflop toggles output 0, 1, 0, 1, 0 etc (you have to check calculate animation refresh in the XP menu to see it change in real time). 0 and 1 on the condition switch passes port 0 and port 1 inputs through to condition output in turn. Condition node is set to datatype object and the cylinder connected changes what actual object it refers to depending what the input object port receives. So the connected cylinder 'becomes' Cylinder and Cylinder.1 in turn. If you add a name port and result data type string you can see the cylinder change.
    1 point
  22. I don't what the OP had in mind, but one thought is a 15-30 commercial of a make believe product. Just a thought.
    1 point
  23. Looks as if your scene contains materials for a render engine you don't have installed. From their names I'd suppose, these are Octane materials. These would work only in and with Octane renderer and its plugin being properly installed and licensed.
    1 point
  24. Skillful work, very good. Awesome skills. Dan
    1 point
  25. Thanks, Igor! and thank you for organizing the challenge!
    1 point
  26. If you are going to need intersections like in the examples I would not base this on splines at all, which cannot have more than 2 way junctions. In stead I would go for the poly pen, polygon snapping, and the spherize deformer. If you start drawing your road polys directly on a sphere (using poly snap) and use very low resolution so it's not too much work, then you can spherize the result then Scale or Normal Move it outwards, off the surface of the sphere. Then you could hide that, and do the same process again for the lower level of roads, spherize and Normal Move that too, but
    1 point
  27. 1 point
  28. Open preferences (Edit/Preferences or Ctrl+E), go to Viewport Display tab and disable "Sel.: Wireframe" option...
    1 point
  29. second iteration: top lights changed, table wall glasses added, table holo-numbers added. little post efx added. in to do list: wall, bar, overal light, doors, and some walkway lightings and some deco stuff. alsa per table details too planned.
    1 point
  30. depends if you want to do just one or a whole lot spaghetti style splines and weather its a fixed or route or just random, Beefdoctor shows traditional projection and his improved method here for a single spline. Deck
    1 point
  31. @CerberaThank you so much! I will definitely check out that video and look into VB as well as material noises and displacement!
    1 point
  32. It's because your planet shape has no UV map. This mode of the Surface Deformer requires one, and not only that, but also that its UVs are contiguous and non-overlapping. The solution then is to UV unwrap the planet object. Primitives come with their own UVs (not visible until made editable) so that's why they work when your model doesn't. But TBH I don't think this is a necessarily great way to get a road on a surface, and I would be tempted to look at a number of other ways first. To recommend alternatives we would need to see your actual mesh. CBR
    1 point
  33. Hello again lovely people. It was a gorgeous day today, so I thought I'd try another HDRI. It's a 14K HDRI (273mb). It stitched together quite well. There are seven exposure levels, I forgot to bracket to nine. There's a backplate too - it's shot at about 24mm lens equivalent, if you want to comp into it. (PNG 141mb) All shot RAW on a 24meg sensor, I've processed this lightly so it's pretty neutral. But I brought up that shadows of the HDRI as it was very dark. I think I'll try a higher F stop, see if I can get it sharper across the image.
    1 point
  34. you may be able to convert it to a cubic map and deal with it that way. can't say Ive ever done it myself tho. Deck https://matheowis.github.io/HDRI-to-CubeMap/
    1 point
  35. Hello, I also hope the C4D garment system will be completely rebuilt, but as @Cerbera wrote, this old garment system may still work to a limited extent. However, if you need something better, there are several alternatives. Of course there is Marvelus Designer https://www.marvelousdesigner.com/ but it is very expensive if you are working in a team larger than 1 person ($ 1900 for an annual floating license for teams of 2 or more). It also has the disadvantage that you add it at the end of the animation in another program and import a ready animation of clothes for
    1 point
  36. It works and is perfect!! Thank you so very much Bezo! By any chance, can you tell me basically what you did to achieve this? I tried lots of ways with no results and would love to know what worked. I really appreciate it!
    1 point
  37. You could try this series on Cineversity for starters: https://www.cineversity.com/vidplaylist/getting_started_with_cinema_4d_r20/getting_started_with_cinema_4d_part_01_series_objectives_and_overview It seems you don't need to subscribe to Cineversity to be able to view those videos. The tutor is EJ from eyedesign, who does a great job with tutorials. Just scanned the introduction video, looks like a lot of fun and the projects look nice and interesting, too. Cheers, contrafibbularities
    1 point
  38. Check this file if it´s work for you... https://www.dropbox.com/s/m50063v0erod666/mixamo model and piano_full.zip?dl=0
    1 point
  39. Here's the next stage of that, having applied a partially spherizing wrap deformer, and then added the inner surfaces, taking care not to introduce any triangles in the pointy bits... then it was a case of moving those points in a graceful arc back in z-space to achieve the rest of the curvature there. As you can see, we need surprisingly few edge loops to do this... Then it's pretty much down to adding the white stripes, which we can either do with materials or by adding slightly more geo... I thought the outer white lines where p
    1 point
  40. You can put cloner as child to another cloner (linear distribution with count 1) and drive with plain effector only parent cloner...
    1 point
  41. Quoting myself, "In absence of a GetActiveLayer() function, we need to check the BIT_ACTIVE of the BaseList2D bitset with the GetBit() function" ---------- Learn more about Python for C4D scripting: https://www.patreon.com/cairyn
    1 point
  42. In case your object has not any selection tags, just select object and then from main menu select Mesh/Conversion/Polygon Groups To Objects command. (This way will be created all separated polygroups as childs of converted object)
    1 point
  43. The mo extrude can do a fair job it seems, tho Im no expert with it, but has some nice features like being able to add steps, not sure how the spline element works with it. I assume its like the spline extruder plugin. Deck
    1 point
  44. Did you play with axis scale parameter? (viewport/options/configure/view...axis scale (70percent default)) No visible in any mode? (component/model/P/S/R/Selection) Do you switch to Texture mode?
    1 point
  45. This was made from a sweep - I don't understand therefore why any UVing or peeling is necessary when the default sweep UVs should be ideal for this right ? CBR
    1 point

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